using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("CustomMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Lethal Company Mod")]
[assembly: AssemblyTitle("CustomMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace CustomMod
{
[BepInPlugin("CustomMod", "Lethal Company Mod", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
internal static ManualLogSource Logger;
public static AssetBundle MyCustomAssets;
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin CustomMod is loaded!");
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "finisheditems");
int num = 50;
MyCustomAssets = AssetBundle.LoadFromFile(text);
Item val = MyCustomAssets.LoadAsset<Item>("Assets/Unity/Native/Items/FinishedItems/Nitty.asset");
Utilities.FixMixerGroups(val.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
Items.RegisterScrap(val, num, (LevelTypes)(-1));
Item val2 = MyCustomAssets.LoadAsset<Item>("Assets/Unity/Native/Items/FinishedItems/Creeper.asset");
Utilities.FixMixerGroups(val2.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
Items.RegisterScrap(val2, num, (LevelTypes)(-1));
Item val3 = MyCustomAssets.LoadAsset<Item>("Assets/Unity/Native/Items/FinishedItems/Ferrari.asset");
Utilities.FixMixerGroups(val3.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
Items.RegisterScrap(val3, num, (LevelTypes)(-1));
Item val4 = MyCustomAssets.LoadAsset<Item>("Assets/Unity/Native/Items/FinishedItems/Plumbob.asset");
Utilities.FixMixerGroups(val4.spawnPrefab);
NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab);
Items.RegisterScrap(val4, num, (LevelTypes)(-1));
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "CustomMod";
public const string PLUGIN_NAME = "Lethal Company Mod";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}