+ Added v81 support
+ Added NavMesh Obstacles to Door Windows (Hopefully fixes enemy clipping?)
+ Added per-window option to enable/disable enemy triggering
* Fixed skybox rotation
# Changed license to LPGLv3
+ Added little easter egg
* Fixed Shutter Switch again .-.
+ Added support for latest Interactive Terminal API
* Fixed some shenanigans with Shutter Switch
Note:
* Fixed Enemy Fix
* Fixed v73 compatibility
* Fixed layer + tag for window-less ship
# Final push to stable
+ Added WindowRegistry#Windows to get a readonly list of all registered windows
* Fixed self-intersecting in roof window
# Updated readme
* Fixed lobby load playing wesley voice
* Fixed issues with Diversity
- Removed debug messages
# Now forcing movePosters to false, if other ship mods are present
* Fixed skybox
+ Added Skybox Events
# Now avoiding GameObject.Find calls wherever possible
* Fixed window spawning behavior
* Fixed holes in ship
# Tried to optimize window meshes
# Now shows a message, if no unlockable windows could be found
+ Added right wall window
+ Added roof window
* Fixed not being able to place furniture on floor window
* Fixed unlocked windows not spawning on save load
* Fixed floor window mesh
+ Added left wall window
+ Added wesley voice lines
+ Added enemy attack fix
# Start of the rewrite
* Fixed ship shutter switch sound
* No more fatal debug messages
* Fixed Ship Floor using the Ship Wall material
# Switched to v61 Unity Project. Stuff may look/react differently now. Please report issues.
+ Added support for ShipColors
+ Added config option to change enemy + window behavior (Defaults to false when vanilla mode is enabled)
* Fixed ship object placement
# Made the sell voice line common by default
+ Actually add the sell counter voice line file...
+ Added rare sell counter voice line (Thank you, Wes!)
* Fixed Ship Shutters Lever texture
* Hmmm, turns out, the code I removed was important. I improved it instead of removing it
* Remove useless optimizations that actually worsened performance
* Fixed a lot of bugs by using proper null checks. No more disappearing light switch
+ Add compatibility with latest Celestial Tint
* Fixed door texture (Sorry it took so long)
* Hopefully finally completely fixed overriding celestial tint skybox
* Hopefully fixed all errors with shutter switch
- Reverted change regarding the Window layer
+ Added config option to fix enemies killing you through windows (If you're running into issues with enemy behavior,
disable this)
# Windows are now on their own layer, called Windows (id should be 30)
And again...
* Fixed skybox override not working in certain scenarios
* Fixed Celestial Tint overriding the skybox override
* Fixed log spam, sorry about that
* Fixed voice lines playing without windows
+ Added option to override Celestial Tint's skybox
+ Added configurable rotation speed (Replaces boolean)
+ Added config option to disable hiding moon transitions
+ Added new screenshots to readme
* Fixed shutter switch spawning without windows
* Fixed NullReferenceExceptions when shutter is spawned
* Fixed mod refusing to load, if all except door window are deactivated
* Fixed 4k skybox never getting loaded
# Increased moon transition time for shutters by 1 second
# SpaceOutside config option now uses a self-explanatory enum instead of an integer
* Reduced the intensity of iridescence in glass materials
* Fixed door windows shutter being invisible
* Fixed shutter ScanNode being not deactivate-able
+ Added option to disable the Shutter Switch ScanNode
+ Added option to disable playing Wesley's voice lines on transitions
+ Added iridescence glass materials
* Fixed speaker sound being played with inactive VoiceLines
# Buying a new window will now honor the current shutter state
# If you change the glass material via LethalConfig, the setting will be applied without restart
# The enable refraction boolean has been replaced with an enum to allow for iridescence material to co-exist
+ Added ship door window!
+ Added ability for light sources to actually shine through all windows
+ Added voice lines for opening/closing the window shutters (
Thanks Wesley <3)
+ Added Scan Node for Shutter Switch
+ Added option to change the Light Switch tool tip
* Fixed being able to place furniture inside windows
* Fixed skybox 2
* Fix stretched ship hull texture
* Fix all window collisions (Hopefully...)
+ Shutter switch is now non-interactable while the windows are locked
+ Window state is now sync to the state switch, instead of being relative
* Fix posters
* Fix locked window state
# Improved window shutters closing/opening on level transitions
+ Initial Release