Decompiled source of TestAccountFixes v1.3.5

TestAccountFixes.dll

Decompiled 3 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Text;
using System.Text.RegularExpressions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalCompanyInputUtils.Api;
using Microsoft.CodeAnalysis;
using MonoMod.Utils;
using TMPro;
using TestAccountCore;
using TestAccountCore.Dependencies;
using TestAccountCore.Dependencies.Compatibility;
using TestAccountFixes.Core;
using TestAccountFixes.Dependencies;
using TestAccountFixes.Fixes;
using TestAccountFixes.Fixes.ItemGrab.Compatibility;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UIElements.Collections;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("TestAccount666.TestAccountFixes")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("All my fixes in one mod")]
[assembly: AssemblyFileVersion("1.3.5.0")]
[assembly: AssemblyInformationalVersion("1.3.5+373f6f1445f0e35e6c7470b5fac93ea58a7d3914")]
[assembly: AssemblyProduct("TestAccountFixes")]
[assembly: AssemblyTitle("TestAccount666.TestAccountFixes")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.3.5.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace TestAccountFixes
{
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency("TestAccount666.TestAccountCore", "1.1.0")]
	[BepInPlugin("TestAccount666.TestAccountFixes", "TestAccountFixes", "1.3.5")]
	public class TestAccountFixes : BaseUnityPlugin
	{
		public static TestAccountFixes Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			if (DependencyChecker.IsLobbyCompatibilityInstalled())
			{
				Logger.LogInfo((object)"Found LobbyCompatibility Mod, initializing support :)");
				LobbyCompatibilitySupport.Initialize("TestAccount666.TestAccountFixes", "1.3.5", (CompatibilityLevel)0, (VersionStrictness)2);
			}
			InstantiateFixes();
			if (((BaseUnityPlugin)this).Config.Bind<bool>("General", "Print Config Entries On Startup", false, (ConfigDescription)null).Value)
			{
				PrintConfigEntries();
			}
			Logger.LogInfo((object)"TestAccount666.TestAccountFixes v1.3.5 has loaded!");
		}

		public void PrintConfigEntries()
		{
			Dictionary<string, string> configDictionary = new Dictionary<string, string>();
			CollectionExtensions.Do<KeyValuePair<ConfigDefinition, ConfigEntryBase>>((IEnumerable<KeyValuePair<ConfigDefinition, ConfigEntryBase>>)((BaseUnityPlugin)this).Config, (Action<KeyValuePair<ConfigDefinition, ConfigEntryBase>>)delegate(KeyValuePair<ConfigDefinition, ConfigEntryBase> pair)
			{
				ConfigDefinition key = pair.Key;
				ConfigEntryBase value = pair.Value;
				if (value != null && !key.Key.Contains("Description"))
				{
					string text2 = $"{key.Section} -> {value.BoxedValue} ({value.DefaultValue})";
					if (!configDictionary.TryGetValue(key.Key, out string value2))
					{
						configDictionary.Add(key.Key, text2);
					}
					else
					{
						value2 = value2 + "\n" + text2;
						configDictionary.Remove(key.Key);
						configDictionary.Add(key.Key, value2);
					}
				}
			});
			Logger.LogInfo((object)"Config entries:");
			CollectionExtensions.Do<KeyValuePair<string, string>>((IEnumerable<KeyValuePair<string, string>>)configDictionary, (Action<KeyValuePair<string, string>>)delegate(KeyValuePair<string, string> pair)
			{
				Logger.LogInfo((object)"~~~~~~~~~~~~~~~~~~~~");
				Logger.LogInfo((object)("Key: " + pair.Key));
				Logger.LogInfo((object)" ");
				string[] array = pair.Value.Split("\n");
				foreach (string text in array)
				{
					Logger.LogInfo((object)text);
				}
				Logger.LogInfo((object)"~~~~~~~~~~~~~~~~~~~~");
			});
		}

		private void InstantiateFixes()
		{
			Logger.LogInfo((object)"Loading fixes...");
			Type fixType = typeof(Fix);
			IEnumerable<Type> enumerable = from type in Assembly.GetExecutingAssembly().GetTypes()
				where type != null
				where fixType.IsAssignableFrom(type)
				where type != fixType
				select type;
			foreach (Type item in enumerable)
			{
				Fix fix = item.GetConstructors()[0].Invoke(new object[1] { ((BaseUnityPlugin)this).Config }) as Fix;
				fix?.Awake();
				Logger.LogInfo((object)("Loaded fix: " + fix?.fixName));
			}
			Logger.LogInfo((object)"Loaded all fixes!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "TestAccount666.TestAccountFixes";

		public const string PLUGIN_NAME = "TestAccountFixes";

		public const string PLUGIN_VERSION = "1.3.5";
	}
}
namespace TestAccountFixes.Fixes
{
	internal abstract class Fix
	{
		private readonly string _description;

		internal readonly string fixName;

		private ConfigEntry<bool> _sendDebugMessages = null;

		private ConfigEntry<bool> _fixEnabled = null;

		private ConfigEntry<LogLevel> _debugMessageLogLevel = null;

		private readonly bool _enabledByDefault;

		private Harmony? Harmony { get; set; }

		private static ManualLogSource Logger { get; set; }

		internal abstract void Awake();

		protected Fix(ConfigFile configFile, string fixName, string description, bool enabledByDefault = true)
		{
			this.fixName = fixName;
			_enabledByDefault = enabledByDefault;
			_description = description;
			Logger = TestAccountFixes.Logger;
			InitializeConfig(configFile);
		}

		private void InitializeConfig(ConfigFile configFile)
		{
			_fixEnabled = configFile.Bind<bool>(fixName, "1. Enable Fix", _enabledByDefault, "If true, will enable the fix (Requires Restart, if changed via LethalConfig)");
			_sendDebugMessages = configFile.Bind<bool>(fixName, "2. Send Debug Messages", false, "If true, will send additional information. Please turn this on, if you encounter any bugs.");
			_debugMessageLogLevel = configFile.Bind<LogLevel>(fixName, "3. Debug Message Log Level", LogLevel.NORMAL, "The higher the log level, the more spam. Only set this higher if asked.");
			configFile.Bind<string>(fixName, "4. Description", "This entry just exists to describe the fix", _description);
		}

		internal void Patch()
		{
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Expected O, but got Unknown
			//IL_004b: Expected O, but got Unknown
			if (!_fixEnabled.Value)
			{
				LogDebug("Skipping this fix, as it is disabled");
				return;
			}
			if (Harmony == null)
			{
				Harmony val = new Harmony("TestAccount666.TestAccountFixes-" + fixName);
				Harmony val2 = val;
				Harmony = val;
			}
			LogDebug("Patching...");
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			foreach (Type type in types)
			{
				LogDebug("Got type: " + type.FullName, LogLevel.VERBOSE);
				LogDebug("Passes? " + type?.Namespace?.StartsWith(typeof(Fix).Namespace + "." + fixName), LogLevel.VERBOSE);
				if ((type?.Namespace?.StartsWith(typeof(Fix).Namespace + "." + fixName)).GetValueOrDefault())
				{
					try
					{
						Harmony.PatchAll(type);
					}
					catch (TypeLoadException)
					{
					}
				}
			}
			LogDebug("Finished patching!");
		}

		internal void Unpatch()
		{
			//IL_001a: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Expected O, but got Unknown
			//IL_0026: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony val = new Harmony("TestAccount666.TestAccountFixes-" + fixName);
				Harmony val2 = val;
				Harmony = val;
			}
			Logger.LogDebug((object)"Unpatching...");
			Harmony.UnpatchSelf();
			Logger.LogDebug((object)"Finished unpatching!");
		}

		internal void LogDebug(string message, LogLevel logLevel = LogLevel.NORMAL)
		{
			if (_sendDebugMessages.Value && logLevel <= _debugMessageLogLevel.Value)
			{
				Logger.LogInfo((object)$"[{logLevel}-Debug-{fixName}] {message}");
			}
		}
	}
}
namespace TestAccountFixes.Fixes.SpiderWeb
{
	public static class CobwebChecker
	{
		private static long _nextCheck;

		public static void HandleCobweb(PlayerControllerB playerControllerB)
		{
			PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController;
			if ((Object)(object)playerControllerB != (Object)(object)localPlayerController)
			{
				SpiderWebFix.LogDebug(playerControllerB.playerUsername + " is not local player!", LogLevel.VERY_VERBOSE);
				return;
			}
			long currentTime = UnixTime.GetCurrentTime();
			if (currentTime < _nextCheck)
			{
				SpiderWebFix.LogDebug($"Still on cooldown, current time '{currentTime}', next check '{_nextCheck}'", LogLevel.VERY_VERBOSE);
				return;
			}
			_nextCheck = currentTime + 1000;
			if (!IsPlayerValid(playerControllerB))
			{
				SpiderWebFix.LogDebug(playerControllerB.playerUsername + " not valid, skipping...", LogLevel.VERY_VERBOSE);
				return;
			}
			List<SandSpiderWebTrap> activeCobwebs = FindActiveCobwebs();
			if (!ShouldReleaseBasedOnCobwebs(activeCobwebs))
			{
				SpiderWebFix.LogDebug("Found active cobwebs for " + playerControllerB.playerUsername + ", skipping...");
				return;
			}
			if (!ShouldReleaseBasedOnZapGuns())
			{
				SpiderWebFix.LogDebug("Found active zap guns for " + playerControllerB.playerUsername + ", skipping...");
				return;
			}
			SpiderWebFix.LogDebug("Releasing " + playerControllerB.playerUsername + " from pesky cobwebs :>");
			ReleasePlayer(activeCobwebs);
		}

		private static bool IsPlayerValid(PlayerControllerB playerControllerB)
		{
			if (StartOfRound.Instance == null)
			{
				SpiderWebFix.LogDebug("StartOfRound is null!", LogLevel.VERBOSE);
				return false;
			}
			PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController;
			if (localPlayerController.isSinking)
			{
				SpiderWebFix.LogDebug(playerControllerB.playerUsername + " is sinking!", LogLevel.VERBOSE);
				return false;
			}
			if (localPlayerController.isMovementHindered > 0)
			{
				return true;
			}
			SpiderWebFix.LogDebug(playerControllerB.playerUsername + " is not hindered!", LogLevel.VERY_VERBOSE);
			return false;
		}

		private static List<SandSpiderWebTrap> FindActiveCobwebs()
		{
			SandSpiderWebTrap[] cobwebs = Object.FindObjectsOfType<SandSpiderWebTrap>();
			if (cobwebs == null)
			{
				cobwebs = Array.Empty<SandSpiderWebTrap>();
			}
			return (from cobwebTrap in cobwebs
				where cobwebs != null
				where cobwebTrap.hinderingLocalPlayer
				select cobwebTrap).ToList();
		}

		private static bool ShouldReleaseBasedOnCobwebs(IReadOnlyCollection<SandSpiderWebTrap> activeCobwebs)
		{
			//IL_0028: Unknown result type (might be due to invalid IL or missing references)
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			if (LinqExtensions.None<SandSpiderWebTrap>((IEnumerable<SandSpiderWebTrap>)activeCobwebs))
			{
				return true;
			}
			Vector3 localPlayerPosition = ((Component)StartOfRound.Instance.localPlayerController).transform.position;
			return LinqExtensions.None<SandSpiderWebTrap>(from cobweb in activeCobwebs
				let cobwebPosition = ((Component)cobweb).transform.position
				let distance = Vector3.Distance(localPlayerPosition, cobwebPosition)
				where !cobweb.webHasBeenBroken && distance < 10f
				select cobweb);
		}

		private static bool ShouldReleaseBasedOnZapGuns()
		{
			List<PatcherTool> list = new List<PatcherTool>();
			PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
			foreach (PlayerControllerB val in allPlayerScripts)
			{
				GrabbableObject[] itemSlots = val.ItemSlots;
				foreach (GrabbableObject val2 in itemSlots)
				{
					PatcherTool val3 = (PatcherTool)(object)((val2 is PatcherTool) ? val2 : null);
					if (val3 != null)
					{
						list.Add(val3);
					}
				}
			}
			return LinqExtensions.None<PlayerControllerB>(from zapGun in list
				where zapGun != null
				let shockableTransform = zapGun.shockedTargetScript.GetShockableTransform()
				let shockedPlayer = ((Component)shockableTransform).GetComponentInChildren<PlayerControllerB>()
				where shockedPlayer != null && (Object)(object)shockedPlayer != (Object)(object)StartOfRound.Instance.localPlayerController
				select shockedPlayer);
		}

		private static void ReleasePlayer(List<SandSpiderWebTrap> activeCobwebs)
		{
			PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController;
			localPlayerController.isMovementHindered -= activeCobwebs.Count;
			if (localPlayerController.isMovementHindered < 0)
			{
				localPlayerController.isMovementHindered = 0;
			}
			foreach (SandSpiderWebTrap activeCobweb in activeCobwebs)
			{
				activeCobweb.hinderingLocalPlayer = false;
				activeCobweb.currentTrappedPlayer = null;
				localPlayerController.hinderedMultiplier /= 3.5f;
			}
			if (!(localPlayerController.hinderedMultiplier >= 1f))
			{
				localPlayerController.hinderedMultiplier = 1f;
			}
		}
	}
	internal class SpiderWebFix : Fix
	{
		private const string DESCRIPTION = "The Spider Web Fix addresses issues related to cobweb interactions, specifically resolving instances where players may become trapped in non-existent cobwebs.";

		internal static ConfigEntry<bool> teleportCobwebs;

		private readonly ConfigFile _configFile;

		internal static SpiderWebFix Instance { get; private set; }

		public SpiderWebFix(ConfigFile configFile)
		{
			_configFile = configFile;
			base..ctor(configFile, "SpiderWeb", "The Spider Web Fix addresses issues related to cobweb interactions, specifically resolving instances where players may become trapped in non-existent cobwebs.");
		}

		internal override void Awake()
		{
			Instance = this;
			InitializeConfig();
			Patch();
		}

		private void InitializeConfig()
		{
			teleportCobwebs = _configFile.Bind<bool>(fixName, "5. Teleport Cobwebs", true, "If true, will teleport cobwebs somewhere else as soon as they are broken.");
		}

		internal new static void LogDebug(string message, LogLevel logLevel = LogLevel.NORMAL)
		{
			((Fix)Instance).LogDebug(message, logLevel);
		}
	}
}
namespace TestAccountFixes.Fixes.SpiderWeb.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	public class PlayerControllerBPatch
	{
		[HarmonyPatch("LateUpdate")]
		[HarmonyPostfix]
		private static void UpdatePostfix(PlayerControllerB __instance)
		{
			CobwebChecker.HandleCobweb(__instance);
		}

		[HarmonyPatch("TeleportPlayer")]
		[HarmonyPostfix]
		private static void TeleportPlayerPostfix(PlayerControllerB __instance)
		{
			CobwebChecker.HandleCobweb(__instance);
		}
	}
	[HarmonyPatch(typeof(SandSpiderWebTrap))]
	public static class SandSpiderWebTrapPatch
	{
		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void TeleportBrokenCobwebs(SandSpiderWebTrap __instance)
		{
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0095: Unknown result type (might be due to invalid IL or missing references)
			if (SpiderWebFix.teleportCobwebs.Value)
			{
				SpiderWebFix.LogDebug("Updating Cobweb...", LogLevel.VERY_VERBOSE);
				StartOfRound instance = StartOfRound.Instance;
				if ((instance == null || (!((NetworkBehaviour)instance).IsServer && !((NetworkBehaviour)instance).IsHost)) ? true : false)
				{
					SpiderWebFix.LogDebug("We're not host or StartOfRound is null, skipping...", LogLevel.VERY_VERBOSE);
					return;
				}
				if (__instance == null || !__instance.webHasBeenBroken)
				{
					SpiderWebFix.LogDebug("Cobweb is not broken, skipping...", LogLevel.VERY_VERBOSE);
					return;
				}
				((Component)__instance).transform.position = Vector3.left * 10000f;
				__instance.webHasBeenBroken = false;
				((Behaviour)__instance).enabled = false;
				SpiderWebFix.LogDebug("Teleporting pesky cobweb :>");
			}
		}
	}
}
namespace TestAccountFixes.Fixes.SpiderDamage
{
	internal class SpiderDamageFix : Fix
	{
		private const string DESCRIPTION = "The Spooder Damage \"Fix\" will adjust the amount of damage a spider deals.";

		private readonly ConfigFile _configFile;

		private ConfigEntry<int> _spooderDamageEntry;

		internal static SpiderDamageFix Instance { get; private set; }

		public SpiderDamageFix(ConfigFile configFile)
		{
			_configFile = configFile;
			_spooderDamageEntry = null;
			base..ctor(configFile, "SpiderDamage", "The Spooder Damage \"Fix\" will adjust the amount of damage a spider deals.", enabledByDefault: false);
		}

		internal override void Awake()
		{
			Instance = this;
			InitializeConfig();
			Patch();
		}

		private void InitializeConfig()
		{
			_spooderDamageEntry = _configFile.Bind<int>(fixName, "5. Spooder Damage", 20, "This will change the amount damage that spooders (aka spiders) deal. 90 is the vanilla value.");
		}

		public static int GetSpooderDamage()
		{
			return (Instance?._spooderDamageEntry?.Value).GetValueOrDefault(90);
		}

		internal new static void LogDebug(string message, LogLevel logLevel = LogLevel.NORMAL)
		{
			((Fix)Instance).LogDebug(message, logLevel);
		}
	}
}
namespace TestAccountFixes.Fixes.SpiderDamage.Transpilers
{
	[HarmonyPatch(typeof(SandSpiderAI))]
	public static class SandSpiderAITranspiler
	{
		[HarmonyPatch("OnCollideWithPlayer")]
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> AdjustSpooderDamageValue(IEnumerable<CodeInstruction> instructions)
		{
			foreach (CodeInstruction codeInstruction in instructions)
			{
				if (codeInstruction.opcode != OpCodes.Ldc_I4_S)
				{
					yield return codeInstruction;
				}
				else
				{
					yield return new CodeInstruction(OpCodes.Call, (object)AccessTools.Method(typeof(SpiderDamageFix), "GetSpooderDamage", (Type[])null, (Type[])null));
				}
			}
		}
	}
}
namespace TestAccountFixes.Fixes.PlayerSpeed
{
	internal class PlayerSpeedFix : Fix
	{
		private const string DESCRIPTION = "The PlayerSpeedFix fixes player's critical injured state while not actually being critically injured.";

		internal static PlayerSpeedFix Instance { get; private set; }

		public PlayerSpeedFix(ConfigFile configFile)
			: base(configFile, "PlayerSpeed", "The PlayerSpeedFix fixes player's critical injured state while not actually being critically injured.")
		{
		}

		internal override void Awake()
		{
			Instance = this;
			Patch();
		}

		internal new static void LogDebug(string message, LogLevel logLevel = LogLevel.NORMAL)
		{
			((Fix)Instance).LogDebug(message, logLevel);
		}
	}
}
namespace TestAccountFixes.Fixes.PlayerSpeed.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	public static class PlayerControllerBPatch
	{
		private static long _nextCheck;

		[HarmonyPatch("Update")]
		[HarmonyPrefix]
		private static void FixCriticallyInjuredState(PlayerControllerB __instance)
		{
			long currentTime = UnixTime.GetCurrentTime();
			if (currentTime < _nextCheck)
			{
				PlayerSpeedFix.LogDebug($"Still on cooldown, current time '{currentTime}', next check '{_nextCheck}'", LogLevel.VERY_VERBOSE);
				return;
			}
			_nextCheck = currentTime + 1000;
			if (!__instance.criticallyInjured)
			{
				PlayerSpeedFix.LogDebug("Player " + __instance.playerUsername + " is not injured, skiping!", LogLevel.VERY_VERBOSE);
				return;
			}
			if (__instance.health < 20)
			{
				PlayerSpeedFix.LogDebug("Player " + __instance.playerUsername + " is not below 20HP!", LogLevel.VERY_VERBOSE);
				return;
			}
			PlayerSpeedFix.LogDebug("Fixing player " + __instance.playerUsername + "!");
			__instance.criticallyInjured = false;
		}
	}
}
namespace TestAccountFixes.Fixes.ItemGrab
{
	internal class ItemGrabFix : Fix
	{
		private const string DESCRIPTION = "Breaks the laws of physics to allow grabbing items behind InteractTriggers.";

		private readonly ConfigFile _configFile;

		internal static ItemGrabFixInputActions itemGrabFixInputActions;

		internal ConfigEntry<bool> allowItemGrabBeforeGameStart;

		internal static ItemGrabFix Instance { get; private set; }

		public ItemGrabFix(ConfigFile configFile)
		{
			_configFile = configFile;
			allowItemGrabBeforeGameStart = null;
			base..ctor(configFile, "ItemGrab", "Breaks the laws of physics to allow grabbing items behind InteractTriggers.");
		}

		internal override void Awake()
		{
			Instance = this;
			if (DependencyChecker.IsBetterItemHandlingInstalled())
			{
				TestAccountFixes.Logger.LogInfo((object)"[ItemGrabFix] Found BetterItemHandling enabling support :)");
				BetterItemHandlingSupport.Setup();
			}
			itemGrabFixInputActions = new ItemGrabFixInputActions();
			InitializeConfig();
			Patch();
		}

		private void InitializeConfig()
		{
			allowItemGrabBeforeGameStart = _configFile.Bind<bool>(fixName, "5. Allow Item Grab Before Game Start", false, "If set to true, will allow items to be grabbed before the game has started. This may cause desyncs.");
		}

		internal new static void LogDebug(string message, LogLevel logLevel = LogLevel.NORMAL)
		{
			((Fix)Instance).LogDebug(message, logLevel);
		}
	}
	public class ItemGrabFixInputActions : LcInputActions
	{
		[InputAction("<Keyboard>/leftShift", Name = "NormalGrab")]
		public InputAction NormalGrabKey { get; set; }
	}
}
namespace TestAccountFixes.Fixes.ItemGrab.Patches
{
	[HarmonyPatch(typeof(StartOfRound))]
	public static class GrabbableObjectPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPrefix]
		private static void SetGrabbableBeforeStart()
		{
			if (!ItemGrabFix.Instance.allowItemGrabBeforeGameStart.Value)
			{
				return;
			}
			foreach (Item items in StartOfRound.Instance.allItemsList.itemsList)
			{
				ItemGrabFix.LogDebug($"{items.itemName} can be grabbed? {items.canBeGrabbedBeforeGameStart}", LogLevel.VERBOSE);
				if (!items.canBeGrabbedBeforeGameStart)
				{
					ItemGrabFix.LogDebug(items.itemName + " can now be grabbed :)", LogLevel.VERBOSE);
					items.canBeGrabbedBeforeGameStart = true;
				}
			}
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	public static class PlayerControllerBPatch
	{
		private static readonly int _GrabInvalidated = Animator.StringToHash("GrabInvalidated");

		private static readonly int _GrabValidated = Animator.StringToHash("GrabValidated");

		private static readonly int _CancelHolding = Animator.StringToHash("cancelHolding");

		private static readonly int _Throw = Animator.StringToHash("Throw");

		private static readonly Regex _DirtyInteractRegex = new Regex("Interact:<(Keyboard|Mouse)>/", RegexOptions.Compiled);

		[HarmonyPatch("SetHoverTipAndCurrentInteractTrigger")]
		[HarmonyPrefix]
		[HarmonyBefore(new string[] { "com.kodertech.TelevisionController", "com.kodertech.BoomboxController" })]
		public static bool BeforeSetHoverTipAndCurrentInteractTrigger(PlayerControllerB __instance)
		{
			return HandleSetHoverTipAndCurrentInteractTrigger(__instance);
		}

		private static bool HandleSetHoverTipAndCurrentInteractTrigger(PlayerControllerB playerControllerB)
		{
			if (ItemGrabFix.itemGrabFixInputActions.NormalGrabKey.IsPressed())
			{
				return true;
			}
			if ((Object)(object)playerControllerB.hoveringOverTrigger != (Object)null && playerControllerB.hoveringOverTrigger.isBeingHeldByPlayer)
			{
				return true;
			}
			if (!IsLocalPlayer((Object)(object)playerControllerB) || playerControllerB.isGrabbingObjectAnimation)
			{
				return true;
			}
			if (!RaycastForObject(playerControllerB, out var hit))
			{
				ClearTriggerAndTip(playerControllerB);
				return true;
			}
			if (playerControllerB.FirstEmptyItemSlot() == -1)
			{
				((TMP_Text)playerControllerB.cursorTip).text = "Inventory full!";
				return false;
			}
			GrabbableObject component = ((Component)((RaycastHit)(ref hit)).collider).GetComponent<GrabbableObject>();
			if (component == null || !component.grabbable)
			{
				return true;
			}
			if (component == null || component.deactivated)
			{
				return true;
			}
			if ((Object)(object)component != (Object)null)
			{
				if (!ItemGrabFix.Instance.allowItemGrabBeforeGameStart.Value && !component.itemProperties.canBeGrabbedBeforeGameStart && !GameNetworkManager.Instance.gameHasStarted)
				{
					((TMP_Text)playerControllerB.cursorTip).text = "(Cannot hold until ship has landed)";
					return false;
				}
				playerControllerB.hoveringOverTrigger = null;
			}
			if ((Object)(object)component != (Object)null && !string.IsNullOrEmpty(component.customGrabTooltip))
			{
				((TMP_Text)playerControllerB.cursorTip).text = component.customGrabTooltip;
				return false;
			}
			string interactKey = GetInteractKey();
			((TMP_Text)playerControllerB.cursorTip).text = "Grab : [" + interactKey + "]";
			((Behaviour)playerControllerB.cursorIcon).enabled = true;
			playerControllerB.cursorIcon.sprite = playerControllerB.grabItemIcon;
			return false;
		}

		[HarmonyPatch("Interact_performed")]
		[HarmonyPostfix]
		public static void Interact_performed(PlayerControllerB __instance, ref CallbackContext context)
		{
			if (!ItemGrabFix.itemGrabFixInputActions.NormalGrabKey.IsPressed() && (!((Object)(object)__instance.hoveringOverTrigger != (Object)null) || !__instance.hoveringOverTrigger.isBeingHeldByPlayer) && ((((NetworkBehaviour)__instance).IsOwner && __instance.isPlayerControlled && (__instance == null || !((NetworkBehaviour)__instance).IsServer || __instance.isHostPlayerObject)) || __instance.isTestingPlayer) && ((CallbackContext)(ref context)).performed)
			{
				BeginGrabObject(__instance);
			}
		}

		private static void BeginGrabObject(PlayerControllerB instance)
		{
			//IL_0216: Unknown result type (might be due to invalid IL or missing references)
			ItemGrabFixHook.OnPreBeforeGrabObject(instance, null);
			if (!IsLocalPlayer((Object)(object)instance) || !RaycastForObject(instance, out var hit))
			{
				return;
			}
			GrabbableObject component = ((Component)((RaycastHit)(ref hit)).collider).GetComponent<GrabbableObject>();
			ItemGrabFixHook.OnBeforeGrabObject(instance, component);
			if ((Object)(object)component == (Object)null || instance.inSpecialInteractAnimation || instance.isGrabbingObjectAnimation || component.isHeld || component.isPocketed)
			{
				return;
			}
			NetworkObject networkObject = ((NetworkBehaviour)component).NetworkObject;
			if ((Object)(object)networkObject == (Object)null || !networkObject.IsSpawned || component == null || !component.grabbable || component == null || component.deactivated || (!ItemGrabFix.Instance.allowItemGrabBeforeGameStart.Value && !component.itemProperties.canBeGrabbedBeforeGameStart && !GameNetworkManager.Instance.gameHasStarted))
			{
				return;
			}
			try
			{
				component.InteractItem();
			}
			catch (Exception ex)
			{
				Extensions.LogDetailed(ex, (string)null);
			}
			if (!instance.twoHanded && component.grabbable && instance.FirstEmptyItemSlot() != -1)
			{
				ResetAnimators(instance);
				instance.currentlyGrabbingObject = component;
				instance.SetSpecialGrabAnimationBool(true, (GrabbableObject)null);
				instance.isGrabbingObjectAnimation = true;
				((Behaviour)instance.cursorIcon).enabled = false;
				((TMP_Text)instance.cursorTip).text = "";
				instance.twoHanded = component.itemProperties.twoHanded;
				instance.carryWeight += Mathf.Clamp(component.itemProperties.weight - 1f, 0f, 10f);
				instance.grabObjectAnimationTime = ((component.itemProperties.grabAnimationTime <= 0f) ? 0.4f : component.itemProperties.grabAnimationTime);
				if (!instance.isTestingPlayer)
				{
					instance.GrabObjectServerRpc(NetworkObjectReference.op_Implicit(networkObject));
				}
				instance.grabObjectCoroutine = ((MonoBehaviour)instance).StartCoroutine(instance.GrabObject());
				ItemGrabFixHook.OnAfterGrabObject(instance, component);
			}
		}

		private static bool IsLocalPlayer(Object player)
		{
			return player == (Object)(object)StartOfRound.Instance.localPlayerController;
		}

		private static bool RaycastForObject(PlayerControllerB player, out RaycastHit hit)
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0043: Unknown result type (might be due to invalid IL or missing references)
			//IL_0048: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_004c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_009e: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
			if ((Object)(object)player == (Object)null || (Object)(object)player.gameplayCamera == (Object)null)
			{
				hit = default(RaycastHit);
				return false;
			}
			Transform transform = ((Component)player.gameplayCamera).transform;
			Vector3 position = transform.position;
			Vector3 forward = transform.forward;
			Ray val = default(Ray);
			((Ray)(ref val))..ctor(position, forward);
			if (!Physics.Raycast(val, ref hit, player.grabDistance, player.grabbableObjectsMask | 0x100 | 0x2000000 | 0x1000) || !((Component)((RaycastHit)(ref hit)).collider).CompareTag("PhysicsProp"))
			{
				return false;
			}
			if (IsInteractableObjectHit(val, player, hit))
			{
				return false;
			}
			return !IsDoorHit(val, player, hit);
		}

		private static bool PerformRaycastAndCheckConditions(Ray ray, PlayerControllerB player, RaycastHit grabbableObjectHit, bool checkDoor = true)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e8: Unknown result type (might be due to invalid IL or missing references)
			RaycastHit val = default(RaycastHit);
			if (!Physics.Raycast(ray, ref val, player.grabDistance, 512))
			{
				return false;
			}
			DoorLock component = ((Component)((RaycastHit)(ref val)).collider).GetComponent<DoorLock>();
			if (checkDoor)
			{
				if ((Object)(object)component == (Object)null)
				{
					return false;
				}
			}
			else if ((Object)(object)component != (Object)null)
			{
				return false;
			}
			BoxCollider[] components = ((Component)((RaycastHit)(ref val)).collider).gameObject.GetComponents<BoxCollider>();
			BoxCollider[] array = components;
			RaycastHit val3 = default(RaycastHit);
			foreach (BoxCollider val2 in array)
			{
				if (Object.op_Implicit((Object)(object)val2) && !((Collider)val2).isTrigger)
				{
					Vector3 size = val2.size;
					val2.size = new Vector3(0f, size.y, size.z);
					bool flag = ((Collider)val2).Raycast(ray, ref val3, player.grabDistance);
					val2.size = size;
					if (flag)
					{
						return ((RaycastHit)(ref val3)).distance < ((RaycastHit)(ref grabbableObjectHit)).distance;
					}
				}
			}
			return false;
		}

		private static bool IsDoorHit(Ray ray, PlayerControllerB player, RaycastHit grabbableObjectHit)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			return PerformRaycastAndCheckConditions(ray, player, grabbableObjectHit);
		}

		private static bool IsInteractableObjectHit(Ray ray, PlayerControllerB player, RaycastHit grabbableObjectHit)
		{
			//IL_0000: Unknown result type (might be due to invalid IL or missing references)
			//IL_0002: Unknown result type (might be due to invalid IL or missing references)
			return PerformRaycastAndCheckConditions(ray, player, grabbableObjectHit, checkDoor: false);
		}

		private static void ClearTriggerAndTip(PlayerControllerB playerControllerB)
		{
			((Behaviour)playerControllerB.cursorIcon).enabled = false;
			((TMP_Text)playerControllerB.cursorTip).text = "";
			if ((Object)(object)playerControllerB.hoveringOverTrigger != (Object)null)
			{
				playerControllerB.previousHoveringOverTrigger = playerControllerB.hoveringOverTrigger;
			}
			playerControllerB.hoveringOverTrigger = null;
		}

		private static void ResetAnimators(PlayerControllerB playerControllerB)
		{
			Animator playerBodyAnimator = playerControllerB.playerBodyAnimator;
			playerBodyAnimator.SetBool(_GrabInvalidated, false);
			playerBodyAnimator.SetBool(_GrabValidated, false);
			playerBodyAnimator.SetBool(_CancelHolding, false);
			playerBodyAnimator.ResetTrigger(_Throw);
		}

		private static string GetInteractKey()
		{
			//IL_001d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			InputAction val = IngamePlayerSettings.Instance.playerInput.actions.FindAction("Interact", false);
			InputBinding val2 = val.bindings[0];
			string input = ((object)(InputBinding)(ref val2)).ToString();
			return _DirtyInteractRegex.Replace(input, "").ToUpper();
		}
	}
}
namespace TestAccountFixes.Fixes.ItemGrab.Compatibility
{
	public static class BetterItemHandlingSupport
	{
		private static Assembly? _betterItemHandlingAssembly;

		private static Type? _playerControllerBPatchesType;

		private static MethodInfo? _beginGrabObjectPrefixMethod;

		private static MethodInfo? _beginGrabObjectPostfixMethod;

		public static void Setup()
		{
			ItemGrabFixHook.BeforeGrabObject += BeforeBeginGrabObject;
			ItemGrabFixHook.AfterGrabObject += AfterBeginGrabObject;
		}

		private static void BeforeBeginGrabObject(GrabObjectEventArgs grabObjectEventArgs)
		{
			if (FindBetterItemHandlingAssembly() && FindPlayerControllerPatchType() && FindBeginGrabObjectPrefixMethod())
			{
				_beginGrabObjectPrefixMethod?.Invoke(null, new object[1] { grabObjectEventArgs.playerControllerB });
			}
		}

		private static void AfterBeginGrabObject(GrabObjectEventArgs grabObjectEventArgs)
		{
			if (FindBetterItemHandlingAssembly() && FindPlayerControllerPatchType() && FindBeginGrabObjectPostfixMethod())
			{
				_beginGrabObjectPostfixMethod?.Invoke(null, new object[1] { grabObjectEventArgs.playerControllerB });
			}
		}

		private static bool FindBetterItemHandlingAssembly()
		{
			if (_betterItemHandlingAssembly != null)
			{
				return true;
			}
			Assembly[] assemblies = AppDomain.CurrentDomain.GetAssemblies();
			foreach (Assembly assembly in assemblies)
			{
				if (assembly.FullName.ToLower().Contains("betteritemhandling"))
				{
					_betterItemHandlingAssembly = assembly;
					break;
				}
			}
			if (_betterItemHandlingAssembly != null)
			{
				return true;
			}
			TestAccountFixes.Logger.LogError((object)"[ItemGrabFix] Couldn't find BetterItemHandling assembly!");
			return false;
		}

		private static bool FindPlayerControllerPatchType()
		{
			if ((object)_playerControllerBPatchesType != null)
			{
				return true;
			}
			_playerControllerBPatchesType = (from type in AccessTools.GetTypesFromAssembly(_betterItemHandlingAssembly)
				where type.FullName == "BetterItemHandling.Patches.PlayerControllerBPatches"
				select type).FirstOrDefault();
			if ((object)_playerControllerBPatchesType != null)
			{
				return true;
			}
			TestAccountFixes.Logger.LogError((object)"[ItemGrabFix] Couldn't find BetterItemHandling PlayerControllerBPatches type!");
			return false;
		}

		private static bool FindBeginGrabObjectPrefixMethod()
		{
			if ((object)_beginGrabObjectPrefixMethod != null)
			{
				return true;
			}
			_beginGrabObjectPrefixMethod = AccessTools.DeclaredMethod(_playerControllerBPatchesType, "BeginGrabObjectPrefix", new Type[1] { typeof(PlayerControllerB) }, (Type[])null);
			if ((object)_beginGrabObjectPrefixMethod != null)
			{
				return true;
			}
			TestAccountFixes.Logger.LogError((object)"[ItemGrabFix] Couldn't find BetterItemHandling BeginGrabObjectPrefix method!");
			return false;
		}

		private static bool FindBeginGrabObjectPostfixMethod()
		{
			if ((object)_beginGrabObjectPostfixMethod != null)
			{
				return true;
			}
			_beginGrabObjectPostfixMethod = AccessTools.DeclaredMethod(_playerControllerBPatchesType, "BeginGrabObjectPostfix", new Type[1] { typeof(PlayerControllerB) }, (Type[])null);
			if ((object)_beginGrabObjectPostfixMethod != null)
			{
				return true;
			}
			TestAccountFixes.Logger.LogError((object)"[ItemGrabFix] Couldn't find BetterItemHandling BeginGrabObjectPostfix method!");
			return false;
		}
	}
	public class GrabObjectEventArgs : EventArgs
	{
		public readonly PlayerControllerB playerControllerB;

		public GrabbableObject? grabbableObject;

		public GrabObjectEventArgs(PlayerControllerB playerControllerB, GrabbableObject? grabbableObject)
		{
			this.playerControllerB = playerControllerB;
			this.grabbableObject = grabbableObject;
			base..ctor();
		}
	}
	public static class ItemGrabFixHook
	{
		public delegate void GrabObjectEvent(GrabObjectEventArgs args);

		public static event GrabObjectEvent PreBeforeGrabObject;

		public static event GrabObjectEvent BeforeGrabObject;

		public static event GrabObjectEvent AfterGrabObject;

		internal static void OnPreBeforeGrabObject(PlayerControllerB playerControllerB, GrabbableObject? grabbableObject)
		{
			ItemGrabFix.LogDebug("OnPreBeforeGrabObject!", LogLevel.VERBOSE);
			ItemGrabFixHook.PreBeforeGrabObject?.Invoke(new GrabObjectEventArgs(playerControllerB, grabbableObject));
			ItemGrabFix.LogDebug("PreBeforeGrabObject?" + (ItemGrabFixHook.PreBeforeGrabObject != null), LogLevel.VERBOSE);
		}

		internal static void OnBeforeGrabObject(PlayerControllerB playerControllerB, GrabbableObject? grabbableObject)
		{
			ItemGrabFix.LogDebug("OnBeforeGrabObject!", LogLevel.VERBOSE);
			ItemGrabFixHook.BeforeGrabObject?.Invoke(new GrabObjectEventArgs(playerControllerB, grabbableObject));
			ItemGrabFix.LogDebug("BeforeGrabObject?" + (ItemGrabFixHook.BeforeGrabObject != null), LogLevel.VERBOSE);
		}

		internal static void OnAfterGrabObject(PlayerControllerB playerControllerB, GrabbableObject? grabbableObject)
		{
			ItemGrabFix.LogDebug("OnAfterGrabObject!", LogLevel.VERBOSE);
			ItemGrabFixHook.AfterGrabObject?.Invoke(new GrabObjectEventArgs(playerControllerB, grabbableObject));
			ItemGrabFix.LogDebug("AfterGrabObject? " + (ItemGrabFixHook.AfterGrabObject != null), LogLevel.VERBOSE);
		}
	}
}
namespace TestAccountFixes.Fixes.ItemGrab.Compatibility.Patches
{
	[HarmonyPatch(typeof(MenuManager))]
	public static class MenuManagerPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		public static void CheckForGrabObjectPatches()
		{
			MethodInfo methodInfo = AccessTools.DeclaredMethod(typeof(PlayerControllerB), "BeginGrabObject", (Type[])null, (Type[])null);
			CheckForPatches(methodInfo);
			MethodInfo methodInfo2 = AccessTools.DeclaredMethod(typeof(PlayerControllerB), "SetHoverTipAndCurrentInteractTrigger", (Type[])null, (Type[])null);
			CheckForPatches(methodInfo2);
		}

		private static void CheckForPatches(MethodInfo methodInfo)
		{
			Patches patchInfo = Harmony.GetPatchInfo((MethodBase)methodInfo);
			if (patchInfo == null)
			{
				return;
			}
			List<Patch> list = new List<Patch>();
			IEnumerable<Patch> finalizers = patchInfo.Finalizers;
			list.AddRange(finalizers ?? Enumerable.Empty<Patch>());
			finalizers = patchInfo.Postfixes;
			list.AddRange(finalizers ?? Enumerable.Empty<Patch>());
			finalizers = patchInfo.Prefixes;
			list.AddRange(finalizers ?? Enumerable.Empty<Patch>());
			finalizers = patchInfo.Transpilers;
			list.AddRange(finalizers ?? Enumerable.Empty<Patch>());
			finalizers = patchInfo.ILManipulators;
			list.AddRange(finalizers ?? Enumerable.Empty<Patch>());
			list.RemoveAll((Patch patch) => (patch?.owner)?.StartsWith("TestAccount666.TestAccountFixes") ?? true);
			if (list.Count <= 0)
			{
				return;
			}
			TestAccountFixes.Logger.LogWarning((object)new StringBuilder().Append("[GrabItemFix] Detected mods patching the ").Append(methodInfo.DeclaringType?.FullName ?? "null").Append("#")
				.Append(methodInfo.Name)
				.Append(" method!"));
			TestAccountFixes.Logger.LogWarning((object)"[GrabItemFix] This could be an issue!");
			TestAccountFixes.Logger.LogWarning((object)"[GrabItemFix] Please report any issues!");
			HashSet<string> hashSet = new HashSet<string>();
			foreach (Patch item in list)
			{
				hashSet.Add(item.owner);
			}
			TestAccountFixes.Logger.LogWarning((object)"[GrabItemFix] Mods that might not work as expected:");
			TestAccountFixes.Logger.LogWarning((object)"[GrabItemFix] ~~~~ Start of list ~~~~");
			foreach (string item2 in hashSet)
			{
				TestAccountFixes.Logger.LogWarning((object)("[GrabItemFix] " + item2));
			}
			TestAccountFixes.Logger.LogWarning((object)"[GrabItemFix] ~~~~ End of list ~~~~");
			TestAccountFixes.Logger.LogWarning((object)"[GrabItemFix] Keep in mind... Just because a mod is listed here, doesn't mean it will cause issues!");
		}
	}
}
namespace TestAccountFixes.Fixes.DogSound
{
	internal class DogSoundFix : Fix
	{
		private const string DESCRIPTION = "Fixes inconsistency with eyeless dogs, such as their inability to detect shotgun blasts.";

		internal static ConfigEntry<bool> fixSilentSprint;

		internal static ConfigEntry<bool> chatIsLoudActually;

		private readonly ConfigFile _configFile;

		internal static DogSoundFix Instance { get; private set; }

		public DogSoundFix(ConfigFile configFile)
		{
			_configFile = configFile;
			base..ctor(configFile, "DogSound", "Fixes inconsistency with eyeless dogs, such as their inability to detect shotgun blasts.");
		}

		internal override void Awake()
		{
			Instance = this;
			InitializeConfig();
			Patch();
		}

		private void InitializeConfig()
		{
			fixSilentSprint = _configFile.Bind<bool>(fixName, "5. Fix Silent Sprint", true, "If true, will fix the silent sprint bug");
			chatIsLoudActually = _configFile.Bind<bool>(fixName, "6. Chat is loud actually", false, "If true, chat will be loud. Dogs will be able to hear you sending chat messages");
		}

		internal new static void LogDebug(string message, LogLevel logLevel = LogLevel.NORMAL)
		{
			((Fix)Instance).LogDebug(message, logLevel);
		}
	}
	public class SprintChecker : MonoBehaviour
	{
		internal enum PlayerState
		{
			WALK,
			CROUCH,
			SPRINT
		}

		private const int SWITCH_THRESHOLD = 6;

		private const float SWITCH_TIME_FRAME = 1f;

		internal PlayerState currentState = PlayerState.WALK;

		private float _lastCheckTime;

		private Vector3 _lastPosition;

		private PlayerState _previousState = PlayerState.WALK;

		private int _switchCount;

		private static PlayerState GetPlayerState(PlayerControllerB playerControllerB)
		{
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			PlayerState result = PlayerState.WALK;
			AnimatorStateInfo currentAnimatorStateInfo;
			bool num;
			if (!((NetworkBehaviour)playerControllerB).IsOwner)
			{
				currentAnimatorStateInfo = playerControllerB.playerBodyAnimator.GetCurrentAnimatorStateInfo(0);
				num = ((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsTag("Sprinting");
			}
			else
			{
				num = playerControllerB.isSprinting;
			}
			if (num)
			{
				result = PlayerState.SPRINT;
			}
			bool num2;
			if (!((NetworkBehaviour)playerControllerB).IsOwner)
			{
				currentAnimatorStateInfo = playerControllerB.playerBodyAnimator.GetCurrentAnimatorStateInfo(0);
				num2 = ((AnimatorStateInfo)(ref currentAnimatorStateInfo)).IsTag("crouching");
			}
			else
			{
				num2 = playerControllerB.isCrouching;
			}
			if (num2)
			{
				result = PlayerState.CROUCH;
			}
			return result;
		}

		private static void AlertDoggos(PlayerControllerB playerControllerB)
		{
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			DogSoundFix.LogDebug("[SilentSprint3] " + playerControllerB.playerUsername + " is alerting doggos!");
			bool flag = playerControllerB.isInHangarShipRoom && StartOfRound.Instance.hangarDoorsClosed;
			playerControllerB.PlayFootstepSound();
			RoundManager.Instance.PlayAudibleNoise(((Component)playerControllerB).transform.position, 13f, 0.6f, 0, flag, 8);
		}

		internal void CheckForRapidStateChange(PlayerControllerB playerControllerB)
		{
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_003e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			_previousState = currentState;
			currentState = GetPlayerState(playerControllerB);
			if (currentState != _previousState)
			{
				Vector3 position = ((Component)playerControllerB).transform.position;
				bool flag = (double)Vector3.Distance(position, _lastPosition) <= 0.001;
				_lastPosition = position;
				DogSoundFix.LogDebug($"[SilentSprint3] {playerControllerB.playerUsername}: Switch from {_previousState} to {currentState} detected!", LogLevel.VERY_VERBOSE);
				_switchCount++;
				if (_switchCount >= 6 && !flag)
				{
					AlertDoggos(playerControllerB);
				}
				if (!(Time.time - _lastCheckTime < 1f))
				{
					DogSoundFix.LogDebug("[SilentSprint3] " + playerControllerB.playerUsername + ": Threshold expired!", LogLevel.VERY_VERBOSE);
					_switchCount = 0;
					_lastCheckTime = Time.time;
				}
			}
		}
	}
}
namespace TestAccountFixes.Fixes.DogSound.Patches
{
	[HarmonyPatch(typeof(HUDManager))]
	public static class HUDManagerPatch
	{
		[HarmonyPatch("AddTextToChatOnServer")]
		[HarmonyPostfix]
		private static void MakeChatLoud(int playerId)
		{
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			if (DogSoundFix.chatIsLoudActually.Value)
			{
				if (!((NetworkBehaviour)StartOfRound.Instance).IsHost && !((NetworkBehaviour)StartOfRound.Instance).IsServer)
				{
					DogSoundFix.LogDebug("We're not host, skipping...", LogLevel.VERY_VERBOSE);
					return;
				}
				if (StartOfRound.Instance.inShipPhase)
				{
					DogSoundFix.LogDebug("We're in ship phase, skipping...", LogLevel.VERY_VERBOSE);
					return;
				}
				if (playerId <= -1)
				{
					DogSoundFix.LogDebug("Invalid player id, or system message, skipping...", LogLevel.VERBOSE);
					return;
				}
				PlayerControllerB val = StartOfRound.Instance.allPlayerScripts[playerId];
				bool flag = val.isInHangarShipRoom && StartOfRound.Instance.hangarDoorsClosed;
				RoundManager.Instance.PlayAudibleNoise(((Component)val).transform.position, 15f, 0.6f, 1, flag, 666);
				DogSoundFix.LogDebug("Loud chat message!", LogLevel.VERY_VERBOSE);
			}
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	public static class PlayerControllerBPatch
	{
		[HarmonyPatch("PlayJumpAudio")]
		[HarmonyPostfix]
		private static void AlertDoggosBySprintJumping(PlayerControllerB __instance)
		{
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			if (!DogSoundFix.fixSilentSprint.Value)
			{
				return;
			}
			if (!((NetworkBehaviour)__instance).IsHost)
			{
				DogSoundFix.LogDebug("[SilentSprint4] We're not host, skipping...");
				return;
			}
			SprintChecker sprintChecker = ((Component)__instance).gameObject.GetComponent<SprintChecker>() ?? ((Component)__instance).gameObject.AddComponent<SprintChecker>();
			if (sprintChecker.currentState == SprintChecker.PlayerState.SPRINT)
			{
				DogSoundFix.LogDebug("[SilentSprint4] " + __instance.playerUsername + " is alerting doggos!");
				bool flag = __instance.isInHangarShipRoom && StartOfRound.Instance.hangarDoorsClosed;
				RoundManager.Instance.PlayAudibleNoise(((Component)__instance).transform.position, 13f, 0.6f, 0, flag, 8);
			}
		}

		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void AddCheckForSilentSprint(PlayerControllerB __instance)
		{
			if (!DogSoundFix.fixSilentSprint.Value)
			{
				return;
			}
			if (!((NetworkBehaviour)__instance).IsHost)
			{
				DogSoundFix.LogDebug("[SilentSprint1] We're not host, skipping...");
				return;
			}
			PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
			foreach (PlayerControllerB val in allPlayerScripts)
			{
				if (val != null && Object.op_Implicit((Object)(object)val) && ((Component)val).gameObject.GetComponent<SprintChecker>() == null)
				{
					((Component)val).gameObject.AddComponent<SprintChecker>();
				}
			}
		}

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void CheckForSilentSprint(PlayerControllerB __instance)
		{
			if (!DogSoundFix.fixSilentSprint.Value)
			{
				return;
			}
			if (!((NetworkBehaviour)__instance).IsHost)
			{
				DogSoundFix.LogDebug("[SilentSprint2] We're not host, skipping...", LogLevel.VERY_VERBOSE);
				return;
			}
			PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
			foreach (PlayerControllerB val in allPlayerScripts)
			{
				if (val != null && Object.op_Implicit((Object)(object)val))
				{
					SprintChecker sprintChecker = ((Component)val).gameObject.GetComponent<SprintChecker>() ?? ((Component)val).gameObject.AddComponent<SprintChecker>();
					sprintChecker.CheckForRapidStateChange(val);
				}
			}
		}
	}
	[HarmonyPatch(typeof(ShotgunItem))]
	public static class ShotgunPatch
	{
		[HarmonyPatch("ShootGunServerRpc")]
		[HarmonyPostfix]
		private static void ShootGunServerRpcPostfix(ShotgunItem __instance, Vector3 shotgunPosition)
		{
			//IL_000b: Unknown result type (might be due to invalid IL or missing references)
			HandleShotgunNoise(__instance, 50f, 6f, shotgunPosition);
		}

		[HarmonyPatch("ItemInteractLeftRight")]
		[HarmonyPostfix]
		private static void ItemInteractLeftRightPostfix(ShotgunItem __instance)
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			HandleShotgunNoise(__instance);
		}

		[HarmonyPatch("ReloadGunEffectsServerRpc")]
		[HarmonyPostfix]
		private static void ReloadGunEffectsServerRpcPostfix(ShotgunItem __instance, bool start)
		{
			//IL_000f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0015: Unknown result type (might be due to invalid IL or missing references)
			bool ignore = start;
			HandleShotgunNoise(__instance, 4f, 0.5f, default(Vector3), ignore);
		}

		private static void HandleShotgunNoise(ShotgunItem shotgunItem, float noiseRange = 4f, float noiseLoudness = 0.5f, Vector3 shotgunPosition = default(Vector3), bool ignore = false)
		{
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0089: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ad: Unknown result type (might be due to invalid IL or missing references)
			if (!((NetworkBehaviour)StartOfRound.Instance).IsHost)
			{
				DogSoundFix.LogDebug("[Shotgun] We're not host, skipping...", LogLevel.VERBOSE);
				return;
			}
			if (ignore)
			{
				DogSoundFix.LogDebug("[Shotgun] Ignoring this shot...", LogLevel.VERBOSE);
				return;
			}
			bool flag = ((GrabbableObject)shotgunItem).isInShipRoom && StartOfRound.Instance.hangarDoorsClosed;
			if (shotgunPosition == default(Vector3))
			{
				if (((GrabbableObject)shotgunItem).playerHeldBy != null)
				{
					shotgunPosition = ((Component)((GrabbableObject)shotgunItem).playerHeldBy).transform.position;
				}
				if (shotgunItem.heldByEnemy != null)
				{
					shotgunPosition = ((Component)shotgunItem.heldByEnemy).transform.position;
				}
			}
			RoundManager.Instance.PlayAudibleNoise(shotgunPosition, noiseRange, noiseLoudness, 1, flag, 666);
			DogSoundFix.LogDebug("[Shotgun] Alerting doggos!", LogLevel.VERBOSE);
		}
	}
}
namespace TestAccountFixes.Fixes.AutomaticInventory
{
	internal class AutomaticInventoryFix : Fix
	{
		private const string DESCRIPTION = "Tries to fix inventory issues without user input.";

		private readonly ConfigFile _configFile;

		internal static AutomaticInventoryFix Instance { get; private set; }

		public AutomaticInventoryFix(ConfigFile configFile)
		{
			_configFile = configFile;
			base..ctor(configFile, "AutomaticInventory", "Tries to fix inventory issues without user input.");
		}

		internal override void Awake()
		{
			Instance = this;
			Patch();
			if (DependencyChecker.IsInventoryFixPluginInstalled())
			{
				LogDebug("InventoryFixPlugin is installed! Not registering the manual inventory fix key!");
				return;
			}
			ManualInventoryFixInputActions manualInventoryFixInputActions = new ManualInventoryFixInputActions();
			((MonoBehaviour)TestAccountFixes.Instance).StartCoroutine(RegisterManualInventoryFixKey(manualInventoryFixInputActions));
		}

		private static IEnumerator RegisterManualInventoryFixKey(ManualInventoryFixInputActions manualInventoryFixInputActions)
		{
			ManualInventoryFixInputActions manualInventoryFixInputActions2 = manualInventoryFixInputActions;
			yield return (object)new WaitUntil((Func<bool>)(() => manualInventoryFixInputActions2.ManualInventoryFixKey != null));
			manualInventoryFixInputActions2.ManualInventoryFixKey.performed += ReverseThrowingObject;
		}

		private static void ReverseThrowingObject(CallbackContext context)
		{
			if (((CallbackContext)(ref context)).performed && StartOfRound.Instance != null)
			{
				PlayerControllerB localPlayerController = StartOfRound.Instance.localPlayerController;
				if (localPlayerController != null)
				{
					localPlayerController.throwingObject = !localPlayerController.throwingObject;
					LogDebug("Manual fix was triggered! ThrowingObject? " + localPlayerController.throwingObject);
				}
			}
		}

		internal new static void LogDebug(string message, LogLevel logLevel = LogLevel.NORMAL)
		{
			((Fix)Instance).LogDebug(message, logLevel);
		}
	}
	public class ManualInventoryFixInputActions : LcInputActions
	{
		[InputAction(/*Could not decode attribute arguments.*/)]
		public InputAction? ManualInventoryFixKey { get; set; }
	}
}
namespace TestAccountFixes.Fixes.AutomaticInventory.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	public static class PlayerControllerBFinalizer
	{
		[HarmonyPatch("SetObjectAsNoLongerHeld")]
		[HarmonyFinalizer]
		public static Exception SetObjectAsNoLongerHeldFinalizer(Exception __exception, GrabbableObject dropObject, Vector3 targetFloorPosition)
		{
			//IL_00df: Unknown result type (might be due to invalid IL or missing references)
			AutomaticInventoryFix.LogDebug("[NoLongerHeld] Exception? " + (__exception != null), LogLevel.VERY_VERBOSE);
			if (__exception == null)
			{
				return null;
			}
			AutomaticInventoryFix.LogDebug("Caught Exception from PlayerControllerB#SetObjectAsNoLongerHeld method!");
			Extensions.LogDetailed(__exception, (string)null);
			AutomaticInventoryFix.LogDebug("More Information:");
			AutomaticInventoryFix.LogDebug("dropObject null? " + ((Object)(object)dropObject == (Object)null));
			AutomaticInventoryFix.LogDebug("targetFloorPosition null? " + false);
			if ((Object)(object)dropObject == (Object)null)
			{
				return null;
			}
			AutomaticInventoryFix.LogDebug("transform null? " + ((Object)(object)((Component)dropObject).transform == (Object)null));
			if ((Object)(object)((Component)dropObject).transform == (Object)null)
			{
				return null;
			}
			_ = ((Component)dropObject).transform.position;
			AutomaticInventoryFix.LogDebug("transform position null? " + false);
			AutomaticInventoryFix.LogDebug("transform parent null? " + ((Object)(object)((Component)dropObject).transform.parent == (Object)null));
			return null;
		}
	}
	[HarmonyPatch(typeof(PlayerControllerB))]
	public static class PlayerControllerBPatch
	{
		private static long _throwTimeoutTime;

		private static long _grabTimeoutTime;

		private static NetworkObject? _thrownObject;

		private static readonly int _CancelHoldingHash = Animator.StringToHash("cancelHolding");

		[HarmonyPatch("Update")]
		[HarmonyPostfix]
		private static void AfterUpdate(PlayerControllerB __instance)
		{
			if (!__instance.isPlayerControlled || __instance.isPlayerDead)
			{
				return;
			}
			try
			{
				ThrowObjectCheck(__instance);
			}
			catch (Exception ex)
			{
				Extensions.LogDetailed(ex, (string)null);
			}
			try
			{
				GrabObjectCheck(__instance);
			}
			catch (Exception ex2)
			{
				Extensions.LogDetailed(ex2, (string)null);
			}
		}

		[HarmonyPatch("DiscardHeldObject")]
		[HarmonyPrefix]
		private static void DiscardHeldObjectPrefix(PlayerControllerB __instance, NetworkObject parentObjectTo)
		{
			if (__instance != null && ((NetworkBehaviour)__instance).IsOwner)
			{
				GrabbableObject currentlyHeldObjectServer = __instance.currentlyHeldObjectServer;
				NetworkObject component = ((Component)currentlyHeldObjectServer).GetComponent<NetworkObject>();
				NetworkObject val = parentObjectTo ?? component;
				if (val != null)
				{
					long currentTime = UnixTime.GetCurrentTime();
					AutomaticInventoryFix.LogDebug("Detected throw! Setting timeout...");
					_throwTimeoutTime = currentTime + 1000;
					_thrownObject = val;
				}
			}
		}

		private static void ThrowObjectCheck(PlayerControllerB player)
		{
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			if (_throwTimeoutTime <= 0)
			{
				return;
			}
			if (player.hasThrownObject)
			{
				_throwTimeoutTime = 0L;
				return;
			}
			long currentTime = UnixTime.GetCurrentTime();
			if (_throwTimeoutTime <= currentTime)
			{
				AutomaticInventoryFix.LogDebug("Detected throw lasting longer than 1 second, giving up...");
				player.throwingObject = false;
				player.playerBodyAnimator.SetBool(_CancelHoldingHash, false);
				_throwTimeoutTime = 0L;
				if (_thrownObject != null)
				{
					player.GrabObjectServerRpc(NetworkObjectReference.op_Implicit(_thrownObject));
				}
			}
		}

		private static void GrabObjectCheck(PlayerControllerB player)
		{
			GrabbableObject currentlyGrabbingObject = player.currentlyGrabbingObject;
			if (currentlyGrabbingObject == null)
			{
				_grabTimeoutTime = 0L;
				return;
			}
			if (player.grabbedObjectValidated)
			{
				_grabTimeoutTime = 0L;
				return;
			}
			long currentTime = UnixTime.GetCurrentTime();
			if (_grabTimeoutTime <= 0)
			{
				AutomaticInventoryFix.LogDebug("Detected grab! Setting timeout...");
				_grabTimeoutTime = currentTime + 1000;
			}
			else
			{
				if (_grabTimeoutTime > currentTime)
				{
					return;
				}
				AutomaticInventoryFix.LogDebug("Detected grab lasting longer than 1 second, giving up...");
				player.grabInvalidated = true;
				player.currentlyGrabbingObject = null;
				if (!((Object)(object)currentlyGrabbingObject.parentObject != (Object)(object)player.localItemHolder))
				{
					if (currentlyGrabbingObject.playerHeldBy != null)
					{
						currentlyGrabbingObject.parentObject = currentlyGrabbingObject.playerHeldBy.serverItemHolder;
					}
					else if (currentlyGrabbingObject.isInShipRoom || currentlyGrabbingObject.isInElevator)
					{
						currentlyGrabbingObject.parentObject = StartOfRound.Instance.elevatorTransform;
					}
					else
					{
						currentlyGrabbingObject.parentObject = null;
					}
				}
			}
		}
	}
}
namespace TestAccountFixes.Dependencies
{
	internal static class DependencyChecker
	{
		private static readonly Dictionary<string, bool> _DependencyDictionary = new Dictionary<string, bool>();

		internal static bool IsLobbyCompatibilityInstalled()
		{
			return DependencyChecker.IsLobbyCompatibilityInstalled();
		}

		internal static bool IsBetterItemHandlingInstalled()
		{
			return IsInstalled("Yan01h.BetterItemHandling");
		}

		internal static bool IsInventoryFixPluginInstalled()
		{
			return IsInstalled("Dokge.InventoryFixPlugin");
		}

		private static bool IsInstalled(string key)
		{
			string key2 = key;
			if (_DependencyDictionary.ContainsKey(key2))
			{
				return DictionaryExtensions.Get<string, bool>((IDictionary<string, bool>)_DependencyDictionary, key2, false);
			}
			bool flag = Chainloader.PluginInfos.Values.Any((PluginInfo metadata) => metadata.Metadata.GUID.Contains(key2));
			_DependencyDictionary.Add(key2, flag);
			return flag;
		}
	}
}
namespace TestAccountFixes.Core
{
	public enum LogLevel
	{
		NORMAL,
		VERBOSE,
		VERY_VERBOSE
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}