Decompiled source of Lee Sin Playermodel Pack v1.0.0

Lee Sin Playermodel Pack.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("Lee Sin Playermodel Pack")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Lee Sin Playermodel Pack")]
[assembly: AssemblyTitle("Lee Sin Playermodel Pack")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class LEESIN_BASE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "LeeSin_base";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class LEESIN_TRADITIONAL : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "LeeSin_Traditional";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class LEESIN_ACOLYTE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "LeeSin_Acolyte";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class LEESIN_DRAGONFIST : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "LeeSin_DragonFist";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class LEESIN_MUAYTHAI : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "LeeSin_MuayThai";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class LEESIN_POOLPARTY : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "LeeSin_PoolParty";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class LEESIN_POOLPARTY_NOGLASSES : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "LeeSin_PoolParty_NoGlasses";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class LEESIN_SKT : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "LeeSin_SKT";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class LEESIN_KNOCKOUT : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "LeeSin_Knockout";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class LEESIN_GODFIST : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "LeeSin_GodFist";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class LEESIN_PLAYMAKER : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "LeeSin_Playmaker";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class LEESIN_NIGHTBRINGER : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "LeeSin_Nightbringer";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class LEESIN_NIGHTBRINGER_P : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "LeeSin_Nightbringer_P";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class LEESIN_NIGHTBRINGER_P2022 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "LeeSin_Nightbringer_P2022";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class LEESIN_FPX : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "LeeSin_FPX";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class LEESIN_FPX_NOHELMET : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "LeeSin_FPX_NoHelmet";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class LEESIN_STORMDRAGON : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "LeeSin_StormDragon";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class LEESIN_ZENITHGAMES : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "LeeSin_ZenithGames";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class LEESIN_HEAVENSCALE : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "LeeSin_Heavenscale";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class LEESIN_HEAVENSCALE_HALFDRAGON : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "LeeSin_Heavenscale_HalfDragon";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class LEESIN_DVINEHS : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "LeeSin_DvineHS";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class LEESIN_DVINEHS_HALFDRAGON : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "LeeSin_DvineHS_HalfDragon";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	public class LEESIN_T1 : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "LeeSin_T1";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}
	}
	[BepInPlugin(".com.theflipsider.leesin.playermodels", "Lee Sin Playermodel Pack", "0.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		private static void InitConfig()
		{
			enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
			enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
			suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Default,Orange suit", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
		}

		private void Awake()
		{
			//IL_01ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f5: Expected O, but got Unknown
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("Classic Lee Sin", typeof(LEESIN_BASE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Traditional Lee Sin", typeof(LEESIN_TRADITIONAL));
			ModelReplacementAPI.RegisterSuitModelReplacement("Acolyte Lee Sin", typeof(LEESIN_ACOLYTE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Dragon Fist Lee Sin", typeof(LEESIN_DRAGONFIST));
			ModelReplacementAPI.RegisterSuitModelReplacement("Muay Thai Lee Sin", typeof(LEESIN_MUAYTHAI));
			ModelReplacementAPI.RegisterSuitModelReplacement("Pool Party Lee Sin", typeof(LEESIN_POOLPARTY));
			ModelReplacementAPI.RegisterSuitModelReplacement("Pool Party Lee Sin (No Glasses)", typeof(LEESIN_POOLPARTY_NOGLASSES));
			ModelReplacementAPI.RegisterSuitModelReplacement("SKT T1 Lee Sin", typeof(LEESIN_SKT));
			ModelReplacementAPI.RegisterSuitModelReplacement("Knockout Lee Sin", typeof(LEESIN_KNOCKOUT));
			ModelReplacementAPI.RegisterSuitModelReplacement("God Fist Lee Sin", typeof(LEESIN_GODFIST));
			ModelReplacementAPI.RegisterSuitModelReplacement("Playmaker Lee Sin", typeof(LEESIN_PLAYMAKER));
			ModelReplacementAPI.RegisterSuitModelReplacement("Nightbringer Lee Sin", typeof(LEESIN_NIGHTBRINGER));
			ModelReplacementAPI.RegisterSuitModelReplacement("Nightbringer Lee Sin Prestiege", typeof(LEESIN_NIGHTBRINGER_P));
			ModelReplacementAPI.RegisterSuitModelReplacement("Nightbringer Lee Sin Prestiege (2022)", typeof(LEESIN_NIGHTBRINGER_P2022));
			ModelReplacementAPI.RegisterSuitModelReplacement("FPX Lee Sin", typeof(LEESIN_FPX));
			ModelReplacementAPI.RegisterSuitModelReplacement("FPX Lee Sin (No Helmet)", typeof(LEESIN_FPX_NOHELMET));
			ModelReplacementAPI.RegisterSuitModelReplacement("Storm Dragon Lee Sin", typeof(LEESIN_STORMDRAGON));
			ModelReplacementAPI.RegisterSuitModelReplacement("Zenith Games Lee Sin", typeof(LEESIN_ZENITHGAMES));
			ModelReplacementAPI.RegisterSuitModelReplacement("Heavenscale Lee Sin", typeof(LEESIN_HEAVENSCALE));
			ModelReplacementAPI.RegisterSuitModelReplacement("Heavenscale Lee Sin (Half Dragon)", typeof(LEESIN_HEAVENSCALE_HALFDRAGON));
			ModelReplacementAPI.RegisterSuitModelReplacement("Heavenscale Lee Sin (Divine)", typeof(LEESIN_DVINEHS));
			ModelReplacementAPI.RegisterSuitModelReplacement("Heavenscale Lee Sin (Divine Half Dragon)", typeof(LEESIN_DVINEHS_HALFDRAGON));
			ModelReplacementAPI.RegisterSuitModelReplacement("T1 Lee Sin", typeof(LEESIN_T1));
			Harmony val = new Harmony(".com.theflipsider.leesin.playermodels");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin .com.theflipsider.leesin.playermodels is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "LeeSinPlayermodels";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}