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Date uploaded | a week ago |
Version | 1.2.0 |
Download link | TheNameIsTyler-TurretSettings-1.2.0.zip |
Downloads | 3172 |
Dependency string | TheNameIsTyler-TurretSettings-1.2.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Turret Settings
Allows for customizing the following Turret Settings
- Turret Damage
- Turret Fire Rate
- Turret Rotation Speed
- Turret Warmup Time (how long it takes for it to start shooting at you)
- Turret Rotation Range (how far the turret will rotate left and right)
- Turret Change Direction Time (how long till the turret changes direction)
- Show Targetting Laser (Planned)
I made this mod because turrets are very frequent and in more open interiors and rooms they feel obnoxious to safely avoid.
Known Issues
- If Rotation Range is greater or equal to 90 it will rotate the wrong way
- Rotation Range also changes how high the turret can look up which can cause the turret model to detach from the stand
- Increased Rotation Range also increases the chances of being shot outside of obvious LOS
- When firing if you are within its full range at all you can be hit (Actively working on fixing this, but this is vanilla logic)
Find an issue? reach out to me in the Lethal Company Modding Discord
CHANGELOG
Version 1.2.0
- Added Configuration for Turret Warmup Time
- Added Configuration for Rotation Speed
- Idle Rotation Speed
- Firing Rotation Speed
- Berzerk Rotation Speed
- Added Configuration for how long till a turret rotates
- Added Configuration for Rotation Range
- A lot of logic is baked into this, which causes some weird things to happen. I reccommend just leaving this at default value.
- Changed default values to Vanilla values
- Updated README.md
Version 1.1.0
- Added Config to allow for easy modifications
Version 1.0.0
- Initial Release
- Set Turret Damage to 25 from 50
- Halved Fire Rate .21f to .42f