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Decompiled source of OnlyBrackenSpawn v1.0.0
OnlyBrackenSpawn.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("OnlyBrackenSpawn")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Only Bracken spawn inside")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0+01b394e4b1134bf202c88ba7ed9f8846a6aa4808")] [assembly: AssemblyProduct("OnlyBrackenSpawn")] [assembly: AssemblyTitle("OnlyBrackenSpawn")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace OnlyBrackenSpawn { [BepInPlugin("Alphonso.OnlyBrackenSpawn", "OnlyBrackenSpawn", "1.0.0")] public class OnlyBrackenSpawn : BaseUnityPlugin { public static bool loaded; private const string modGUID = "Alphonso.OnlyBrackenSpawn"; private const string modName = "OnlyBrackenSpawn"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Alphonso.OnlyBrackenSpawn"); private static OnlyBrackenSpawn Instance; public static ManualLogSource mls; private void Awake() { mls = Logger.CreateLogSource("OnlyBrackenSpawn"); mls.LogInfo((object)"Loaded OnlyBrackenSpawn and applying patches."); harmony.PatchAll(typeof(OnlyBrackenSpawn)); mls = ((BaseUnityPlugin)this).Logger; } [HarmonyPatch(typeof(RoundManager), "LoadNewLevel")] [HarmonyPrefix] private static bool Only_Bracken_Spawn(ref SelectableLevel newLevel) { foreach (SpawnableEnemyWithRarity enemy in newLevel.Enemies) { enemy.rarity = 0; if ((Object)(object)enemy.enemyType.enemyPrefab.GetComponent<FlowermanAI>() != (Object)null) { enemy.rarity = 999; } } return true; } } public static class PluginInfo { public const string PLUGIN_GUID = "OnlyBrackenSpawn"; public const string PLUGIN_NAME = "OnlyBrackenSpawn"; public const string PLUGIN_VERSION = "1.0.0"; } }