using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using ModelReplacement;
using ModelReplacement.Monobehaviors.Enemies;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LethalBoykisserMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LethalBoykisserMod")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("1f1f2793-57ef-49c6-bca3-2205a4cd81a8")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
[AddComponentMenu("Dynamic Bone/Dynamic Bone")]
public class DynamicBone : MonoBehaviour
{
public enum FreezeAxis
{
None,
X,
Y,
Z
}
private class Particle
{
public Transform m_Transform = null;
public int m_ParentIndex = -1;
public float m_Damping = 0f;
public float m_Elasticity = 0f;
public float m_Stiffness = 0f;
public float m_Inert = 0f;
public float m_Radius = 0f;
public float m_BoneLength = 0f;
public Vector3 m_Position = Vector3.zero;
public Vector3 m_PrevPosition = Vector3.zero;
public Vector3 m_EndOffset = Vector3.zero;
public Vector3 m_InitLocalPosition = Vector3.zero;
public Quaternion m_InitLocalRotation = Quaternion.identity;
}
public Transform m_Root = null;
public float m_UpdateRate = 60f;
[Range(0f, 1f)]
public float m_Damping = 0.1f;
public AnimationCurve m_DampingDistrib = null;
[Range(0f, 1f)]
public float m_Elasticity = 0.1f;
public AnimationCurve m_ElasticityDistrib = null;
[Range(0f, 1f)]
public float m_Stiffness = 0.1f;
public AnimationCurve m_StiffnessDistrib = null;
[Range(0f, 1f)]
public float m_Inert = 0f;
public AnimationCurve m_InertDistrib = null;
public float m_Radius = 0f;
public AnimationCurve m_RadiusDistrib = null;
public float m_EndLength = 0f;
public Vector3 m_EndOffset = Vector3.zero;
public Vector3 m_Gravity = Vector3.zero;
public Vector3 m_Force = Vector3.zero;
public List<DynamicBoneCollider> m_Colliders = null;
public List<Transform> m_Exclusions = null;
public FreezeAxis m_FreezeAxis = FreezeAxis.None;
public bool m_DistantDisable = false;
public Transform m_ReferenceObject = null;
public float m_DistanceToObject = 20f;
private Vector3 m_LocalGravity = Vector3.zero;
private Vector3 m_ObjectMove = Vector3.zero;
private Vector3 m_ObjectPrevPosition = Vector3.zero;
private float m_BoneTotalLength = 0f;
private float m_ObjectScale = 1f;
private float m_Time = 0f;
private float m_Weight = 1f;
private bool m_DistantDisabled = false;
private List<Particle> m_Particles = new List<Particle>();
private void Start()
{
SetupParticles();
}
private void Update()
{
if (m_Weight > 0f && (!m_DistantDisable || !m_DistantDisabled))
{
InitTransforms();
}
}
private void LateUpdate()
{
if (m_DistantDisable)
{
CheckDistance();
}
if (m_Weight > 0f && (!m_DistantDisable || !m_DistantDisabled))
{
UpdateDynamicBones(Time.deltaTime);
}
}
private void CheckDistance()
{
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
Transform val = m_ReferenceObject;
if ((Object)(object)val == (Object)null && (Object)(object)Camera.main != (Object)null)
{
val = ((Component)Camera.main).transform;
}
if (!((Object)(object)val != (Object)null))
{
return;
}
Vector3 val2 = val.position - ((Component)this).transform.position;
float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude;
bool flag = sqrMagnitude > m_DistanceToObject * m_DistanceToObject;
if (flag != m_DistantDisabled)
{
if (!flag)
{
ResetParticlesPosition();
}
m_DistantDisabled = flag;
}
}
private void OnEnable()
{
ResetParticlesPosition();
}
private void OnDisable()
{
InitTransforms();
}
private void OnValidate()
{
m_UpdateRate = Mathf.Max(m_UpdateRate, 0f);
m_Damping = Mathf.Clamp01(m_Damping);
m_Elasticity = Mathf.Clamp01(m_Elasticity);
m_Stiffness = Mathf.Clamp01(m_Stiffness);
m_Inert = Mathf.Clamp01(m_Inert);
m_Radius = Mathf.Max(m_Radius, 0f);
if (Application.isEditor && Application.isPlaying)
{
InitTransforms();
SetupParticles();
}
}
private void OnDrawGizmosSelected()
{
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_0096: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
if (!((Behaviour)this).enabled || (Object)(object)m_Root == (Object)null)
{
return;
}
if (Application.isEditor && !Application.isPlaying && ((Component)this).transform.hasChanged)
{
InitTransforms();
SetupParticles();
}
Gizmos.color = Color.white;
for (int i = 0; i < m_Particles.Count; i++)
{
Particle particle = m_Particles[i];
if (particle.m_ParentIndex >= 0)
{
Particle particle2 = m_Particles[particle.m_ParentIndex];
Gizmos.DrawLine(particle.m_Position, particle2.m_Position);
}
if (particle.m_Radius > 0f)
{
Gizmos.DrawWireSphere(particle.m_Position, particle.m_Radius * m_ObjectScale);
}
}
}
public void SetWeight(float w)
{
if (m_Weight != w)
{
if (w == 0f)
{
InitTransforms();
}
else if (m_Weight == 0f)
{
ResetParticlesPosition();
}
m_Weight = w;
}
}
public float GetWeight()
{
return m_Weight;
}
private void UpdateDynamicBones(float t)
{
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
//IL_00f9: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)m_Root == (Object)null)
{
return;
}
m_ObjectScale = Mathf.Abs(((Component)this).transform.lossyScale.x);
m_ObjectMove = ((Component)this).transform.position - m_ObjectPrevPosition;
m_ObjectPrevPosition = ((Component)this).transform.position;
int num = 1;
if (m_UpdateRate > 0f)
{
float num2 = 1f / m_UpdateRate;
m_Time += t;
num = 0;
while (m_Time >= num2)
{
m_Time -= num2;
if (++num >= 3)
{
m_Time = 0f;
break;
}
}
}
if (num > 0)
{
for (int i = 0; i < num; i++)
{
UpdateParticles1();
UpdateParticles2();
m_ObjectMove = Vector3.zero;
}
}
else
{
SkipUpdateParticles();
}
ApplyParticlesToTransforms();
}
private void SetupParticles()
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
m_Particles.Clear();
if ((Object)(object)m_Root == (Object)null)
{
return;
}
m_LocalGravity = m_Root.InverseTransformDirection(m_Gravity);
m_ObjectScale = ((Component)this).transform.lossyScale.x;
m_ObjectPrevPosition = ((Component)this).transform.position;
m_ObjectMove = Vector3.zero;
m_BoneTotalLength = 0f;
AppendParticles(m_Root, -1, 0f);
for (int i = 0; i < m_Particles.Count; i++)
{
Particle particle = m_Particles[i];
particle.m_Damping = m_Damping;
particle.m_Elasticity = m_Elasticity;
particle.m_Stiffness = m_Stiffness;
particle.m_Inert = m_Inert;
particle.m_Radius = m_Radius;
if (m_BoneTotalLength > 0f)
{
float num = particle.m_BoneLength / m_BoneTotalLength;
if (m_DampingDistrib != null && m_DampingDistrib.keys.Length != 0)
{
particle.m_Damping *= m_DampingDistrib.Evaluate(num);
}
if (m_ElasticityDistrib != null && m_ElasticityDistrib.keys.Length != 0)
{
particle.m_Elasticity *= m_ElasticityDistrib.Evaluate(num);
}
if (m_StiffnessDistrib != null && m_StiffnessDistrib.keys.Length != 0)
{
particle.m_Stiffness *= m_StiffnessDistrib.Evaluate(num);
}
if (m_InertDistrib != null && m_InertDistrib.keys.Length != 0)
{
particle.m_Inert *= m_InertDistrib.Evaluate(num);
}
if (m_RadiusDistrib != null && m_RadiusDistrib.keys.Length != 0)
{
particle.m_Radius *= m_RadiusDistrib.Evaluate(num);
}
}
particle.m_Damping = Mathf.Clamp01(particle.m_Damping);
particle.m_Elasticity = Mathf.Clamp01(particle.m_Elasticity);
particle.m_Stiffness = Mathf.Clamp01(particle.m_Stiffness);
particle.m_Inert = Mathf.Clamp01(particle.m_Inert);
particle.m_Radius = Mathf.Max(particle.m_Radius, 0f);
}
}
private void AppendParticles(Transform b, int parentIndex, float boneLength)
{
//IL_0024: Unknown result type (might be due to invalid IL or missing references)
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002a: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Unknown result type (might be due to invalid IL or missing references)
//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_010d: Unknown result type (might be due to invalid IL or missing references)
//IL_0112: Unknown result type (might be due to invalid IL or missing references)
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_0128: Unknown result type (might be due to invalid IL or missing references)
//IL_0129: Unknown result type (might be due to invalid IL or missing references)
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00e3: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_00a3: Unknown result type (might be due to invalid IL or missing references)
//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_0155: Unknown result type (might be due to invalid IL or missing references)
//IL_015b: Unknown result type (might be due to invalid IL or missing references)
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_0165: Unknown result type (might be due to invalid IL or missing references)
//IL_0270: Unknown result type (might be due to invalid IL or missing references)
//IL_0275: Unknown result type (might be due to invalid IL or missing references)
Particle particle = new Particle();
particle.m_Transform = b;
particle.m_ParentIndex = parentIndex;
Vector3 val;
if ((Object)(object)b != (Object)null)
{
val = (particle.m_Position = (particle.m_PrevPosition = b.position));
particle.m_InitLocalPosition = b.localPosition;
particle.m_InitLocalRotation = b.localRotation;
}
else
{
Transform transform = m_Particles[parentIndex].m_Transform;
if (m_EndLength > 0f)
{
Transform parent = transform.parent;
if ((Object)(object)parent != (Object)null)
{
particle.m_EndOffset = transform.InverseTransformPoint(transform.position * 2f - parent.position) * m_EndLength;
}
else
{
particle.m_EndOffset = new Vector3(m_EndLength, 0f, 0f);
}
}
else
{
particle.m_EndOffset = transform.InverseTransformPoint(((Component)this).transform.TransformDirection(m_EndOffset) + transform.position);
}
val = (particle.m_Position = (particle.m_PrevPosition = transform.TransformPoint(particle.m_EndOffset)));
}
if (parentIndex >= 0)
{
float num = boneLength;
val = m_Particles[parentIndex].m_Transform.position - particle.m_Position;
boneLength = num + ((Vector3)(ref val)).magnitude;
particle.m_BoneLength = boneLength;
m_BoneTotalLength = Mathf.Max(m_BoneTotalLength, boneLength);
}
int count = m_Particles.Count;
m_Particles.Add(particle);
if (!((Object)(object)b != (Object)null))
{
return;
}
for (int i = 0; i < b.childCount; i++)
{
bool flag = false;
if (m_Exclusions != null)
{
for (int j = 0; j < m_Exclusions.Count; j++)
{
Transform val2 = m_Exclusions[j];
if ((Object)(object)val2 == (Object)(object)b.GetChild(i))
{
flag = true;
break;
}
}
}
if (!flag)
{
AppendParticles(b.GetChild(i), count, boneLength);
}
}
if (b.childCount == 0 && (m_EndLength > 0f || m_EndOffset != Vector3.zero))
{
AppendParticles(null, count, boneLength);
}
}
private void InitTransforms()
{
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < m_Particles.Count; i++)
{
Particle particle = m_Particles[i];
if ((Object)(object)particle.m_Transform != (Object)null)
{
particle.m_Transform.localPosition = particle.m_InitLocalPosition;
particle.m_Transform.localRotation = particle.m_InitLocalRotation;
}
}
}
private void ResetParticlesPosition()
{
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
//IL_009e: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0062: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0068: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0031: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < m_Particles.Count; i++)
{
Particle particle = m_Particles[i];
if ((Object)(object)particle.m_Transform != (Object)null)
{
particle.m_Position = (particle.m_PrevPosition = particle.m_Transform.position);
continue;
}
Transform transform = m_Particles[particle.m_ParentIndex].m_Transform;
particle.m_Position = (particle.m_PrevPosition = transform.TransformPoint(particle.m_EndOffset));
}
m_ObjectPrevPosition = ((Component)this).transform.position;
}
private void UpdateParticles1()
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_001b: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_003f: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_0045: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
//IL_011b: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00ac: Unknown result type (might be due to invalid IL or missing references)
//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
//IL_00b7: Unknown result type (might be due to invalid IL or missing references)
//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00d0: Unknown result type (might be due to invalid IL or missing references)
//IL_00df: Unknown result type (might be due to invalid IL or missing references)
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
Vector3 gravity = m_Gravity;
Vector3 normalized = ((Vector3)(ref m_Gravity)).normalized;
Vector3 val = m_Root.TransformDirection(m_LocalGravity);
Vector3 val2 = normalized * Mathf.Max(Vector3.Dot(val, normalized), 0f);
gravity -= val2;
gravity = (gravity + m_Force) * m_ObjectScale;
for (int i = 0; i < m_Particles.Count; i++)
{
Particle particle = m_Particles[i];
if (particle.m_ParentIndex >= 0)
{
Vector3 val3 = particle.m_Position - particle.m_PrevPosition;
Vector3 val4 = m_ObjectMove * particle.m_Inert;
particle.m_PrevPosition = particle.m_Position + val4;
particle.m_Position += val3 * (1f - particle.m_Damping) + gravity + val4;
}
else
{
particle.m_PrevPosition = particle.m_Position;
particle.m_Position = particle.m_Transform.position;
}
}
}
private void UpdateParticles2()
{
//IL_0003: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007e: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_004f: Unknown result type (might be due to invalid IL or missing references)
//IL_0054: Unknown result type (might be due to invalid IL or missing references)
//IL_0059: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
//IL_00da: Unknown result type (might be due to invalid IL or missing references)
//IL_010a: Unknown result type (might be due to invalid IL or missing references)
//IL_010f: Unknown result type (might be due to invalid IL or missing references)
//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
//IL_02de: Unknown result type (might be due to invalid IL or missing references)
//IL_02e4: Unknown result type (might be due to invalid IL or missing references)
//IL_02e9: Unknown result type (might be due to invalid IL or missing references)
//IL_02ee: Unknown result type (might be due to invalid IL or missing references)
//IL_0114: Unknown result type (might be due to invalid IL or missing references)
//IL_0116: Unknown result type (might be due to invalid IL or missing references)
//IL_0119: Unknown result type (might be due to invalid IL or missing references)
//IL_011e: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Unknown result type (might be due to invalid IL or missing references)
//IL_012c: Unknown result type (might be due to invalid IL or missing references)
//IL_0134: Unknown result type (might be due to invalid IL or missing references)
//IL_0139: Unknown result type (might be due to invalid IL or missing references)
//IL_013e: Unknown result type (might be due to invalid IL or missing references)
//IL_030b: Unknown result type (might be due to invalid IL or missing references)
//IL_0310: Unknown result type (might be due to invalid IL or missing references)
//IL_031a: Unknown result type (might be due to invalid IL or missing references)
//IL_031f: Unknown result type (might be due to invalid IL or missing references)
//IL_0324: Unknown result type (might be due to invalid IL or missing references)
//IL_0269: Unknown result type (might be due to invalid IL or missing references)
//IL_026f: Unknown result type (might be due to invalid IL or missing references)
//IL_0284: Unknown result type (might be due to invalid IL or missing references)
//IL_028a: Unknown result type (might be due to invalid IL or missing references)
//IL_029f: Unknown result type (might be due to invalid IL or missing references)
//IL_02a5: Unknown result type (might be due to invalid IL or missing references)
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
//IL_0156: Unknown result type (might be due to invalid IL or missing references)
//IL_015b: Unknown result type (might be due to invalid IL or missing references)
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_02b4: Unknown result type (might be due to invalid IL or missing references)
//IL_02bb: Unknown result type (might be due to invalid IL or missing references)
//IL_02c3: Unknown result type (might be due to invalid IL or missing references)
//IL_02cd: Unknown result type (might be due to invalid IL or missing references)
//IL_02d2: Unknown result type (might be due to invalid IL or missing references)
//IL_02d7: Unknown result type (might be due to invalid IL or missing references)
//IL_018d: Unknown result type (might be due to invalid IL or missing references)
//IL_0192: Unknown result type (might be due to invalid IL or missing references)
//IL_019c: Unknown result type (might be due to invalid IL or missing references)
//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
//IL_01a6: Unknown result type (might be due to invalid IL or missing references)
Plane val = default(Plane);
for (int i = 1; i < m_Particles.Count; i++)
{
Particle particle = m_Particles[i];
Particle particle2 = m_Particles[particle.m_ParentIndex];
Vector3 val2;
float magnitude;
if ((Object)(object)particle.m_Transform != (Object)null)
{
val2 = particle2.m_Transform.position - particle.m_Transform.position;
magnitude = ((Vector3)(ref val2)).magnitude;
}
else
{
Matrix4x4 localToWorldMatrix = particle2.m_Transform.localToWorldMatrix;
val2 = ((Matrix4x4)(ref localToWorldMatrix)).MultiplyVector(particle.m_EndOffset);
magnitude = ((Vector3)(ref val2)).magnitude;
}
float num = magnitude;
float num2 = Mathf.Lerp(1f, particle.m_Stiffness, m_Weight);
if (num2 > 0f || particle.m_Elasticity > 0f)
{
Matrix4x4 localToWorldMatrix2 = particle2.m_Transform.localToWorldMatrix;
((Matrix4x4)(ref localToWorldMatrix2)).SetColumn(3, Vector4.op_Implicit(particle2.m_Position));
Vector3 val3 = ((!((Object)(object)particle.m_Transform != (Object)null)) ? ((Matrix4x4)(ref localToWorldMatrix2)).MultiplyPoint3x4(particle.m_EndOffset) : ((Matrix4x4)(ref localToWorldMatrix2)).MultiplyPoint3x4(particle.m_Transform.localPosition));
Vector3 val4 = val3 - particle.m_Position;
particle.m_Position += val4 * particle.m_Elasticity;
if (num2 > 0f)
{
val4 = val3 - particle.m_Position;
float magnitude2 = ((Vector3)(ref val4)).magnitude;
float num3 = num * (1f - num2) * 2f;
if (magnitude2 > num3)
{
particle.m_Position += val4 * ((magnitude2 - num3) / magnitude2);
}
}
}
if (m_Colliders != null)
{
float particleRadius = particle.m_Radius * m_ObjectScale;
for (int j = 0; j < m_Colliders.Count; j++)
{
DynamicBoneCollider dynamicBoneCollider = m_Colliders[j];
if ((Object)(object)dynamicBoneCollider != (Object)null && ((Behaviour)dynamicBoneCollider).enabled)
{
dynamicBoneCollider.Collide(ref particle.m_Position, particleRadius);
}
}
}
if (m_FreezeAxis != 0)
{
switch (m_FreezeAxis)
{
case FreezeAxis.X:
((Plane)(ref val)).SetNormalAndPosition(particle2.m_Transform.right, particle2.m_Position);
break;
case FreezeAxis.Y:
((Plane)(ref val)).SetNormalAndPosition(particle2.m_Transform.up, particle2.m_Position);
break;
case FreezeAxis.Z:
((Plane)(ref val)).SetNormalAndPosition(particle2.m_Transform.forward, particle2.m_Position);
break;
}
particle.m_Position -= ((Plane)(ref val)).normal * ((Plane)(ref val)).GetDistanceToPoint(particle.m_Position);
}
Vector3 val5 = particle2.m_Position - particle.m_Position;
float magnitude3 = ((Vector3)(ref val5)).magnitude;
if (magnitude3 > 0f)
{
particle.m_Position += val5 * ((magnitude3 - num) / magnitude3);
}
}
}
private void SkipUpdateParticles()
{
//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0200: Unknown result type (might be due to invalid IL or missing references)
//IL_020c: Unknown result type (might be due to invalid IL or missing references)
//IL_0211: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0044: Unknown result type (might be due to invalid IL or missing references)
//IL_0049: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0055: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_00af: Unknown result type (might be due to invalid IL or missing references)
//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Unknown result type (might be due to invalid IL or missing references)
//IL_00be: Unknown result type (might be due to invalid IL or missing references)
//IL_00c3: Unknown result type (might be due to invalid IL or missing references)
//IL_0088: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_01a9: Unknown result type (might be due to invalid IL or missing references)
//IL_01af: Unknown result type (might be due to invalid IL or missing references)
//IL_01b4: Unknown result type (might be due to invalid IL or missing references)
//IL_01b9: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
//IL_0105: Unknown result type (might be due to invalid IL or missing references)
//IL_010c: Unknown result type (might be due to invalid IL or missing references)
//IL_0111: Unknown result type (might be due to invalid IL or missing references)
//IL_01d6: Unknown result type (might be due to invalid IL or missing references)
//IL_01db: Unknown result type (might be due to invalid IL or missing references)
//IL_01e5: Unknown result type (might be due to invalid IL or missing references)
//IL_01ea: Unknown result type (might be due to invalid IL or missing references)
//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
//IL_0141: Unknown result type (might be due to invalid IL or missing references)
//IL_0146: Unknown result type (might be due to invalid IL or missing references)
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
//IL_0137: Unknown result type (might be due to invalid IL or missing references)
//IL_014b: Unknown result type (might be due to invalid IL or missing references)
//IL_014d: Unknown result type (might be due to invalid IL or missing references)
//IL_0150: Unknown result type (might be due to invalid IL or missing references)
//IL_0155: Unknown result type (might be due to invalid IL or missing references)
//IL_015a: Unknown result type (might be due to invalid IL or missing references)
//IL_0187: Unknown result type (might be due to invalid IL or missing references)
//IL_018c: Unknown result type (might be due to invalid IL or missing references)
//IL_0196: Unknown result type (might be due to invalid IL or missing references)
//IL_019b: Unknown result type (might be due to invalid IL or missing references)
//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
for (int i = 0; i < m_Particles.Count; i++)
{
Particle particle = m_Particles[i];
if (particle.m_ParentIndex >= 0)
{
Vector3 val = m_ObjectMove * particle.m_Inert;
particle.m_PrevPosition += val;
particle.m_Position += val;
Particle particle2 = m_Particles[particle.m_ParentIndex];
Vector3 val2;
float magnitude;
if ((Object)(object)particle.m_Transform != (Object)null)
{
val2 = particle2.m_Transform.position - particle.m_Transform.position;
magnitude = ((Vector3)(ref val2)).magnitude;
}
else
{
Matrix4x4 localToWorldMatrix = particle2.m_Transform.localToWorldMatrix;
val2 = ((Matrix4x4)(ref localToWorldMatrix)).MultiplyVector(particle.m_EndOffset);
magnitude = ((Vector3)(ref val2)).magnitude;
}
float num = magnitude;
float num2 = Mathf.Lerp(1f, particle.m_Stiffness, m_Weight);
if (num2 > 0f)
{
Matrix4x4 localToWorldMatrix2 = particle2.m_Transform.localToWorldMatrix;
((Matrix4x4)(ref localToWorldMatrix2)).SetColumn(3, Vector4.op_Implicit(particle2.m_Position));
Vector3 val3 = ((!((Object)(object)particle.m_Transform != (Object)null)) ? ((Matrix4x4)(ref localToWorldMatrix2)).MultiplyPoint3x4(particle.m_EndOffset) : ((Matrix4x4)(ref localToWorldMatrix2)).MultiplyPoint3x4(particle.m_Transform.localPosition));
Vector3 val4 = val3 - particle.m_Position;
float magnitude2 = ((Vector3)(ref val4)).magnitude;
float num3 = num * (1f - num2) * 2f;
if (magnitude2 > num3)
{
particle.m_Position += val4 * ((magnitude2 - num3) / magnitude2);
}
}
Vector3 val5 = particle2.m_Position - particle.m_Position;
float magnitude3 = ((Vector3)(ref val5)).magnitude;
if (magnitude3 > 0f)
{
particle.m_Position += val5 * ((magnitude3 - num) / magnitude3);
}
}
else
{
particle.m_PrevPosition = particle.m_Position;
particle.m_Position = particle.m_Transform.position;
}
}
}
private void ApplyParticlesToTransforms()
{
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_0075: Unknown result type (might be due to invalid IL or missing references)
//IL_007a: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0084: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
for (int i = 1; i < m_Particles.Count; i++)
{
Particle particle = m_Particles[i];
Particle particle2 = m_Particles[particle.m_ParentIndex];
if (particle2.m_Transform.childCount <= 1)
{
Vector3 val = ((!((Object)(object)particle.m_Transform != (Object)null)) ? particle.m_EndOffset : particle.m_Transform.localPosition);
Quaternion val2 = Quaternion.FromToRotation(particle2.m_Transform.TransformDirection(val), particle.m_Position - particle2.m_Position);
particle2.m_Transform.rotation = val2 * particle2.m_Transform.rotation;
}
if ((Object)(object)particle.m_Transform != (Object)null)
{
particle.m_Transform.position = particle.m_Position;
}
}
}
}
[AddComponentMenu("Dynamic Bone/Dynamic Bone Collider")]
public class DynamicBoneCollider : MonoBehaviour
{
public enum Direction
{
X,
Y,
Z
}
public enum Bound
{
Outside,
Inside
}
public Vector3 m_Center = Vector3.zero;
public float m_Radius = 0.5f;
public float m_Height = 0f;
public Direction m_Direction = Direction.X;
public Bound m_Bound = Bound.Outside;
private void OnValidate()
{
m_Radius = Mathf.Max(m_Radius, 0f);
m_Height = Mathf.Max(m_Height, 0f);
}
public void Collide(ref Vector3 particlePosition, float particleRadius)
{
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0147: Unknown result type (might be due to invalid IL or missing references)
//IL_0148: Unknown result type (might be due to invalid IL or missing references)
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_0123: Unknown result type (might be due to invalid IL or missing references)
//IL_012e: Unknown result type (might be due to invalid IL or missing references)
//IL_012f: Unknown result type (might be due to invalid IL or missing references)
float num = m_Radius * Mathf.Abs(((Component)this).transform.lossyScale.x);
float num2 = m_Height * 0.5f - num;
if (num2 <= 0f)
{
if (m_Bound == Bound.Outside)
{
OutsideSphere(ref particlePosition, particleRadius, ((Component)this).transform.TransformPoint(m_Center), num);
}
else
{
InsideSphere(ref particlePosition, particleRadius, ((Component)this).transform.TransformPoint(m_Center), num);
}
return;
}
Vector3 center = m_Center;
Vector3 center2 = m_Center;
switch (m_Direction)
{
case Direction.X:
center.x -= num2;
center2.x += num2;
break;
case Direction.Y:
center.y -= num2;
center2.y += num2;
break;
case Direction.Z:
center.z -= num2;
center2.z += num2;
break;
}
if (m_Bound == Bound.Outside)
{
OutsideCapsule(ref particlePosition, particleRadius, ((Component)this).transform.TransformPoint(center), ((Component)this).transform.TransformPoint(center2), num);
}
else
{
InsideCapsule(ref particlePosition, particleRadius, ((Component)this).transform.TransformPoint(center), ((Component)this).transform.TransformPoint(center2), num);
}
}
private static void OutsideSphere(ref Vector3 particlePosition, float particleRadius, Vector3 sphereCenter, float sphereRadius)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_003e: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
float num = sphereRadius + particleRadius;
float num2 = num * num;
Vector3 val = particlePosition - sphereCenter;
float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude;
if (sqrMagnitude > 0f && sqrMagnitude < num2)
{
float num3 = Mathf.Sqrt(sqrMagnitude);
particlePosition = sphereCenter + val * (num / num3);
}
}
private static void InsideSphere(ref Vector3 particlePosition, float particleRadius, Vector3 sphereCenter, float sphereRadius)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
float num = sphereRadius + particleRadius;
float num2 = num * num;
Vector3 val = particlePosition - sphereCenter;
float sqrMagnitude = ((Vector3)(ref val)).sqrMagnitude;
if (sqrMagnitude > num2)
{
float num3 = Mathf.Sqrt(sqrMagnitude);
particlePosition = sphereCenter + val * (num / num3);
}
}
private static void OutsideCapsule(ref Vector3 particlePosition, float particleRadius, Vector3 capsuleP0, Vector3 capsuleP1, float capsuleRadius)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_009b: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00a1: Unknown result type (might be due to invalid IL or missing references)
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_0102: Unknown result type (might be due to invalid IL or missing references)
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_0106: Unknown result type (might be due to invalid IL or missing references)
//IL_010b: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_0076: Unknown result type (might be due to invalid IL or missing references)
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00d3: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
//IL_013d: Unknown result type (might be due to invalid IL or missing references)
//IL_0142: Unknown result type (might be due to invalid IL or missing references)
//IL_014a: Unknown result type (might be due to invalid IL or missing references)
//IL_014f: Unknown result type (might be due to invalid IL or missing references)
//IL_0154: Unknown result type (might be due to invalid IL or missing references)
float num = capsuleRadius + particleRadius;
float num2 = num * num;
Vector3 val = capsuleP1 - capsuleP0;
Vector3 val2 = particlePosition - capsuleP0;
float num3 = Vector3.Dot(val2, val);
if (num3 <= 0f)
{
float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude;
if (sqrMagnitude > 0f && sqrMagnitude < num2)
{
float num4 = Mathf.Sqrt(sqrMagnitude);
particlePosition = capsuleP0 + val2 * (num / num4);
}
return;
}
float sqrMagnitude2 = ((Vector3)(ref val)).sqrMagnitude;
if (num3 >= sqrMagnitude2)
{
val2 = particlePosition - capsuleP1;
float sqrMagnitude3 = ((Vector3)(ref val2)).sqrMagnitude;
if (sqrMagnitude3 > 0f && sqrMagnitude3 < num2)
{
float num5 = Mathf.Sqrt(sqrMagnitude3);
particlePosition = capsuleP1 + val2 * (num / num5);
}
}
else if (sqrMagnitude2 > 0f)
{
num3 /= sqrMagnitude2;
val2 -= val * num3;
float sqrMagnitude4 = ((Vector3)(ref val2)).sqrMagnitude;
if (sqrMagnitude4 > 0f && sqrMagnitude4 < num2)
{
float num6 = Mathf.Sqrt(sqrMagnitude4);
particlePosition += val2 * ((num - num6) / num6);
}
}
}
private static void InsideCapsule(ref Vector3 particlePosition, float particleRadius, Vector3 capsuleP0, Vector3 capsuleP1, float capsuleRadius)
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0018: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_001e: Unknown result type (might be due to invalid IL or missing references)
//IL_001f: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_008f: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
//IL_0095: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_005a: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_0060: Unknown result type (might be due to invalid IL or missing references)
//IL_0065: Unknown result type (might be due to invalid IL or missing references)
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
//IL_00ee: Unknown result type (might be due to invalid IL or missing references)
//IL_00f3: Unknown result type (might be due to invalid IL or missing references)
//IL_00f8: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
//IL_00bb: Unknown result type (might be due to invalid IL or missing references)
//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_0119: Unknown result type (might be due to invalid IL or missing references)
//IL_011e: Unknown result type (might be due to invalid IL or missing references)
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
//IL_012b: Unknown result type (might be due to invalid IL or missing references)
//IL_0130: Unknown result type (might be due to invalid IL or missing references)
float num = capsuleRadius + particleRadius;
float num2 = num * num;
Vector3 val = capsuleP1 - capsuleP0;
Vector3 val2 = particlePosition - capsuleP0;
float num3 = Vector3.Dot(val2, val);
if (num3 <= 0f)
{
float sqrMagnitude = ((Vector3)(ref val2)).sqrMagnitude;
if (sqrMagnitude > num2)
{
float num4 = Mathf.Sqrt(sqrMagnitude);
particlePosition = capsuleP0 + val2 * (num / num4);
}
return;
}
float sqrMagnitude2 = ((Vector3)(ref val)).sqrMagnitude;
if (num3 >= sqrMagnitude2)
{
val2 = particlePosition - capsuleP1;
float sqrMagnitude3 = ((Vector3)(ref val2)).sqrMagnitude;
if (sqrMagnitude3 > num2)
{
float num5 = Mathf.Sqrt(sqrMagnitude3);
particlePosition = capsuleP1 + val2 * (num / num5);
}
}
else if (sqrMagnitude2 > 0f)
{
num3 /= sqrMagnitude2;
val2 -= val * num3;
float sqrMagnitude4 = ((Vector3)(ref val2)).sqrMagnitude;
if (sqrMagnitude4 > num2)
{
float num6 = Mathf.Sqrt(sqrMagnitude4);
particlePosition += val2 * ((num - num6) / num6);
}
}
}
private void OnDrawGizmosSelected()
{
//IL_0035: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_009d: Unknown result type (might be due to invalid IL or missing references)
//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
//IL_00a4: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_0086: Unknown result type (might be due to invalid IL or missing references)
//IL_008b: Unknown result type (might be due to invalid IL or missing references)
//IL_011f: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
if (!((Behaviour)this).enabled)
{
return;
}
if (m_Bound == Bound.Outside)
{
Gizmos.color = Color.yellow;
}
else
{
Gizmos.color = Color.magenta;
}
float num = m_Radius * Mathf.Abs(((Component)this).transform.lossyScale.x);
float num2 = m_Height * 0.5f - num;
if (num2 <= 0f)
{
Gizmos.DrawWireSphere(((Component)this).transform.TransformPoint(m_Center), num);
return;
}
Vector3 center = m_Center;
Vector3 center2 = m_Center;
switch (m_Direction)
{
case Direction.X:
center.x -= num2;
center2.x += num2;
break;
case Direction.Y:
center.y -= num2;
center2.y += num2;
break;
case Direction.Z:
center.z -= num2;
center2.z += num2;
break;
}
Gizmos.DrawWireSphere(((Component)this).transform.TransformPoint(center), num);
Gizmos.DrawWireSphere(((Component)this).transform.TransformPoint(center2), num);
}
}
namespace LethalBoykisserMod;
public static class Assets
{
public static string mainAssetBundleName = "boykisserbundle";
public static AssetBundle MainAssetBundle = null;
public static AssetBundle TextureAssetBundle = null;
public static Sprite replacementSELFTPOSE_Out;
public static Sprite replacementSELFTPOSE_Fill;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().FullName.Split(new char[1] { ',' })[0];
}
public static void PopulateAssets()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
if ((Object)MainAssetBundle == (Object)null)
{
Debug.Log((object)Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName));
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
public static void tryGetTextureAssets()
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
string text = "MainModbundle";
if ((Object)TextureAssetBundle == (Object)null)
{
using (Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + text))
{
TextureAssetBundle = AssetBundle.LoadFromStream(stream);
replacementSELFTPOSE_Fill = TextureAssetBundle.LoadAsset<Sprite>("assets/ab/selftposefilled.png");
replacementSELFTPOSE_Out = TextureAssetBundle.LoadAsset<Sprite>("assets/ab/selftposeoutline.png");
}
}
}
}
public class BodyReplacementBoy : BodyReplacementBase
{
private ExpressionManager EM;
protected override GameObject LoadAssetsAndReturnModel()
{
List<string> list = new List<string> { "body", "tail", "facial Features", "eyes" };
string text = ((!LethalBoykisserBase.playerSize.Value) ? "BoykisserLargeAsset" : "BoykisserAsset");
GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text);
GameObject gameObject = ((Component)val.transform.GetChild(1)).gameObject;
GameObject gameObject2 = ((Component)val.transform.GetChild(2)).gameObject;
SkinnedMeshRenderer component = gameObject.GetComponent<SkinnedMeshRenderer>();
SkinnedMeshRenderer component2 = gameObject2.GetComponent<SkinnedMeshRenderer>();
List<Material> list2 = new List<Material>();
foreach (string item in list)
{
Material val2 = Assets.MainAssetBundle.LoadAsset<Material>("assets/material/" + item + ".mat");
if (LethalBoykisserBase.useDefaultShaders.Value)
{
val2.shader = Shader.Find("HDRP/Lit");
}
list2.Add(val2);
}
((Renderer)component).SetMaterials(list2);
List<Material> list3 = new List<Material> { Assets.MainAssetBundle.LoadAsset<Material>("assets/material/socks.mat") };
if (LethalBoykisserBase.useDefaultShaders.Value)
{
list3[0].shader = Shader.Find("HDRP/Lit");
}
((Renderer)component2).SetMaterials(list3);
return val;
}
protected override void AddModelScripts()
{
base.UseNoPostProcessing = true;
PlayerControllerB component = ((Component)this).gameObject.GetComponent<PlayerControllerB>();
Transform val = (from x in base.replacementModel.GetComponentsInChildren<Transform>()
where ((Object)x).name.Contains("Body")
select x).FirstOrDefault();
if (!((Object)(object)((Component)val).gameObject.GetComponent<ExpressionManager>() != (Object)null))
{
ExpressionManager expressionManager = ((Component)val).gameObject.AddComponent<ExpressionManager>();
expressionManager.SetBodyReplacementB(((Component)this).gameObject.transform);
EM = expressionManager;
}
if ((Object)(object)component == (Object)(object)StartOfRound.Instance.localPlayerController && LethalBoykisserBase.enableReplacementUI.Value && (Object)(object)((Component)val.parent).GetComponent<UIReplacementManager>() == (Object)null && ((NetworkBehaviour)component).IsOwner)
{
UIReplacementManager uIReplacementManager = ((Component)val.parent).gameObject.AddComponent<UIReplacementManager>();
}
Transform where = (from x in base.replacementModel.GetComponentsInChildren<Transform>()
where ((Object)x).name.Contains("Tail_001")
select x).FirstOrDefault();
Transform where2 = (from x in base.replacementModel.GetComponentsInChildren<Transform>()
where ((Object)x).name.Contains("Ear_L")
select x).FirstOrDefault();
Transform where3 = (from x in base.replacementModel.GetComponentsInChildren<Transform>()
where ((Object)x).name.Contains("Ear_R")
select x).FirstOrDefault();
CreateBone(where, colldier: false, ear: true);
CreateBone(where2, colldier: false, ear: true);
CreateBone(where3, colldier: false, ear: true);
}
protected override void OnDeath()
{
EM.OnDeath();
}
private void CreateBone(Transform where, bool colldier = false, bool ear = false)
{
if (!Object.op_Implicit((Object)(object)((Component)where).gameObject.GetComponent<DynamicBone>()))
{
DynamicBone dynamicBone = ((Component)where).gameObject.AddComponent<DynamicBone>();
dynamicBone.m_Root = where;
if (colldier)
{
DynamicBoneCollider dynamicBoneCollider = ((Component)where).gameObject.AddComponent<DynamicBoneCollider>();
}
if (ear)
{
EarSettings(dynamicBone);
}
}
}
private void EarSettings(DynamicBone ear)
{
ear.m_UpdateRate = 70f;
ear.m_Damping = 0.2f;
ear.m_Elasticity = 0.1f;
ear.m_Stiffness = 0.035f;
ear.m_Inert = 0.555f;
}
public PlayerControllerB TryGetPlayerController()
{
return ((BodyReplacementBase)this).controller;
}
public GameObject getDeadBody()
{
return base.replacementDeadBody;
}
}
public class ExpressionManager : MonoBehaviour
{
private enum BlinkShapes
{
Blink = 52,
Scream
}
private enum SpeakShapes
{
Mouth = 57
}
private enum voicestate
{
Closed,
Talking,
Screaming
}
private SkinnedMeshRenderer body;
private IEnumerator blinkingInstance;
private IEnumerator speakingInstance;
private bool isblinking;
private GameObject parent;
private PlayerControllerB plrCntrB;
public BodyReplacementBoy bodyReplacementB;
private bool isScreaming;
private voicestate currentVoiceState;
private bool eyeOpen = true;
public bool died = false;
private VoicePlayerState vps;
private bool isMasked = false;
private float requiredVolume;
private Vector3 CameraPosition = Vector3.zero;
private UpdateItemRoot ItemRootUpdater;
private IEnumerator currentBlinkState;
private IEnumerator currentSpeakState;
public void SetBodyReplacementB(Transform tofind)
{
BodyReplacementBoy component = ((Component)tofind).GetComponent<BodyReplacementBoy>();
bodyReplacementB = component;
Awake();
}
private void Awake()
{
if (!((Object)(object)bodyReplacementB == (Object)null))
{
plrCntrB = bodyReplacementB.TryGetPlayerController();
body = ((Component)this).gameObject.GetComponent<SkinnedMeshRenderer>();
parent = ((Component)((Component)this).gameObject.transform.parent).gameObject;
if (!plrCntrB.isPlayerDead && died)
{
died = false;
OnRespawn();
}
requiredVolume = LethalBoykisserBase.playerScreamsReqAmpLvl.Value;
if (LethalBoykisserBase.playerSize.Value && LethalBoykisserBase.changeViewModelHeight.Value && (Object)(object)ItemRootUpdater == (Object)null)
{
ItemRootUpdater = ((Component)this).gameObject.AddComponent<UpdateItemRoot>();
ItemRootUpdater.plrCntrB = plrCntrB;
}
}
}
private void OnEnable()
{
if ((Object)(object)bodyReplacementB == (Object)null)
{
return;
}
requiredVolume = LethalBoykisserBase.playerScreamsReqAmpLvl.Value;
plrCntrB = bodyReplacementB.TryGetPlayerController();
if (!plrCntrB.isPlayerDead)
{
if (died)
{
died = false;
OnRespawn();
}
if (blinkingInstance != null)
{
((MonoBehaviour)this).StopCoroutine(blinkingInstance);
}
if (speakingInstance != null)
{
((MonoBehaviour)this).StopCoroutine(speakingInstance);
}
body.SetBlendShapeWeight(52, 0f);
body.SetBlendShapeWeight(53, 0f);
body.SetBlendShapeWeight(57, 0f);
eyeOpen = true;
isblinking = false;
isScreaming = false;
}
else if (died)
{
OnDeath();
}
}
private void Update()
{
if ((Object)(object)plrCntrB == (Object)null)
{
plrCntrB = bodyReplacementB.TryGetPlayerController();
}
if (!isblinking && (Object)(object)body != (Object)null && !died && !isScreaming)
{
isblinking = true;
if (blinkingInstance != null)
{
((MonoBehaviour)this).StopCoroutine(blinkingInstance);
}
eyeOpen = !eyeOpen;
blinkingInstance = changeBlinkState(BlinkShapes.Blink, EyeStateVal(eyeOpen), blinkingInstance);
((MonoBehaviour)this).StartCoroutine(blinkingInstance);
}
if (plrCntrB.voicePlayerState != null)
{
vps = plrCntrB.voicePlayerState;
if (vps.IsSpeaking)
{
if (LethalBoykisserBase.playerScreams.Value)
{
if (voiceAmp() > requiredVolume && !isScreaming)
{
((MonoBehaviour)this).StartCoroutine(ChangeScreamState(screaming: true));
}
if (voiceAmp() < requiredVolume && isScreaming)
{
((MonoBehaviour)this).StartCoroutine(ChangeScreamState(screaming: false));
}
}
if (voiceAmp() > 5f && currentVoiceState != voicestate.Talking)
{
currentVoiceState = voicestate.Talking;
if (speakingInstance != null)
{
((MonoBehaviour)this).StopCoroutine(speakingInstance);
}
speakingInstance = changeSpeakState(SpeakShapes.Mouth, 50, speakingInstance);
((MonoBehaviour)this).StartCoroutine(speakingInstance);
}
if (voiceAmp() < 5f && currentVoiceState != 0)
{
currentVoiceState = voicestate.Closed;
if (speakingInstance != null)
{
((MonoBehaviour)this).StopCoroutine(speakingInstance);
}
speakingInstance = changeSpeakState(SpeakShapes.Mouth, 0, speakingInstance);
((MonoBehaviour)this).StartCoroutine(speakingInstance);
}
}
}
if (plrCntrB.isPlayerDead && !died)
{
died = true;
}
else if (!plrCntrB.isPlayerDead && died)
{
died = false;
OnRespawn();
if (blinkingInstance != null)
{
((MonoBehaviour)this).StopCoroutine(blinkingInstance);
}
if (speakingInstance != null)
{
((MonoBehaviour)this).StopCoroutine(speakingInstance);
}
body.SetBlendShapeWeight(52, 0f);
body.SetBlendShapeWeight(53, 0f);
body.SetBlendShapeWeight(57, 0f);
eyeOpen = true;
isblinking = false;
isScreaming = false;
}
if (LethalBoykisserBase.playerSize.Value && LethalBoykisserBase.changeViewModelHeight.Value)
{
UpdateCameraPos();
}
}
public void MaskPlayer()
{
isMasked = true;
((MonoBehaviour)this).StopAllCoroutines();
body.SetBlendShapeWeight(52, 0f);
body.SetBlendShapeWeight(53, 0f);
body.SetBlendShapeWeight(57, 0f);
body.SetBlendShapeWeight(63, 100f);
}
public void OnDeath()
{
((MonoBehaviour)this).StopAllCoroutines();
GameObject deadBody = bodyReplacementB.getDeadBody();
Debug.Log((object)deadBody);
SkinnedMeshRenderer val = (from x in deadBody.GetComponentsInChildren<SkinnedMeshRenderer>()
where ((Object)x).name.Contains("Body")
select x).FirstOrDefault();
((Behaviour)((Component)val).gameObject.GetComponent<ExpressionManager>()).enabled = false;
val.SetBlendShapeWeight(52, 0f);
val.SetBlendShapeWeight(72, 100f);
val.SetBlendShapeWeight(30, 0f);
}
private void OnRespawn()
{
isMasked = false;
isblinking = false;
body.SetBlendShapeWeight(63, 0f);
body.SetBlendShapeWeight(72, 0f);
body.SetBlendShapeWeight(30, 100f);
}
private IEnumerator ChangeScreamState(bool screaming)
{
isblinking = true;
isScreaming = screaming;
body.SetBlendShapeWeight(52, 0f);
if (blinkingInstance != null)
{
((MonoBehaviour)this).StopCoroutine(blinkingInstance);
}
blinkingInstance = changeBlinkState(BlinkShapes.Scream, EyeStateVal(!isScreaming), blinkingInstance, 0.03f);
yield return ((MonoBehaviour)this).StartCoroutine(blinkingInstance);
if (!isScreaming)
{
isblinking = false;
}
}
private IEnumerator changeBlinkState(BlinkShapes state, int value, IEnumerator instance, float speed = 0.15f)
{
if (died)
{
yield break;
}
if (currentBlinkState != null)
{
((MonoBehaviour)this).StopCoroutine(currentBlinkState);
}
currentBlinkState = instance;
float elapsedTime = 0f;
while (body.GetBlendShapeWeight((int)state) != (float)value)
{
elapsedTime += Time.deltaTime;
float percComplete = elapsedTime / speed;
float blendKey = Mathf.Lerp(body.GetBlendShapeWeight((int)state), (float)value, percComplete);
body.SetBlendShapeWeight((int)state, blendKey);
yield return (object)new WaitForSeconds(0.01f);
}
body.SetBlendShapeWeight((int)state, (float)value);
yield return (object)new WaitForSeconds(0.25f);
currentBlinkState = null;
if (state == BlinkShapes.Blink)
{
if ((float)value == 0f)
{
yield return (object)new WaitForSeconds(Random.Range(1f, 4f));
isblinking = false;
}
else
{
isblinking = false;
}
}
}
private IEnumerator changeSpeakState(SpeakShapes state, int value, IEnumerator instance, float speed = 0.035f)
{
if (!died)
{
if (currentSpeakState != null)
{
((MonoBehaviour)this).StopCoroutine(currentSpeakState);
}
currentSpeakState = instance;
float elapsedTime = 0f;
while (body.GetBlendShapeWeight((int)state) != (float)value)
{
elapsedTime += Time.deltaTime;
float percComplete = elapsedTime / speed;
float blendKey = Mathf.Lerp(body.GetBlendShapeWeight((int)state), (float)value, percComplete);
body.SetBlendShapeWeight((int)state, blendKey);
yield return (object)new WaitForSeconds(0.01f);
}
body.SetBlendShapeWeight((int)state, (float)value);
currentSpeakState = null;
}
}
private int EyeStateVal(bool state)
{
if (state)
{
return 0;
}
return 100;
}
private float voiceAmp()
{
return vps.Amplitude * 6.5f * 100f;
}
private void UpdateCameraPos()
{
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0014: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0052: Unknown result type (might be due to invalid IL or missing references)
if (!died)
{
Vector3 val = CameraPosition;
if (!plrCntrB.inTerminalMenu && !plrCntrB.inSpecialInteractAnimation)
{
val -= new Vector3(0f, 0.35f, 0f);
}
((Component)plrCntrB.gameplayCamera).transform.localPosition = val;
}
}
private void OnDisable()
{
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
((Component)plrCntrB.gameplayCamera).transform.localPosition = CameraPosition;
}
}
[BepInPlugin("LethallyGay.Boykisser", "Boy Kisser Model", "0.0.0.1")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class LethalBoykisserBase : BaseUnityPlugin
{
public static ConfigFile config;
private const string modGUID = "LethallyGay.Boykisser";
private const string modNAME = "Boy Kisser Model";
private const string modVER = "0.0.0.1";
private readonly Harmony harmony = new Harmony("LethallyGay.Boykisser");
private static LethalBoykisserBase instance;
internal ManualLogSource mls;
public static string[] replacementsuitnames;
public static ConfigEntry<bool> enabledForAllSuits { get; private set; }
public static ConfigEntry<bool> playerScreams { get; private set; }
public static ConfigEntry<float> playerScreamsReqAmpLvl { get; private set; }
public static ConfigEntry<bool> enableReplacementUI { get; private set; }
public static ConfigEntry<string> suitsToEnable { get; private set; }
public static ConfigEntry<bool> playerSize { get; private set; }
public static ConfigEntry<bool> changeViewModelHeight { get; private set; }
public static ConfigEntry<bool> useDefaultShaders { get; private set; }
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().FullName.Split(new char[1] { ',' })[0];
}
private static void InitConfig()
{
enabledForAllSuits = config.Bind<bool>("Model Visability per Suit", "Enable for all", true, "Enable this to show the model for all suits");
playerScreams = config.Bind<bool>("Screaming Expression", "Enable screaming", false, "Enable this to show another expression when your friends are screaming");
playerScreamsReqAmpLvl = config.Bind<float>("Screaming Expression", "Decibel Level", 80f, "The required volume for the screaming expression to start");
suitsToEnable = config.Bind<string>("Suits to Replace Settings", "Suits to enable model replacement for", "Default,Orange suit", "Enter a comma separated list of suit names.(Stuff like: [Green suit,Pajama suit,Hazard suit])");
enableReplacementUI = config.Bind<bool>("UI settings stuff", "Replacement UI ON:", true, "Currently replaces the health indicator in the top left corner");
playerSize = config.Bind<bool>("Player Size", "Account for Ears:", false, "This might not make sense, but this determines how model height is scaled to the base model. If you account for the ears, the player would be shorter. ");
changeViewModelHeight = config.Bind<bool>("Player Size", "Change viewmodel height:", true, "If the player is shorter make the viewmodel shorter ");
useDefaultShaders = config.Bind<bool>("Rendering", "Use default shaders:", false, "As of right now, this model is being forced to use lilToon because of my 3 iq. You can set this to true if you liked the old shaders better");
}
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
if ((Object)instance == (Object)null)
{
instance = this;
}
config = ((BaseUnityPlugin)this).Config;
InitConfig();
if (enabledForAllSuits.Value)
{
ModelReplacementAPI.RegisterModelReplacementOverride(typeof(BodyReplacementBoy));
}
string[] array = suitsToEnable.Value.Split(new char[1] { ',' });
string[] array2 = array;
foreach (string text in array2)
{
CollectionExtensions.AddItem<string>((IEnumerable<string>)replacementsuitnames, text);
ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(BodyReplacementBoy));
}
mls = Logger.CreateLogSource("LethallyGay.Boykisser");
mls.LogInfo((object)"Loading the boykisser mod");
Assets.PopulateAssets();
Assets.tryGetTextureAssets();
harmony.PatchAll(typeof(LethalBoykisserBase));
harmony.PatchAll(typeof(ExpressionManager));
harmony.PatchAll(typeof(MaskedReplacementBoy));
mls.LogInfo((object)"Boykisser mod loaded... (If you're reading this i just spent like 8+ hours rewriting this gg) pls pls pls check out the config");
}
}
public class MaskAnimationBoykisser : MonoBehaviour
{
private MaskedReplacementBase MaskedReplacement;
private MaskedPlayerEnemy MaskedEnemy;
private SkinnedMeshRenderer BodyRender;
private void Awake()
{
MaskedReplacement = ((Component)this).GetComponent<MaskedReplacementBase>();
MaskedEnemy = ((Component)this).GetComponent<MaskedPlayerEnemy>();
BodyRender = ((Component)(from x in MaskedReplacement.replacementModel.GetComponentsInChildren<Transform>()
where ((Object)x).name.Contains("Body")
select x).FirstOrDefault()).GetComponent<SkinnedMeshRenderer>();
}
private void FixedUpdate()
{
if (((EnemyAI)MaskedEnemy).inSpecialAnimation)
{
BodyRender.SetBlendShapeWeight(63, 0f);
BodyRender.SetBlendShapeWeight(74, 100f);
}
else
{
BodyRender.SetBlendShapeWeight(63, 100f);
BodyRender.SetBlendShapeWeight(74, 0f);
}
}
}
[HarmonyPatch(typeof(MaskedReplacementBase))]
public class MaskedReplacementBoy : MonoBehaviour
{
[HarmonyPatch("Awake")]
[HarmonyPostfix]
private static void Postfix(MaskedReplacementBase __instance)
{
((Component)__instance).gameObject.AddComponent<MaskAnimationBoykisser>();
GameObject gameObject = ((Component)((Component)__instance).transform.Find("ScavengerModel/metarig/spine/spine.001/spine.002/spine.003/spine.004/HeadMaskComedy")).gameObject;
GameObject gameObject2 = ((Component)((Component)__instance).transform.Find("ScavengerModel/metarig/spine/spine.001/spine.002/spine.003/spine.004/HeadMaskTragedy")).gameObject;
Transform val = (from x in __instance.replacementModel.GetComponentsInChildren<Transform>()
where ((Object)x).name.Contains("Body")
select x).FirstOrDefault();
if ((Object)(object)val != (Object)null && Object.op_Implicit((Object)(object)((Component)val).gameObject.GetComponent<ExpressionManager>()))
{
Object.Destroy((Object)(object)((Component)val).gameObject.GetComponent<ExpressionManager>());
SkinnedMeshRenderer component = ((Component)val).GetComponent<SkinnedMeshRenderer>();
component.SetBlendShapeWeight(52, 0f);
component.SetBlendShapeWeight(30, 0f);
component.SetBlendShapeWeight(53, 0f);
component.SetBlendShapeWeight(57, 0f);
component.SetBlendShapeWeight(63, 100f);
if ((Object)(object)gameObject != (Object)null && (Object)(object)gameObject2 != (Object)null)
{
gameObject.SetActive(false);
gameObject2.SetActive(false);
}
}
}
}
public class UIReplacementManager : MonoBehaviour
{
public GameObject PlayerHud_Self;
public Image selfOut;
public Image selfFill;
private Sprite cachedImgFill;
private Sprite cachedImgOut;
private bool setNew = false;
private void Awake()
{
PlayerHud_Self = GameObject.Find("IngamePlayerHUD/TopLeftCorner");
selfFill = ((Component)PlayerHud_Self.transform.Find("SelfRed")).GetComponent<Image>();
selfOut = ((Component)PlayerHud_Self.transform.Find("Self")).GetComponent<Image>();
setNew = false;
}
private void OnEnable()
{
if (!setNew)
{
cachedImgFill = selfFill.sprite;
cachedImgOut = selfOut.sprite;
selfOut.sprite = Assets.replacementSELFTPOSE_Out;
selfFill.sprite = Assets.replacementSELFTPOSE_Fill;
setNew = true;
}
}
private void OnDisable()
{
setNew = false;
selfOut.sprite = cachedImgOut;
selfFill.sprite = cachedImgFill;
}
}
[DefaultExecutionOrder(-1)]
internal class UpdateItemRoot : MonoBehaviour
{
internal PlayerControllerB plrCntrB;
private GameObject offsetBuild;
private Vector3 org;
private void LateUpdate()
{
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
//IL_0038: Expected O, but got Unknown
//IL_006a: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b0: Unknown result type (might be due to invalid IL or missing references)
//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)plrCntrB == (Object)null)
{
return;
}
if ((Object)(object)offsetBuild == (Object)null)
{
offsetBuild = new GameObject("LocalOffset");
offsetBuild.transform.parent = plrCntrB.localArmsTransform.parent;
org = offsetBuild.transform.parent.localPosition;
return;
}
Vector3 val = org;
if (!plrCntrB.inTerminalMenu && !plrCntrB.inSpecialInteractAnimation)
{
val -= new Vector3(0f, 0.3f, 0f);
}
offsetBuild.transform.parent.localPosition = val;
}
}