using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using Dawn;
using DunGen;
using HarmonyLib;
using LobbyCompatibility.Enums;
using LobbyCompatibility.Features;
using Microsoft.CodeAnalysis;
using MonoMod.Utils;
using TestAccountCore.Dependencies;
using TestAccountCore.Dependencies.Compatibility;
using TestAccountCore.Loaders;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.Serialization;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("EasyTextEffects")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("TestAccount666.TestAccountCore")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("A mod with some common methods I use in my mods")]
[assembly: AssemblyFileVersion("1.16.2.0")]
[assembly: AssemblyInformationalVersion("1.16.2+778798056687dbd6d3bb178d6b0970d1f5aa57a7")]
[assembly: AssemblyProduct("TestAccountCore")]
[assembly: AssemblyTitle("TestAccount666.TestAccountCore")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.16.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace TestAccountCore
{
public static class AssetLoader
{
private static AssetBundle? _assets;
public static void LoadBundle(Assembly assembly, string assetBundleName)
{
string directoryName = Path.GetDirectoryName(assembly.Location);
if (directoryName == null)
{
TestAccountCore.Logger.LogError((object)("Failed to determine assembly '" + assembly.FullName + "' location."));
return;
}
string text = Path.Combine(directoryName, assetBundleName);
if (!File.Exists(text))
{
TestAccountCore.Logger.LogFatal((object)new StringBuilder("Asset bundle '" + assetBundleName + "' not found at " + text + ".").Append(" ").Append("Check if the asset bundle is in the same directory as the plugin.").ToString());
return;
}
try
{
_assets = AssetBundle.LoadFromFile(text);
}
catch (Exception ex)
{
TestAccountCore.Logger.LogError((object)("Failed to load asset bundle '" + assetBundleName + "' for assembly " + assembly.FullName + ": " + ex.Message));
}
}
public static void LoadCustomScripts(ConfigFile? configFile)
{
if (_assets == null || configFile == null)
{
return;
}
CustomScript[] source = _assets.LoadAllAssets<CustomScript>();
IEnumerable<CustomScript> enumerable = source.OfType<CustomScript>();
foreach (CustomScript item in enumerable)
{
item.Initialize(configFile);
}
}
public static void LoadItems(ConfigFile? configFile)
{
LoadItemsAndReturn(configFile);
}
public static List<ItemWithDefaultWeight> LoadItemsAndReturn(ConfigFile? configFile)
{
if (_assets == null || configFile == null)
{
return new List<ItemWithDefaultWeight>();
}
ItemWithDefaultWeight[] source = _assets.LoadAllAssets<ItemWithDefaultWeight>();
IEnumerable<ItemWithDefaultWeight> source2 = source.OfType<ItemWithDefaultWeight>();
List<ItemWithDefaultWeight> list = source2.ToList();
ScrapLoader.RegisterAllScrap(list, configFile);
return list;
}
public static void LoadHazards(ConfigFile? configFile)
{
LoadHazardsAndReturn(configFile);
}
public static List<MapHazardWithDefaultWeight> LoadHazardsAndReturn(ConfigFile? configFile)
{
if (_assets == null || configFile == null)
{
return new List<MapHazardWithDefaultWeight>();
}
MapHazardWithDefaultWeight[] source = _assets.LoadAllAssets<MapHazardWithDefaultWeight>();
IEnumerable<MapHazardWithDefaultWeight> source2 = source.OfType<MapHazardWithDefaultWeight>();
List<MapHazardWithDefaultWeight> list = source2.ToList();
HazardLoader.RegisterAllHazards(list, configFile);
return list;
}
public static void LoadUnlockables(ConfigFile? configFile)
{
LoadUnlockablesAndReturn(configFile);
}
public static List<UnlockableWithPrice> LoadUnlockablesAndReturn(ConfigFile? configFile)
{
if (_assets == null || configFile == null)
{
return new List<UnlockableWithPrice>();
}
UnlockableWithPrice[] source = _assets.LoadAllAssets<UnlockableWithPrice>();
IEnumerable<UnlockableWithPrice> source2 = source.OfType<UnlockableWithPrice>();
List<UnlockableWithPrice> list = source2.ToList();
UnlockableLoader.RegisterAllUnlockables(list, configFile);
return list;
}
public static void LoadShopItems(ConfigFile? configFile)
{
LoadShopItemsAndReturn(configFile);
}
public static List<ShopItemWithDefaultPrice> LoadShopItemsAndReturn(ConfigFile? configFile)
{
if (_assets == null || configFile == null)
{
return new List<ShopItemWithDefaultPrice>();
}
ShopItemWithDefaultPrice[] source = _assets.LoadAllAssets<ShopItemWithDefaultPrice>();
IEnumerable<ShopItemWithDefaultPrice> source2 = source.OfType<ShopItemWithDefaultPrice>();
List<ShopItemWithDefaultPrice> list = source2.ToList();
ShopItemLoader.RegisterAllShopItems(list, configFile);
return list;
}
public static void LoadEnemies(ConfigFile? configFile)
{
LoadEnemiesAndReturn(configFile);
}
public static List<EnemyWithDefaultWeight> LoadEnemiesAndReturn(ConfigFile? configFile)
{
if (_assets == null || configFile == null)
{
return new List<EnemyWithDefaultWeight>();
}
EnemyWithDefaultWeight[] source = _assets.LoadAllAssets<EnemyWithDefaultWeight>();
IEnumerable<EnemyWithDefaultWeight> source2 = source.OfType<EnemyWithDefaultWeight>();
List<EnemyWithDefaultWeight> list = source2.ToList();
EnemyLoader.RegisterAllEnemies(list, configFile);
return list;
}
public static void LoadHallwayHazards(ConfigFile? configFile)
{
LoadHallwayHazardsAndReturn(configFile);
}
public static List<HallwayHazardWithDefaultWeight> LoadHallwayHazardsAndReturn(ConfigFile? configFile)
{
if (_assets == null || configFile == null)
{
return new List<HallwayHazardWithDefaultWeight>();
}
HallwayHazardWithDefaultWeight[] source = _assets.LoadAllAssets<HallwayHazardWithDefaultWeight>();
IEnumerable<HallwayHazardWithDefaultWeight> source2 = source.OfType<HallwayHazardWithDefaultWeight>();
List<HallwayHazardWithDefaultWeight> list = source2.ToList();
HallwayHazardLoader.RegisterAllHazards(list, configFile);
return list;
}
public static void UnloadBundle(bool unloadAllLoadedObjects = false)
{
AssetBundle? assets = _assets;
if (assets != null)
{
assets.Unload(unloadAllLoadedObjects);
}
}
}
public static class ConfigParser
{
public static Dictionary<string, int> ParseConfig(this string configMoonRarity, string itemName)
{
Dictionary<string, int> dictionary = new Dictionary<string, int>();
configMoonRarity = configMoonRarity.ToLower().Replace("modded:", "custom:");
foreach (string item in from configEntry in configMoonRarity.Split(',')
select configEntry.Trim())
{
if (string.IsNullOrWhiteSpace(item))
{
continue;
}
string[] array = item.Split(':');
if (array.Length == 2)
{
string text = array[0];
if (!int.TryParse(array[1], out var result))
{
TestAccountCore.Logger.LogWarning((object)("Invalid spawn weight for " + text + ": " + item));
continue;
}
dictionary[text] = result;
TestAccountCore.Logger.LogInfo((object)$"Registered {itemName}'s weight for custom level type {text} to {result}");
}
}
return dictionary;
}
}
public abstract class CustomScript : ScriptableObject
{
public abstract void Initialize(ConfigFile? configFile);
}
[CreateAssetMenu(menuName = "ScriptableObjects/EnemyWithDefaultWeight", order = 1)]
public class EnemyWithDefaultWeight : ScriptableObject
{
[SerializeField]
[Tooltip("The enemy type to register.")]
[Space(10f)]
public EnemyType? enemyType;
[SerializeField]
[Tooltip("The default spawn weight.")]
[Space(10f)]
public int defaultWeight;
[SerializeField]
[Tooltip("The terminal info node.")]
[Space(10f)]
public TerminalNode infoNode = null;
[SerializeField]
[Tooltip("The terminal keyword.")]
[Space(10f)]
public TerminalKeyword keyWord = null;
[SerializeField]
[Tooltip("All network prefabs that are connected to this enemy.")]
[Space(5f)]
public List<GameObject> connectedNetworkPrefabs = new List<GameObject>();
public bool isRegistered;
}
[HarmonyPatch(typeof(Dungeon), "SpawnDoorPrefab")]
public static class HallwayHazardRegistry
{
private readonly struct RegisteredHazard
{
public HallwayHazardWithDefaultWeight Hazard { get; }
public Dictionary<string, int> SpawnWeights { get; }
public RegisteredHazard(HallwayHazardWithDefaultWeight hazard, Dictionary<string, int> spawnWeights)
{
Hazard = hazard;
SpawnWeights = spawnWeights;
}
public int GetWeight(string level)
{
NamespacedKey val = NamespacedKey.ForceParse(level, true);
if (!(val is NamespacedKey<DawnMoonInfo> val2))
{
TestAccountCore.Logger.LogWarning((object)$"(Hazard: {Hazard.hazardName}) Couldn't find weight for key {val}! Is it a moon?");
return -1;
}
int num = -1;
foreach (var (text2, num3) in SpawnWeights)
{
if (level.ToLower().Contains(text2))
{
return num3;
}
switch (text2)
{
case "modded":
if (!((NamespacedKey)val2).IsModded())
{
continue;
}
break;
case "vanilla":
if (!((NamespacedKey)val2).IsVanilla())
{
continue;
}
break;
case "all":
break;
default:
continue;
}
num = num3;
}
if (num != -1)
{
return num;
}
TestAccountCore.Logger.LogWarning((object)$"(Hazard: {Hazard.hazardName}) Couldn't find weight for key {val2}!");
return 0;
}
}
private static readonly List<RegisteredHazard> _REGISTERED_HAZARDS = new List<RegisteredHazard>();
public static void RegisterHazard(HallwayHazardWithDefaultWeight hazard, Dictionary<string, int> spawnWeights)
{
_REGISTERED_HAZARDS.Add(new RegisteredHazard(hazard, spawnWeights));
}
[HarmonyPatch]
[HarmonyPrefix]
public static void InjectHazards(Doorway a, Doorway b)
{
AddHazardsForDoorway(a, 0.05f);
AddHazardsForDoorway(b, 0.07f);
}
private static void AddHazardsForDoorway(Doorway doorway, float multiplier)
{
if ((Object)(object)doorway == (Object)null || doorway.ConnectorPrefabWeights == null)
{
return;
}
List<GameObjectWeight> connectorPrefabWeights = doorway.ConnectorPrefabWeights;
int matchCount = connectorPrefabWeights.Count((GameObjectWeight weight) => (Object)(object)weight?.GameObject != (Object)null && ((Object)weight.GameObject).name == "BigDoorSpawn");
TestAccountCore.Logger.LogDebug((object)$"Hazard injection: {matchCount} matches, {_REGISTERED_HAZARDS.Count} hazards");
if (matchCount != 0)
{
List<GameObjectWeight> list = new List<GameObjectWeight>(matchCount * _REGISTERED_HAZARDS.Count);
list.AddRange(from <>h__TransparentIdentifier0 in _REGISTERED_HAZARDS.Select(delegate(RegisteredHazard hazard)
{
RegisteredHazard registeredHazard = hazard;
return new
{
hazard = hazard,
weight = registeredHazard.GetWeight(RoundManager.Instance.currentLevel.PlanetName)
};
})
from repeat in Enumerable.Repeat<GameObjectWeight>(new GameObjectWeight
{
Weight = multiplier * (float)<>h__TransparentIdentifier0.weight,
GameObject = <>h__TransparentIdentifier0.hazard.Hazard.spawnHazardPrefab
}, matchCount)
select repeat);
connectorPrefabWeights.AddRange(list);
}
}
}
[CreateAssetMenu(menuName = "ScriptableObjects/HallwayHazardWithDefaultWeight", order = 1)]
public class HallwayHazardWithDefaultWeight : ScriptableObject
{
[SerializeField]
[Tooltip("The hazard prefab to spawn.")]
[Space(10f)]
public GameObject? hazardPrefab;
[SerializeField]
[Tooltip("The spawn prefab used to spawn the hazard.")]
[Space(10f)]
public GameObject? spawnHazardPrefab;
[SerializeField]
[Tooltip("The hazard name.")]
[Space(10f)]
public string? hazardName;
[SerializeField]
[Tooltip("The default spawn weight of this hazard.")]
[Space(5f)]
public int defaultWeight;
[SerializeField]
[Tooltip("All network prefabs that are connected to this hazard.")]
[Space(5f)]
public List<GameObject> connectedNetworkPrefabs = new List<GameObject>();
public bool isRegistered;
}
[CreateAssetMenu(menuName = "ScriptableObjects/ItemWithDefaultWeight", order = 1)]
public class ItemWithDefaultWeight : ScriptableObject
{
[SerializeField]
[Tooltip("The item properties.")]
[Space(10f)]
public Item? item;
[SerializeField]
[Tooltip("The default spawn weight of this item.")]
[Space(5f)]
public int defaultWeight;
[SerializeField]
[Tooltip("All network prefabs that are connected to this item.")]
[Space(5f)]
public List<GameObject> connectedNetworkPrefabs = new List<GameObject>();
[SerializeField]
[Tooltip("Alternative item properties, which are registered without any spawn weight.")]
[Space(10f)]
public List<Item> alternativeItems = new List<Item>();
public bool isRegistered;
}
public enum LevelTypes
{
ALL,
VANILLA,
MODDED,
UNKNOWN
}
public static class VanillaLevelMatcher
{
public static readonly List<string> VanillaLevels = new List<string>(13)
{
"EXPERIMENTATION", "ASSURANCE", "VOW", "GORDION", "MARCH", "ADAMANCE", "REND", "DINE", "OFFENSE", "TITAN",
"ARTIFICE", "LIQUIDATION", "EMBRION"
};
public static bool IsVanilla(string level)
{
return VanillaLevels.Contains(level.ToUpper());
}
}
public static class LevelTypeMatcher
{
public static LevelTypes FromString(string levelType)
{
if ("all".StartsWith(levelType.ToLower()))
{
return LevelTypes.ALL;
}
if ("vanilla".StartsWith(levelType.ToLower()))
{
return LevelTypes.VANILLA;
}
if ("modded".StartsWith(levelType.ToLower()))
{
return LevelTypes.MODDED;
}
return "custom".StartsWith(levelType.ToLower()) ? LevelTypes.MODDED : LevelTypes.UNKNOWN;
}
}
public static class LinqExtensions
{
public static bool None<TSource>(this IEnumerable<TSource> source)
{
return !source.Any();
}
}
[CreateAssetMenu(menuName = "ScriptableObjects/MapHazardWithDefaultWeight", order = 1)]
public class MapHazardWithDefaultWeight : ScriptableObject
{
[SerializeField]
[Tooltip("The hazard to spawn.")]
[Space(10f)]
public GameObject? spawnableMapObject;
[SerializeField]
[Tooltip("The amount to spawn.")]
[Space(10f)]
[Obsolete]
public int amount;
[SerializeField]
[Tooltip("The amount to spawn.")]
[Space(10f)]
public string? spawnCurve;
[SerializeField]
[Tooltip("The hazard name.")]
[Space(10f)]
public string? hazardName;
[SerializeField]
[Space(10f)]
public bool spawnFacingAwayFromWall;
[SerializeField]
[Space(10f)]
public bool spawnFacingWall;
[SerializeField]
[Space(10f)]
public bool spawnWithBackToWall;
[SerializeField]
[Space(10f)]
public bool spawnWithBackFlushAgainstWall;
[SerializeField]
[Space(10f)]
public bool requireDistanceBetweenSpawns;
[SerializeField]
[Space(10f)]
public bool disallowSpawningNearEntrances;
public bool isRegistered;
}
[AddComponentMenu("TestAccount666/TestAccountCore/Material Variants")]
public class MaterialVariants : NetworkBehaviour
{
[CompilerGenerated]
private sealed class <WaitAndSync>d__10 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public MaterialVariants <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <WaitAndSync>d__10(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_004a: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Expected O, but got Unknown
//IL_0091: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
TestAccountCore.Logger.LogDebug((object)"Starting WaitAndSync");
<>2__current = (object)new WaitForSeconds(1f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
TestAccountCore.Logger.LogDebug((object)"After wait");
<>4__this.SetRendererServerRpc();
TestAccountCore.Logger.LogDebug((object)"RPC called");
<>2__current = (object)new WaitForEndOfFrame();
<>1__state = 2;
return true;
case 2:
<>1__state = -1;
TestAccountCore.Logger.LogDebug((object)"End of frame");
if (<>4__this.synced)
{
TestAccountCore.Logger.LogDebug((object)"Already synced, breaking out.");
return false;
}
TestAccountCore.Logger.LogDebug((object)"Not yet synced, retrying...");
<>2__current = <>4__this.WaitAndSync();
<>1__state = 3;
return true;
case 3:
<>1__state = -1;
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[Tooltip("The variants of the scrap.")]
public Material[] materialVariants;
[Space(5f)]
[Tooltip("The mesh renderers to change the material of. This will use the first material in the array.")]
public MeshRenderer[] meshRenderers;
[FormerlySerializedAs("ChangeScanNodeText")]
[Space(5f)]
public bool changeScanNodeText;
[Tooltip("The text to change to when the material is changed.")]
public string[] scanNodeText;
[Space(5f)]
[Tooltip("The scan node properties to change the text of.")]
public ScanNodeProperties scanNodeProperties;
[Space(5f)]
[Tooltip("The currently saved material variant.")]
public int savedMaterialVariant = -1;
public bool synced;
public override void OnNetworkSpawn()
{
((MonoBehaviour)this).StartCoroutine(WaitAndSync());
}
[ServerRpc(RequireOwnership = false)]
private void SetRendererServerRpc()
{
savedMaterialVariant = ((savedMaterialVariant != -1) ? Math.Clamp(savedMaterialVariant, 0, materialVariants.Length - 1) : Random.Range(0, materialVariants.Length));
SetRendererClientRpc(savedMaterialVariant);
}
[ClientRpc]
private void SetRendererClientRpc(int materialVariant)
{
synced = true;
MeshRenderer[] array = meshRenderers;
foreach (MeshRenderer val in array)
{
((Renderer)val).material = materialVariants[materialVariant];
if (changeScanNodeText)
{
scanNodeProperties.headerText = scanNodeText[materialVariant];
}
}
}
[IteratorStateMachine(typeof(<WaitAndSync>d__10))]
private IEnumerator WaitAndSync()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <WaitAndSync>d__10(0)
{
<>4__this = this
};
}
}
public static class Netcode
{
public static void ExecuteNetcodePatcher(Assembly assembly)
{
List<Type> list = new List<Type>();
try
{
list.AddRange(assembly.GetTypes());
}
catch (ReflectionTypeLoadException ex)
{
list.AddRange(ex.Types.Where((Type t) => t != null));
}
foreach (Type item in list)
{
try
{
MethodInfo[] methods = item.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
MethodInfo[] array = methods;
foreach (MethodInfo methodInfo in array)
{
object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
if (customAttributes.Length != 0)
{
methodInfo.Invoke(null, null);
}
}
}
catch (Exception)
{
}
}
}
}
[CreateAssetMenu(menuName = "ScriptableObjects/ShopItemWithDefaultPrice", order = 1)]
public class ShopItemWithDefaultPrice : ScriptableObject
{
[SerializeField]
[Tooltip("The item properties.")]
[Space(10f)]
public Item? item;
[SerializeField]
[Tooltip("The default price of this item.")]
[Space(5f)]
public int defaultPrice;
[SerializeField]
[Tooltip("All network prefabs that are connected to this item.")]
[Space(5f)]
public List<GameObject> connectedNetworkPrefabs = new List<GameObject>();
public bool isRegistered;
}
[HarmonyPatch(typeof(StartOfRound))]
public static class SpawnTheUnlockablesGodDammit
{
public static List<UnlockableItem> AllUnlockedItems = new List<UnlockableItem>();
[HarmonyPatch("LoadUnlockables")]
[HarmonyPrefix]
public static void SpawnFuckingUnlockables()
{
DoYourWorst();
}
[HarmonyPatch("ResetShipFurniture")]
[HarmonyPostfix]
public static void RespawnTheGodDamnUnlockables()
{
DoYourWorst();
}
private static void DoYourWorst()
{
List<UnlockableItem> unlockables = StartOfRound.Instance.unlockablesList.unlockables;
for (int i = 0; i < unlockables.Count; i++)
{
UnlockableItem val = unlockables[i];
if (AllUnlockedItems.Contains(val) && !val.hasBeenUnlockedByPlayer && !val.alreadyUnlocked && !StartOfRound.Instance.SpawnedShipUnlockables.ContainsKey(i))
{
StartOfRound.Instance.SpawnUnlockable(i, false);
val.hasBeenUnlockedByPlayer = true;
}
}
}
}
public enum StoreType
{
None,
ShipUpgrade,
Decor
}
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("TestAccount666.TestAccountCore", "TestAccountCore", "1.16.2")]
public class TestAccountCore : BaseUnityPlugin
{
internal static Harmony? harmony;
internal static ManualLogSource Logger { get; private set; }
private void Awake()
{
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0023: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
if (harmony == null)
{
harmony = new Harmony("TestAccount666.TestAccountCore");
}
if (DependencyChecker.IsDawnLibInstalled())
{
harmony.PatchAll(typeof(HallwayHazardRegistry));
harmony.PatchAll(typeof(SpawnTheUnlockablesGodDammit));
}
if (DependencyChecker.IsLobbyCompatibilityInstalled())
{
Logger.LogInfo((object)"Found LobbyCompatibility Mod, initializing support :)");
LobbyCompatibilitySupport.Initialize();
}
Logger.LogInfo((object)"TestAccount666.TestAccountCore v1.16.2 has loaded!");
}
}
public static class UnixTime
{
public static long GetCurrentTime()
{
return (long)DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1)).TotalMilliseconds;
}
}
[CreateAssetMenu(menuName = "ScriptableObjects/UnlockableWithPrice", order = 1)]
public class UnlockableWithPrice : ScriptableObject
{
[SerializeField]
[Tooltip("The unlockable type.")]
[Space(10f)]
public StoreType storeType;
[SerializeField]
[Tooltip("The unlockable name.")]
[Space(10f)]
public string? unlockableName;
[SerializeField]
[Tooltip("The unlockable price.")]
[Space(10f)]
public int price;
[SerializeField]
[Tooltip("The luck value for this unlockable.")]
[Space(10f)]
public float luckValue;
[SerializeField]
[Tooltip("The unlockable prefab.")]
[Space(10f)]
public GameObject? spawnPrefab;
public bool isRegistered;
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "TestAccount666.TestAccountCore";
public const string PLUGIN_NAME = "TestAccountCore";
public const string PLUGIN_VERSION = "1.16.2";
}
}
namespace TestAccountCore.Loaders
{
public static class EnemyLoader
{
internal static void RegisterAllEnemies(List<EnemyWithDefaultWeight> enemiesWithDefaultWeight, ConfigFile? configFile)
{
ConfigFile configFile2 = configFile;
if (configFile2 != null)
{
enemiesWithDefaultWeight.ForEach(delegate(EnemyWithDefaultWeight enemy)
{
RegisterEnemy(enemy, configFile2);
});
}
}
private static void RegisterEnemy(EnemyWithDefaultWeight enemy, ConfigFile? configFile)
{
EnemyWithDefaultWeight enemy2 = enemy;
if (configFile == null)
{
return;
}
if (enemy2.enemyType == null)
{
throw new NullReferenceException("EnemyType cannot be null!");
}
string enemyName = enemy2.enemyType.enemyName;
string text = enemyName + " - Enemy";
ConfigEntry<bool> val = configFile.Bind<bool>(text, "1. Enabled", true, "If false, " + enemyName + " will not be registered. This is different from a spawn weight of 0!");
if (!val.Value)
{
return;
}
TestAccountCore.Logger.LogInfo((object)("Registering enemy " + enemyName + "..."));
ConfigEntry<string> val2 = configFile.Bind<string>(text, "2. Moon Spawn Weight", $"Vanilla:{enemy2.defaultWeight}, Modded:{enemy2.defaultWeight}", $"Defines the spawn weight per moon. e.g. Assurance:{enemy2.defaultWeight}");
Dictionary<string, int> spawnRateByCustomLevelType = val2.Value.ParseConfig(enemyName);
NamespacedKey<DawnEnemyInfo> val3 = NamespacedKey<DawnEnemyInfo>.From("testaccountcore", "enemy" + enemyName.ToLower());
DawnLib.DefineEnemy(val3, enemy2.enemyType, (Action<EnemyInfoBuilder>)delegate(EnemyInfoBuilder enemyBuilder)
{
enemyBuilder.CreateBestiaryNode(enemy2.infoNode.displayText).CreateNameKeyword(enemy2.keyWord.word);
enemyBuilder.DefineInside((Action<EnemyLocationBuilder>)delegate(EnemyLocationBuilder insideBuilder)
{
insideBuilder.SetWeights((Action<WeightTableBuilder<DawnMoonInfo>>)SetWeights);
});
});
DawnLib.RegisterNetworkPrefab(enemy2.enemyType.enemyPrefab);
enemy2.connectedNetworkPrefabs.ForEach((Action<GameObject>)DawnLib.RegisterNetworkPrefab);
enemy2.isRegistered = true;
TestAccountCore.Logger.LogInfo((object)("Fully registered enemy " + enemyName + "!"));
void SetWeights(WeightTableBuilder<DawnMoonInfo> weightBuilder)
{
foreach (var (text3, num2) in spawnRateByCustomLevelType)
{
if (text3 != null)
{
if (text3.Equals("all"))
{
weightBuilder.SetGlobalWeight(num2);
}
else
{
NamespacedKey val4 = NamespacedKey.ForceParse(text3, true);
if (val4 == null)
{
TestAccountCore.Logger.LogError((object)("Could not parse key " + text3 + " for enemy " + enemyName));
}
else if (!(val4 is NamespacedKey<DawnMoonInfo> val5))
{
weightBuilder.AddTagWeight(val4, num2);
}
else
{
weightBuilder.AddWeight(val5, num2);
}
}
}
}
weightBuilder.Build();
}
}
}
public static class HallwayHazardLoader
{
internal static void RegisterAllHazards(List<HallwayHazardWithDefaultWeight> hazardsWithDefaultWeight, ConfigFile? configFile)
{
ConfigFile configFile2 = configFile;
if (configFile2 != null)
{
hazardsWithDefaultWeight.ForEach(delegate(HallwayHazardWithDefaultWeight item)
{
RegisterHazard(item, configFile2);
});
}
}
private static void RegisterHazard(HallwayHazardWithDefaultWeight hazard, ConfigFile? configFile)
{
if (configFile == null)
{
return;
}
if (hazard.hazardName == null)
{
TestAccountCore.Logger.LogError((object)$"Hallway Hazard name cannot be null! ({hazard})");
return;
}
if (hazard.hazardPrefab == null)
{
TestAccountCore.Logger.LogError((object)("Hallway Hazard " + hazard.hazardName + " has no prefab!"));
return;
}
if (hazard.spawnHazardPrefab == null)
{
TestAccountCore.Logger.LogError((object)("Hallway Hazard " + hazard.hazardName + " has no spawn prefab!"));
return;
}
string text = hazard.hazardName + " - Hallway Hazard";
ConfigEntry<bool> val = configFile.Bind<bool>(text, "1. Enabled", true, "If false, " + hazard.hazardName + " will not be registered. This is different from a spawn weight of 0!");
if (val.Value)
{
TestAccountCore.Logger.LogInfo((object)("Registering hallway hazard " + hazard.hazardName + "..."));
ConfigEntry<string> val2 = configFile.Bind<string>(text, "2. Moon Spawn Weight", $"Vanilla:{hazard.defaultWeight}, Modded:{hazard.defaultWeight}", $"Defines the spawn weight per moon. e.g. Assurance:{hazard.defaultWeight}");
Dictionary<string, int> spawnWeights = val2.Value.ParseConfig(hazard.hazardName);
DawnLib.RegisterNetworkPrefab(hazard.hazardPrefab);
HallwayHazardRegistry.RegisterHazard(hazard, spawnWeights);
hazard.isRegistered = true;
TestAccountCore.Logger.LogInfo((object)("Fully registered hallway hazard " + hazard.hazardName + "!"));
}
}
}
public static class HazardLoader
{
private static readonly Lazy<Regex> _NumberPattern = new Lazy<Regex>(() => new Regex("\\d* ", RegexOptions.Compiled));
internal static void RegisterAllHazards(List<MapHazardWithDefaultWeight> hazardsWithDefaultWeight, ConfigFile? configFile)
{
ConfigFile configFile2 = configFile;
if (configFile2 != null)
{
hazardsWithDefaultWeight.ForEach(delegate(MapHazardWithDefaultWeight hazard)
{
RegisterHazard(hazard, configFile2);
});
}
}
private static void RegisterHazard(MapHazardWithDefaultWeight hazard, ConfigFile? configFile)
{
MapHazardWithDefaultWeight hazard2 = hazard;
if (configFile == null)
{
return;
}
if (hazard2.hazardName == null)
{
throw new NullReferenceException("Map Hazard name cannot be null!");
}
if (hazard2.spawnableMapObject == null)
{
throw new NullReferenceException("(" + hazard2.hazardName + ") Map Hazard cannot be null!");
}
string text = hazard2.hazardName + " - Hazard";
ConfigEntry<bool> val = configFile.Bind<bool>(text, "1. Enabled", true, "If false, " + hazard2.hazardName + " will not be registered.");
if (!val.Value)
{
return;
}
TestAccountCore.Logger.LogInfo((object)("Registering hazard " + hazard2.hazardName + "..."));
if (string.IsNullOrWhiteSpace(hazard2.spawnCurve))
{
TestAccountCore.Logger.LogWarning((object)("Hazard " + hazard2.hazardName + " is still using spawn amount! This is no longer supported!"));
return;
}
string text2 = "Vanilla - " + hazard2.spawnCurve + " ; Modded - " + hazard2.spawnCurve;
string value = configFile.Bind<string>(text, "2. Spawn Curve", text2, "The spawn curve for " + hazard2.hazardName + ". First number is between 0 and 1. The second one is the max amount.").Value;
value = value.ToUpper().Replace("MODDED:", "CUSTOM:");
if (!value.Contains("-"))
{
TestAccountCore.Logger.LogWarning((object)("Looks like you didn't specify any moons for " + hazard2.hazardName + "! Defaulting to 'All'! A valid example: '" + text2 + "'"));
value = "All - " + value;
}
value = value.Replace(" ", "");
Dictionary<string, AnimationCurve> levelSpawnCurveDictionary = new Dictionary<string, AnimationCurve>();
if (!FillLevelSpawnCurveList(text2, value, levelSpawnCurveDictionary))
{
TestAccountCore.Logger.LogWarning((object)("Failed to register hazard " + hazard2.hazardName + "!"));
return;
}
NamespacedKey<DawnMapObjectInfo> val2 = NamespacedKey<DawnMapObjectInfo>.From("testaccountcore", "hazard" + hazard2.hazardName.ToLower());
DawnLib.DefineMapObject(val2, hazard2.spawnableMapObject, (Action<MapObjectInfoBuilder>)delegate(MapObjectInfoBuilder infoBuilder)
{
infoBuilder.DefineInside((Action<InsideBuilder>)delegate(InsideBuilder insideBuilder)
{
insideBuilder.OverrideDisallowSpawningNearEntrances(hazard2.disallowSpawningNearEntrances);
insideBuilder.OverrideRequireDistanceBetweenSpawns(hazard2.requireDistanceBetweenSpawns);
insideBuilder.OverrideSpawnFacingAwayFromWall(hazard2.spawnFacingAwayFromWall);
insideBuilder.OverrideSpawnFacingWall(hazard2.spawnFacingWall);
insideBuilder.OverrideSpawnWithBackFlushAgainstWall(hazard2.spawnWithBackFlushAgainstWall);
insideBuilder.OverrideSpawnWithBackToWall(hazard2.spawnWithBackToWall);
insideBuilder.SetWeights((Action<CurveTableBuilder<DawnMoonInfo>>)delegate(CurveTableBuilder<DawnMoonInfo> curveBuilder)
{
foreach (var (text4, val4) in levelSpawnCurveDictionary)
{
if (text4 != null)
{
if (text4.Equals("ALL"))
{
curveBuilder.SetGlobalCurve(val4);
}
else
{
NamespacedKey val5 = NamespacedKey.ForceParse(text4, true);
if (val5 == null)
{
TestAccountCore.Logger.LogError((object)("Could not parse key " + text4 + " for hazard " + hazard2.hazardName));
}
else if (!(val5 is NamespacedKey<DawnMoonInfo> val6))
{
curveBuilder.AddTagCurve(val5, val4);
}
else
{
curveBuilder.AddCurve(val6, val4);
}
}
}
}
});
});
});
DawnLib.RegisterNetworkPrefab(hazard2.spawnableMapObject);
hazard2.isRegistered = true;
TestAccountCore.Logger.LogInfo((object)("Fully registered hazard " + hazard2.hazardName + "!"));
}
private static bool FillLevelSpawnCurveList(string defaultCurve, string spawnCurveString, Dictionary<string, AnimationCurve> levelSpawnCurveDictionary)
{
//IL_0170: Unknown result type (might be due to invalid IL or missing references)
//IL_0177: Expected O, but got Unknown
string[] array = spawnCurveString.Split(";", StringSplitOptions.RemoveEmptyEntries);
if (array.Length < 1)
{
try
{
throw new InvalidDataException("'" + spawnCurveString + "' is invalid! Valid Example: '" + defaultCurve + "'");
}
catch (Exception ex)
{
TestAccountCore.Logger.LogError((object)("Map Hazard spawn curve is not correctly configured: " + ex.Message));
Extensions.LogDetailed(ex, (string)null);
return false;
}
}
string[] array2 = array;
foreach (string text in array2)
{
string[] array3 = text.Split("-", StringSplitOptions.RemoveEmptyEntries);
if (array3.Length <= 1)
{
try
{
throw new InvalidDataException("'" + spawnCurveString + "' is invalid! Point: " + text);
}
catch (Exception ex2)
{
TestAccountCore.Logger.LogError((object)("Map Hazard spawn curve is not correctly configured: " + ex2.Message));
Extensions.LogDetailed(ex2, (string)null);
return false;
}
}
string text2 = array3[0];
string spawnCurveString2 = array3[1];
List<Keyframe> list = new List<Keyframe>();
if (!ReadSpawnCurveString(spawnCurveString2, list))
{
return false;
}
LevelTypes levelTypes = LevelTypeMatcher.FromString(text2);
if (1 == 0)
{
}
string text3 = levelTypes switch
{
LevelTypes.ALL => "ALL",
LevelTypes.VANILLA => "VANILLA",
LevelTypes.MODDED => "CUSTOM",
_ => text2,
};
if (1 == 0)
{
}
text2 = text3;
AnimationCurve value = new AnimationCurve(list.ToArray());
levelSpawnCurveDictionary[text2] = value;
}
return true;
}
private static bool ReadSpawnCurveString(string spawnCurveString, List<Keyframe> keyFrames)
{
//IL_019f: Unknown result type (might be due to invalid IL or missing references)
string[] array = spawnCurveString.Split(",", StringSplitOptions.RemoveEmptyEntries);
foreach (string text in array)
{
string[] array2 = text.Split(':', StringSplitOptions.RemoveEmptyEntries);
if (array2.Length <= 1)
{
try
{
throw new InvalidDataException("'" + spawnCurveString + "' is invalid! Point: " + text);
}
catch (Exception ex)
{
TestAccountCore.Logger.LogError((object)("Map Hazard spawn curve is not correctly configured: " + ex.Message));
Extensions.LogDetailed(ex, (string)null);
return false;
}
}
if (!float.TryParse(array2[0], NumberStyles.Float, CultureInfo.InvariantCulture, out var result))
{
try
{
throw new InvalidDataException("'" + spawnCurveString + "' is invalid! Point: " + text + " (Could not parse time '" + array2[0] + "' as float)");
}
catch (Exception ex2)
{
TestAccountCore.Logger.LogError((object)("Map Hazard spawn curve is not correctly configured: " + ex2.Message));
Extensions.LogDetailed(ex2, (string)null);
return false;
}
}
if (!int.TryParse(array2[1], NumberStyles.Integer, CultureInfo.InvariantCulture, out var result2))
{
try
{
throw new InvalidDataException("'" + spawnCurveString + "' is invalid! Point: " + text + " (Could not parse amount '" + array2[1] + "' as int)");
}
catch (Exception ex3)
{
TestAccountCore.Logger.LogError((object)("Map Hazard spawn curve is not correctly configured: " + ex3.Message));
Extensions.LogDetailed(ex3, (string)null);
return false;
}
}
keyFrames.Add(new Keyframe(result, (float)result2));
}
return true;
}
}
public static class ScrapLoader
{
internal static void RegisterAllScrap(List<ItemWithDefaultWeight> itemsWithDefaultWeight, ConfigFile? configFile)
{
ConfigFile configFile2 = configFile;
if (configFile2 != null)
{
itemsWithDefaultWeight.ForEach(delegate(ItemWithDefaultWeight item)
{
RegisterScrap(item, configFile2);
});
}
}
private static void RegisterScrap(ItemWithDefaultWeight item, ConfigFile? configFile)
{
if (configFile == null)
{
return;
}
if (item.item == null)
{
throw new NullReferenceException("ItemProperties cannot be null!");
}
string itemName = item.item.itemName;
string text = itemName + " - Scrap";
ConfigEntry<bool> val = configFile.Bind<bool>(text, "1. Enabled", true, "If false, " + itemName + " will not be registered. This is different from a spawn weight of 0!");
if (!val.Value)
{
return;
}
TestAccountCore.Logger.LogInfo((object)("Registering item " + itemName + "..."));
ConfigEntry<int> val2 = configFile.Bind<int>(text, "2. Maximum Value", item.item.maxValue, "Defines the maximum scrap value for " + itemName + ".");
ConfigEntry<int> val3 = configFile.Bind<int>(text, "3. Minimum Value", item.item.minValue, "Defines the minimum scrap value for " + itemName + ".");
ConfigEntry<string> val4 = configFile.Bind<string>(text, "4. Moon Spawn Weight", $"Vanilla:{item.defaultWeight}, Modded:{item.defaultWeight}", $"Defines the spawn weight per moon. e.g. Assurance:{item.defaultWeight}");
item.item.maxValue = val2.Value;
item.item.minValue = val3.Value;
ConfigEntry<bool> val5 = configFile.Bind<bool>(itemName + " - General", "1. Is Conductive", item.item.isConductiveMetal, "If set to true, will make the item conductive. Conductive defines, if the item attracts lightning");
item.item.isConductiveMetal = val5.Value;
Dictionary<string, int> spawnRateByCustomLevelType = val4.Value.ParseConfig(itemName);
NamespacedKey<DawnItemInfo> val6 = NamespacedKey<DawnItemInfo>.From("testaccountcore", "scrap" + itemName.ToLower());
DawnLib.DefineItem(val6, item.item, (Action<ItemInfoBuilder>)delegate(ItemInfoBuilder builder)
{
builder.DefineScrap((Action<ScrapBuilder>)delegate(ScrapBuilder scrapBuilder)
{
scrapBuilder.SetWeights((Action<WeightTableBuilder<DawnMoonInfo>>)SetWeights);
});
});
for (int i = 0; i < item.alternativeItems.Count; i++)
{
Item val7 = item.alternativeItems[i];
NamespacedKey<DawnItemInfo> val8 = NamespacedKey<DawnItemInfo>.From("testaccountcore", "scrap" + val7.itemName.ToLower() + i);
DawnLib.DefineItem(val8, val7, (Action<ItemInfoBuilder>)delegate(ItemInfoBuilder builder)
{
builder.DefineScrap((Action<ScrapBuilder>)delegate
{
});
});
}
DawnLib.RegisterNetworkPrefab(item.item.spawnPrefab);
item.connectedNetworkPrefabs.ForEach((Action<GameObject>)DawnLib.RegisterNetworkPrefab);
item.isRegistered = true;
TestAccountCore.Logger.LogInfo((object)("Fully registered item " + itemName + "!"));
void SetWeights(WeightTableBuilder<DawnMoonInfo> weightBuilder)
{
foreach (var (text3, num2) in spawnRateByCustomLevelType)
{
if (text3 != null)
{
if (text3.Equals("all"))
{
weightBuilder.SetGlobalWeight(num2);
}
else
{
NamespacedKey val9 = NamespacedKey.ForceParse(text3, true);
if (val9 == null)
{
TestAccountCore.Logger.LogError((object)("Could not parse key " + text3 + " for scrap " + itemName));
}
else if (!(val9 is NamespacedKey<DawnMoonInfo> val10))
{
weightBuilder.AddTagWeight(val9, num2);
}
else
{
weightBuilder.AddWeight(val10, num2);
}
}
}
}
weightBuilder.Build();
}
}
}
public static class ShopItemLoader
{
internal static void RegisterAllShopItems(List<ShopItemWithDefaultPrice> itemsWithDefaultPrice, ConfigFile? configFile)
{
ConfigFile configFile2 = configFile;
if (configFile2 != null)
{
itemsWithDefaultPrice.ForEach(delegate(ShopItemWithDefaultPrice item)
{
RegisterShopItem(item, configFile2);
});
}
}
private static void RegisterShopItem(ShopItemWithDefaultPrice item, ConfigFile? configFile)
{
if (configFile == null)
{
return;
}
if (item.item == null)
{
throw new NullReferenceException("ItemProperties cannot be null!");
}
string text = item.item.itemName + " - Shop";
ConfigEntry<bool> val = configFile.Bind<bool>(text, "1. Enabled", true, "If false, " + item.item.itemName + " will not be registered. This is different from a spawn weight of 0!");
if (!val.Value)
{
return;
}
TestAccountCore.Logger.LogInfo((object)("Registering shop item " + item.item.itemName + "..."));
ConfigEntry<int> price = configFile.Bind<int>(text, "2. Price", item.defaultPrice, "How much " + item.item.itemName + " costs to buy!");
ConfigEntry<bool> val2 = configFile.Bind<bool>(item.item.itemName + " - General", "1. Is Conductive", item.item.isConductiveMetal, "If set to true, will make the item conductive. Conductive defines, if the item attracts lightning");
item.item.isConductiveMetal = val2.Value;
NamespacedKey<DawnItemInfo> val3 = NamespacedKey<DawnItemInfo>.From("testaccountcore", "shop" + item.item.itemName.ToLower());
DawnLib.DefineItem(val3, item.item, (Action<ItemInfoBuilder>)delegate(ItemInfoBuilder itemBuilder)
{
itemBuilder.DefineShop((Action<ShopBuilder>)delegate(ShopBuilder builder)
{
builder.OverrideCost(price.Value);
});
});
DawnLib.RegisterNetworkPrefab(item.item.spawnPrefab);
item.connectedNetworkPrefabs.ForEach((Action<GameObject>)DawnLib.RegisterNetworkPrefab);
item.isRegistered = true;
TestAccountCore.Logger.LogInfo((object)("Fully registered shop item " + item.item.itemName + "!"));
}
}
public static class UnlockableLoader
{
internal static void RegisterAllUnlockables(List<UnlockableWithPrice> unlockablesWithPrice, ConfigFile? configFile)
{
ConfigFile configFile2 = configFile;
if (configFile2 != null)
{
unlockablesWithPrice.ForEach(delegate(UnlockableWithPrice unlockable)
{
RegisterUnlockable(unlockable, configFile2);
});
}
}
private static void RegisterUnlockable(UnlockableWithPrice unlockable, ConfigFile? configFile)
{
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Expected O, but got Unknown
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
//IL_0146: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
//IL_015b: Unknown result type (might be due to invalid IL or missing references)
//IL_0162: Unknown result type (might be due to invalid IL or missing references)
//IL_0169: Unknown result type (might be due to invalid IL or missing references)
//IL_0170: Unknown result type (might be due to invalid IL or missing references)
//IL_017c: Unknown result type (might be due to invalid IL or missing references)
//IL_018a: Expected O, but got Unknown
if (configFile == null)
{
return;
}
if (unlockable.unlockableName == null)
{
throw new NullReferenceException("Unlockable unlockableName cannot be null!");
}
if (unlockable.spawnPrefab == null)
{
throw new NullReferenceException("(" + unlockable.unlockableName + ") Spawn Prefab cannot be null!");
}
string text = unlockable.unlockableName + " - Unlockable";
ConfigEntry<bool> val = configFile.Bind<bool>(text, "1. Enabled", true, "If false, " + unlockable.unlockableName + " will not be registered.");
if (val.Value)
{
TestAccountCore.Logger.LogInfo((object)("Registering unlockable " + unlockable.unlockableName + "..."));
ConfigEntry<bool> val2 = configFile.Bind<bool>(text, "2. Always unlocked", false, "If true, " + unlockable.unlockableName + " will always be unlocked. Otherwise you need to unlock it.");
ConfigEntry<int> price = configFile.Bind<int>(text, "3. Price", unlockable.price, new ConfigDescription("Price to unlock " + unlockable.unlockableName + ". Obviously doesn't matter, if 'Always Unlocked' is true.", (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100000), Array.Empty<object>()));
UnlockableItem val3 = new UnlockableItem
{
unlockableName = unlockable.unlockableName,
alreadyUnlocked = false,
inStorage = false,
alwaysInStock = true,
canBeStored = true,
IsPlaceable = true,
maxNumber = 1,
unlockableType = 1,
spawnPrefab = true,
prefabObject = unlockable.spawnPrefab,
luckValue = unlockable.luckValue
};
NamespacedKey<DawnUnlockableItemInfo> val4 = NamespacedKey<DawnUnlockableItemInfo>.From("testaccountcore", "unlockable" + unlockable.unlockableName.ToLower());
DawnLib.DefineUnlockable(val4, val3, (Action<UnlockableInfoBuilder>)delegate(UnlockableInfoBuilder unlockableBuilder)
{
unlockableBuilder.SetCost(price.Value);
unlockableBuilder.DefinePlaceableObject((Action<PlaceableObjectBuilder>)delegate
{
});
});
DawnLib.RegisterNetworkPrefab(unlockable.spawnPrefab);
if (val2.Value)
{
SpawnTheUnlockablesGodDammit.AllUnlockedItems.Add(val3);
}
unlockable.isRegistered = true;
TestAccountCore.Logger.LogInfo((object)("Fully registered unlockable " + unlockable.unlockableName + "!"));
}
}
}
}
namespace TestAccountCore.Dependencies
{
public static class DependencyChecker
{
public static bool IsLobbyCompatibilityInstalled()
{
return Chainloader.PluginInfos.Values.Any((PluginInfo metadata) => metadata.Metadata.GUID.Contains("LobbyCompatibility"));
}
public static bool IsLethalLibInstalled()
{
return Chainloader.PluginInfos.Values.Any((PluginInfo metadata) => metadata.Metadata.GUID.ToLowerInvariant().Contains("lethallib"));
}
public static bool IsDawnLibInstalled()
{
return Chainloader.PluginInfos.Values.Any((PluginInfo metadata) => metadata.Metadata.GUID.ToLowerInvariant().Contains("dawnlib"));
}
}
public static class LobbyCompatibilitySupport
{
internal static void Initialize()
{
Initialize("TestAccount666.TestAccountCore", new string("1.16.2"), CompatibilityLevel.ClientOnly, VersionStrictness.Minor);
}
public static void Initialize(string pluginGuid, string pluginVersion, CompatibilityLevel compatibilityLevel, VersionStrictness versionStrictness)
{
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
PluginHelper.RegisterPlugin(pluginGuid, new Version(pluginVersion), compatibilityLevel.Convert(), versionStrictness.Convert());
}
}
}
namespace TestAccountCore.Dependencies.Compatibility
{
public enum CompatibilityLevel
{
ClientOnly,
ServerOnly,
Everyone,
ClientOptional
}
internal static class Converter
{
internal static VersionStrictness Convert(this VersionStrictness versionStrictness)
{
return (VersionStrictness)versionStrictness;
}
internal static CompatibilityLevel Convert(this CompatibilityLevel versionStrictness)
{
return (CompatibilityLevel)versionStrictness;
}
}
public enum VersionStrictness
{
None,
Major,
Minor,
Patch
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}