You are viewing a potentially older version of this package.
View all versions.
| Date uploaded | 2 weeks ago |
| Version | 2.1.0 |
| Download link | TheWildSkelaah-3Bilge-2.1.0.zip |
| Downloads | 2702 |
| Dependency string | TheWildSkelaah-3Bilge-2.1.0 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Preferred version: 1.4.11pacoito-LethalLevelLoaderUpdated
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v73 Compatible)
Preferred version: 1.5.0README

Overview:
POPULATION: Abandoned
CONDITIONS: A flooded moon, where high tides wash away any signs of life
FAUNA: Few aggressive specimen remain, hiding from water
Once overlooked as the smaller twin moon of 44-Liquidation, 3-Bilge remained largely ignored after its initial discovery. That changed, however, when valuable resources were uncovered deep within its thick, muddy terrain.
Declared too hazardous for sustained operations, the moon was eventually abandoned.
3-Bilge's details
| Hazard Level | A++ |
|---|---|
| Route Price | 500 |
| Map Size | Average |
| Cruiser-Friendly | Somewhat |
| Fire Exits | 2 |
| Dungeon Size | 2 |
Images

Special Thanks:
- MissPurchawka for creating a lovely icon (once again)
- IAmBatby for LLL mod, making this mod possible
- LunarLights for the ModularCatwalks package
- Sniper1.1 for helping me with a custom skybox
- Everyone checking this page :D
Thanks for playing!!
CHANGELOG
Version 2.1.1
- Nerfed the time it takes for the High Tide to spawn from the initial warning to 45 seconds (was 25 seconds)
- Readded the pilot warnings for both High and Low Tides
Version 2.1.0
- Updated to v73
Version 2.0.11
- Readded tags
Version 2.0.10
- Updated Content Tags
Version 2.0.9
- Updated screenshots in readme
Version 2.0.8
- Reduced the routing cost down to 500
- Added slighly less visible fog under the platform for more immersion
Version 2.0.7
- Readded the VFX on a breakable pipe
- Added extra lights near the bottom platform to make it more visible during the midday
- Increased the route price from 450 to 625
- Decreased the interior size from 2.15 to 2
Version 2.0.6
- Further optimized the file
Version 2.0.5
- Optimized the file by a large amount
Version 2.0.4 (EXPERIMENTAL VERSION, ROLL BACK TO 2.0.3 IF SOMETHINGS NOT WORKING)
Bilge
- Optimized the file
- Readded Tides, now triggering on specific hours instead of randomly
Version 2.0.1
- Added colliders at the Main Building
- Changed the barriers around the platform to look more consistent
Version 2.0.0
- Fully reworked the terrain
- Possibly fixed the issue where tides do not sync between clients
- Added several new enemies and features around the map
Version 1.1.4
- Fixed the issue where the water would go haywire when vanilla meteor showers collided with it
- Released possible fix for the preview video not showing up on standalone version
- Released a possible fix for the interior fog messing with laser pointers
Version 1.1.3
- Added new, immersive ambience
Version 1.1.2
- Reduced the error log spam when in orbit after selecting Bilge (didn't remove it, just happens way less)
Version 1.1.1
- Decreased the chance of the starting tide to be a high tide from 75% to 15%
Version 1.1.0
- Increased the quality of water's shader and material
- NEW MECHANIC: Tides
Version 1.0.6
- Reduced the video's file size
Version 1.0.5
- Changed video file from MP4 > MV4
Version 1.0.4
- Added a preview video when in orbit
Version 1.0.3
- Revamped the space under the catwalk stairs, should be a lot less jarring
Version 1.0.1
- Changed the README file (sorry Sniper)
Version 1.0.0
- Initial release