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Date uploaded | 3 weeks ago |
Version | 2.3.6 |
Download link | TheWildSkelaah-69_Kanie-2.3.6.zip |
Downloads | 676 |
Dependency string | TheWildSkelaah-69_Kanie-2.3.6 |
This mod requires the following mods to function

IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Preferred version: 1.4.11

AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.4
README
Overview
A lush, green moon, previously known for its cultivating properties of Cannabis sativa.
POPULATION: Abandoned
CONDITIONS: Harsh Climate, Heavy Breathable Air
FAUNA: Several Species Detected, Mostly Hostile
69-Kanie Details
Hazard Level | A+ |
---|---|
Route Price | 300 |
Map Size | Large |
Cruiser-Friendly | Recommended |
Fire Exits | 1 |
Dungeon Size | 1.69 |
VERSION 2.0
Shortly after version 1.2.0, I lost all the files related to Kanie, which sadly halted my progress with the map.
After almost 2 months of searching, I was able to dig out an older version, which sadly had a lot of features missing, which included the overall layout of the map.
I had to redo the ENTIRE MAP based on just the version 1.2.0's clips and screenshots, which took me a bit longer than I wanted and initially expected to.
I am so sorry for the delay with this one, and I hope I've managed to preserve the feeling of Kanie with this new iteration <3
Screenshots of the moon
Spoilers
Special Thanks:
- Sniper1.1 from LC Modding Server for a lot of help during the process. This wouldn't be possible without them.
Check out their creations: https://thunderstore.io/c/lethal-company/p/Sniper1_1/ - MissPurchawka for creating a lovely icon for the mod's thumbnail.
- IAmBatby for LLL mod, making this mod possible
- Everyone checking this page :D
Thanks for playing!!
CHANGELOG
Version 2.4.1
- Made the gate sfx slightly lower
- Removed the rest of unbreakable trees
Version 2.4.0
- Added a new mechanic - automatic door gate ~~ (make sure to not the be near them when they're closing)~~
- Added an alternative exit from the landing zone, as well as a safe spot from the creatures in-between the crates
- Added JLL as a dependency
Version 2.3.7
- Updated README
Version 2.3.6
- Fixed an issue where some trees had a wrong breaking vfx
Version 2.3.5
- Cut down the file size by nearly a half
Version 2.3.4
- Potentially fixed an issue where the masked would become unkillable when entering the ship
Version 2.3.3
- Fixed an issue where some of the trees would become unbreakable by the Cruiser
- Replaced Masked spawns to prevent from a potential ship navmesh issue
Version 2.3.2
- Fixed an issue where Kanie would take significantly longer to load in
Version 2.3.1
- Fixed an issue where Kanie couldnt load into LLL
Version 2.3.0
- Updated to V70-71
- Added the new vanilla enemy to the outside enemies chart
Version 2.2.5
- Reduced file size
Version 2.2.4
- Changed file format from MP4 > MV4
Version 2.2.3
- Added a preview video when in orbit
Version 2.2.2
- Added offmesh links on the ship
Version 2.1.1
- Fixed an issue with the console spamming Navmesh warnings on the landing zone
Version 2.1.0
- Flooded weather now actually floods the area at the start of the day
- Foggy weather has been nerfed significantly
- Increased the number of inside entities from 8 to 10
- Reduced the number of outside entities from 12 to 10
- Decreased the number of daytime entities from 10 to 5
- Fixed the Ogopogo clipping into the ground near the pond (for real this time)
- Beehives now have a small chance of appearing on the moon
- Massivly optimized the file
Version 2.0.3
- Added a water shader for the pond area
- Readded reverb triggers and gave the moon an ambience overhaul (should sound a lot more like a forest now)
Version 2.0.2
- Updated the mod for the WildMoons mod
Version 2.0.1
- Fixed some floating assets to fit the new terrain
- Added slighly bigger fences around the landing zone
- Added a KillTrigger behind the fence behind the ship to discourage players from navigating that area
Version 2.0.0
- Updated dependencies
- Added TerraMesh
- The map's layout is now changed (didn't change much from the original's however the differene can be seen)
- Reduced the number of AI Nodes from 135 (yeah) to 40
- Fixed the Ogopogo spawning in the ground next to the pond
- Reduced the amount of cluttered trees
- Fixed the Fences being too close to the ship, which caused annoying collider issues upon leaving the moon
Version 1.2.0
- Updated dependencies
Version 1.1.0
- Added stuff from the update 1.0.0 in the README file
Version 1.0.0 - Full Release!
- Finishing tweaks on the map
- Reduced the spawning curve at the beginning of the day
- Reduced the weight spawns of certain outside enemies
- Added LLL Content Tags
- Removed the Facility Interior from possible Interiors until the issue is resolved (look at Ver. 0.1.5)
- Changed the weight spawns of Interiors
- Huge optimization changes
- Added a Story Log, which teases my next project ;)
Version 0.1.7
- Changed version to match the LLL dependency
Version 0.1.6
- Fixed some Navmesh issues
Version 0.1.5
- Fixed the position of one of the Hangar's Doors in the Hangar Area
- Readded images to README
- Slight Optimization Changes
- Known issue: Facility Interior is not spawning despite having the largest spawn chance
Version 0.1.4
- Added the Interior Weight Values to README
- Fixed the Collider issue with the Fence with a hole in it on the left side of the Hangar Area
Version 0.1.3
- Removed missing images in the README file
Version 0.1.2
- Added CHANGELOG
- Added an additional Fence on the left of the Hangar Area (one was removed due to an oversight)
- Added a Fence with a hole in it for an additional escape from the Hangar Area (look behind the Containers)
- Added several NavMesh Obstacle components to objects around the moon
- Slight Optimization Changes
Version 0.1.1
- Removed Unnecessary Dependencies
- Changed the README file
Version 0.1.0
- Initial Release! :D