Decompiled source of TurretHellAppy v1.0.0

TurretHellAppy.dll

Decompiled 15 hours ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using LobbyCompatibility.Enums;
using LobbyCompatibility.Features;
using Microsoft.CodeAnalysis;
using TurretHellAppy.Dependencies;
using Unity.Mathematics;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("EasyTextEffects")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("TestAccount666.TurretHellAppy")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Makes turrets go haywire when the appy is pulled")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+d4d4bdae8225aa2f6a13784b0f3787e5138493b7")]
[assembly: AssemblyProduct("TurretHellAppy")]
[assembly: AssemblyTitle("TestAccount666.TurretHellAppy")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace TurretHellAppy
{
	public class Config
	{
		private ConfigEntry<float> _minDownTime = null;

		private ConfigEntry<float> _maxDownTime = null;

		public FloatRange downTime = null;

		public void LoadConfig(ConfigFile config)
		{
			//IL_002b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Expected O, but got Unknown
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			//IL_006e: Expected O, but got Unknown
			_minDownTime = config.Bind<float>("Turret", "MinDownTime", 1f, new ConfigDescription("How long should a turret be deactivated after berserk?", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 10f), Array.Empty<object>()));
			_maxDownTime = config.Bind<float>("Turret", "MaxDownTime", 5f, new ConfigDescription("How long should a turret be deactivated after berserk?", (AcceptableValueBase)(object)new AcceptableValueRange<float>(1f, 10f), Array.Empty<object>()));
			BindDownTime();
			_minDownTime.SettingChanged += delegate
			{
				BindDownTime();
			};
			_maxDownTime.SettingChanged += delegate
			{
				BindDownTime();
			};
		}

		private void BindDownTime()
		{
			float value = _minDownTime.Value;
			float value2 = _maxDownTime.Value;
			if (value2 < value)
			{
				TurretHellAppy.Logger.LogWarning((object)"If it hadn't been for my checks, your config probably would've exploded this mod :> You shouldn't set `MaxDownTime` to a lower value than `MinDownTime` .-.");
			}
			downTime = new FloatRange(_minDownTime.Value, _maxDownTime.Value);
		}
	}
	public class FloatRange
	{
		public readonly float min = Math.Min(first, second);

		public readonly float max = Math.Max(first, second);

		public FloatRange(float first, float second)
		{
		}

		public void Deconstruct(out float minOut, out float maxOut)
		{
			minOut = min;
			maxOut = max;
		}
	}
	public class TurretHaywireComponent : MonoBehaviour
	{
		[CompilerGenerated]
		private sealed class <GoHaywire>d__5 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public TurretHaywireComponent <>4__this;

			private float <min>5__1;

			private float <max>5__2;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <GoHaywire>d__5(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0064: Unknown result type (might be due to invalid IL or missing references)
				//IL_006e: Expected O, but got Unknown
				//IL_00c8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00d2: Expected O, but got Unknown
				//IL_012e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0133: Unknown result type (might be due to invalid IL or missing references)
				//IL_0147: Unknown result type (might be due to invalid IL or missing references)
				//IL_0151: Expected O, but got Unknown
				//IL_0179: Unknown result type (might be due to invalid IL or missing references)
				//IL_0183: Expected O, but got Unknown
				//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b2: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = (object)new WaitUntil((Func<bool>)(() => Object.op_Implicit((Object)(object)<>4__this.turret)));
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					break;
				case 2:
					<>1__state = -1;
					<>2__current = (object)new WaitForSeconds(0.6f);
					<>1__state = 3;
					return true;
				case 3:
					<>1__state = -1;
					<>2__current = null;
					<>1__state = 4;
					return true;
				case 4:
				{
					<>1__state = -1;
					<>4__this.turret.ToggleTurretClientRpc(false);
					TurretHellAppy.Config.downTime.Deconstruct(out var minOut, out var maxOut);
					<min>5__1 = minOut;
					<max>5__2 = maxOut;
					Random random = Random;
					<>2__current = (object)new WaitForSeconds(((Random)(ref random)).NextFloat(<min>5__1, <max>5__2));
					<>1__state = 5;
					return true;
				}
				case 5:
					<>1__state = -1;
					<>4__this.turret.ToggleTurretClientRpc(true);
					<>2__current = (object)new WaitForSeconds(1f);
					<>1__state = 6;
					return true;
				case 6:
					<>1__state = -1;
					break;
				}
				if (Object.op_Implicit((Object)(object)<>4__this))
				{
					<>4__this.turret.EnterBerserkModeClientRpc(-1);
					<>2__current = (object)new WaitUntil((Func<bool>)(() => !<>4__this.turret.enteringBerserkMode && (int)<>4__this.turret.turretMode != 3));
					<>1__state = 2;
					return true;
				}
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private static Random? _Random;

		public Turret turret = null;

		public static Random Random
		{
			get
			{
				//IL_0005: Unknown result type (might be due to invalid IL or missing references)
				//IL_000a: Unknown result type (might be due to invalid IL or missing references)
				//IL_003a: Unknown result type (might be due to invalid IL or missing references)
				//IL_002c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0037: Unknown result type (might be due to invalid IL or missing references)
				Random valueOrDefault = _Random.GetValueOrDefault();
				Random result;
				if (!_Random.HasValue)
				{
					((Random)(ref valueOrDefault))..ctor((uint)DateTime.Now.Ticks);
					_Random = valueOrDefault;
					result = valueOrDefault;
				}
				else
				{
					result = valueOrDefault;
				}
				return result;
			}
		}

		private void Awake()
		{
			((MonoBehaviour)this).StartCoroutine(GoHaywire());
		}

		[IteratorStateMachine(typeof(<GoHaywire>d__5))]
		private IEnumerator GoHaywire()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <GoHaywire>d__5(0)
			{
				<>4__this = this
			};
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("TestAccount666.TurretHellAppy", "TurretHellAppy", "1.0.0")]
	public class TurretHellAppy : BaseUnityPlugin
	{
		public static Config Config;

		public static TurretHellAppy Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("TestAccount666.TurretHellAppy");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			if (DependencyChecker.IsLobbyCompatibilityInstalled())
			{
				Logger.LogInfo((object)"Found LobbyCompatibility Mod, initializing support :)");
				LobbyCompatibilitySupport.Initialize();
			}
			Patch();
			Config = new Config();
			Config.LoadConfig(((BaseUnityPlugin)this).Config);
			Logger.LogInfo((object)"TestAccount666.TurretHellAppy v1.0.0 has loaded!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "TestAccount666.TurretHellAppy";

		public const string PLUGIN_NAME = "TurretHellAppy";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace TurretHellAppy.Patches
{
	[HarmonyPatch(typeof(RoundManager))]
	public static class AppyPullPatch
	{
		[CompilerGenerated]
		private sealed class <WaitAndCheck>d__1 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			private Turret[] <turrets>5__1;

			private Turret[] <>s__2;

			private int <>s__3;

			private Turret <turret>5__4;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <WaitAndCheck>d__1(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<turrets>5__1 = null;
				<>s__2 = null;
				<turret>5__4 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0026: Unknown result type (might be due to invalid IL or missing references)
				//IL_0030: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = (object)new WaitForSeconds(1f);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					if (!RoundManager.Instance.powerOffPermanently)
					{
						return false;
					}
					<turrets>5__1 = Object.FindObjectsByType<Turret>((FindObjectsInactive)0, (FindObjectsSortMode)0);
					<>s__2 = <turrets>5__1;
					for (<>s__3 = 0; <>s__3 < <>s__2.Length; <>s__3++)
					{
						<turret>5__4 = <>s__2[<>s__3];
						if (Object.op_Implicit((Object)(object)<turret>5__4))
						{
							((Component)<turret>5__4).gameObject.AddComponent<TurretHaywireComponent>().turret = <turret>5__4;
							<turret>5__4 = null;
						}
					}
					<>s__2 = null;
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		[HarmonyPatch("SwitchPower")]
		[HarmonyPostfix]
		public static void DisconnectFromMachinery(bool on)
		{
			RoundManager instance = RoundManager.Instance;
			if (!on && (instance == null || ((NetworkBehaviour)instance).IsHost || ((NetworkBehaviour)instance).IsServer))
			{
				((MonoBehaviour)instance).StartCoroutine(WaitAndCheck());
			}
		}

		[IteratorStateMachine(typeof(<WaitAndCheck>d__1))]
		private static IEnumerator WaitAndCheck()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <WaitAndCheck>d__1(0);
		}
	}
}
namespace TurretHellAppy.Dependencies
{
	internal static class DependencyChecker
	{
		internal static bool IsLobbyCompatibilityInstalled()
		{
			return Chainloader.PluginInfos.Values.Any((PluginInfo metadata) => metadata.Metadata.GUID.Contains("LobbyCompatibility"));
		}
	}
	internal static class LobbyCompatibilitySupport
	{
		internal static void Initialize()
		{
			PluginHelper.RegisterPlugin("TestAccount666.TurretHellAppy", new Version("1.0.0"), (CompatibilityLevel)2, (VersionStrictness)2);
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}