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TheFluff-FairAI-1.3.5 icon

FairAI

Mod To Make Entities Less Racist. Everyone that can die will die by stepping on land mines, boombas, turrets, and config support. Now with more config options including checking for players nearby before anything can happen in the mod!

Date uploaded 7 months ago
Version 1.3.5
Download link TheFluff-FairAI-1.3.5.zip
Downloads 237101
Dependency string TheFluff-FairAI-1.3.5

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Mines and Boombas(From LethalThings) will now trigger on any enemy stepping on them. Now Turrets will also kill enemies too. Also including a config that will generate after hosting a lobby. This config will then let you set which enemies can set off mines, and boombas. Also can config what is killable by turrets(All enemies can by default for all options). You can now config to check for players inside the dungeon before allowing enemies to be damaged by all things included in this mod.

Also please if you like the mod maybe drop me a 1$ donation or something. Just lost my job so this will help with motivation.

CHANGELOG

1.4.1

Fixed Turret Config.

1.4.0

BIG UPDATE!!! Fixed Turret AI to target and kill all enemies that are killable. Also added more Surfaced traps.

1.3.9

Please let the references to Surfaced work now lol

1.3.8

Fixed soft dependency error that should have never shown up as these mods are supposed to be optional.

1.3.7

Added support for the Surfaced Seamine!

1.3.6

Version 55 Update!

1.3.5

Removed alpha turret targeting code which produced an error. No problems now.

1.3.4

Updated for V.50

1.3.3

I temporarily disabled the ability to allow the turret to target enemies because of people disliking the fact I have to override the turret ai and other issues. Enemies can still be enabled to be damaged by turrets.

1.3.2

You can now configure to check for players before allowing enemies to be effected by the mod.

1.3.1

The issue of mobs not dying properly should now be fixed.

1.3.0

Want a funny little headcrab but with all mobs. Go back a version otherwise this should fix that issue lol.

1.2.9

I added a basic targeting support for enemies now. Feedback is always welcome.

1.2.8

Fixed for new version of Lethal Company.

1.2.7

Probably Fixed Sync Error With Turret And Enemy Deaths And Damage.

1.2.6

Probably fixed the soft dependency issue for boombas and also the turrets now no longer target enemies but will damage them. Will make them target enemies in a later update. Turrets also are full auto again

1.2.5

Probably fixed turret lag

1.2.4

Added more config options

1.2.3

Put in a new Turret AI to kill enemies. Let me know how I did!

1.2.2

Took out my test ai for turrets. Sorry for the problems

1.2.1

Added a check to make sure mob and item names are valid

1.2.0

Big update: After adding support for the boomba from LethalThings you can now config what can set them off.

1.0.15

Added support for the moving landmine boomba to do the same as the previous update.

1.0.14

Added Mines that can be set off anything considered an enemy and as long as they are killable they can be killed.