using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using LethalConfig;
using LethalConfig.ConfigItems;
using LethalConfig.ConfigItems.Options;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Hwei Playermodel Pack")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Hwei Playermodel Pack")]
[assembly: AssemblyTitle("Hwei Playermodel Pack")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace HweiPlayermodels
{
public class HWEI_BASE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
if (!Plugin.BasePalette.Value)
{
string text = "Hwei_base";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
if (Plugin.BasePalette.Value)
{
string text2 = "Hwei_base_NoPalette";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text2);
}
string text3 = "Hwei_base";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text3);
}
protected override void OnEmoteStart(int emoteId)
{
if (emoteId == 1 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio = Assets.hweiE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (emoteId == 2 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio2 = Assets.hweiE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitEnemy(bool dead)
{
((BodyReplacementBase)this).OnHitEnemy(dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.hweiHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.hweiGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
}
public class HWEI_WINTERBLESSED : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
if (!Plugin.WBPalette.Value)
{
string text = "Hwei_Winterblessed";
GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text);
if (Plugin.WBChroma.Value == 1)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("HWB_body_color");
SkinnedMeshRenderer[] componentsInChildren = val.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren[0]).material = material;
Debug.Log((object)("Found Material " + (object)componentsInChildren[0]));
}
if (Plugin.WBChroma.Value == 2)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("HWB_body_color1");
SkinnedMeshRenderer[] componentsInChildren2 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren2[0]).material = material;
Debug.Log((object)("Found Material " + (object)componentsInChildren2[0]));
}
if (Plugin.WBChroma.Value == 3)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("HWB_body_color2");
SkinnedMeshRenderer[] componentsInChildren3 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren3[0]).material = material;
Debug.Log((object)("Found Material " + (object)componentsInChildren3[0]));
}
if (Plugin.WBChroma.Value == 4)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("HWB_body_color3");
SkinnedMeshRenderer[] componentsInChildren4 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren4[0]).material = material;
Debug.Log((object)("Found Material " + (object)componentsInChildren4[0]));
}
if (Plugin.WBChroma.Value == 5)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("HWB_body_color4");
SkinnedMeshRenderer[] componentsInChildren5 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren5[0]).material = material;
Debug.Log((object)("Found Material " + (object)componentsInChildren5[0]));
}
if (Plugin.WBChroma.Value == 6)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("HWB_body_color5");
SkinnedMeshRenderer[] componentsInChildren6 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren6[0]).material = material;
Debug.Log((object)("Found Material " + (object)componentsInChildren6[0]));
}
if (Plugin.WBChroma.Value == 7)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("HWB_body_color6");
SkinnedMeshRenderer[] componentsInChildren7 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren7[0]).material = material;
Debug.Log((object)("Found Material " + (object)componentsInChildren7[0]));
}
if (Plugin.WBChroma.Value == 8)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("HWB_body_color7");
SkinnedMeshRenderer[] componentsInChildren8 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren8[0]).material = material;
Debug.Log((object)("Found Material " + (object)componentsInChildren8[0]));
}
if (Plugin.WBChroma.Value == 9)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("HWB_body_color8");
SkinnedMeshRenderer[] componentsInChildren9 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren9[0]).material = material;
Debug.Log((object)("Found Material " + (object)componentsInChildren9[0]));
}
if (Plugin.WBChroma.Value == 10)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("HWB_body_color9");
SkinnedMeshRenderer[] componentsInChildren10 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren10[0]).material = material;
Debug.Log((object)("Found Material " + (object)componentsInChildren10[0]));
}
return val;
}
string text2 = "Hwei_Winterblessed_NoPalette";
GameObject val2 = Assets.MainAssetBundle.LoadAsset<GameObject>(text2);
if (Plugin.WBChroma.Value == 1)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("HWB_body_color");
SkinnedMeshRenderer[] componentsInChildren11 = val2.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren11[0]).material = material;
Debug.Log((object)("Found Material " + (object)componentsInChildren11[0]));
}
if (Plugin.WBChroma.Value == 2)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("HWB_body_color1");
SkinnedMeshRenderer[] componentsInChildren12 = val2.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren12[0]).material = material;
Debug.Log((object)("Found Material " + (object)componentsInChildren12[0]));
}
if (Plugin.WBChroma.Value == 3)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("HWB_body_color2");
SkinnedMeshRenderer[] componentsInChildren13 = val2.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren13[0]).material = material;
Debug.Log((object)("Found Material " + (object)componentsInChildren13[0]));
}
if (Plugin.WBChroma.Value == 4)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("HWB_body_color3");
SkinnedMeshRenderer[] componentsInChildren14 = val2.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren14[0]).material = material;
Debug.Log((object)("Found Material " + (object)componentsInChildren14[0]));
}
if (Plugin.WBChroma.Value == 5)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("HWB_body_color4");
SkinnedMeshRenderer[] componentsInChildren15 = val2.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren15[0]).material = material;
Debug.Log((object)("Found Material " + (object)componentsInChildren15[0]));
}
if (Plugin.WBChroma.Value == 6)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("HWB_body_color5");
SkinnedMeshRenderer[] componentsInChildren16 = val2.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren16[0]).material = material;
Debug.Log((object)("Found Material " + (object)componentsInChildren16[0]));
}
if (Plugin.WBChroma.Value == 7)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("HWB_body_color6");
SkinnedMeshRenderer[] componentsInChildren17 = val2.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren17[0]).material = material;
Debug.Log((object)("Found Material " + (object)componentsInChildren17[0]));
}
if (Plugin.WBChroma.Value == 8)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("HWB_body_color7");
SkinnedMeshRenderer[] componentsInChildren18 = val2.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren18[0]).material = material;
Debug.Log((object)("Found Material " + (object)componentsInChildren18[0]));
}
if (Plugin.WBChroma.Value == 9)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("HWB_body_color8");
SkinnedMeshRenderer[] componentsInChildren19 = val2.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren19[0]).material = material;
Debug.Log((object)("Found Material " + (object)componentsInChildren19[0]));
}
if (Plugin.WBChroma.Value == 10)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("HWB_body_color9");
SkinnedMeshRenderer[] componentsInChildren20 = val2.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren20[0]).material = material;
Debug.Log((object)("Found Material " + (object)componentsInChildren20[0]));
}
return val2;
}
protected override void OnEmoteStart(int emoteId)
{
if (emoteId == 1 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio = Assets.hweiE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (emoteId == 2 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio2 = Assets.hweiE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitEnemy(bool dead)
{
((BodyReplacementBase)this).OnHitEnemy(dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.hweiHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.hweiGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
}
[BepInPlugin(".com.theflipsider.hwei.playermodels", "Hwei Playermodel Pack", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public static ConfigFile config;
public static ConfigEntry<bool> enableVoiceLines { get; private set; }
public static ConfigEntry<bool> enableAttackLines { get; private set; }
public static ConfigEntry<bool> BasePalette { get; private set; }
public static ConfigEntry<int> WBChroma { get; private set; }
public static ConfigEntry<bool> WBPalette { get; private set; }
private static void InitConfig()
{
//IL_00a6: Unknown result type (might be due to invalid IL or missing references)
//IL_00ab: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Expected O, but got Unknown
//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
//IL_00b9: Expected O, but got Unknown
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Expected O, but got Unknown
//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
//IL_00d8: Expected O, but got Unknown
//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
//IL_00e9: Unknown result type (might be due to invalid IL or missing references)
//IL_00f6: Expected O, but got Unknown
//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
//IL_00f7: Expected O, but got Unknown
//IL_0103: Unknown result type (might be due to invalid IL or missing references)
//IL_0108: Unknown result type (might be due to invalid IL or missing references)
//IL_0110: Unknown result type (might be due to invalid IL or missing references)
//IL_0117: Expected O, but got Unknown
//IL_0118: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Expected O, but got Unknown
//IL_0126: Expected O, but got Unknown
//IL_0121: Unknown result type (might be due to invalid IL or missing references)
//IL_0127: Expected O, but got Unknown
//IL_0133: Unknown result type (might be due to invalid IL or missing references)
//IL_0138: Unknown result type (might be due to invalid IL or missing references)
//IL_0145: Expected O, but got Unknown
//IL_0140: Unknown result type (might be due to invalid IL or missing references)
//IL_0147: Expected O, but got Unknown
enableVoiceLines = config.Bind<bool>("Voice Lines", "Enable Emote Voice Lines", true, "Lets Hwei speak his artistic mind during emotes.");
enableAttackLines = config.Bind<bool>("Voice Lines", "Enable Attack Voice Lines", true, "Toggles voice lines on hitting enemies.");
BasePalette = config.Bind<bool>("Classic Hwei", "Disable Palette", false, "Removes base Hwei's floating palette. Reapply the suit for the effect!");
WBPalette = config.Bind<bool>("Winterblessed", "Disable Palette", false, "Removes winterblessed Hwei's floating palette. Reapply the suit for the effect!");
WBChroma = config.Bind<int>("Winterblessed", "Choose chroma (color)", 1, "Picks what chroma Winterblessed Hwei uses. Reapply the suit for the effect!");
BoolCheckBoxConfigItem val = new BoolCheckBoxConfigItem(enableVoiceLines, new BoolCheckBoxOptions
{
RequiresRestart = false
});
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val);
BoolCheckBoxConfigItem val2 = new BoolCheckBoxConfigItem(enableAttackLines, new BoolCheckBoxOptions
{
RequiresRestart = false
});
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val2);
BoolCheckBoxConfigItem val3 = new BoolCheckBoxConfigItem(BasePalette, new BoolCheckBoxOptions
{
RequiresRestart = false
});
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val3);
ConfigEntry<int> wBChroma = WBChroma;
IntSliderOptions val4 = new IntSliderOptions
{
RequiresRestart = false
};
((BaseRangeOptions<int>)val4).Min = 1;
((BaseRangeOptions<int>)val4).Max = 10;
IntSliderConfigItem val5 = new IntSliderConfigItem(wBChroma, val4);
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val5);
BoolCheckBoxConfigItem val6 = new BoolCheckBoxConfigItem(WBPalette, new BoolCheckBoxOptions
{
RequiresRestart = false
});
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val6);
}
private void Awake()
{
//IL_0047: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("Classic Hwei", typeof(HWEI_BASE));
ModelReplacementAPI.RegisterSuitModelReplacement("Winterblessed Hwei", typeof(HWEI_WINTERBLESSED));
Harmony val = new Harmony(".com.theflipsider.hwei.playermodels");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin .com.theflipsider.hwei.playermodels is loaded! Paint those fools!");
}
}
public static class Assets
{
public class RandomAudioClip
{
private List<AudioClip> audioClipList = new List<AudioClip>();
public AudioClip GetRandomAudio(int seed)
{
Random random = new Random();
int num = random.Next(audioClipList.Count);
Console.WriteLine($"Get audio N {audioClipList.Count} > {num}");
return audioClipList[num];
}
public void AddAudio(string name)
{
AudioClip audioClipFromName = GetAudioClipFromName(name);
if ((Object)(object)audioClipFromName != (Object)null)
{
audioClipList.Add(audioClipFromName);
}
else
{
Console.WriteLine("clip " + name + " null");
}
}
}
public static string mainAssetBundleName = "HweiPlayermodels";
public static AssetBundle MainAssetBundle = null;
public static RandomAudioClip hweiE1 = new RandomAudioClip();
public static RandomAudioClip hweiE2 = new RandomAudioClip();
public static RandomAudioClip hweiHit = new RandomAudioClip();
public static RandomAudioClip hweiGloat = new RandomAudioClip();
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
hweiE1.AddAudio("hwei_black");
hweiE1.AddAudio("hwei_creativity");
hweiE1.AddAudio("hwei_empathy");
hweiE1.AddAudio("hwei_good");
hweiE1.AddAudio("hwei_imagination");
hweiE1.AddAudio("hwei_laugh");
hweiE1.AddAudio("hwei_live");
hweiE1.AddAudio("hwei_paint");
hweiE1.AddAudio("hwei_people");
hweiE1.AddAudio("hwei_secret");
hweiE1.AddAudio("hwei_student");
hweiE1.AddAudio("hwei_unchanged");
hweiE2.AddAudio("hwei_attention");
hweiE2.AddAudio("hwei_flow");
hweiE2.AddAudio("hwei_focus");
hweiE2.AddAudio("hwei_funny");
hweiE2.AddAudio("hwei_keep");
hweiE2.AddAudio("hwei_memory");
hweiE2.AddAudio("hwei_open");
hweiE2.AddAudio("hwei_quickly");
hweiE2.AddAudio("hwei_schedule");
hweiE2.AddAudio("hwei_stop");
hweiE2.AddAudio("hwei_watch");
hweiHit.AddAudio("hwei_attack1");
hweiHit.AddAudio("hwei_attack2");
hweiHit.AddAudio("hwei_attack3");
hweiHit.AddAudio("hwei_attack4");
hweiHit.AddAudio("hwei_EE1");
hweiHit.AddAudio("hwei_EE2");
hweiHit.AddAudio("hwei_EE3");
hweiHit.AddAudio("hwei_canvas");
hweiHit.AddAudio("hwei_colors");
hweiHit.AddAudio("hwei_EQ1");
hweiHit.AddAudio("hwei_EQ2");
hweiHit.AddAudio("hwei_EQ3");
hweiHit.AddAudio("hwei_feel");
hweiHit.AddAudio("hwei_QE1");
hweiHit.AddAudio("hwei_QE2");
hweiHit.AddAudio("hwei_QE3");
hweiHit.AddAudio("hwei_QQ1");
hweiHit.AddAudio("hwei_QQ2");
hweiHit.AddAudio("hwei_QQ3");
hweiHit.AddAudio("hwei_QQ4");
hweiHit.AddAudio("hwei_R1");
hweiHit.AddAudio("hwei_R2");
hweiHit.AddAudio("hwei_see");
hweiGloat.AddAudio("hwei_memory");
hweiGloat.AddAudio("hwei_paint");
hweiGloat.AddAudio("hwei_tone");
hweiGloat.AddAudio("hwei_line");
hweiGloat.AddAudio("hwei_imagined");
hweiGloat.AddAudio("hwei_i");
}
public static AudioClip GetAudioClipFromName(string name)
{
Object obj = MainAssetBundle.LoadAsset(name);
return (AudioClip)(object)((obj is AudioClip) ? obj : null);
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}