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Date uploaded | 3 weeks ago |
Version | 0.1.5 |
Download link | TheWildSkelaah-69_Kanie-0.1.5.zip |
Downloads | 1180 |
Dependency string | TheWildSkelaah-69_Kanie-0.1.5 |
This mod requires the following mods to function
AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.0IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.13README
69-Kanie
Green, Vanilla-like Forest Moon, similar to Vow or Adamance. Cruiser-friendly.
69-Kanie Details
RISK LEVEL A+
POPULATION: Abandoned
CONDITIONS: Harsh Climate, Heavy Breathable Air
FAUNA: Several Species Detected, Mostly Hostile
ROUTING COST: 300
INTERIOR WEIGHT VALUES - Facility: 300, Mineshaft:85, Mansion:35
Images
Landing Area
Main Entrance
Fire Exit Area
Special Thanks:
Sniper1.1 from LC Modding Server for a lot of help during the process. This wouldn't be possible without them.
Check out their creations: https://thunderstore.io/c/lethal-company/p/Sniper1_1/
MissPurchawka for creating a lovely Icon for the mod's thumbnail.
Thanks for playing!!
This is actually my first time creating a LC Mod, so please be patient when it comes to updates / bugfixes.
CHANGELOG
Version 1.1.0
- Added stuff from the update 1.0.0 in the README file
Version 1.0.0 - Full Release!
- Finishing tweaks on the map
- Reduced the spawning curve at the beginning of the day
- Reduced the weight spawns of certain outside enemies
- Added LLL Content Tags
- Removed the Facility Interior from possible Interiors until the issue is resolved (look at Ver. 0.1.5)
- Changed the weight spawns of Interiors
- Huge optimization changes
- Added a Story Log, which teases my next project ;)
Version 0.1.7
- Changed version to match the LLL dependency
Version 0.1.6
- Fixed some Navmesh issues
Version 0.1.5
- Fixed the position of one of the Hangar's Doors in the Hangar Area
- Readded images to README
- Slight Optimization Changes
- Known issue: Facility Interior is not spawning despite having the largest spawn chance
Version 0.1.4
- Added the Interior Weight Values to README
- Fixed the Collider issue with the Fence with a hole in it on the left side of the Hangar Area
Version 0.1.3
- Removed missing images in the README file
Version 0.1.2
- Added CHANGELOG
- Added an additional Fence on the left of the Hangar Area (one was removed due to an oversight)
- Added a Fence with a hole in it for an additional escape from the Hangar Area (look behind the Containers)
- Added several NavMesh Obstacle components to objects around the moon
- Slight Optimization Changes
Version 0.1.1
- Removed Unnecessary Dependencies
- Changed the README file
Version 0.1.0
- Initial Release! :D