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TheWeavers-FreddyKrueger-1.0.1 icon

FreddyKrueger

Freddy Krueger for lethal Company

Date uploaded 8 months ago
Version 1.0.1
Download link TheWeavers-FreddyKrueger-1.0.1.zip
Downloads 9052
Dependency string TheWeavers-FreddyKrueger-1.0.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Lordfirespeed-OdinSerializer-2022.11.9 icon
Lordfirespeed-OdinSerializer

Fast, robust, powerful and extendible .NET serializer built for Unity

Preferred version: 2022.11.9
xilophor-LethalNetworkAPI-2.1.6 icon
xilophor-LethalNetworkAPI

A library/API to allow developers to easily add networking to their mods.

Preferred version: 2.1.6
TheWeavers-LethalBestiary-1.1.0 icon
TheWeavers-LethalBestiary

A library for registering new monsters which brings a bunch of useful methods for monsters!

Preferred version: 1.1.0

README

Example Enemy

This mod adds Freddy Krueger from "Nightmare on Elm Street" as a fully animated and customised enemy. Freddy brings a special sleep mechanic and targets only players that are asleep while leaving the awake alone. This is the first every build of this mod and there will be a lot of updates upon this mod. If you want to talk to me, go on the official Lethal Company Modding server and give me feedback on any issues so I may fix them. I also gave a link to my Github if you want to inspire yourself from my code, which I don't suggest for I am quite the messy coder.

CHANGELOG

1.0.0

[EARLY ACCESS]
  • Initial release

1.0.1

[EARLY ACCESS]
  • removed the build version Debug.Log
  • Put the right sleep meter

1.0.2

[EARLY ACCESS]
  • Removed that the music continued playing between moons and never ever stopped
  • Removed a bug that made Freddy visible to all player

1.0.3

[EARLY ACCESS]
  • Removed some dumb problems

1.0.4

[EARLY ACCESS]
  • Added a better menu for the mods page!

1.0.5

[EARLY ACCESS]
  • Fixed some mistake with freddy being visible to some players

1.0.6

[EARLY ACCESS]
  • Fixed some problems with freddy chilling next to the ship
  • Fixed some problems about freddy being outside the ship with the windows mod
  • Fixed the ReadMe.md and added some credits

1.0.7

[EARLY ACCESS]
  • Fixed a bug where the particle kept teleporting [FOUND BY : MIST]
  • Fixed a bug where there would be a bug upon dying [FOUND BY : MIST]
  • Fixed a spam of the console which affected latency

NEW

  • Added Configuration files and Synced them around player
  • New Dependency CSync for better configuration syncing
  • DEPENDENCY ADD : Enter sleep --> You can now configure how much s
  • DEPENDENCY ADD : Max Sleep --> Sleep before you enter the final phase of Freddy

1.0.8

[EARLY ACCESS]
  • Fixed a bug where sleep particles would stay 1 second after the game start [FOUND BY : MIST]
  • Fixed Freddy's laugh to be heard after each teleport and to be audible on a wider radius [FOUND BY : MIST]
  • Fixed bugs with Freddy's hit box that made him glitch out (Removed the collider component) [FOUND BY : MIST]
  • Fixed sync of footstep sounds that player heard [FOUND BY : MIST]
  • Fixed the name of the Asset Bundle to be different because there was some compatibilities problem with other mods [FOUND BY : BANANAPUNCHER714]

NEW

  • Added a Solo option in the configuration files!
  • 3 new configurations :
  • ACTIVATE SOLO RUN : makes the following 2 configurations activated
  • Make Freddy sleep unpredictable : Makes freddy sleep timer be more inconsistent resulting in more surprise
  • Time Before Leaving Sleep : Makes the player automatically wake up after the said amount of time

1.0.9 DEVELOPER BUILD ( VALUES AND SETTING DO NOT WORK )

[EARLY ACCESS]
  • Fixed problem with falling asleep music [FOUND BY : MIST]
  • Fixed problem where freddy is chilling in the ship []

NEW

  • Added a config to choose if sleep meter goes up when you are inside the ship

IMPORTANT NOTICE

  • I will take a break of 3-4 days in the development except in fatal error of the mod, my work will be focused around school

1.0.10

[EARLY ACCESS]
  • I activated the settings once again for I deactivated them for testing

1.0.11

[EARLY ACCESS]
  • Fixed a bug that made freddy invisible until he killed you

2.0.11 -

Stable build

  • Remade entire codebase and changed the unity project completely
  • Removed Xilo - Lethal Network Api from dependencies
  • Removed LordFireSpeed - OdingSerializer from dependencies
  • Removed a bug that freddy would be visible when in space or when going to sell
  • Removed a bug that made Freddy stop working after leaving the session

2.0.12

  • Removed a developer errors

2.1.12

  • Added many configs :
  • You can now modify the spawn rate! We have a base 35 % spawn rate which is modifiable
  • Option to enable per moon spawn rate. This true or false value enables the following options regarding moon spawn rate
  • You can change the spawn rate of Freddy on specific moos if the option above is enabled. This creates an option for every basic moons.
  • Added an option regarding the minimum distance between player for them to be considered together.
  • Added a sound config to choose what we want the sound to be for all the melodies that play
  • Removed freddy's scan node because it gave me some problems with how it was handled when invisible

2.1.13

  • Removed a small bug that desynchronized freddy krueger from one player to another

2.2.13

  • Added better rain particles when in the sleep world
  • Made the sound when entering sleep not replay after the first time
  • Made the sound when entering the last sleep stage not replay after the first time
  • Added a difficulty config
  • Upgraded base difficulty
  • Added a speed multiplier in last phase
  • Added a config for the speed modifier
  • Added shadering on krueger
  • Remade Krueger teleportation animation
  • Added new sleep mechanic
  • Remade the rain particle
  • Added particle energy and spread it to make an effect of weirdness (IDK how to explain it really)

2.2.14

  • Sent a build that was wrong in the previous patch, this patch works FR
  • Fixed a problem with the sneaking phase

2.2.15

  • Changed the particle model for optimization
  • Fixed a latency issue when Freddy spawned [FOUND BY : Saltymcfish]

2.3.15

  • Re-added Lethal network Api as a dependency!
  • Made network syncing more robust and using less conversion
  • Fixed a bug where Freddy's sleep particle would stay after sleep
  • Fixed a bug that Freddy would just never stop laughing after being seen in sneak mode ( Yes, the sneak mode is real )

2.3.16

  • Fixed a constructor bug with lethal network api which rendered Freddy's second spawn as a bug! [FOUND BY : Notez]

2.4.16

  • Changed the teleport system of Freddy to be more dangerous and more consistent
  • Added 6 kill voice lines (We will have WAY more soon, this is just the first small batch)
  • Fixed a problem with the kill of Freddy which didn't work
  • Fixed some weird problem with freddy not killing and just walking around
  • Removed a laugh which was annoying
  • Preparing for V50 Release
  • Remade unity project

2.4.17

  • Removed CSync as a dependency
  • Removed MHookPatcher as a dependency
  • Added a particle upon teleportation as a way to know where he is comming from, this particle will be updated in the future
  • Implemented own Settings options

3.4.17 ( V50 Patch )

  • V50 Implementation is OUT!!! Freddy now works on V50

  • Removed LethalLib as a dependency for the Mod to work in V50

  • Made Freddy's Kill voice way clearer upon death

  • Removed old code remnant

  • Added Networking patches to register Freddy

  • Made multiplier more stable by providing better Client ID detection

  • Removed MHookPatcher as a dependency

  • Created better turn rate for Freddy

  • Made Freddy more lethal (Felt he was just tad bit to weak)

  • Killed a sneaking bug where he was seen before even teleporting

  • Created better package implementation for other developer to use my code

  • Remade Laugh audio and talking audio volume

  • Added some particle upon teleportation to notify the player to know where freddy is coming from

  • Changed audio reverberation

  • Changed audio spread on death

  • Changed how freddy handle sleep slightly (No real modification yet)

  • Added new BWShader to solution for a black and white world upon sleep [Implemented but not added yet, IDK if it is a good idea]

3.4.18

  • Fixed some problems with Freddy's compatibility with version 50 even after the patch
  • Added my own API as dependency
  • Implemented NetworkObject delete
  • Fixed an issue with Freddy staying alive in space
  • Fixed an issue with Freddy not being visible on his first teleport
  • Fixed V50 compatibility!
  • Made spawning per moon default

3.5.18

  • Added a second way to exit sleep
  • Damage received reduce your sleep meter, including shovel hits XD
  • Added Insanity as a target choosing parameter
  • Made sleep faster based on insanity
  • reduced base sleep from 260 to 220
  • reduced max sleep from 400 to 360
  • Freddy now can go through the ship door
    • Up Next:
      • Implementing more voicelines!
      • Making custom behaviour so you can't hide inside the ship (The long pathing makes freddy disappear before he reaches the ship)

3.5.19

  • Fixed a bug when Freddy is not spawned that makes damage inconsistent

3.5.20 - BETA FIX

  • attempt at fixing a bug where the host can see Freddy while dead.
  • Seperated all sleep logic from the main Script of freddy to destroy inconsistencies
  • Fixed a spawning problem with Freddy
  • Fixed a referencing problem with Freddy
  • Found a problem with Let
  • Added proper Logging for better stack tracing
  • Added better custom behaviour

3.5.21 - BETA FIX

  • Removed SkinnedMeshRenderer when Freddy is invisible
  • Attempt at fixing visible freddy for host bug

IN IMPLEMENTATION

  • Making more freddy voice lines
  • Camera modification effect when asleep
  • Between Player interaction for removing sleep
  • Freddy related items
  • Better sleep effects
  • More to come