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TheWildSkelaah-69_Kanie-2.3.6 icon

69 Kanie

Adds a Vanilla+, large foresty moon, with a Cruiser-friendly surface.

Date uploaded 3 weeks ago
Version 2.3.6
Download link TheWildSkelaah-69_Kanie-2.3.6.zip
Downloads 676
Dependency string TheWildSkelaah-69_Kanie-2.3.6

This mod requires the following mods to function

IAmBatby-LethalLevelLoader-1.4.11 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)

Preferred version: 1.4.11
Evaisa-LethalLib-1.0.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 1.0.1
AudioKnight-StarlancerAIFix-3.8.4 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.8.4
JacobG5-JLL-1.9.8 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.9.8

README

KanieTitle

Overview

A lush, green moon, previously known for its cultivating properties of Cannabis sativa.

POPULATION: Abandoned

CONDITIONS: Harsh Climate, Heavy Breathable Air

FAUNA: Several Species Detected, Mostly Hostile

69-Kanie Details

Hazard Level A+
Route Price 300
Map Size Large
Cruiser-Friendly Recommended
Fire Exits 1
Dungeon Size 1.69

VERSION 2.0

Shortly after version 1.2.0, I lost all the files related to Kanie, which sadly halted my progress with the map.

After almost 2 months of searching, I was able to dig out an older version, which sadly had a lot of features missing, which included the overall layout of the map.

I had to redo the ENTIRE MAP based on just the version 1.2.0's clips and screenshots, which took me a bit longer than I wanted and initially expected to.

I am so sorry for the delay with this one, and I hope I've managed to preserve the feeling of Kanie with this new iteration <3

Screenshots of the moon

Spoilers

Landing Zone
View of the Main Entrance
View of the Pond

Special Thanks:

  • Sniper1.1 from LC Modding Server for a lot of help during the process. This wouldn't be possible without them.

    Check out their creations: https://thunderstore.io/c/lethal-company/p/Sniper1_1/

  • MissPurchawka for creating a lovely icon for the mod's thumbnail.
  • IAmBatby for LLL mod, making this mod possible
  • Everyone checking this page :D

Thanks for playing!!

CHANGELOG

Version 2.4.1

  • Made the gate sfx slightly lower
  • Removed the rest of unbreakable trees

Version 2.4.0

  • Added a new mechanic - automatic door gate ~~ (make sure to not the be near them when they're closing)~~
  • Added an alternative exit from the landing zone, as well as a safe spot from the creatures in-between the crates
  • Added JLL as a dependency

Version 2.3.7

  • Updated README

Version 2.3.6

  • Fixed an issue where some trees had a wrong breaking vfx

Version 2.3.5

  • Cut down the file size by nearly a half

Version 2.3.4

  • Potentially fixed an issue where the masked would become unkillable when entering the ship

Version 2.3.3

  • Fixed an issue where some of the trees would become unbreakable by the Cruiser
  • Replaced Masked spawns to prevent from a potential ship navmesh issue

Version 2.3.2

  • Fixed an issue where Kanie would take significantly longer to load in

Version 2.3.1

  • Fixed an issue where Kanie couldnt load into LLL

Version 2.3.0

  • Updated to V70-71
  • Added the new vanilla enemy to the outside enemies chart

Version 2.2.5

  • Reduced file size

Version 2.2.4

  • Changed file format from MP4 > MV4

Version 2.2.3

  • Added a preview video when in orbit

Version 2.2.2

  • Added offmesh links on the ship

Version 2.1.1

  • Fixed an issue with the console spamming Navmesh warnings on the landing zone

Version 2.1.0

  • Flooded weather now actually floods the area at the start of the day
  • Foggy weather has been nerfed significantly
  • Increased the number of inside entities from 8 to 10
  • Reduced the number of outside entities from 12 to 10
  • Decreased the number of daytime entities from 10 to 5
  • Fixed the Ogopogo clipping into the ground near the pond (for real this time)
  • Beehives now have a small chance of appearing on the moon
  • Massivly optimized the file

Version 2.0.3

  • Added a water shader for the pond area
  • Readded reverb triggers and gave the moon an ambience overhaul (should sound a lot more like a forest now)

Version 2.0.2

  • Updated the mod for the WildMoons mod

Version 2.0.1

  • Fixed some floating assets to fit the new terrain
  • Added slighly bigger fences around the landing zone
  • Added a KillTrigger behind the fence behind the ship to discourage players from navigating that area

Version 2.0.0

  • Updated dependencies
  • Added TerraMesh
  • The map's layout is now changed (didn't change much from the original's however the differene can be seen)
  • Reduced the number of AI Nodes from 135 (yeah) to 40
  • Fixed the Ogopogo spawning in the ground next to the pond
  • Reduced the amount of cluttered trees
  • Fixed the Fences being too close to the ship, which caused annoying collider issues upon leaving the moon

Version 1.2.0

  • Updated dependencies

Version 1.1.0

  • Added stuff from the update 1.0.0 in the README file

Version 1.0.0 - Full Release!

  • Finishing tweaks on the map
  • Reduced the spawning curve at the beginning of the day
  • Reduced the weight spawns of certain outside enemies
  • Added LLL Content Tags
  • Removed the Facility Interior from possible Interiors until the issue is resolved (look at Ver. 0.1.5)
  • Changed the weight spawns of Interiors
  • Huge optimization changes
  • Added a Story Log, which teases my next project ;)

Version 0.1.7

  • Changed version to match the LLL dependency

Version 0.1.6

  • Fixed some Navmesh issues

Version 0.1.5

  • Fixed the position of one of the Hangar's Doors in the Hangar Area
  • Readded images to README
  • Slight Optimization Changes
  • Known issue: Facility Interior is not spawning despite having the largest spawn chance

Version 0.1.4

  • Added the Interior Weight Values to README
  • Fixed the Collider issue with the Fence with a hole in it on the left side of the Hangar Area

Version 0.1.3

  • Removed missing images in the README file

Version 0.1.2

  • Added CHANGELOG
  • Added an additional Fence on the left of the Hangar Area (one was removed due to an oversight)
  • Added a Fence with a hole in it for an additional escape from the Hangar Area (look behind the Containers)
  • Added several NavMesh Obstacle components to objects around the moon
  • Slight Optimization Changes

Version 0.1.1

  • Removed Unnecessary Dependencies
  • Changed the README file

Version 0.1.0

  • Initial Release! :D