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TheWildSkelaah-69_Kanie-3.0.4 icon

69 Kanie

69-Kanie is a lush, green moon, previously used for its cultivating properties of Cannabis sativa.

Date uploaded 2 days ago
Version 3.0.4
Download link TheWildSkelaah-69_Kanie-3.0.4.zip
Downloads 616
Dependency string TheWildSkelaah-69_Kanie-3.0.4

This mod requires the following mods to function

AudioKnight-StarlancerAIFix-3.8.4 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.8.4
IAmBatby-LethalLevelLoader-1.4.11 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)

Preferred version: 1.4.11
Evaisa-LethalLib-1.1.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 1.1.1
JacobG5-JLL-1.9.8 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.9.8
pacoito-itolib-0.4.0 icon
pacoito-itolib

[v72] Wondrous gizmos and gadgets for the restless mind.

Preferred version: 0.4.0

README

KanieTitle

A lush, green moon, previously known for its cultivating properties of Cannabis sativa.

POPULATION: Abandoned

CONDITIONS: Lush forests, heavy but breathable air

FAUNA: Several mostly hostile species

69-Kanie Details

Hazard Level A-
Route Price 300
Map Size Large
Cruiser-Friendly Recommended
Fire Exits 1
Dungeon Size 1.69
Content Tags Temple, Modded, Fun

Screenshots of the moon

Preview1
Preview2
Preview3
Preview4
Preview5

Special Thanks:

  • Sniper1.1 for knowing literally every single solution to my modding issues.
  • MissPurchawka for creating a lovely icon for the mod's thumbnail.
  • IAmBatby for LLL mod, making this mod possible.
  • JacobG5 for his amazing JLL mod, which this moon uses a LOT.
  • Everyone checking this page :D

Thanks for playing!!

People told me to do this, so I've launched a Ko-fi account! You can follow me there and if you really want to, you can also tip me!

CHANGELOG

Version 3.0.4

  • Added a custom moon prefab

Version 3.0.3

  • Fixed an issue where the Botanic Apparatus would re-insert in the air after starting the game
  • Changed the Botanic Apparatus so now it will no longer: increase spawns, wake up Old Birds, turn the interior lights off, give off a radiation warning and no longer trigger Facility Meltdown if you have that mod.
  • Added itolib as a dependancy
  • Added more tracking for the players to find the fence gate hole

Version 3.0.2

  • Temporary fix to the itolib Apparatus issue

Version 3.0.1

  • Readme Update

Version 3.0.0

  • Overhauled the entire map in terms of visuals / level art
  • Shrunk the map size by ~20%
  • Smoothed out the terrain for cruiser QoL
  • Added a second Fire Exit very close to the ship with a special condition
  • Added 3 custom items: Greenhouse Key, Cannabis Plant and Botanic Apparatus!
  • Added a new outdoor POI - Greenhouse: a place with extra loot, which requires a special key to open it!
  • Reduced the 2-handed objects spawn weights
  • Added 3 new scrap into the item pool
  • Added the Bunker Spider into the interior enemy pool
  • Added Eyeless Dogs into the interior (yes) enemy pool
  • Added 2 new skyboxes, for daytime and nighttime / eclipsed weather
  • Nerfed the Automatic Gate - the max time it can be closed for now is 1 in-game hour.
  • Additionally, moved the fence with the hole much closer to the gate itself
  • Updated Readme

Version 2.4.5

  • Changed some indoor / outdoor enemy spawns
  • Added TZP as a possible scrap spawn (gonna be a bit before I learn how to properly add custom items)
  • Fixed the stupid fucking issue with voiding players on lobby launch

Version 2.4.4

  • Reverted Kanie to its 2.4.2 iteration which for now is a fix to the 2.4.3 void issue

Version 2.4.3

  • Updated Content Tags

Version 2.4.2

  • Updated screenshots in readme

Version 2.4.1

  • Made the gate sfx slightly lower
  • Removed the rest of unbreakable trees

Version 2.4.0

  • Added a new mechanic - automatic door gate ~~ (make sure to not the be near them when they're closing)~~
  • Added an alternative exit from the landing zone, as well as a safe spot from the creatures in-between the crates
  • Added JLL as a dependency

Version 2.3.7

  • Updated README

Version 2.3.6

  • Fixed an issue where some trees had a wrong breaking vfx

Version 2.3.5

  • Cut down the file size by nearly a half

Version 2.3.4

  • Potentially fixed an issue where the masked would become unkillable when entering the ship

Version 2.3.3

  • Fixed an issue where some of the trees would become unbreakable by the Cruiser
  • Replaced Masked spawns to prevent from a potential ship navmesh issue

Version 2.3.2

  • Fixed an issue where Kanie would take significantly longer to load in

Version 2.3.1

  • Fixed an issue where Kanie couldnt load into LLL

Version 2.3.0

  • Updated to V70-71
  • Added the new vanilla enemy to the outside enemies chart

Version 2.2.5

  • Reduced file size

Version 2.2.4

  • Changed file format from MP4 > MV4

Version 2.2.3

  • Added a preview video when in orbit

Version 2.2.2

  • Added offmesh links on the ship

Version 2.1.1

  • Fixed an issue with the console spamming Navmesh warnings on the landing zone

Version 2.1.0

  • Flooded weather now actually floods the area at the start of the day
  • Foggy weather has been nerfed significantly
  • Increased the number of inside entities from 8 to 10
  • Reduced the number of outside entities from 12 to 10
  • Decreased the number of daytime entities from 10 to 5
  • Fixed the Ogopogo clipping into the ground near the pond (for real this time)
  • Beehives now have a small chance of appearing on the moon
  • Massivly optimized the file

Version 2.0.3

  • Added a water shader for the pond area
  • Readded reverb triggers and gave the moon an ambience overhaul (should sound a lot more like a forest now)

Version 2.0.2

  • Updated the mod for the WildMoons mod

Version 2.0.1

  • Fixed some floating assets to fit the new terrain
  • Added slighly bigger fences around the landing zone
  • Added a KillTrigger behind the fence behind the ship to discourage players from navigating that area

Version 2.0.0

  • Updated dependencies
  • Added TerraMesh
  • The map's layout is now changed (didn't change much from the original's however the differene can be seen)
  • Reduced the number of AI Nodes from 135 (yeah) to 40
  • Fixed the Ogopogo spawning in the ground next to the pond
  • Reduced the amount of cluttered trees
  • Fixed the Fences being too close to the ship, which caused annoying collider issues upon leaving the moon

Version 1.2.0

  • Updated dependencies

Version 1.1.0

  • Added stuff from the update 1.0.0 in the README file

Version 1.0.0 - Full Release!

  • Finishing tweaks on the map
  • Reduced the spawning curve at the beginning of the day
  • Reduced the weight spawns of certain outside enemies
  • Added LLL Content Tags
  • Removed the Facility Interior from possible Interiors until the issue is resolved (look at Ver. 0.1.5)
  • Changed the weight spawns of Interiors
  • Huge optimization changes
  • Added a Story Log, which teases my next project ;)

Version 0.1.7

  • Changed version to match the LLL dependency

Version 0.1.6

  • Fixed some Navmesh issues

Version 0.1.5

  • Fixed the position of one of the Hangar's Doors in the Hangar Area
  • Readded images to README
  • Slight Optimization Changes
  • Known issue: Facility Interior is not spawning despite having the largest spawn chance

Version 0.1.4

  • Added the Interior Weight Values to README
  • Fixed the Collider issue with the Fence with a hole in it on the left side of the Hangar Area

Version 0.1.3

  • Removed missing images in the README file

Version 0.1.2

  • Added CHANGELOG
  • Added an additional Fence on the left of the Hangar Area (one was removed due to an oversight)
  • Added a Fence with a hole in it for an additional escape from the Hangar Area (look behind the Containers)
  • Added several NavMesh Obstacle components to objects around the moon
  • Slight Optimization Changes

Version 0.1.1

  • Removed Unnecessary Dependencies
  • Changed the README file

Version 0.1.0

  • Initial Release! :D