using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using StanielCupMod.Behaviors;
using Unity.Netcode;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("TheChaosChimaera.StanielCupMod")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("StanielCupMod")]
[assembly: AssemblyTitle("TheChaosChimaera.StanielCupMod")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace StanielCupMod
{
[BepInPlugin("TheChaosChimaera.StanielCupMod", "StanielCupMod", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class StanielCupMod : BaseUnityPlugin
{
public static AssetBundle StanielAssets;
public static StanielCupMod Instance { get; private set; }
internal static ManualLogSource Logger { get; private set; }
internal static Harmony? Harmony { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "stanielcup");
AssetBundle val = AssetBundle.LoadFromFile(text);
int num = 30;
Item val2 = val.LoadAsset<Item>("Assets/StanielCup.asset");
HydrationBoost hydrationBoost = val2.spawnPrefab.AddComponent<HydrationBoost>();
((GrabbableObject)hydrationBoost).grabbable = true;
((GrabbableObject)hydrationBoost).grabbableToEnemies = true;
((GrabbableObject)hydrationBoost).itemProperties = val2;
NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
Utilities.FixMixerGroups(val2.spawnPrefab);
Items.RegisterScrap(val2, num, (LevelTypes)(-1));
Item val3 = val.LoadAsset<Item>("Assets/StanielCupLimitedEdition.asset");
HydrationBoost hydrationBoost2 = val3.spawnPrefab.AddComponent<HydrationBoost>();
((GrabbableObject)hydrationBoost2).grabbable = true;
((GrabbableObject)hydrationBoost2).grabbableToEnemies = true;
((GrabbableObject)hydrationBoost2).itemProperties = val3;
NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
Utilities.FixMixerGroups(val3.spawnPrefab);
Items.RegisterScrap(val3, 3, (LevelTypes)(-1));
UnlockablesList val4 = val.LoadAsset<UnlockablesList>("Assets/LethalCompany/Mods/TutorialMod/Prefabs/HydrationTerminal/HydrationList.asset");
UnlockableItem val5 = val4.unlockables[0];
NetworkPrefabs.RegisterNetworkPrefab(val5.prefabObject);
TerminalNode shopSelectionNode = val5.shopSelectionNode;
Unlockables.RegisterUnlockable(val5, (StoreType)2, (TerminalNode)null, (TerminalNode)null, shopSelectionNode, shopSelectionNode.itemCost);
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "TheChaosChimaera.StanielCupMod";
public const string PLUGIN_NAME = "StanielCupMod";
public const string PLUGIN_VERSION = "1.0.0";
}
}
namespace StanielCupMod.Patches
{
[HarmonyPatch(typeof(TVScript))]
public class ExampleTVPatch
{
[HarmonyPatch("SwitchTVLocalClient")]
[HarmonyPrefix]
private static void SwitchTVPrefix(TVScript __instance)
{
StartOfRound.Instance.shipRoomLights.SetShipLightsBoolean(__instance.tvOn);
}
}
}
namespace StanielCupMod.Behaviors
{
internal class HydrationBoost : PhysicsProp
{
[CompilerGenerated]
private sealed class <undoAnimation>d__5 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public HydrationBoost <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <undoAnimation>d__5(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(1f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
if (((NetworkBehaviour)<>4__this).IsOwner)
{
((GrabbableObject)<>4__this).playerHeldBy.playerBodyAnimator.SetBool("useTZPItem", false);
((GrabbableObject)<>4__this).playerHeldBy.activatingItem = false;
}
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private bool drank = false;
private string tip = "Drink [LMB]";
public override void GrabItem()
{
HUDManager.Instance.ClearControlTips();
HUDManager.Instance.ChangeControlTipMultiple(new string[1] { tip }, true, ((GrabbableObject)this).itemProperties);
}
public override void EquipItem()
{
if (((NetworkBehaviour)this).IsOwner)
{
HUDManager.Instance.ClearControlTips();
HUDManager.Instance.ChangeControlTipMultiple(new string[1] { tip }, true, ((GrabbableObject)this).itemProperties);
}
((GrabbableObject)this).EnableItemMeshes(true);
((GrabbableObject)this).isPocketed = false;
if (!((GrabbableObject)this).hasBeenHeld)
{
((GrabbableObject)this).hasBeenHeld = true;
if (!((GrabbableObject)this).isInShipRoom && !StartOfRound.Instance.inShipPhase && StartOfRound.Instance.currentLevel.spawnEnemiesAndScrap)
{
RoundManager instance = RoundManager.Instance;
instance.valueOfFoundScrapItems += ((GrabbableObject)this).scrapValue;
}
}
}
public override void ItemActivate(bool used, bool buttonDown = true)
{
((GrabbableObject)this).ItemActivate(used, buttonDown);
if (buttonDown)
{
if ((Object)(object)((GrabbableObject)this).playerHeldBy != (Object)null && !drank)
{
((GrabbableObject)this).playerHeldBy.sprintMeter = 100f;
drank = true;
tip = "The Cup is Empty";
((Component)this).gameObject.GetComponent<AudioSource>().PlayOneShot(((GrabbableObject)this).itemProperties.throwSFX, 1f);
HUDManager.Instance.ChangeControlTipMultiple(new string[1] { tip }, true, ((GrabbableObject)this).itemProperties);
((GrabbableObject)this).playerHeldBy.playerBodyAnimator.SetBool("useTZPItem", buttonDown);
}
((MonoBehaviour)this).StartCoroutine(undoAnimation());
}
}
[IteratorStateMachine(typeof(<undoAnimation>d__5))]
public IEnumerator undoAnimation()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <undoAnimation>d__5(0)
{
<>4__this = this
};
}
}
internal class Refill
{
}
}