using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using GameNetcodeStuff;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using TMPro;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("HolyEnergyDrinks")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("HolyEnergyDrinks")]
[assembly: AssemblyTitle("HolyEnergyDrinks")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace HolyEnergyDrinks
{
public class HolyEnergyItem : GrabbableObject
{
private bool hasUsedEnergy;
public ParticleSystem useParticle;
public AudioSource useAudioSource;
public AudioClip useAudioClip;
public override void ItemActivate(bool used, bool buttonDown = true)
{
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
((GrabbableObject)this).ItemActivate(used, buttonDown);
if (!((Object)(object)base.playerHeldBy == (Object)null) && !hasUsedEnergy)
{
hasUsedEnergy = true;
base.playerHeldBy.activatingItem = true;
useAudioSource.PlayOneShot(useAudioClip);
WalkieTalkie.TransmitOneShotAudio(useAudioSource, useAudioClip, 1f);
RoundManager.Instance.PlayAudibleNoise(((Component)useAudioSource).transform.position, 8f, 0.5f, 0, base.isInShipRoom && StartOfRound.Instance.hangarDoorsClosed, 0);
((MonoBehaviour)this).StartCoroutine(Plugin.Instance.TempMoveSpeedBuff(base.playerHeldBy));
UseHolyEnergyServerRpc();
((GrabbableObject)this).DestroyObjectInHand(base.playerHeldBy);
}
}
public override void PocketItem()
{
((GrabbableObject)this).PocketItem();
base.playerHeldBy.activatingItem = false;
}
[ServerRpc(RequireOwnership = false)]
public void UseHolyEnergyServerRpc()
{
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (!((Object)(object)networkManager == (Object)null) && networkManager.IsListening && (networkManager.IsServer || networkManager.IsHost))
{
UseHolyEnergyClientRpc();
}
}
[ClientRpc]
public void UseHolyEnergyClientRpc()
{
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager;
if (!((Object)(object)networkManager == (Object)null) && networkManager.IsListening)
{
useAudioSource.PlayOneShot(useAudioClip);
WalkieTalkie.TransmitOneShotAudio(useAudioSource, useAudioClip, 1f);
RoundManager.Instance.PlayAudibleNoise(((Component)useAudioSource).transform.position, 8f, 0.5f, 0, base.isInShipRoom && StartOfRound.Instance.hangarDoorsClosed, 0);
if ((Object)(object)base.playerHeldBy != (Object)null)
{
base.playerHeldBy.activatingItem = false;
((GrabbableObject)this).DestroyObjectInHand(base.playerHeldBy);
}
}
}
}
[BepInPlugin("TheBonBon.SaltyStuff", "Salty Stuff", "0.0.1")]
public class Plugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(HUDManager))]
internal class HUDManagerPatch
{
[HarmonyPostfix]
[HarmonyPatch("Start")]
private static void StartPatch(ref HUDManager __instance)
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
GameObject val = GameObject.Find("Systems/UI/Canvas/IngamePlayerHUD/HandsFullText");
GameObject val2 = new GameObject("BuffIcon");
val2.transform.SetParent(val.transform, false);
buffUI = val2.AddComponent<TextMeshProUGUI>();
((TMP_Text)buffUI).font = ((TMP_Text)__instance.controlTipLines[0]).font;
((TMP_Text)buffUI).fontSize = 8f;
((Behaviour)buffUI).enabled = false;
((Graphic)buffUI).color = Color.white;
((TMP_Text)buffUI).alignment = (TextAlignmentOptions)514;
val2.GetComponent<RectTransform>().anchoredPosition = new Vector2(0f, -35f);
}
}
private const string modGUID = "TheBonBon.SaltyStuff";
private const string modName = "Salty Stuff";
private const string modVersion = "0.0.1";
public static Plugin Instance;
private static TextMeshProUGUI buffUI;
private void Awake()
{
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Expected O, but got Unknown
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "holyenergydrinks");
AssetBundle val = AssetBundle.LoadFromFile(text);
Harmony val2 = new Harmony("TheBonBon.SaltyStuff");
val2.PatchAll();
List<string> list = new List<string>
{
"Assets/Items/Hydration/HolyHydrationKiwi.asset", "Assets/Items/Hydration/HolyHydrationGrapefruit.asset", "Assets/Items/Hydration/HolyHydrationPeach.asset", "Assets/Items/Ice/HolyIceRaspberryVanilla.asset", "Assets/Items/Ice/HolyIcePeachNectarine.asset", "Assets/Items/Ice/HolyIceLimeMint.asset", "Assets/Items/Energy/HolyEnergyShark.asset", "Assets/Items/Energy/HolyEnergyBear.asset", "Assets/Items/Energy/HolyEnergyWolf.asset", "Assets/Items/Energy/HolyEnergyCheetah.asset",
"Assets/Items/Energy/HolyEnergyCobra.asset", "Assets/Items/Energy/HolyEnergyRaptor.asset", "Assets/Items/Shaker/HolyShakerEnergyCobra.asset", "Assets/Items/Shaker/HolyShakerEnergyCheetah.asset", "Assets/Items/Shaker/HolyShakerEnergyWolf.asset", "Assets/Items/Shaker/HolyShakerEnergyShark.asset", "Assets/Items/Shaker/HolyShakerEnergyRaptor.asset", "Assets/Items/Shaker/HolyShakerEnergyBear.asset"
};
foreach (string item in list)
{
Item val3 = val.LoadAsset<Item>(item);
NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
Items.RegisterScrap(val3, 40, (LevelTypes)(-1));
}
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin TheBonBon.SaltyStuff is loaded!");
}
public IEnumerator TempMoveSpeedBuff(PlayerControllerB player)
{
((Behaviour)buffUI).enabled = true;
float normalSpeed = player.movementSpeed;
player.movementSpeed *= 2f;
for (float buffTime = 60f; buffTime > 0f; buffTime -= 1f)
{
((TMP_Text)buffUI).text = "Speed Buff: " + Mathf.CeilToInt(buffTime);
yield return (object)new WaitForSeconds(1f);
}
player.movementSpeed = normalSpeed;
((Behaviour)buffUI).enabled = false;
}
}
}