GetLootForKills
Mod To Add Spawnable Loot/Mob Drops On All Entity Deaths.
Date uploaded | 11 months ago |
Version | 1.1.6 |
Download link | TheFluff-GetLootForKills-1.1.6.zip |
Downloads | 15849 |
Dependency string | TheFluff-GetLootForKills-1.1.6 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
A mod that makes enemies drop loot after death. All modded items and modded mobs, including all of the vanilla mobs and items, should be configurable after you start a lobby. It needs this to know what items and mobs exist after loading into the ship.
CHANGELOG
1.2.5
Updated for V.55
1.2.4
Updated for V.50
1.2.3
I seemed to have fixed the experience gain problem with my drops and possible immortal enemies. As I am working on these mods on my personal time sadly I can not do much but I will try. Please if you could donate a 1$ it would motivate me more as I lost my job. Thanks for the support!
1.2.2
Sorry about the random items spawning everything in the game. That issue is now fixed.
1.2.1
Items can now be randomly dropped if you leave the config line empty and if you put 'NONE' in its place it should drop nothing. If you want to config the random items amount of drops and value you can do the following: RANDOM, 0, 3, 0, 100, 1000. You can config it like any other items but it must use the word RANDOM as the item name.
1.2.0
Updated for the newest version of Lethal Company v49.
1.1.9
Updated for the newest version of Lethal Company v47.
1.1.8
Removed log spam and added the option to let mobs drop nothing.
1.1.7
Added checks to make sure mob and item names are valid
1.1.6
Hopefully there is no more mass item lag spawns for clients anymore
1.1.5
Tried to address the issue where clients would get huge frame drops from non host items showing up after Masked deaths. Also tried to sync item spawns on clients from host.