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Touchscreen
Allows players to interact with the ship monitor.
Date uploaded | 11 months ago |
Version | 1.0.7 |
Download link | TheDeadSnake-Touchscreen-1.0.7.zip |
Downloads | 30308 |
Dependency string | TheDeadSnake-Touchscreen-1.0.7 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Touchscreen
Upgrade your ship monitor with a touchscreen.
Once you load into a level you can hover over the monitor and click away.
-
Interact (def. E):
> Switch view to a player
> Trigger Doors, Land mines or Turrets
> Ping a radar -
Use (def. LMB):
> Use the Flash feature of a radar booster -
(Optional) QuickSwitch (def. Unused):
> Switch between radar targets (Does the same as the button on the monitor) -
(Optional) Alt QuickSwitch (def. Unused):
> Reverse radar target order (Exact behaviour depends on config setting)
Changelog:
Version: 1.0.7:
- Added additional optional key bind
- Added config option to decide behaviour of the new optional key bind
> True: When key bind is pressed, the quick switch will go in the reverse order
> False: When key bind is pressed, the previous radar target will be selected - Radar boosters held by players will now get priority over switch camera key bind
Version: 1.0.6:
- Added optional key bind to switch monitor targets (def. unset)
- Added option to enable / disable keybind tooltips when hovering over the monitor
Version 1.0.5:
- Fixed NPE error (Old Reference) after leaving a lobby and joining another one [Affects all versions 1.0.5>]
Version: 1.0.4:
- Added support for 3rd party plugins to disable/enable the plugin features
- Added two new monitor pointer images (Cross, Dot)
- Added two new config values:
- Option to change out the monitor pointer image
- Option to override if 3rd party plugins can disable/enable features (def. Allow 3rd party plugins)
- Touchscreen now only works on planets
Version 1.0.3:
- Added config to modify key bindings
Version 1.0.2:
- Fixed button names when using a Controller
Version 1.0.1:
- Fixed incorrect resource path of the monitor pointer image
Version 1.0.0
- Initial release