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| Date uploaded | 3 weeks ago |
| Version | 1.2.0 |
| Download link | TheWildSkelaah-28Terra-1.2.0.zip |
| Downloads | 1689 |
| Dependency string | TheWildSkelaah-28Terra-1.2.0 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v73 Compatible)
Preferred version: 1.6.2AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.4README

A jagged moon, with its massive stone forests as its most recognizable landscape.
POPULATION: Never settled by humans
CONDITIONS: Rocky, jagged terrain with massive stone structures
FAUNA: Climate supports wide variety of creatures of various danger
28-Terra Details
| Hazard Level | A |
|---|---|
| Biome | Stone Forest / Valley |
| Route Price | 0 |
| Map Size | Large |
| Cruiser-Friendly | Yes |
| Fire Exits | 1 |
| Dungeon Size | 1.30 |

Special Thanks:
- Sniper1.1 from LC Modding Server for a lot of help during the process.
- MissPurchawka for creating a lovely icon for the mod's thumbnail.
- IAmBatby for LethalLevelLoader mod, making this possible!
- s1ckboy for a lot of useful information about LevelMusicLib and other stuff
- Everyone checking this page :D
Thanks for playing!!
CHANGELOG
Version 1.2.1
- Added proper content tags
Version 1.2.0
- Reduced the route price to 0
- Reduced interior size multiplier to 1.30x
- Reduced scrap spawn for balance reasons
- Added Tulip Snakes to daytime enemy pool
- Added Baboon Hawks to outside enemy pool
- Added Foggy and Rainy weather
- Removed some enemies from the inside enemy pool
- Optimized the terrain
Version 1.1.0
- Switched LLLUpdated back to LLL
Version 1.0.3
- Reduced moon size by almost 60%
- Reduced price to 400 credits
- Reduced hazard level to A+ (was S)
- Changed the position of the Fire Exit
Version 1.0.2
- Fixed a spawn curve issue where enemies sometimes would spawn too early
Version 1.0.1
- Added Content Tags
Version 1.0.0
- Updated screenshots in readme
Version 0.3.0
- Fixed the dropship's items spawning under the terrain
- Fixed multiple grass meshes floating above the terrain
- Updated the water to have custom Ogopogo spawn zones
Version 0.2.0
- Slightly changed the grass
- Nerfed the jump from one pillar to another near the fire exit (should be easier now)
Version 0.1.0
- Initial Release!