using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using TMPro;
using UnityEngine;
using unlimited_radar.Paches;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("unlimited_radar")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("unlimited_radar")]
[assembly: AssemblyCopyright("Copyright © 2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("5f1957c2-8bf0-4d81-b7cb-7db9b04e1c0f")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace unlimited_radar
{
[BepInPlugin("TSD.unlimitedRadar", "Unlimited Radar", "1.1.0")]
public class UnlimitedRadarBase : BaseUnityPlugin
{
private const string modGUID = "TSD.unlimitedRadar";
private const string modName = "Unlimited Radar";
private const string modVersion = "1.1.0";
private readonly Harmony harmony = new Harmony("TSD.unlimitedRadar");
private static UnlimitedRadarBase Instance;
internal ManualLogSource mls;
private void Awake()
{
if ((Object)(object)Instance == (Object)null)
{
Instance = this;
}
mls = Logger.CreateLogSource("TSD.unlimitedRadar");
mls.LogInfo((object)"Unlimited Radar");
harmony.PatchAll(typeof(UnlimitedRadarBase));
harmony.PatchAll(typeof(AssignNewNodesPatch));
harmony.PatchAll(typeof(AddNewScrapFoundToDisplayPatch));
harmony.PatchAll(typeof(UpdateScanNodesPatch));
}
}
}
namespace unlimited_radar.Paches
{
internal class AddNewScrapFoundToDisplayPatch
{
[HarmonyPatch(typeof(HUDManager), "AddNewScrapFoundToDisplay")]
[HarmonyPrefix]
public static void AddNewScapFoundToDisplayOverride(HUDManager __instance, GrabbableObject GObject)
{
__instance.itemsToBeDisplayed.Add(GObject);
}
}
internal class AssignNewNodesPatch
{
[HarmonyPatch(typeof(HUDManager), "AssignNewNodes")]
[HarmonyPrefix]
private static bool AssignNewNodesOverride(HUDManager __instance, PlayerControllerB playerScript, ref RectTransform[] ___scanElements, ref List<ScanNodeProperties> ___nodesOnScreen, ref int ___scannedScrapNum, ref RaycastHit[] ___scanNodesHit)
{
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_001c: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
//IL_003b: Unknown result type (might be due to invalid IL or missing references)
//IL_0040: Unknown result type (might be due to invalid IL or missing references)
//IL_00a9: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
//IL_013a: Unknown result type (might be due to invalid IL or missing references)
//IL_013f: Unknown result type (might be due to invalid IL or missing references)
int num = Physics.SphereCastNonAlloc(new Ray(((Component)playerScript.gameplayCamera).transform.position + ((Component)playerScript.gameplayCamera).transform.forward * 20f, ((Component)playerScript.gameplayCamera).transform.forward), 20f, ___scanNodesHit, 100000f, 4194304);
if (num > ___scanElements.Length)
{
num = ___scanElements.Length;
}
___nodesOnScreen.Clear();
___scannedScrapNum = 0;
MethodInfo methodInfo = AccessTools.Method(typeof(HUDManager), "AttemptScanNode", (Type[])null, (Type[])null);
RaycastHit val;
if (num > ___scanElements.Length)
{
for (int i = 0; i < num; i++)
{
val = ___scanNodesHit[i];
ScanNodeProperties component = ((Component)((RaycastHit)(ref val)).transform).gameObject.GetComponent<ScanNodeProperties>();
if (component.nodeType == 1 || component.nodeType == 2)
{
methodInfo?.Invoke(__instance, new object[3] { component, i, playerScript });
}
}
}
if (___nodesOnScreen.Count < ___scanElements.Length)
{
for (int j = 0; j < num; j++)
{
val = ___scanNodesHit[j];
ScanNodeProperties component2 = ((Component)((RaycastHit)(ref val)).transform).gameObject.GetComponent<ScanNodeProperties>();
methodInfo?.Invoke(__instance, new object[3] { component2, j, playerScript });
}
}
return false;
}
}
internal class UpdateScanNodesPatch
{
[HarmonyPatch(typeof(HUDManager), "UpdateScanNodes")]
[HarmonyPrefix]
private static void UpdateScanNodesOverride(HUDManager __instance, PlayerControllerB playerScript, ref float ___updateScanInterval, ref RectTransform[] ___scanElements, ref Dictionary<RectTransform, ScanNodeProperties> ___scanNodes, ref TextMeshProUGUI[] ___scanElementText, ref int ___totalScrapScannedDisplayNum, ref float ___addToDisplayTotalInterval, ref int ___scannedScrapNum)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
//IL_01ba: Unknown result type (might be due to invalid IL or missing references)
//IL_01bf: Unknown result type (might be due to invalid IL or missing references)
//IL_01c5: Unknown result type (might be due to invalid IL or missing references)
//IL_01d1: Unknown result type (might be due to invalid IL or missing references)
//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
Vector3 zero = Vector3.zero;
Type type = ((object)__instance).GetType();
if (___updateScanInterval <= 0f)
{
___updateScanInterval = 0.25f;
type.InvokeMember("AssignNewNodes", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, __instance, new object[1] { playerScript });
}
___updateScanInterval -= Time.deltaTime;
bool flag = false;
for (int i = 0; i < ___scanElements.Length; i++)
{
if (___scanNodes.Count > 0 && ___scanNodes.TryGetValue(___scanElements[i], out var value) && (Object)(object)value != (Object)null)
{
try
{
if (!((Component)___scanElements[i]).gameObject.activeSelf)
{
((Component)___scanElements[i]).gameObject.SetActive(true);
((Component)___scanElements[i]).GetComponent<Animator>().SetInteger("colorNumber", value.nodeType);
if (value.creatureScanID != -1)
{
type.InvokeMember("AttemptScanNewCreature", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.InvokeMethod, null, __instance, new object[1] { value.creatureScanID });
}
}
}
catch (Exception arg)
{
Debug.LogError((object)$"Error in updatescanNodes A: {arg}");
}
try
{
___scanElementText = ((Component)___scanElements[i]).gameObject.GetComponentsInChildren<TextMeshProUGUI>();
if (___scanElementText.Length > 1)
{
((TMP_Text)___scanElementText[0]).text = value.headerText;
((TMP_Text)___scanElementText[1]).text = value.subText;
}
if (value.nodeType == 2)
{
flag = true;
}
zero = playerScript.gameplayCamera.WorldToScreenPoint(((Component)value).transform.position);
___scanElements[i].anchoredPosition = new Vector2(zero.x - 439.48f, zero.y - 244.8f);
}
catch (Exception arg2)
{
Debug.LogError((object)$"Error in updatescannodes B: {arg2}");
}
}
else
{
___scanNodes.Remove(___scanElements[i]);
((Component)___scanElements[i]).gameObject.SetActive(false);
}
}
try
{
if (!flag)
{
__instance.totalScrapScanned = 0;
___totalScrapScannedDisplayNum = 0;
___addToDisplayTotalInterval = 0.35f;
}
__instance.scanInfoAnimator.SetBool("display", ___scannedScrapNum >= 2 && flag);
}
catch (Exception arg3)
{
Debug.LogError((object)$"Error in updatescannodes C: {arg3}");
}
}
}
}