using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using GameNetcodeStuff;
using HarmonyLib;
using LethalConfig;
using LethalConfig.ConfigItems;
using LethalConfig.ConfigItems.Options;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Lee Sin Playermodel Pack")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Lee Sin Playermodel Pack")]
[assembly: AssemblyTitle("Lee Sin Playermodel Pack")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ModelReplacement
{
public class LEESIN_BASE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "LeeSin_base";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void OnEmoteStart(int emoteId)
{
if (emoteId == 1 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio = Assets.LSE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (emoteId == 2 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio2 = Assets.LSE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitEnemy(bool dead)
{
((BodyReplacementBase)this).OnHitEnemy(dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.LSHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.LSGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitAlly(PlayerControllerB ally, bool dead)
{
((BodyReplacementBase)this).OnHitAlly(ally, dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.LSHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.LSGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
}
public class LEESIN_TRADITIONAL : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "LeeSin_Traditional";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void OnEmoteStart(int emoteId)
{
if (emoteId == 1 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio = Assets.LSE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (emoteId == 2 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio2 = Assets.LSE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitEnemy(bool dead)
{
((BodyReplacementBase)this).OnHitEnemy(dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.LSHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.LSGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitAlly(PlayerControllerB ally, bool dead)
{
((BodyReplacementBase)this).OnHitAlly(ally, dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.LSHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.LSGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
}
public class LEESIN_ACOLYTE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "LeeSin_Acolyte";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void OnEmoteStart(int emoteId)
{
if (emoteId == 1 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio = Assets.LSE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (emoteId == 2 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio2 = Assets.LSE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitEnemy(bool dead)
{
((BodyReplacementBase)this).OnHitEnemy(dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.LSHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.LSGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitAlly(PlayerControllerB ally, bool dead)
{
((BodyReplacementBase)this).OnHitAlly(ally, dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.LSHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.LSGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
}
public class LEESIN_DRAGONFIST : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "LeeSin_DragonFist";
GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text);
if (Plugin.DragonFistCE.Value == Plugin.DragonFistC.Original)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSDF_body_color1");
SkinnedMeshRenderer[] componentsInChildren = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array = componentsInChildren;
foreach (SkinnedMeshRenderer val2 in array)
{
((Renderer)val2).SetMaterial(material);
}
}
if (Plugin.DragonFistCE.Value == Plugin.DragonFistC.Black)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSDF_body_color2");
SkinnedMeshRenderer[] componentsInChildren2 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array2 = componentsInChildren2;
foreach (SkinnedMeshRenderer val3 in array2)
{
((Renderer)val3).SetMaterial(material);
}
}
if (Plugin.DragonFistCE.Value == Plugin.DragonFistC.Blue)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSDF_body_color3");
SkinnedMeshRenderer[] componentsInChildren3 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array3 = componentsInChildren3;
foreach (SkinnedMeshRenderer val4 in array3)
{
((Renderer)val4).SetMaterial(material);
}
}
if (Plugin.DragonFistCE.Value == Plugin.DragonFistC.Yellow)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSDF_body_color4");
SkinnedMeshRenderer[] componentsInChildren4 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array4 = componentsInChildren4;
foreach (SkinnedMeshRenderer val5 in array4)
{
((Renderer)val5).SetMaterial(material);
}
}
if (Plugin.DragonFistCE.Value == Plugin.DragonFistC.Ruby)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSDF_body_color5");
SkinnedMeshRenderer[] componentsInChildren5 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array5 = componentsInChildren5;
foreach (SkinnedMeshRenderer val6 in array5)
{
((Renderer)val6).SetMaterial(material);
}
}
if (Plugin.DragonFistCE.Value == Plugin.DragonFistC.Emerald)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSDF_body_color6");
SkinnedMeshRenderer[] componentsInChildren6 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array6 = componentsInChildren6;
foreach (SkinnedMeshRenderer val7 in array6)
{
((Renderer)val7).SetMaterial(material);
}
}
if (Plugin.DragonFistCE.Value == Plugin.DragonFistC.Pearl)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSDF_body_color7");
SkinnedMeshRenderer[] componentsInChildren7 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array7 = componentsInChildren7;
foreach (SkinnedMeshRenderer val8 in array7)
{
((Renderer)val8).SetMaterial(material);
}
}
if (Plugin.DragonFistCE.Value == Plugin.DragonFistC.Rose)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSDF_body_color8");
SkinnedMeshRenderer[] componentsInChildren8 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array8 = componentsInChildren8;
foreach (SkinnedMeshRenderer val9 in array8)
{
((Renderer)val9).SetMaterial(material);
}
}
if (Plugin.DragonFistCE.Value == Plugin.DragonFistC.Sapphire)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSDF_body_color9");
SkinnedMeshRenderer[] componentsInChildren9 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array9 = componentsInChildren9;
foreach (SkinnedMeshRenderer val10 in array9)
{
((Renderer)val10).SetMaterial(material);
}
}
if (Plugin.DragonFistCE.Value == Plugin.DragonFistC.Meteorite)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSDF_body_color10");
SkinnedMeshRenderer[] componentsInChildren10 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array10 = componentsInChildren10;
foreach (SkinnedMeshRenderer val11 in array10)
{
((Renderer)val11).SetMaterial(material);
}
}
if (Plugin.DragonFistCE.Value == Plugin.DragonFistC.Royal)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSDF_body_color11");
SkinnedMeshRenderer[] componentsInChildren11 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array11 = componentsInChildren11;
foreach (SkinnedMeshRenderer val12 in array11)
{
((Renderer)val12).SetMaterial(material);
}
}
if (Plugin.DragonFistCE.Value == Plugin.DragonFistC.Jade)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSDF_body_color12");
SkinnedMeshRenderer[] componentsInChildren12 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array12 = componentsInChildren12;
foreach (SkinnedMeshRenderer val13 in array12)
{
((Renderer)val13).SetMaterial(material);
}
}
return val;
}
protected override void OnEmoteStart(int emoteId)
{
if (emoteId == 1 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio = Assets.LSE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (emoteId == 2 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio2 = Assets.LSE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitEnemy(bool dead)
{
((BodyReplacementBase)this).OnHitEnemy(dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.LSHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.LSGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitAlly(PlayerControllerB ally, bool dead)
{
((BodyReplacementBase)this).OnHitAlly(ally, dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.LSHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.LSGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
}
public class LEESIN_MUAYTHAI : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "LeeSin_MuayThai";
GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text);
if (Plugin.MTChroma.Value == Plugin.MTC.Original)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSMT_body_color1");
SkinnedMeshRenderer[] componentsInChildren = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array = componentsInChildren;
foreach (SkinnedMeshRenderer val2 in array)
{
((Renderer)val2).SetMaterial(material);
}
}
if (Plugin.MTChroma.Value == Plugin.MTC.Ruby)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSMT_body_color2");
SkinnedMeshRenderer[] componentsInChildren2 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array2 = componentsInChildren2;
foreach (SkinnedMeshRenderer val3 in array2)
{
((Renderer)val3).SetMaterial(material);
}
}
if (Plugin.MTChroma.Value == Plugin.MTC.Catseye)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSMT_body_color3");
SkinnedMeshRenderer[] componentsInChildren3 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array3 = componentsInChildren3;
foreach (SkinnedMeshRenderer val4 in array3)
{
((Renderer)val4).SetMaterial(material);
}
}
if (Plugin.MTChroma.Value == Plugin.MTC.Emerald)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSMT_body_color4");
SkinnedMeshRenderer[] componentsInChildren4 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array4 = componentsInChildren4;
foreach (SkinnedMeshRenderer val5 in array4)
{
((Renderer)val5).SetMaterial(material);
}
}
if (Plugin.MTChroma.Value == Plugin.MTC.Turquoise)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSMT_body_color5");
SkinnedMeshRenderer[] componentsInChildren5 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array5 = componentsInChildren5;
foreach (SkinnedMeshRenderer val6 in array5)
{
((Renderer)val6).SetMaterial(material);
}
}
if (Plugin.MTChroma.Value == Plugin.MTC.Tanzanite)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSMT_body_color6");
SkinnedMeshRenderer[] componentsInChildren6 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array6 = componentsInChildren6;
foreach (SkinnedMeshRenderer val7 in array6)
{
((Renderer)val7).SetMaterial(material);
}
}
if (Plugin.MTChroma.Value == Plugin.MTC.Rose)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSMT_body_color7");
SkinnedMeshRenderer[] componentsInChildren7 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array7 = componentsInChildren7;
foreach (SkinnedMeshRenderer val8 in array7)
{
((Renderer)val8).SetMaterial(material);
}
}
if (Plugin.MTChroma.Value == Plugin.MTC.Obsidian)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSMT_body_color8");
SkinnedMeshRenderer[] componentsInChildren8 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array8 = componentsInChildren8;
foreach (SkinnedMeshRenderer val9 in array8)
{
((Renderer)val9).SetMaterial(material);
}
}
if (Plugin.MTChroma.Value == Plugin.MTC.Pearl)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSMT_body_color9");
SkinnedMeshRenderer[] componentsInChildren9 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array9 = componentsInChildren9;
foreach (SkinnedMeshRenderer val10 in array9)
{
((Renderer)val10).SetMaterial(material);
}
}
return val;
}
protected override void OnEmoteStart(int emoteId)
{
if (emoteId == 1 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio = Assets.LSE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (emoteId == 2 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio2 = Assets.LSE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitEnemy(bool dead)
{
((BodyReplacementBase)this).OnHitEnemy(dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.LSHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.LSGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitAlly(PlayerControllerB ally, bool dead)
{
((BodyReplacementBase)this).OnHitAlly(ally, dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.LSHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.LSGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
}
public class LEESIN_POOLPARTY : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
if (!Plugin.PPGlasses.Value)
{
string text = "LeeSin_PoolParty";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
string text2 = "LeeSin_PoolParty_NoGlasses";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text2);
}
protected override void OnEmoteStart(int emoteId)
{
if (emoteId == 1 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio = Assets.LSE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (emoteId == 2 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio2 = Assets.LSE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitEnemy(bool dead)
{
((BodyReplacementBase)this).OnHitEnemy(dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.LSHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.LSGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitAlly(PlayerControllerB ally, bool dead)
{
((BodyReplacementBase)this).OnHitAlly(ally, dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.LSHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.LSGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
}
public class LEESIN_SKT : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "LeeSin_SKT";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void OnEmoteStart(int emoteId)
{
if (emoteId == 1 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio = Assets.LSE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (emoteId == 2 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio2 = Assets.LSE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitEnemy(bool dead)
{
((BodyReplacementBase)this).OnHitEnemy(dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.LSHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.LSGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitAlly(PlayerControllerB ally, bool dead)
{
((BodyReplacementBase)this).OnHitAlly(ally, dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.LSHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.LSGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
}
public class LEESIN_KNOCKOUT : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "LeeSin_Knockout";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void OnEmoteStart(int emoteId)
{
if (emoteId == 1 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio = Assets.LSE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (emoteId == 2 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio2 = Assets.LSE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitEnemy(bool dead)
{
((BodyReplacementBase)this).OnHitEnemy(dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.LSHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.LSGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitAlly(PlayerControllerB ally, bool dead)
{
((BodyReplacementBase)this).OnHitAlly(ally, dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.LSHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.LSGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
}
public class LEESIN_GODFIST : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "LeeSin_GodFist";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void OnEmoteStart(int emoteId)
{
if (emoteId == 1 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio = Assets.LSGFE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (emoteId == 2 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio2 = Assets.LSGFE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitEnemy(bool dead)
{
((BodyReplacementBase)this).OnHitEnemy(dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.LSGFHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.LSGFGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitAlly(PlayerControllerB ally, bool dead)
{
((BodyReplacementBase)this).OnHitAlly(ally, dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.LSGFHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.LSGFGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
}
public class LEESIN_PLAYMAKER : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "LeeSin_Playmaker";
GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text);
if (Plugin.PlaymakerChroma.Value == Plugin.PlaymakerC.Original)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSPM_body_color1");
SkinnedMeshRenderer[] componentsInChildren = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array = componentsInChildren;
foreach (SkinnedMeshRenderer val2 in array)
{
((Renderer)val2).SetMaterial(material);
}
}
if (Plugin.PlaymakerChroma.Value == Plugin.PlaymakerC.Pearl)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSPM_body_color2");
SkinnedMeshRenderer[] componentsInChildren2 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array2 = componentsInChildren2;
foreach (SkinnedMeshRenderer val3 in array2)
{
((Renderer)val3).SetMaterial(material);
}
}
if (Plugin.PlaymakerChroma.Value == Plugin.PlaymakerC.Citrine)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSPM_body_color3");
SkinnedMeshRenderer[] componentsInChildren3 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array3 = componentsInChildren3;
foreach (SkinnedMeshRenderer val4 in array3)
{
((Renderer)val4).SetMaterial(material);
}
}
if (Plugin.PlaymakerChroma.Value == Plugin.PlaymakerC.Emerald)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSPM_body_color4");
SkinnedMeshRenderer[] componentsInChildren4 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array4 = componentsInChildren4;
foreach (SkinnedMeshRenderer val5 in array4)
{
((Renderer)val5).SetMaterial(material);
}
}
if (Plugin.PlaymakerChroma.Value == Plugin.PlaymakerC.Sapphire)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSPM_body_color5");
SkinnedMeshRenderer[] componentsInChildren5 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array5 = componentsInChildren5;
foreach (SkinnedMeshRenderer val6 in array5)
{
((Renderer)val6).SetMaterial(material);
}
}
if (Plugin.PlaymakerChroma.Value == Plugin.PlaymakerC.Aquamarine)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSPM_body_color6");
SkinnedMeshRenderer[] componentsInChildren6 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array6 = componentsInChildren6;
foreach (SkinnedMeshRenderer val7 in array6)
{
((Renderer)val7).SetMaterial(material);
}
}
if (Plugin.PlaymakerChroma.Value == Plugin.PlaymakerC.Tanzanite)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSPM_body_color7");
SkinnedMeshRenderer[] componentsInChildren7 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array7 = componentsInChildren7;
foreach (SkinnedMeshRenderer val8 in array7)
{
((Renderer)val8).SetMaterial(material);
}
}
if (Plugin.PlaymakerChroma.Value == Plugin.PlaymakerC.Obsidian)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSPM_body_color8");
SkinnedMeshRenderer[] componentsInChildren8 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array8 = componentsInChildren8;
foreach (SkinnedMeshRenderer val9 in array8)
{
((Renderer)val9).SetMaterial(material);
}
}
if (Plugin.PlaymakerChroma.Value == Plugin.PlaymakerC.Rose)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSPM_body_color9");
SkinnedMeshRenderer[] componentsInChildren9 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array9 = componentsInChildren9;
foreach (SkinnedMeshRenderer val10 in array9)
{
((Renderer)val10).SetMaterial(material);
}
}
return val;
}
protected override void OnEmoteStart(int emoteId)
{
if (emoteId == 1 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio = Assets.LSE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (emoteId == 2 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio2 = Assets.LSE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitEnemy(bool dead)
{
((BodyReplacementBase)this).OnHitEnemy(dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.LSHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.LSGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitAlly(PlayerControllerB ally, bool dead)
{
((BodyReplacementBase)this).OnHitAlly(ally, dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.LSHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.LSGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
}
public class LEESIN_NIGHTBRINGER : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "LeeSin_Nightbringer";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
protected override void OnEmoteStart(int emoteId)
{
if (emoteId == 1 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio = Assets.LSE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (emoteId == 2 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio2 = Assets.LSE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitEnemy(bool dead)
{
((BodyReplacementBase)this).OnHitEnemy(dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.LSHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.LSGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitAlly(PlayerControllerB ally, bool dead)
{
((BodyReplacementBase)this).OnHitAlly(ally, dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.LSHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.LSGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
}
public class LEESIN_NIGHTBRINGER_P : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
if (Plugin.NBPForm.Value == Plugin.NBPEnum.Original)
{
string text = "LeeSin_Nightbringer_P";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
if (Plugin.NBPForm.Value == Plugin.NBPEnum.Redesign)
{
string text2 = "LeeSin_Nightbringer_P2022";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text2);
}
string text3 = "LeeSin_Nightbringer_P";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text3);
}
protected override void OnEmoteStart(int emoteId)
{
if (emoteId == 1 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio = Assets.LSE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (emoteId == 2 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio2 = Assets.LSE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitEnemy(bool dead)
{
((BodyReplacementBase)this).OnHitEnemy(dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.LSHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.LSGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitAlly(PlayerControllerB ally, bool dead)
{
((BodyReplacementBase)this).OnHitAlly(ally, dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.LSHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.LSGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
}
public class LEESIN_FPX : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
if (!Plugin.FPXHelmet.Value)
{
string text = "LeeSin_FPX";
GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text);
if (Plugin.FPXChroma.Value == Plugin.FPXC.Original)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSFPX_body_color1");
Material material2 = Assets.MainAssetBundle.LoadAsset<Material>("LSFPX_helmet_color1");
SkinnedMeshRenderer[] componentsInChildren = val.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren[0]).material = material;
((Renderer)componentsInChildren[1]).material = material2;
((Renderer)componentsInChildren[2]).material = material;
}
if (Plugin.FPXChroma.Value == Plugin.FPXC.Elite)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSFPX_body_color2");
Material material2 = Assets.MainAssetBundle.LoadAsset<Material>("LSFPX_helmet_color2");
SkinnedMeshRenderer[] componentsInChildren2 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren2[0]).material = material;
Debug.Log((object)("Found Material " + (object)componentsInChildren2[0]));
((Renderer)componentsInChildren2[1]).material = material2;
Debug.Log((object)("Found Material " + (object)componentsInChildren2[1]));
((Renderer)componentsInChildren2[2]).material = material;
Debug.Log((object)("Found Material " + (object)componentsInChildren2[2]));
}
return val;
}
string text2 = "LeeSin_FPX_NoHelmet";
GameObject val2 = Assets.MainAssetBundle.LoadAsset<GameObject>(text2);
if (Plugin.FPXChroma.Value == Plugin.FPXC.Original)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSFPX_body_color1");
Material material2 = Assets.MainAssetBundle.LoadAsset<Material>("LSFPX_helmet_color1");
SkinnedMeshRenderer[] componentsInChildren3 = val2.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren3[0]).material = material;
((Renderer)componentsInChildren3[1]).material = material2;
}
if (Plugin.FPXChroma.Value == Plugin.FPXC.Elite)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSFPX_body_color2");
Material material2 = Assets.MainAssetBundle.LoadAsset<Material>("LSFPX_helmet_color2");
SkinnedMeshRenderer[] componentsInChildren4 = val2.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren4[0]).material = material;
((Renderer)componentsInChildren4[1]).material = material2;
}
return val2;
}
protected override void OnEmoteStart(int emoteId)
{
if (emoteId == 1 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio = Assets.LSE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (emoteId == 2 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio2 = Assets.LSE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitEnemy(bool dead)
{
((BodyReplacementBase)this).OnHitEnemy(dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.LSHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.LSGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitAlly(PlayerControllerB ally, bool dead)
{
((BodyReplacementBase)this).OnHitAlly(ally, dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.LSHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.LSGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
}
public class LEESIN_STORMDRAGON : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "LeeSin_StormDragon";
GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text);
if (Plugin.SDChroma.Value == Plugin.SDC.Original)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSSD_body_color1");
SkinnedMeshRenderer[] componentsInChildren = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array = componentsInChildren;
foreach (SkinnedMeshRenderer val2 in array)
{
((Renderer)val2).SetMaterial(material);
}
}
if (Plugin.SDChroma.Value == Plugin.SDC.Ruby)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSSD_body_color2");
SkinnedMeshRenderer[] componentsInChildren2 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array2 = componentsInChildren2;
foreach (SkinnedMeshRenderer val3 in array2)
{
((Renderer)val3).SetMaterial(material);
}
}
if (Plugin.SDChroma.Value == Plugin.SDC.Jadeclaw)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSSD_body_color3");
SkinnedMeshRenderer[] componentsInChildren3 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array3 = componentsInChildren3;
foreach (SkinnedMeshRenderer val4 in array3)
{
((Renderer)val4).SetMaterial(material);
}
}
if (Plugin.SDChroma.Value == Plugin.SDC.Sapphire)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSSD_body_color4");
SkinnedMeshRenderer[] componentsInChildren4 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array4 = componentsInChildren4;
foreach (SkinnedMeshRenderer val5 in array4)
{
((Renderer)val5).SetMaterial(material);
}
}
if (Plugin.SDChroma.Value == Plugin.SDC.Tanzanite)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSSD_body_color5");
SkinnedMeshRenderer[] componentsInChildren5 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array5 = componentsInChildren5;
foreach (SkinnedMeshRenderer val6 in array5)
{
((Renderer)val6).SetMaterial(material);
}
}
if (Plugin.SDChroma.Value == Plugin.SDC.Obsidian)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSSD_body_color6");
SkinnedMeshRenderer[] componentsInChildren6 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array6 = componentsInChildren6;
foreach (SkinnedMeshRenderer val7 in array6)
{
((Renderer)val7).SetMaterial(material);
}
}
if (Plugin.SDChroma.Value == Plugin.SDC.Pearl)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSSD_body_color7");
SkinnedMeshRenderer[] componentsInChildren7 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array7 = componentsInChildren7;
foreach (SkinnedMeshRenderer val8 in array7)
{
((Renderer)val8).SetMaterial(material);
}
}
if (Plugin.SDChroma.Value == Plugin.SDC.Emberclaw)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSSD_body_color8");
SkinnedMeshRenderer[] componentsInChildren8 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array8 = componentsInChildren8;
foreach (SkinnedMeshRenderer val9 in array8)
{
((Renderer)val9).SetMaterial(material);
}
}
if (Plugin.SDChroma.Value == Plugin.SDC.Mythic)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSSD_body_color9");
SkinnedMeshRenderer[] componentsInChildren9 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array9 = componentsInChildren9;
foreach (SkinnedMeshRenderer val10 in array9)
{
((Renderer)val10).SetMaterial(material);
}
}
return val;
}
protected override void OnEmoteStart(int emoteId)
{
if (emoteId == 1 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio = Assets.LSSDE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (emoteId == 2 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio2 = Assets.LSGFE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitEnemy(bool dead)
{
((BodyReplacementBase)this).OnHitEnemy(dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.LSSDHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.LSSDGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitAlly(PlayerControllerB ally, bool dead)
{
((BodyReplacementBase)this).OnHitAlly(ally, dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.LSSDHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.LSSDGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
}
public class LEESIN_ZENITHGAMES : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
if (!Plugin.ZGArms.Value)
{
string text = "LeeSin_ZG";
GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text);
if (Plugin.ZGChroma.Value == Plugin.ZGC.Original)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSZG_body_color1");
SkinnedMeshRenderer[] componentsInChildren = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array = componentsInChildren;
foreach (SkinnedMeshRenderer val2 in array)
{
((Renderer)val2).SetMaterial(material);
}
}
if (Plugin.ZGChroma.Value == Plugin.ZGC.Ruby)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSZG_body_color2");
SkinnedMeshRenderer[] componentsInChildren2 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array2 = componentsInChildren2;
foreach (SkinnedMeshRenderer val3 in array2)
{
((Renderer)val3).SetMaterial(material);
}
}
if (Plugin.ZGChroma.Value == Plugin.ZGC.Catseye)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSZG_body_color3");
SkinnedMeshRenderer[] componentsInChildren3 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array3 = componentsInChildren3;
foreach (SkinnedMeshRenderer val4 in array3)
{
((Renderer)val4).SetMaterial(material);
}
}
if (Plugin.ZGChroma.Value == Plugin.ZGC.Emerald)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSZG_body_color4");
SkinnedMeshRenderer[] componentsInChildren4 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array4 = componentsInChildren4;
foreach (SkinnedMeshRenderer val5 in array4)
{
((Renderer)val5).SetMaterial(material);
}
}
if (Plugin.ZGChroma.Value == Plugin.ZGC.Sapphire)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSZG_body_color5");
SkinnedMeshRenderer[] componentsInChildren5 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array5 = componentsInChildren5;
foreach (SkinnedMeshRenderer val6 in array5)
{
((Renderer)val6).SetMaterial(material);
}
}
if (Plugin.ZGChroma.Value == Plugin.ZGC.Turquoise)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSZG_body_color6");
SkinnedMeshRenderer[] componentsInChildren6 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array6 = componentsInChildren6;
foreach (SkinnedMeshRenderer val7 in array6)
{
((Renderer)val7).SetMaterial(material);
}
}
if (Plugin.ZGChroma.Value == Plugin.ZGC.Rose)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSZG_body_color7");
SkinnedMeshRenderer[] componentsInChildren7 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array7 = componentsInChildren7;
foreach (SkinnedMeshRenderer val8 in array7)
{
((Renderer)val8).SetMaterial(material);
}
}
if (Plugin.ZGChroma.Value == Plugin.ZGC.Pearl)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSZG_body_color8");
SkinnedMeshRenderer[] componentsInChildren8 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array8 = componentsInChildren8;
foreach (SkinnedMeshRenderer val9 in array8)
{
((Renderer)val9).SetMaterial(material);
}
}
if (Plugin.ZGChroma.Value == Plugin.ZGC.Obsidian)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSZG_body_color9");
SkinnedMeshRenderer[] componentsInChildren9 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array9 = componentsInChildren9;
foreach (SkinnedMeshRenderer val10 in array9)
{
((Renderer)val10).SetMaterial(material);
}
}
return val;
}
string text2 = "LeeSin_ZG_NoArms";
GameObject val11 = Assets.MainAssetBundle.LoadAsset<GameObject>(text2);
if (Plugin.ZGChroma.Value == Plugin.ZGC.Original)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSZG_body_color1");
SkinnedMeshRenderer[] componentsInChildren10 = val11.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array10 = componentsInChildren10;
foreach (SkinnedMeshRenderer val12 in array10)
{
((Renderer)val12).SetMaterial(material);
}
}
if (Plugin.ZGChroma.Value == Plugin.ZGC.Ruby)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSZG_body_color2");
SkinnedMeshRenderer[] componentsInChildren11 = val11.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array11 = componentsInChildren11;
foreach (SkinnedMeshRenderer val13 in array11)
{
((Renderer)val13).SetMaterial(material);
}
}
if (Plugin.ZGChroma.Value == Plugin.ZGC.Catseye)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSZG_body_color3");
SkinnedMeshRenderer[] componentsInChildren12 = val11.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array12 = componentsInChildren12;
foreach (SkinnedMeshRenderer val14 in array12)
{
((Renderer)val14).SetMaterial(material);
}
}
if (Plugin.ZGChroma.Value == Plugin.ZGC.Emerald)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSZG_body_color4");
SkinnedMeshRenderer[] componentsInChildren13 = val11.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array13 = componentsInChildren13;
foreach (SkinnedMeshRenderer val15 in array13)
{
((Renderer)val15).SetMaterial(material);
}
}
if (Plugin.ZGChroma.Value == Plugin.ZGC.Sapphire)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSZG_body_color5");
SkinnedMeshRenderer[] componentsInChildren14 = val11.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array14 = componentsInChildren14;
foreach (SkinnedMeshRenderer val16 in array14)
{
((Renderer)val16).SetMaterial(material);
}
}
if (Plugin.ZGChroma.Value == Plugin.ZGC.Turquoise)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSZG_body_color6");
SkinnedMeshRenderer[] componentsInChildren15 = val11.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array15 = componentsInChildren15;
foreach (SkinnedMeshRenderer val17 in array15)
{
((Renderer)val17).SetMaterial(material);
}
}
if (Plugin.ZGChroma.Value == Plugin.ZGC.Rose)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSZG_body_color7");
SkinnedMeshRenderer[] componentsInChildren16 = val11.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array16 = componentsInChildren16;
foreach (SkinnedMeshRenderer val18 in array16)
{
((Renderer)val18).SetMaterial(material);
}
}
if (Plugin.ZGChroma.Value == Plugin.ZGC.Pearl)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSZG_body_color8");
SkinnedMeshRenderer[] componentsInChildren17 = val11.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array17 = componentsInChildren17;
foreach (SkinnedMeshRenderer val19 in array17)
{
((Renderer)val19).SetMaterial(material);
}
}
if (Plugin.ZGChroma.Value == Plugin.ZGC.Obsidian)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSZG_body_color9");
SkinnedMeshRenderer[] componentsInChildren18 = val11.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array18 = componentsInChildren18;
foreach (SkinnedMeshRenderer val20 in array18)
{
((Renderer)val20).SetMaterial(material);
}
}
return val11;
}
protected override void OnEmoteStart(int emoteId)
{
if (emoteId == 1 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio = Assets.LSE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (emoteId == 2 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio2 = Assets.LSE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitEnemy(bool dead)
{
((BodyReplacementBase)this).OnHitEnemy(dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.LSHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.LSGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitAlly(PlayerControllerB ally, bool dead)
{
((BodyReplacementBase)this).OnHitAlly(ally, dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.LSHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.LSGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
}
public class LEESIN_HEAVENSCALE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
if (Plugin.HSForm.Value == Plugin.HSEnum.Original && !Plugin.HSLimbs.Value)
{
string text = "LeeSin_Heavenscale";
GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text);
if (Plugin.HSChroma.Value == Plugin.HSC.Original)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_body_color1");
Material material2 = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_assets_color1");
Material val2 = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_limbs_color1");
SkinnedMeshRenderer[] componentsInChildren = val.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren[0]).material = material2;
((Renderer)componentsInChildren[1]).material = material;
((Renderer)componentsInChildren[2]).material = material;
}
if (Plugin.HSChroma.Value == Plugin.HSC.Ruby)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_body_color2");
Material material2 = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_assets_color2");
Material val2 = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_limbs_color2");
SkinnedMeshRenderer[] componentsInChildren2 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren2[0]).material = material2;
((Renderer)componentsInChildren2[1]).material = material;
((Renderer)componentsInChildren2[2]).material = material;
}
if (Plugin.HSChroma.Value == Plugin.HSC.Rose)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_body_color3");
Material material2 = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_assets_color3");
Material val2 = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_limbs_color3");
SkinnedMeshRenderer[] componentsInChildren3 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren3[0]).material = material2;
((Renderer)componentsInChildren3[1]).material = material;
((Renderer)componentsInChildren3[2]).material = material;
}
if (Plugin.HSChroma.Value == Plugin.HSC.Citrine)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_body_color4");
Material material2 = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_assets_color4");
Material val2 = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_limbs_color4");
SkinnedMeshRenderer[] componentsInChildren4 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren4[0]).material = material2;
((Renderer)componentsInChildren4[1]).material = material;
((Renderer)componentsInChildren4[2]).material = material;
}
if (Plugin.HSChroma.Value == Plugin.HSC.Emerald)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_body_color5");
Material material2 = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_assets_color5");
Material val2 = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_limbs_color5");
SkinnedMeshRenderer[] componentsInChildren5 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren5[0]).material = material2;
((Renderer)componentsInChildren5[1]).material = material;
((Renderer)componentsInChildren5[2]).material = material;
}
if (Plugin.HSChroma.Value == Plugin.HSC.Aquamarine)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_body_color6");
Material material2 = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_assets_color6");
Material val2 = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_limbs_color6");
SkinnedMeshRenderer[] componentsInChildren6 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren6[0]).material = material2;
((Renderer)componentsInChildren6[1]).material = material;
((Renderer)componentsInChildren6[2]).material = material;
}
if (Plugin.HSChroma.Value == Plugin.HSC.Lustrous)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_body_color7");
Material material2 = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_assets_color7");
Material val2 = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_limbs_color7");
SkinnedMeshRenderer[] componentsInChildren7 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren7[0]).material = material2;
((Renderer)componentsInChildren7[1]).material = material;
((Renderer)componentsInChildren7[2]).material = material;
}
return val;
}
if (Plugin.HSForm.Value == Plugin.HSEnum.Original && Plugin.HSLimbs.Value)
{
string text2 = "LeeSin_Heavenscale_Dragon";
GameObject val3 = Assets.MainAssetBundle.LoadAsset<GameObject>(text2);
if (Plugin.HSChroma.Value == Plugin.HSC.Original)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_body_color1");
Material material2 = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_assets_color1");
Material val2 = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_limbs_color1");
SkinnedMeshRenderer[] componentsInChildren8 = val3.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren8[0]).material = material2;
((Renderer)componentsInChildren8[1]).material = material;
((Renderer)componentsInChildren8[2]).material = val2;
}
if (Plugin.HSChroma.Value == Plugin.HSC.Ruby)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_body_color2");
Material material2 = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_assets_color2");
Material val2 = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_limbs_color2");
SkinnedMeshRenderer[] componentsInChildren9 = val3.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren9[0]).material = material2;
((Renderer)componentsInChildren9[1]).material = material;
((Renderer)componentsInChildren9[2]).material = val2;
}
if (Plugin.HSChroma.Value == Plugin.HSC.Rose)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_body_color3");
Material material2 = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_assets_color3");
Material val2 = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_limbs_color3");
SkinnedMeshRenderer[] componentsInChildren10 = val3.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren10[0]).material = material2;
((Renderer)componentsInChildren10[1]).material = material;
((Renderer)componentsInChildren10[2]).material = val2;
}
if (Plugin.HSChroma.Value == Plugin.HSC.Citrine)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_body_color4");
Material material2 = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_assets_color4");
Material val2 = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_limbs_color4");
SkinnedMeshRenderer[] componentsInChildren11 = val3.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren11[0]).material = material2;
((Renderer)componentsInChildren11[1]).material = material;
((Renderer)componentsInChildren11[2]).material = val2;
}
if (Plugin.HSChroma.Value == Plugin.HSC.Emerald)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_body_color5");
Material material2 = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_assets_color5");
Material val2 = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_limbs_color5");
SkinnedMeshRenderer[] componentsInChildren12 = val3.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren12[0]).material = material2;
((Renderer)componentsInChildren12[1]).material = material;
((Renderer)componentsInChildren12[2]).material = val2;
}
if (Plugin.HSChroma.Value == Plugin.HSC.Aquamarine)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_body_color6");
Material material2 = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_assets_color6");
Material val2 = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_limbs_color6");
SkinnedMeshRenderer[] componentsInChildren13 = val3.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren13[0]).material = material2;
((Renderer)componentsInChildren13[1]).material = material;
((Renderer)componentsInChildren13[2]).material = val2;
}
if (Plugin.HSChroma.Value == Plugin.HSC.Lustrous)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_body_color7");
Material material2 = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_assets_color7");
Material val2 = Assets.MainAssetBundle.LoadAsset<Material>("LSHS_limbs_color7");
SkinnedMeshRenderer[] componentsInChildren14 = val3.GetComponentsInChildren<SkinnedMeshRenderer>();
((Renderer)componentsInChildren14[0]).material = material2;
((Renderer)componentsInChildren14[1]).material = material;
((Renderer)componentsInChildren14[2]).material = val2;
}
return val3;
}
if (Plugin.HSForm.Value == Plugin.HSEnum.Divine && !Plugin.HSLimbs.Value)
{
string text3 = "LeeSin_DvineHS";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text3);
}
if (Plugin.HSForm.Value == Plugin.HSEnum.Divine && Plugin.HSLimbs.Value)
{
string text4 = "LeeSin_DvineHS_HalfDragon";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text4);
}
string text5 = "LeeSin_Heavenscale";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text5);
}
protected override void OnEmoteStart(int emoteId)
{
if (emoteId == 1 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio = Assets.LSHSE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (emoteId == 2 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio2 = Assets.LSHSE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitEnemy(bool dead)
{
((BodyReplacementBase)this).OnHitEnemy(dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.LSHSHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.LSHSGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitAlly(PlayerControllerB ally, bool dead)
{
((BodyReplacementBase)this).OnHitAlly(ally, dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.LSHSHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.LSHSGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
}
public class LEESIN_T1 : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "LeeSin_T1";
GameObject val = Assets.MainAssetBundle.LoadAsset<GameObject>(text);
if (Plugin.T1Chroma.Value == Plugin.T1C.Original)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LST1_body_color1");
SkinnedMeshRenderer[] componentsInChildren = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array = componentsInChildren;
foreach (SkinnedMeshRenderer val2 in array)
{
((Renderer)val2).SetMaterial(material);
}
}
if (Plugin.T1Chroma.Value == Plugin.T1C.Elite)
{
Material material = Assets.MainAssetBundle.LoadAsset<Material>("LST1_body_color2");
SkinnedMeshRenderer[] componentsInChildren2 = val.GetComponentsInChildren<SkinnedMeshRenderer>();
SkinnedMeshRenderer[] array2 = componentsInChildren2;
foreach (SkinnedMeshRenderer val3 in array2)
{
((Renderer)val3).SetMaterial(material);
}
}
return val;
}
protected override void OnEmoteStart(int emoteId)
{
if (emoteId == 1 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio = Assets.LSE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (emoteId == 2 && Plugin.enableVoiceLines.Value)
{
AudioClip randomAudio2 = Assets.LSE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitEnemy(bool dead)
{
((BodyReplacementBase)this).OnHitEnemy(dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.LSHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.LSGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
protected override void OnHitAlly(PlayerControllerB ally, bool dead)
{
((BodyReplacementBase)this).OnHitAlly(ally, dead);
if (!dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio = Assets.LSHit.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
}
if (dead && Plugin.enableAttackLines.Value)
{
AudioClip randomAudio2 = Assets.LSGloat.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
}
}
}
[BepInPlugin(".com.theflipsider.leesin.playermodels", "Lee Sin Playermodel Pack", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
public enum DragonFistC
{
Original,
Black,
Blue,
Yellow,
Ruby,
Emerald,
Pearl,
Rose,
Sapphire,
Meteorite,
Royal,
Jade
}
public enum MTC
{
Original,
Ruby,
Catseye,
Emerald,
Turquoise,
Tanzanite,
Rose,
Obsidian,
Pearl
}
public enum PlaymakerC
{
Original,
Pearl,
Citrine,
Emerald,
Sapphire,
Aquamarine,
Tanzanite,
Obsidian,
Rose
}
public enum NBPEnum
{
Original,
Redesign
}
public enum FPXC
{
Original,
Elite
}
public enum SDC
{
Original,
Ruby,
Jadeclaw,
Sapphire,
Tanzanite,
Obsidian,
Pearl,
Emberclaw,
Mythic
}
public enum ZGC
{
Original,
Ruby,
Catseye,
Emerald,
Sapphire,
Turquoise,
Rose,
Pearl,
Obsidian
}
public enum HSC
{
Original,
Ruby,
Rose,
Citrine,
Emerald,
Aquamarine,
Lustrous
}
public enum HSEnum
{
Original,
Divine
}
public enum T1C
{
Original,
Elite
}
public static ConfigFile config;
public static ConfigEntry<bool> enableVoiceLines { get; private set; }
public static ConfigEntry<bool> enableAttackLines { get; private set; }
public static ConfigEntry<DragonFistC> DragonFistCE { get; private set; }
public static ConfigEntry<MTC> MTChroma { get; private set; }
public static ConfigEntry<bool> PPGlasses { get; private set; }
public static ConfigEntry<PlaymakerC> PlaymakerChroma { get; private set; }
public static ConfigEntry<NBPEnum> NBPForm { get; private set; }
public static ConfigEntry<FPXC> FPXChroma { get; private set; }
public static ConfigEntry<bool> FPXHelmet { get; private set; }
public static ConfigEntry<SDC> SDChroma { get; private set; }
public static ConfigEntry<ZGC> ZGChroma { get; private set; }
public static ConfigEntry<bool> ZGArms { get; private set; }
public static ConfigEntry<HSC> HSChroma { get; private set; }
public static ConfigEntry<HSEnum> HSForm { get; private set; }
public static ConfigEntry<bool> HSLimbs { get; private set; }
public static ConfigEntry<T1C> T1Chroma { get; private set; }
private static void InitConfig()
{
//IL_0206: Unknown result type (might be due to invalid IL or missing references)
//IL_020b: Unknown result type (might be due to invalid IL or missing references)
//IL_0218: Expected O, but got Unknown
//IL_0213: Unknown result type (might be due to invalid IL or missing references)
//IL_0219: Expected O, but got Unknown
//IL_0225: Unknown result type (might be due to invalid IL or missing references)
//IL_022a: Unknown result type (might be due to invalid IL or missing references)
//IL_0237: Expected O, but got Unknown
//IL_0232: Unknown result type (might be due to invalid IL or missing references)
//IL_0238: Expected O, but got Unknown
//IL_0244: Unknown result type (might be due to invalid IL or missing references)
//IL_0249: Unknown result type (might be due to invalid IL or missing references)
//IL_0256: Expected O, but got Unknown
//IL_0263: Unknown result type (might be due to invalid IL or missing references)
//IL_0268: Unknown result type (might be due to invalid IL or missing references)
//IL_0275: Expected O, but got Unknown
//IL_0282: Unknown result type (might be due to invalid IL or missing references)
//IL_0287: Unknown result type (might be due to invalid IL or missing references)
//IL_0294: Expected O, but got Unknown
//IL_028f: Unknown result type (might be due to invalid IL or missing references)
//IL_0296: Expected O, but got Unknown
//IL_02a3: Unknown result type (might be due to invalid IL or missing references)
//IL_02a8: Unknown result type (might be due to invalid IL or missing references)
//IL_02b5: Expected O, but got Unknown
//IL_02c4: Unknown result type (might be due to invalid IL or missing references)
//IL_02c9: Unknown result type (might be due to invalid IL or missing references)
//IL_02d6: Expected O, but got Unknown
//IL_02e5: Unknown result type (might be due to invalid IL or missing references)
//IL_02ea: Unknown result type (might be due to invalid IL or missing references)
//IL_02f7: Expected O, but got Unknown
//IL_0306: Unknown result type (might be due to invalid IL or missing references)
//IL_030b: Unknown result type (might be due to invalid IL or missing references)
//IL_0318: Expected O, but got Unknown
//IL_0313: Unknown result type (might be due to invalid IL or missing references)
//IL_031a: Expected O, but got Unknown
//IL_0327: Unknown result type (might be due to invalid IL or missing references)
//IL_032c: Unknown result type (might be due to invalid IL or missing references)
//IL_0339: Expected O, but got Unknown
//IL_0348: Unknown result type (might be due to invalid IL or missing references)
//IL_034d: Unknown result type (might be due to invalid IL or missing references)
//IL_035a: Expected O, but got Unknown
//IL_0369: Unknown result type (might be due to invalid IL or missing references)
//IL_036e: Unknown result type (might be due to invalid IL or missing references)
//IL_037b: Expected O, but got Unknown
//IL_0376: Unknown result type (might be due to invalid IL or missing references)
//IL_037d: Expected O, but got Unknown
//IL_038a: Unknown result type (might be due to invalid IL or missing references)
//IL_038f: Unknown result type (might be due to invalid IL or missing references)
//IL_039c: Expected O, but got Unknown
//IL_03ab: Unknown result type (might be due to invalid IL or missing references)
//IL_03b0: Unknown result type (might be due to invalid IL or missing references)
//IL_03bd: Expected O, but got Unknown
//IL_03cc: Unknown result type (might be due to invalid IL or missing references)
//IL_03d1: Unknown result type (might be due to invalid IL or missing references)
//IL_03de: Expected O, but got Unknown
//IL_03d9: Unknown result type (might be due to invalid IL or missing references)
//IL_03e0: Expected O, but got Unknown
//IL_03ed: Unknown result type (might be due to invalid IL or missing references)
//IL_03f2: Unknown result type (might be due to invalid IL or missing references)
//IL_03ff: Expected O, but got Unknown
enableVoiceLines = config.Bind<bool>("Voice lines", "Enable Emote Voice Lines", true, "Lets Lee Sin speak his monk mind while emoting.");
enableAttackLines = config.Bind<bool>("Voice lines", "Enable Attack Voice Lines", true, "Toggles voice lines on hitting enemies.");
DragonFistCE = config.Bind<DragonFistC>("Dragon Fist", "Choose chroma (color)", DragonFistC.Original, "Picks what chroma Dragon Fist Lee Sin uses. Reapply the suit for the effect!");
MTChroma = config.Bind<MTC>("Muay Thai", "Choose chroma (color)", MTC.Original, "Picks what chroma Muay Thai Lee Sin uses. Reapply the suit for the effect!");
PPGlasses = config.Bind<bool>("Pool Party", "Disable glasses", false, "Takes off Pool Party Lee Sin's glasses. Reapply the suit for the effect!");
PlaymakerChroma = config.Bind<PlaymakerC>("Playmaker", "Choose chroma (color)", PlaymakerC.Original, "Picks what chroma Playmaker Lee Sin uses. Reapply the suit for the effect!");
NBPForm = config.Bind<NBPEnum>("Nightbringer Prestiege", "Choose version", NBPEnum.Original, "Picks what version Nightbringer Prestiege Lee Sin uses. Reapply the suit for the effect!");
FPXChroma = config.Bind<FPXC>("FPX", "Choose chroma (color)", FPXC.Original, "Picks what chroma FPX Lee Sin uses. Reapply the suit for the effect!");
FPXHelmet = config.Bind<bool>("FPX", "Remove Helmet", false, "Takes off FPX Lee Sin's helmet, exposing his sick hair. Reapply the suit for the effect!");
SDChroma = config.Bind<SDC>("Storm Dragon", "Choose chroma (color)", SDC.Original, "Picks what chroma Storm Dragon Lee Sin uses. Reapply the suit for the effect!");
ZGChroma = config.Bind<ZGC>("Zenith Games", "Choose chroma (color)", ZGC.Original, "Picks what chroma Zenith Games Lee Sin uses. Reapply the suit for the effect!");
ZGArms = config.Bind<bool>("Zenith Games", "Remove Robot Arms", false, "Takes off Zenith Games Lee Sin's robot arm acessories. Reapply the suit for the effect!");
HSChroma = config.Bind<HSC>("Heavenscale", "Choose chroma (color)", HSC.Original, "Picks what chroma Heavenscale Lee Sin uses. Reapply the suit for the effect!");
HSForm = config.Bind<HSEnum>("Heavenscale", "Choose version", HSEnum.Original, "Picks what version Heavenscale Lee Sin uses. Reapply the suit for the effect!");
HSLimbs = config.Bind<bool>("Heavenscale", "Enable Dragon Limbs", false, "Toggles on Heavenscale Lee Sin's half-dragon limbs. Reapply the suit for the effect!");
T1Chroma = config.Bind<T1C>("T1", "Choose chroma (color)", T1C.Original, "Picks what chroma T1 Lee Sin uses. Reapply the suit for the effect!");
BoolCheckBoxConfigItem val = new BoolCheckBoxConfigItem(enableVoiceLines, new BoolCheckBoxOptions
{
RequiresRestart = false
});
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val);
BoolCheckBoxConfigItem val2 = new BoolCheckBoxConfigItem(enableAttackLines, new BoolCheckBoxOptions
{
RequiresRestart = false
});
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val2);
EnumDropDownConfigItem<DragonFistC> val3 = new EnumDropDownConfigItem<DragonFistC>(DragonFistCE, new EnumDropDownOptions
{
RequiresRestart = false
});
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val3);
EnumDropDownConfigItem<MTC> val4 = new EnumDropDownConfigItem<MTC>(MTChroma, new EnumDropDownOptions
{
RequiresRestart = false
});
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val4);
BoolCheckBoxConfigItem val5 = new BoolCheckBoxConfigItem(PPGlasses, new BoolCheckBoxOptions
{
RequiresRestart = false
});
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val5);
EnumDropDownConfigItem<PlaymakerC> val6 = new EnumDropDownConfigItem<PlaymakerC>(PlaymakerChroma, new EnumDropDownOptions
{
RequiresRestart = false
});
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val6);
EnumDropDownConfigItem<NBPEnum> val7 = new EnumDropDownConfigItem<NBPEnum>(NBPForm, new EnumDropDownOptions
{
RequiresRestart = false
});
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val7);
EnumDropDownConfigItem<FPXC> val8 = new EnumDropDownConfigItem<FPXC>(FPXChroma, new EnumDropDownOptions
{
RequiresRestart = false
});
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val8);
BoolCheckBoxConfigItem val9 = new BoolCheckBoxConfigItem(FPXHelmet, new BoolCheckBoxOptions
{
RequiresRestart = false
});
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val9);
EnumDropDownConfigItem<SDC> val10 = new EnumDropDownConfigItem<SDC>(SDChroma, new EnumDropDownOptions
{
RequiresRestart = false
});
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val10);
EnumDropDownConfigItem<ZGC> val11 = new EnumDropDownConfigItem<ZGC>(ZGChroma, new EnumDropDownOptions
{
RequiresRestart = false
});
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val11);
BoolCheckBoxConfigItem val12 = new BoolCheckBoxConfigItem(ZGArms, new BoolCheckBoxOptions
{
RequiresRestart = false
});
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val12);
EnumDropDownConfigItem<HSC> val13 = new EnumDropDownConfigItem<HSC>(HSChroma, new EnumDropDownOptions
{
RequiresRestart = false
});
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val13);
EnumDropDownConfigItem<HSEnum> val14 = new EnumDropDownConfigItem<HSEnum>(HSForm, new EnumDropDownOptions
{
RequiresRestart = false
});
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val14);
BoolCheckBoxConfigItem val15 = new BoolCheckBoxConfigItem(HSLimbs, new BoolCheckBoxOptions
{
RequiresRestart = false
});
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val15);
EnumDropDownConfigItem<T1C> val16 = new EnumDropDownConfigItem<T1C>(T1Chroma, new EnumDropDownOptions
{
RequiresRestart = false
});
LethalConfigManager.AddConfigItem((BaseConfigItem)(object)val16);
}
private void Awake()
{
//IL_0182: Unknown result type (might be due to invalid IL or missing references)
//IL_0188: Expected O, but got Unknown
config = ((BaseUnityPlugin)this).Config;
InitConfig();
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("Classic Lee Sin", typeof(LEESIN_BASE));
ModelReplacementAPI.RegisterSuitModelReplacement("Traditional Lee Sin", typeof(LEESIN_TRADITIONAL));
ModelReplacementAPI.RegisterSuitModelReplacement("Acolyte Lee Sin", typeof(LEESIN_ACOLYTE));
ModelReplacementAPI.RegisterSuitModelReplacement("Dragon Fist Lee Sin", typeof(LEESIN_DRAGONFIST));
ModelReplacementAPI.RegisterSuitModelReplacement("Muay Thai Lee Sin", typeof(LEESIN_MUAYTHAI));
ModelReplacementAPI.RegisterSuitModelReplacement("Pool Party Lee Sin", typeof(LEESIN_POOLPARTY));
ModelReplacementAPI.RegisterSuitModelReplacement("SKT T1 Lee Sin", typeof(LEESIN_SKT));
ModelReplacementAPI.RegisterSuitModelReplacement("Knockout Lee Sin", typeof(LEESIN_KNOCKOUT));
ModelReplacementAPI.RegisterSuitModelReplacement("God Fist Lee Sin", typeof(LEESIN_GODFIST));
ModelReplacementAPI.RegisterSuitModelReplacement("Playmaker Lee Sin", typeof(LEESIN_PLAYMAKER));
ModelReplacementAPI.RegisterSuitModelReplacement("Nightbringer Lee Sin", typeof(LEESIN_NIGHTBRINGER));
ModelReplacementAPI.RegisterSuitModelReplacement("Nightbringer Lee Sin Prestiege", typeof(LEESIN_NIGHTBRINGER_P));
ModelReplacementAPI.RegisterSuitModelReplacement("FPX Lee Sin", typeof(LEESIN_FPX));
ModelReplacementAPI.RegisterSuitModelReplacement("Storm Dragon Lee Sin", typeof(LEESIN_STORMDRAGON));
ModelReplacementAPI.RegisterSuitModelReplacement("Zenith Games Lee Sin", typeof(LEESIN_ZENITHGAMES));
ModelReplacementAPI.RegisterSuitModelReplacement("Heavenscale Lee Sin", typeof(LEESIN_HEAVENSCALE));
ModelReplacementAPI.RegisterSuitModelReplacement("T1 Lee Sin", typeof(LEESIN_T1));
Harmony val = new Harmony(".com.theflipsider.leesin.playermodels");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin .com.theflipsider.leesin.playermodels is loaded!");
}
}
public static class Assets
{
public class RandomAudioClip
{
private List<AudioClip> audioClipList = new List<AudioClip>();
public AudioClip GetRandomAudio(int seed)
{
Random random = new Random();
int num = random.Next(audioClipList.Count);
Console.WriteLine($"Get audio N {audioClipList.Count} > {num}");
return audioClipList[num];
}
public void AddAudio(string name)
{
AudioClip audioClipFromName = GetAudioClipFromName(name);
if ((Object)(object)audioClipFromName != (Object)null)
{
audioClipList.Add(audioClipFromName);
}
else
{
Console.WriteLine("clip " + name + " null");
}
}
}
public static string mainAssetBundleName = "LeeSinPlayermodels";
public static AssetBundle MainAssetBundle = null;
public static RandomAudioClip LSE1 = new RandomAudioClip();
public static RandomAudioClip LSE2 = new RandomAudioClip();
public static RandomAudioClip LSHit = new RandomAudioClip();
public static RandomAudioClip LSGloat = new RandomAudioClip();
public static RandomAudioClip LSGFE1 = new RandomAudioClip();
public static RandomAudioClip LSGFE2 = new RandomAudioClip();
public static RandomAudioClip LSGFHit = new RandomAudioClip();
public static RandomAudioClip LSGFGloat = new RandomAudioClip();
public static RandomAudioClip LSSDE1 = new RandomAudioClip();
public static RandomAudioClip LSSDE2 = new RandomAudioClip();
public static RandomAudioClip LSSDHit = new RandomAudioClip();
public static RandomAudioClip LSSDGloat = new RandomAudioClip();
public static RandomAudioClip LSHSE1 = new RandomAudioClip();
public static RandomAudioClip LSHSE2 = new RandomAudioClip();
public static RandomAudioClip LSHSHit = new RandomAudioClip();
public static RandomAudioClip LSHSGloat = new RandomAudioClip();
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
LSE1.AddAudio("LSB_sight");
LSE1.AddAudio("LSB_blind");
LSE1.AddAudio("LSB_laugh");
LSE1.AddAudio("LSB_monks");
LSE1.AddAudio("LSB_quietsteps");
LSE1.AddAudio("LSB_today");
LSE1.AddAudio("LSB_waste");
LSE1.AddAudio("LSB_wedo");
LSE2.AddAudio("LSB_dragonspirit");
LSE2.AddAudio("LSB_fists");
LSE2.AddAudio("LSB_journey");
LSE2.AddAudio("LSB_senses");
LSE2.AddAudio("LSB_trials");
LSHit.AddAudio("LSB_attack1");
LSHit.AddAudio("LSB_attack2");
LSHit.AddAudio("LSB_attack3");
LSHit.AddAudio("LSB_attack4");
LSHit.AddAudio("LSB_attack5");
LSHit.AddAudio("LSB_attack6");
LSHit.AddAudio("LSB_attack7");
LSHit.AddAudio("LSB_attack8");
LSHit.AddAudio("LSB_kick1");
LSHit.AddAudio("LSB_kick2");
LSHit.AddAudio("LSB_kick3");
LSHit.AddAudio("LSB_Q1");
LSHit.AddAudio("LSB_Q2");
LSHit.AddAudio("LSB_Q3");
LSHit.AddAudio("LSB_Q4");
LSHit.AddAudio("LSB_R1");
LSHit.AddAudio("LSB_R2");
LSHit.AddAudio("LSB_R3");
LSGloat.AddAudio("LSB_Gloat1");
LSGloat.AddAudio("LSB_Gloat2");
LSGloat.AddAudio("LSB_Gloat3");
LSGloat.AddAudio("LSB_Gloat4");
LSGloat.AddAudio("LSB_Gloat5");
LSGloat.AddAudio("LSB_Gloat6");
LSGFE1.AddAudio("LSGF_battle");
LSGFE1.AddAudio("LSGF_celestial");
LSGFE1.AddAudio("LSGF_dare");
LSGFE1.AddAudio("LSGF_fear");
LSGFE1.AddAudio("LSGF_gardener");
LSGFE1.AddAudio("LSGF_hand");
LSGFE1.AddAudio("LSGF_laugh");
LSGFE1.AddAudio("LSGF_perfection");
LSGFE1.AddAudio("LSGF_test");
LSGFE2.AddAudio("LSGF_beneath");
LSGFE2.AddAudio("LSGF_conquers");
LSGFE2.AddAudio("LSGF_crush");
LSGFE2.AddAudio("LSGF_die");
LSGFE2.AddAudio("LSGF_godhood");
LSGFE2.AddAudio("LSGF_mediocrity");
LSGFE2.AddAudio("LSGF_mortalfear");
LSGFE2.AddAudio("LSGF_power");
LSGFE2.AddAudio("LSGF_search");
LSGFE2.AddAudio("LSGF_taken");
LSGFE2.AddAudio("LSGF_ultimate");
LSGFHit.AddAudio("LSGF_attack1");
LSGFHit.AddAudio("LSGF_attack2");
LSGFHit.AddAudio("LSGF_attack3");
LSGFHit.AddAudio("LSGF_attack4");
LSGFHit.AddAudio("LSGF_attack5");
LSGFHit.AddAudio("LSGF_attack6");
LSGFHit.AddAudio("LSGF_attack7");
LSGFHit.AddAudio("LSGF_attack8");
LSGFHit.AddAudio("LSGF_attack9");
LSGFHit.AddAudio("LSGF_attack10");
LSGFHit.AddAudio("LSGF_attack11");
LSGFHit.AddAudio("LSGF_attack12");
LSGFHit.AddAudio("LSGF_E2");
LSGFHit.AddAudio("LSGF_E4");
LSGFHit.AddAudio("LSGF_E2");
LSGFHit.AddAudio("LSGF_E4");
LSGFHit.AddAudio("LSGF_Q1");
LSGFHit.AddAudio("LSGF_Q2");
LSGFHit.AddAudio("LSGF_Q3");
LSGFHit.AddAudio("LSGF_Q4");
LSGFHit.AddAudio("LSGF_Q5");
LSGFHit.AddAudio("LSGF_Q6");
LSGFHit.AddAudio("LSGF_Q7");
LSGFHit.AddAudio("LSGF_R1");
LSGFHit.AddAudio("LSGF_R2");
LSGFHit.AddAudio("LSGF_R3");
LSGFHit.AddAudio("LSGF_R4");
LSGFHit.AddAudio("LSGF_R5");
LSGFGloat.AddAudio("LSGF_Gloat1");
LSGFGloat.AddAudio("LSGF_Gloat2");
LSGFGloat.AddAudio("LSGF_Gloat3");
LSGFGloat.AddAudio("LSGF_Gloat4");
LSGFGloat.AddAudio("LSGF_Gloat5");
LSGFGloat.AddAudio("LSGF_Gloat6");
LSGFGloat.AddAudio("LSGF_Gloat7");
LSGFGloat.AddAudio("LSGF_Gloat8");
LSGFGloat.AddAudio("LSGF_Gloat9");
LSGFGloat.AddAudio("LSGF_Gloat10");
LSGFGloat.AddAudio("LSGF_Gloat11");
LSGFGloat.AddAudio("LSGF_Gloat12");
LSGFGloat.AddAudio("LSGF_Gloat13");
LSGFGloat.AddAudio("LSGF_Gloat14");
LSSDE1.AddAudio("LSSD_fists");
LSSDE1.AddAudio("LSSD_flows");
LSSDE1.AddAudio("LSSD_fists");
LSSDE1.AddAudio("LSSD_laugh");
LSSDE1.AddAudio("LSSD_none");
LSSDE1.AddAudio("LSSD_rage");
LSSDE1.AddAudio("LSSD_strike");
LSSDE1.AddAudio("LSSD_thunder");
LSSDE2.AddAudio("LSSD_blessed");
LSSDE2.AddAudio("LSSD_justice");
LSSDE2.AddAudio("LSSD_stronger");
LSSDE2.AddAudio("LSSD_fists");
LSSDE2.AddAudio("LSSD_will");
LSSDE2.AddAudio("LSSD_none");
LSSDHit.AddAudio("LSSD_attack1");
LSSDHit.AddAudio("LSSD_attack2");
LSSDHit.AddAudio("LSSD_attack3");
LSSDHit.AddAudio("LSSD_attack4");
LSSDHit.AddAudio("LSSD_attack5");
LSSDHit.AddAudio("LSSD_attack6");
LSSDHit.AddAudio("LSSD_attack7");
LSSDHit.AddAudio("LSSD_attack8");
LSSDHit.AddAudio("LSSD_attack9");
LSSDHit.AddAudio("LSSD_attack10");
LSSDHit.AddAudio("LSSD_attack11");
LSSDHit.AddAudio("LSSD_attack12");
LSSDHit.AddAudio("LSSD_Q1");
LSSDHit.AddAudio("LSSD_Q2");
LSSDHit.AddAudio("LSSD_Q3");
LSSDHit.AddAudio("LSSD_Q4");
LSSDHit.AddAudio("LSSD_Q5");
LSSDHit.AddAudio("LSSD_Q6");
LSSDHit.AddAudio("LSSD_Q7");
LSSDHit.AddAudio("LSSD_R1");
LSSDHit.AddAudio("LSSD_R2");
LSSDHit.AddAudio("LSSD_R3");
LSSDGloat.AddAudio("LSSD_Gloat1");
LSSDGloat.AddAudio("LSSD_Gloat2");
LSSDGloat.AddAudio("LSSD_Gloat3");
LSSDGloat.AddAudio("LSSD_Gloat4");
LSSDGloat.AddAudio("LSSD_Gloat5");
LSSDGloat.AddAudio("LSSD_Gloat6");
LSHSE1.AddAudio("LSHS_ancestors");
LSHSE1.AddAudio("LSHS_dancing");
LSHSE1.AddAudio("LSHS_inpride");
LSHSE1.AddAudio("LSHS_laugh");
LSHSE1.AddAudio("LSHS_student");
LSHSE2.AddAudio("LSHS_amusing");
LSHSE2.AddAudio("LSHS_earth");
LSHSE2.AddAudio("LSHS_princes");
LSHSE2.AddAudio("LSHS_smallform");
LSHSE2.AddAudio("LSHS_tale");
LSHSE2.AddAudio("LSHS_laugh");
LSHSE2.AddAudio("LSHS_wedont");
LSHSHit.AddAudio("LSHS_attack1");
LSHSHit.AddAudio("LSHS_attack2");
LSHSHit.AddAudio("LSHS_attack3");
LSHSHit.AddAudio("LSHS_attack4");
LSHSHit.AddAudio("LSHS_attack5");
LSHSHit.AddAudio("LSHS_attack6");
LSHSHit.AddAudio("LSHS_attack7");
LSHSHit.AddAudio("LSHS_attack8");
LSHSHit.AddAudio("LSHS_attack9");
LSHSHit.AddAudio("LSHS_E1");
LSHSHit.AddAudio("LSHS_E2");
LSHSHit.AddAudio("LSHS_E3");
LSHSHit.AddAudio("LSHS_E4");
LSHSHit.AddAudio("LSHS_Q1");
LSHSHit.AddAudio("LSHS_Q2");
LSHSHit.AddAudio("LSHS_Q3");
LSHSHit.AddAudio("LSHS_Q4");
LSHSHit.AddAudio("LSHS_Q5");
LSHSHit.AddAudio("LSHS_Q6");
LSHSHit.AddAudio("LSHS_Q7");
LSHSHit.AddAudio("LSHS_Q8");
LSHSHit.AddAudio("LSHS_R1");
LSHSHit.AddAudio("LSHS_R2");
LSHSHit.AddAudio("LSHS_R3");
LSHSHit.AddAudio("LSHS_R4");
LSHSHit.AddAudio("LSHS_R5");
LSHSGloat.AddAudio("LSHS_Gloat1");
LSHSGloat.AddAudio("LSHS_Gloat2");
LSHSGloat.AddAudio("LSHS_Gloat3");
LSHSGloat.AddAudio("LSHS_Gloat4");
LSHSGloat.AddAudio("LSHS_Gloat5");
LSHSGloat.AddAudio("LSHS_Gloat6");
LSHSGloat.AddAudio("LSHS_Gloat7");
}
public static AudioClip GetAudioClipFromName(string name)
{
Object obj = MainAssetBundle.LoadAsset(name);
return (AudioClip)(object)((obj is AudioClip) ? obj : null);
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}