TestAccount666-ShipWindows icon

ShipWindows

Adds glass windows to the ship so you can see what's going on outside.

CHANGELOG

Ship Windows

1.11.0

* Fixed NullReferenceException on re-host
# "Don't move posters" is now forcefully enabled, if another Ship Mod like 2 Story Ship is detected

1.10.2

* Fixed ship shutter switch sound

1.10.1

* No more fatal debug messages

1.10.0

* Fixed Ship Floor using the Ship Wall material
# Switched to v61 Unity Project. Stuff may look/react differently now. Please report issues.

1.9.0

+ Added support for ShipColors

1.8.0

+ Added config option to change enemy + window behavior (Defaults to false when vanilla mode is enabled)

1.7.1

* Fixed ship object placement

1.7.0

# Made the sell voice line common by default

1.6.1

+ Actually add the sell counter voice line file...

1.6.0

+ Added rare sell counter voice line (Thank you, Wes!)

1.5.3

* Fixed Ship Shutters Lever texture

1.5.2

* Hmmm, turns out, the code I removed was important. I improved it instead of removing it

1.5.1

* Remove useless optimizations that actually worsened performance

1.5.0

* Fixed a lot of bugs by using proper null checks. No more disappearing light switch

1.4.0

+ Add compatibility with latest Celestial Tint

1.3.7

* Fixed door texture (Sorry it took so long)

1.3.6

* Hopefully finally completely fixed overriding celestial tint skybox
* Hopefully fixed all errors with shutter switch
- Reverted change regarding the Window layer

1.3.5

+ Added config option to fix enemies killing you through windows (If you're running into issues with enemy behavior, disable this)
# Windows are now on their own layer, called Windows (id should be 30)

1.3.4

And again...

1.3.3

* Fixed skybox override not working in certain scenarios

1.3.2

* Fixed Celestial Tint overriding the skybox override
* Fixed log spam, sorry about that

1.3.1

* Fixed voice lines playing without windows

1.3.0

+ Added option to override Celestial Tint's skybox
+ Added configurable rotation speed (Replaces boolean)
+ Added config option to disable hiding moon transitions
+ Added new screenshots to readme
* Fixed shutter switch spawning without windows
* Fixed NullReferenceExceptions when shutter is spawned
* Fixed mod refusing to load, if all except door window are deactivated
* Fixed 4k skybox never getting loaded
# Increased moon transition time for shutters by 1 second
# SpaceOutside config option now uses a self-explanatory enum instead of an integer

1.2.3

* Reduced the intensity of iridescence in glass materials

1.2.2

* Fixed door windows shutter being invisible
* Fixed shutter ScanNode being not deactivate-able

1.2.1

+ Added option to disable the Shutter Switch ScanNode
+ Added option to disable playing Wesley's voice lines on transitions
+ Added iridescence glass materials
* Fixed speaker sound being played with inactive VoiceLines
# Buying a new window will now honor the current shutter state
# If you change the glass material via LethalConfig, the setting will be applied without restart
# The enable refraction boolean has been replaced with an enum to allow for iridescence material to co-exist

1.2.0

+ Added ship door window!
+ Added ability for light sources to actually shine through all windows
+ Added voice lines for opening/closing the window shutters ( Thanks Wesley <3)
+ Added Scan Node for Shutter Switch
+ Added option to change the Light Switch tool tip
* Fixed being able to place furniture inside windows
* Fixed skybox 2

1.1.2

* Fix stretched ship hull texture

1.1.1

* Fix all window collisions (Hopefully...)

1.1.0

+ Shutter switch is now non-interactable while the windows are locked
+ Window state is now sync to the state switch, instead of being relative
* Fix posters

1.0.1

* Fix locked window state
# Improved window shutters closing/opening on level transitions

1.0.0

+ Initial Release