using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("OnlyBrackenSpawn")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Only Bracken spawn inside")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+01b394e4b1134bf202c88ba7ed9f8846a6aa4808")]
[assembly: AssemblyProduct("OnlyBrackenSpawn")]
[assembly: AssemblyTitle("OnlyBrackenSpawn")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace OnlyBrackenSpawn
{
[BepInPlugin("Alphonso.OnlyBrackenSpawn", "OnlyBrackenSpawn", "1.0.0")]
public class OnlyBrackenSpawn : BaseUnityPlugin
{
public static bool loaded;
private const string modGUID = "Alphonso.OnlyBrackenSpawn";
private const string modName = "OnlyBrackenSpawn";
private const string modVersion = "1.0.0";
private readonly Harmony harmony = new Harmony("Alphonso.OnlyBrackenSpawn");
private static OnlyBrackenSpawn Instance;
public static ManualLogSource mls;
private void Awake()
{
mls = Logger.CreateLogSource("OnlyBrackenSpawn");
mls.LogInfo((object)"Loaded OnlyBrackenSpawn and applying patches.");
harmony.PatchAll(typeof(OnlyBrackenSpawn));
mls = ((BaseUnityPlugin)this).Logger;
}
[HarmonyPatch(typeof(RoundManager), "LoadNewLevel")]
[HarmonyPrefix]
private static bool Only_Bracken_Spawn(ref SelectableLevel newLevel)
{
foreach (SpawnableEnemyWithRarity enemy in newLevel.Enemies)
{
enemy.rarity = 0;
if ((Object)(object)enemy.enemyType.enemyPrefab.GetComponent<FlowermanAI>() != (Object)null)
{
enemy.rarity = 999;
}
}
return true;
}
}
public static class PluginInfo
{
public const string PLUGIN_GUID = "OnlyBrackenSpawn";
public const string PLUGIN_NAME = "OnlyBrackenSpawn";
public const string PLUGIN_VERSION = "1.0.0";
}
}