using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("BeegFox")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("Beeg Fox")]
[assembly: AssemblyTitle("BeegFox")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace BeegFox
{
[BepInPlugin("BeegFox", "Beeg Fox", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Fox : BaseUnityPlugin
{
public static Fox Instance { get; private set; }
private static ManualLogSource Logger { get; set; }
private static AssetBundle FoxBundle { get; set; }
private void Awake()
{
Logger = ((BaseUnityPlugin)this).Logger;
Instance = this;
if (LoadBundle())
{
RegisterItem();
Logger.LogInfo((object)"BeegFox loaded successfully.");
}
}
private bool LoadBundle()
{
FoxBundle = LoadBundle("fox bundle", "fox");
return (Object)(object)FoxBundle != (Object)null;
}
private static AssetBundle LoadBundle(string bundleName, string logPrefix)
{
AssetBundle val = AssetBundle.LoadFromFile(PathUtils.GetForResourceInAssembly(bundleName));
if ((Object)(object)val == (Object)null)
{
Logger.LogError((object)("Failed to load " + logPrefix + " asset bundle."));
}
return val;
}
private void RegisterItem()
{
Item val = LoadItemFromBundle(FoxBundle, "assets/fox/fox.asset", "fox");
if (!((Object)(object)val == (Object)null))
{
ConfigEntry<int> val2 = CreateSliderConfig(((BaseUnityPlugin)this).Config, "Fox Rarity", 5, "The rarity of Fox. Higher values are more common.");
RegisterItemWithGame(val, val2.Value);
}
}
private static Item LoadItemFromBundle(AssetBundle bundle, string assetPath, string itemName)
{
Item val = bundle.LoadAsset<Item>(assetPath);
if ((Object)(object)val == (Object)null)
{
Logger.LogError((object)("Failed to load " + itemName + " item from bundle."));
}
return val;
}
private void RegisterItemWithGame(Item item, int rarity)
{
Items.RegisterScrap(item, rarity, (LevelTypes)(-1));
NetworkPrefabs.RegisterNetworkPrefab(item.spawnPrefab);
}
private static ConfigEntry<int> CreateSliderConfig(ConfigFile config, string key, int defaultValue, string description)
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
return config.Bind<int>("General", key, defaultValue, new ConfigDescription(description, (AcceptableValueBase)(object)new AcceptableValueRange<int>(0, 100), Array.Empty<object>()));
}
}
public static class PathUtils
{
public static string GetForResourceInAssembly(string resourceName, Assembly? assembly = null)
{
if (assembly == null)
{
assembly = Assembly.GetCallingAssembly();
}
return Path.Combine(Path.GetDirectoryName(assembly.Location) ?? string.Empty, resourceName);
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "BeegFox";
public const string PLUGIN_NAME = "Beeg Fox";
public const string PLUGIN_VERSION = "1.0.0";
}
}