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69 Kanie
69-Kanie is a lush, green moon, previously used for its cultivating properties of Cannabis sativa.
Date uploaded | 2 days ago |
Version | 3.0.4 |
Download link | TheWildSkelaah-69_Kanie-3.0.4.zip |
Downloads | 616 |
Dependency string | TheWildSkelaah-69_Kanie-3.0.4 |
This mod requires the following mods to function

AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!
Preferred version: 3.8.4
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Preferred version: 1.4.11


README
A lush, green moon, previously known for its cultivating properties of Cannabis sativa.
POPULATION: Abandoned
CONDITIONS: Lush forests, heavy but breathable air
FAUNA: Several mostly hostile species
69-Kanie Details
Hazard Level | A- |
---|---|
Route Price | 300 |
Map Size | Large |
Cruiser-Friendly | Recommended |
Fire Exits | 1 |
Dungeon Size | 1.69 |
Content Tags | Temple, Modded, Fun |
Screenshots of the moon
Special Thanks:
- Sniper1.1 for knowing literally every single solution to my modding issues.
- MissPurchawka for creating a lovely icon for the mod's thumbnail.
- IAmBatby for LLL mod, making this mod possible.
- JacobG5 for his amazing JLL mod, which this moon uses a LOT.
- Everyone checking this page :D
Thanks for playing!!
People told me to do this, so I've launched a Ko-fi account! You can follow me there and if you really want to, you can also tip me!
CHANGELOG
Version 3.0.4
- Added a custom moon prefab
Version 3.0.3
- Fixed an issue where the Botanic Apparatus would re-insert in the air after starting the game
- Changed the Botanic Apparatus so now it will no longer: increase spawns, wake up Old Birds, turn the interior lights off, give off a radiation warning and no longer trigger Facility Meltdown if you have that mod.
- Added itolib as a dependancy
- Added more tracking for the players to find the fence gate hole
Version 3.0.2
- Temporary fix to the itolib Apparatus issue
Version 3.0.1
- Readme Update
Version 3.0.0
- Overhauled the entire map in terms of visuals / level art
- Shrunk the map size by ~20%
- Smoothed out the terrain for cruiser QoL
- Added a second Fire Exit very close to the ship with a special condition
- Added 3 custom items: Greenhouse Key, Cannabis Plant and Botanic Apparatus!
- Added a new outdoor POI - Greenhouse: a place with extra loot, which requires a special key to open it!
- Reduced the 2-handed objects spawn weights
- Added 3 new scrap into the item pool
- Added the Bunker Spider into the interior enemy pool
- Added Eyeless Dogs into the interior (yes) enemy pool
- Added 2 new skyboxes, for daytime and nighttime / eclipsed weather
- Nerfed the Automatic Gate - the max time it can be closed for now is 1 in-game hour.
- Additionally, moved the fence with the hole much closer to the gate itself
- Updated Readme
Version 2.4.5
- Changed some indoor / outdoor enemy spawns
- Added TZP as a possible scrap spawn (gonna be a bit before I learn how to properly add custom items)
- Fixed the stupid fucking issue with voiding players on lobby launch
Version 2.4.4
- Reverted Kanie to its 2.4.2 iteration which for now is a fix to the 2.4.3 void issue
Version 2.4.3
- Updated Content Tags
Version 2.4.2
- Updated screenshots in readme
Version 2.4.1
- Made the gate sfx slightly lower
- Removed the rest of unbreakable trees
Version 2.4.0
- Added a new mechanic - automatic door gate ~~ (make sure to not the be near them when they're closing)~~
- Added an alternative exit from the landing zone, as well as a safe spot from the creatures in-between the crates
- Added JLL as a dependency
Version 2.3.7
- Updated README
Version 2.3.6
- Fixed an issue where some trees had a wrong breaking vfx
Version 2.3.5
- Cut down the file size by nearly a half
Version 2.3.4
- Potentially fixed an issue where the masked would become unkillable when entering the ship
Version 2.3.3
- Fixed an issue where some of the trees would become unbreakable by the Cruiser
- Replaced Masked spawns to prevent from a potential ship navmesh issue
Version 2.3.2
- Fixed an issue where Kanie would take significantly longer to load in
Version 2.3.1
- Fixed an issue where Kanie couldnt load into LLL
Version 2.3.0
- Updated to V70-71
- Added the new vanilla enemy to the outside enemies chart
Version 2.2.5
- Reduced file size
Version 2.2.4
- Changed file format from MP4 > MV4
Version 2.2.3
- Added a preview video when in orbit
Version 2.2.2
- Added offmesh links on the ship
Version 2.1.1
- Fixed an issue with the console spamming Navmesh warnings on the landing zone
Version 2.1.0
- Flooded weather now actually floods the area at the start of the day
- Foggy weather has been nerfed significantly
- Increased the number of inside entities from 8 to 10
- Reduced the number of outside entities from 12 to 10
- Decreased the number of daytime entities from 10 to 5
- Fixed the Ogopogo clipping into the ground near the pond (for real this time)
- Beehives now have a small chance of appearing on the moon
- Massivly optimized the file
Version 2.0.3
- Added a water shader for the pond area
- Readded reverb triggers and gave the moon an ambience overhaul (should sound a lot more like a forest now)
Version 2.0.2
- Updated the mod for the WildMoons mod
Version 2.0.1
- Fixed some floating assets to fit the new terrain
- Added slighly bigger fences around the landing zone
- Added a KillTrigger behind the fence behind the ship to discourage players from navigating that area
Version 2.0.0
- Updated dependencies
- Added TerraMesh
- The map's layout is now changed (didn't change much from the original's however the differene can be seen)
- Reduced the number of AI Nodes from 135 (yeah) to 40
- Fixed the Ogopogo spawning in the ground next to the pond
- Reduced the amount of cluttered trees
- Fixed the Fences being too close to the ship, which caused annoying collider issues upon leaving the moon
Version 1.2.0
- Updated dependencies
Version 1.1.0
- Added stuff from the update 1.0.0 in the README file
Version 1.0.0 - Full Release!
- Finishing tweaks on the map
- Reduced the spawning curve at the beginning of the day
- Reduced the weight spawns of certain outside enemies
- Added LLL Content Tags
- Removed the Facility Interior from possible Interiors until the issue is resolved (look at Ver. 0.1.5)
- Changed the weight spawns of Interiors
- Huge optimization changes
- Added a Story Log, which teases my next project ;)
Version 0.1.7
- Changed version to match the LLL dependency
Version 0.1.6
- Fixed some Navmesh issues
Version 0.1.5
- Fixed the position of one of the Hangar's Doors in the Hangar Area
- Readded images to README
- Slight Optimization Changes
- Known issue: Facility Interior is not spawning despite having the largest spawn chance
Version 0.1.4
- Added the Interior Weight Values to README
- Fixed the Collider issue with the Fence with a hole in it on the left side of the Hangar Area
Version 0.1.3
- Removed missing images in the README file
Version 0.1.2
- Added CHANGELOG
- Added an additional Fence on the left of the Hangar Area (one was removed due to an oversight)
- Added a Fence with a hole in it for an additional escape from the Hangar Area (look behind the Containers)
- Added several NavMesh Obstacle components to objects around the moon
- Slight Optimization Changes
Version 0.1.1
- Removed Unnecessary Dependencies
- Changed the README file
Version 0.1.0
- Initial Release! :D