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TheWildSkelaah-69_Kanie-0.1.5 icon

69 Kanie

A Vanilla-like, Forest Moon. Cruiser Friendly / Recommended.

Date uploaded 3 weeks ago
Version 0.1.5
Download link TheWildSkelaah-69_Kanie-0.1.5.zip
Downloads 1180
Dependency string TheWildSkelaah-69_Kanie-0.1.5

This mod requires the following mods to function

AudioKnight-StarlancerAIFix-3.8.0 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.8.0
IAmBatby-LethalLevelLoader-1.3.13 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)

Preferred version: 1.3.13
Evaisa-LethalLib-0.16.2 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.16.2

README

69-Kanie

Green, Vanilla-like Forest Moon, similar to Vow or Adamance. Cruiser-friendly.

69-Kanie Details

RISK LEVEL A+

POPULATION: Abandoned

CONDITIONS: Harsh Climate, Heavy Breathable Air

FAUNA: Several Species Detected, Mostly Hostile

ROUTING COST: 300

INTERIOR WEIGHT VALUES - Facility: 300, Mineshaft:85, Mansion:35

Images

Landing Area
Main Entrance
Fire Exit Area

Special Thanks:

Sniper1.1 from LC Modding Server for a lot of help during the process. This wouldn't be possible without them.

Check out their creations: https://thunderstore.io/c/lethal-company/p/Sniper1_1/

MissPurchawka for creating a lovely Icon for the mod's thumbnail.

Thanks for playing!!

This is actually my first time creating a LC Mod, so please be patient when it comes to updates / bugfixes.

CHANGELOG

Version 1.1.0

  • Added stuff from the update 1.0.0 in the README file

Version 1.0.0 - Full Release!

  • Finishing tweaks on the map
  • Reduced the spawning curve at the beginning of the day
  • Reduced the weight spawns of certain outside enemies
  • Added LLL Content Tags
  • Removed the Facility Interior from possible Interiors until the issue is resolved (look at Ver. 0.1.5)
  • Changed the weight spawns of Interiors
  • Huge optimization changes
  • Added a Story Log, which teases my next project ;)

Version 0.1.7

  • Changed version to match the LLL dependency

Version 0.1.6

  • Fixed some Navmesh issues

Version 0.1.5

  • Fixed the position of one of the Hangar's Doors in the Hangar Area
  • Readded images to README
  • Slight Optimization Changes
  • Known issue: Facility Interior is not spawning despite having the largest spawn chance

Version 0.1.4

  • Added the Interior Weight Values to README
  • Fixed the Collider issue with the Fence with a hole in it on the left side of the Hangar Area

Version 0.1.3

  • Removed missing images in the README file

Version 0.1.2

  • Added CHANGELOG
  • Added an additional Fence on the left of the Hangar Area (one was removed due to an oversight)
  • Added a Fence with a hole in it for an additional escape from the Hangar Area (look behind the Containers)
  • Added several NavMesh Obstacle components to objects around the moon
  • Slight Optimization Changes

Version 0.1.1

  • Removed Unnecessary Dependencies
  • Changed the README file

Version 0.1.0

  • Initial Release! :D