Decompiled source of SoundPack v1.0.4

SoundPack.dll

Decompiled 10 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using LCSoundTool;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SoundPack")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SoundPack")]
[assembly: AssemblyTitle("SoundPack")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SoundPack
{
	[BepInPlugin("SoundPack", "SoundPack", "1.0.0")]
	[BepInProcess("Lethal Company.exe")]
	public class Plugin : BaseUnityPlugin
	{
		private ConfigEntry<string> configGreeting;

		private ConfigEntry<bool> configDisplayGreeting;

		private void Awake()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin SoundPack is loaded!");
			configGreeting = ((BaseUnityPlugin)this).Config.Bind<string>("General", "GreetingText", "Hello, World!", "A greeting text to show when the game is launched");
			configDisplayGreeting = ((BaseUnityPlugin)this).Config.Bind<bool>("General.Toggles", "DisplayGreeting", true, "Wether or not to show the greeting text");
			if (configDisplayGreeting.Value)
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)configGreeting.Value);
			}
			string text = "TheSuperCheeze-SoundPack";
			string text2 = "CustomSounds/SoundPack";
			AudioClip audioClip = SoundTool.GetAudioClip(text, text2, "Hitsound.wav");
			AudioClip audioClip2 = SoundTool.GetAudioClip(text, text2, "rawr.wav");
			AudioClip audioClip3 = SoundTool.GetAudioClip(text, text2, "MarioTheme.mp3");
			AudioClip audioClip4 = SoundTool.GetAudioClip(text, text2, "Pirates.mp3");
			SoundTool.ReplaceAudioClip("ShovelHitDefault", audioClip);
			SoundTool.ReplaceAudioClip("ShovelHitDefault2", audioClip);
			SoundTool.ReplaceAudioClip("meow1", audioClip2);
			SoundTool.ReplaceAudioClip("BoomboxMusic1", audioClip3);
			SoundTool.ReplaceAudioClip("BoomboxMusic2", audioClip4);
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "SoundPack";

		public const string PLUGIN_NAME = "SoundPack";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}

TheSuperCheeze-SoundPack/SoundPack.dll

Decompiled 10 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using LCSoundTool;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SoundPack")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("My first plugin")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SoundPack")]
[assembly: AssemblyTitle("SoundPack")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SoundPack
{
	[BepInPlugin("SoundPack", "SoundPack", "1.0.0")]
	[BepInProcess("Lethal Company.exe")]
	public class Plugin : BaseUnityPlugin
	{
		private ConfigEntry<string> configGreeting;

		private ConfigEntry<bool> configDisplayGreeting;

		private void Awake()
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin SoundPack is loaded!");
			configGreeting = ((BaseUnityPlugin)this).Config.Bind<string>("General", "GreetingText", "Hello, World!", "A greeting text to show when the game is launched");
			configDisplayGreeting = ((BaseUnityPlugin)this).Config.Bind<bool>("General.Toggles", "DisplayGreeting", true, "Wether or not to show the greeting text");
			if (configDisplayGreeting.Value)
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)configGreeting.Value);
			}
			string text = "TheSuperCheeze-SoundPack";
			AudioClip audioClip = SoundTool.GetAudioClip(text, "Sounds", "Hitsound.wav");
			AudioClip audioClip2 = SoundTool.GetAudioClip(text, "Sounds", "rawr.wav");
			AudioClip audioClip3 = SoundTool.GetAudioClip(text, "Sounds", "MarioTheme.mp3");
			AudioClip audioClip4 = SoundTool.GetAudioClip(text, "Sounds", "Pirates.mp3");
			SoundTool.ReplaceAudioClip("ShovelHitDefault", audioClip);
			SoundTool.ReplaceAudioClip("ShovelHitDefault2", audioClip);
			SoundTool.ReplaceAudioClip("meow1", audioClip2);
			SoundTool.ReplaceAudioClip("BoomboxMusic1", audioClip3);
			SoundTool.ReplaceAudioClip("BoomboxMusic2", audioClip4);
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "SoundPack";

		public const string PLUGIN_NAME = "SoundPack";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}