#define DEBUG
using System;
using System.Collections;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Threading;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Logging;
using HarmonyLib;
using LobbyCompatibility.Enums;
using LobbyCompatibility.Features;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Networking;
using VineBoomFartReplacer.Dependencies;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("TestAccount666.VineBoomFartReplacer")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Replaces all whoopie fart sounds with VineBoom")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1")]
[assembly: AssemblyProduct("VineBoomFartReplacer")]
[assembly: AssemblyTitle("TestAccount666.VineBoomFartReplacer")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace VineBoomFartReplacer
{
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInPlugin("TestAccount666.VineBoomFartReplacer", "VineBoomFartReplacer", "1.0.1")]
public class VineBoomFartReplacer : BaseUnityPlugin
{
public static AudioClip vineBoom;
public static VineBoomFartReplacer Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
internal static void Patch()
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Expected O, but got Unknown
if (Harmony == null)
{
Harmony = new Harmony("TestAccount666.VineBoomFartReplacer");
}
Logger.LogDebug((object)"Patching...");
Harmony.PatchAll();
Logger.LogDebug((object)"Finished patching!");
}
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
if (DependencyChecker.IsLobbyCompatibilityInstalled())
{
Logger.LogInfo((object)"Found LobbyCompatibility Mod, initializing support :)");
LobbyCompatibilitySupport.Initialize();
}
((MonoBehaviour)this).StartCoroutine(LoadAudioClips());
Patch();
Logger.LogInfo((object)"TestAccount666.VineBoomFartReplacer v1.0.1 has loaded!");
}
private static IEnumerator LoadAudioClips()
{
string assemblyDirectory = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
Logger.LogInfo((object)"Loading Sounds...");
Debug.Assert(assemblyDirectory != null, "assemblyDirectory != null");
string audioPath2 = Path.Combine(assemblyDirectory, "sounds");
audioPath2 = (Directory.Exists(audioPath2) ? audioPath2 : Path.Combine(assemblyDirectory));
LoadVineBoomAudioClip(audioPath2);
yield break;
}
private static void LoadVineBoomAudioClip(string audioPath)
{
Logger.LogInfo((object)"Loading Ghost Hand Sounds...");
string text = Path.Combine(audioPath, "VineBoom");
text = (Directory.Exists(text) ? text : Path.Combine(audioPath));
AudioClip val = LoadAudioClipFromFile(new Uri(Path.Combine(text, "VineBoom.ogg")), "VineBoom");
if (val == null)
{
Logger.LogInfo((object)"Failed to load clip 'VineBoom'!");
return;
}
vineBoom = val;
Logger.LogInfo((object)("Loaded clip '" + ((Object)val).name + "'!"));
}
private static AudioClip? LoadAudioClipFromFile(Uri filePath, string name)
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002f: Invalid comparison between Unknown and I4
UnityWebRequest audioClip = UnityWebRequestMultimedia.GetAudioClip(filePath, (AudioType)14);
try
{
UnityWebRequestAsyncOperation val = audioClip.SendWebRequest();
while (!((AsyncOperation)val).isDone)
{
Thread.Sleep(100);
}
if ((int)audioClip.result != 1)
{
Logger.LogError((object)("Failed to load AudioClip: " + audioClip.error));
return null;
}
AudioClip content = DownloadHandlerAudioClip.GetContent(audioClip);
((Object)content).name = name;
return content;
}
finally
{
((IDisposable)audioClip)?.Dispose();
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "TestAccount666.VineBoomFartReplacer";
public const string PLUGIN_NAME = "VineBoomFartReplacer";
public const string PLUGIN_VERSION = "1.0.1";
}
}
namespace VineBoomFartReplacer.Patches
{
[HarmonyPatch(typeof(WhoopieCushionItem))]
public static class WhoopiePatch
{
[HarmonyPatch("Fart")]
[HarmonyPrefix]
private static void ReplaceSounds(WhoopieCushionItem __instance)
{
AudioClip[] fartAudios = __instance.fartAudios;
if (fartAudios.Length > 1)
{
__instance.fartAudios = (AudioClip[])(object)new AudioClip[1] { VineBoomFartReplacer.vineBoom };
}
}
}
}
namespace VineBoomFartReplacer.Dependencies
{
internal static class DependencyChecker
{
internal static bool IsLobbyCompatibilityInstalled()
{
return Chainloader.PluginInfos.Values.Any((PluginInfo metadata) => metadata.Metadata.GUID.Contains("LobbyCompatibility"));
}
}
internal static class LobbyCompatibilitySupport
{
internal static void Initialize()
{
PluginHelper.RegisterPlugin("TestAccount666.VineBoomFartReplacer", new Version("1.0.1"), (CompatibilityLevel)2, (VersionStrictness)2);
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}