Decompiled source of PersistentPurchases v1.2.0

plugins/PersistentPurchases/PersistentPurchases.dll

Decompiled a year ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.UIElements.Collections;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("PersistentPurchases")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Keeps bought ship objects after failing to meet quota")]
[assembly: AssemblyFileVersion("1.1.1.0")]
[assembly: AssemblyInformationalVersion("1.1.1")]
[assembly: AssemblyProduct("PersistentPurchases")]
[assembly: AssemblyTitle("PersistentPurchases")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace PersistentPurchases
{
	[HarmonyPatch]
	public class Patches
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(Terminal), "Start")]
		[HarmonyPriority(-23)]
		public static void generateConfig()
		{
			Plugin.setupConfig(StartOfRound.Instance.unlockablesList.unlockables);
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(StartOfRound), "ResetShip")]
		public static void storeUnlocked(StartOfRound __instance, out List<Tuple<int, Vector3, Vector3>> __state)
		{
			//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			Plugin.log.LogInfo((object)"Taking note of bought unlockables");
			__state = new List<Tuple<int, Vector3, Vector3>>();
			List<UnlockableItem> unlockables = __instance.unlockablesList.unlockables;
			for (int i = 0; i < unlockables.Count; i++)
			{
				Plugin.log.LogDebug((object)$"{unlockables[i].unlockableName} - unlocked({unlockables[i].hasBeenUnlockedByPlayer}) - should persist({Plugin.unlockableConfig[i].Value})");
				if (unlockables[i].hasBeenUnlockedByPlayer && Plugin.unlockableConfig[i].Value)
				{
					__state.Add(Tuple.Create<int, Vector3, Vector3>(i, unlockables[i].placedPosition, unlockables[i].placedRotation));
				}
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(StartOfRound), "ResetShip")]
		public static void loadUnlocked(StartOfRound __instance, List<Tuple<int, Vector3, Vector3>> __state)
		{
			//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
			Plugin.log.LogInfo((object)"Rebuying unlockables");
			foreach (Tuple<int, Vector3, Vector3> item in __state)
			{
				Plugin.log.LogDebug((object)__instance.unlockablesList.unlockables[item.Item1].unlockableName);
				UnlockableItem val = __instance.unlockablesList.unlockables[item.Item1];
				__instance.BuyShipUnlockableServerRpc(item.Item1, TimeOfDay.Instance.quotaVariables.startingCredits);
				if (__instance.SpawnedShipUnlockables.ContainsKey(item.Item1))
				{
					NetworkObject component = DictionaryExtensions.Get<int, GameObject>((IDictionary<int, GameObject>)__instance.SpawnedShipUnlockables, item.Item1, (GameObject)null).GetComponent<NetworkObject>();
					if ((Object)(object)component != (Object)null)
					{
						ShipBuildModeManager.Instance.StoreObjectServerRpc(NetworkObjectReference.op_Implicit(component), 0);
					}
					else
					{
						Plugin.log.LogWarning((object)("Failed to find NetworkObject for " + val.unlockableName));
					}
				}
				else
				{
					Plugin.log.LogWarning((object)("SpawnedShipUnlockables did not contain " + val.unlockableName));
				}
			}
		}
	}
	[HarmonyPatch(typeof(GameNetworkManager), "ResetSavedGameValues")]
	public class RemoveUneccesaryAndAnnoyingReset
	{
		private static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			Plugin.log.LogInfo((object)"Beginning patching of GameNetworkManager.ResetSavedGameValues");
			List<CodeInstruction> list = new List<CodeInstruction>(instructions);
			bool flag = false;
			for (int i = 0; i < list.Count; i++)
			{
				if (CodeInstructionExtensions.Calls(list[i], typeof(GameNetworkManager).GetMethod("ResetUnlockablesListValues")))
				{
					flag = true;
					list[i - 1].opcode = OpCodes.Nop;
					list[i].opcode = OpCodes.Nop;
					list[i].operand = null;
					break;
				}
			}
			if (flag)
			{
				Plugin.log.LogInfo((object)"Patched GameNetworkManager.ResetSavedGameValues");
			}
			else
			{
				Plugin.log.LogError((object)"Failed to patch GameNetworkManager.ResetSavedGameValues!");
			}
			return list.AsEnumerable();
		}
	}
	[BepInPlugin("PersistentPurchases", "PersistentPurchases", "1.1.1")]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigEntry<bool> placeUnlockables;

		public static ManualLogSource log = new ManualLogSource("PersistentPurchases");

		public static Harmony harmony = new Harmony("PersistentPurchases");

		public static string[] knownFurniture = new string[19]
		{
			"Cozy lights", "Television", "Cupboard", "File Cabinet", "Toilet", "Shower", "Light switch", "Record player", "Table", "Bunkbeds",
			"Terminal", "Romantic table", "JackOLantern", "Welcome mat", "Goldfish", "Plushie pajama man", "SmallRug", "LargeRug", "FatalitiesSign"
		};

		public static List<ConfigFile> despair = new List<ConfigFile>();

		public static List<ConfigEntry<bool>> unlockableConfig = new List<ConfigEntry<bool>>();

		private void Awake()
		{
			Logger.Sources.Add((ILogSource)(object)log);
			despair.Add(((BaseUnityPlugin)this).Config);
			harmony.PatchAll(typeof(Patches));
			harmony.PatchAll(typeof(RemoveUneccesaryAndAnnoyingReset));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin PersistentPurchases is loaded!");
		}

		public static void setupConfig(List<UnlockableItem> unlockables)
		{
			log.LogInfo((object)$"Registering {unlockables.Count} unlockables");
			for (int i = 0; i < unlockables.Count; i++)
			{
				log.LogDebug((object)(unlockables[i].unlockableName ?? ""));
				unlockableConfig.Add(despair[0].Bind<bool>("Unlockables", unlockables[i].unlockableName, unlockables[i].unlockableType == 0 || knownFurniture.Contains(unlockables[i].unlockableName), (ConfigDescription)null));
			}
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "PersistentPurchases";

		public const string PLUGIN_NAME = "PersistentPurchases";

		public const string PLUGIN_VERSION = "1.1.1";
	}
}