TheWildSkelaah-SkelaahsWildMoons icon

SkelaahsWildMoons

Adds 9 Vanilla+ moons of various sizes, biomes and difficulty. (v73 compatible)

CHANGELOG

Version 2.13.0

  • Changed / Added new Content Tags for every moon:
  • Every moon will now have 3 content tags - Skelaah | Modded | Custom - as well as additional ones which change / add specific modded interiors to the vibe of the moon:
  • Acheron: Volcanic | Dry | GIDR150 | Redlight
  • Noctis: Dry | Dark | HasCabin100 | GIBR150
  • Terra: Temple | Jade | Rocky
  • Deadlock: Factory | Argon | GIDR50 | Redlight
  • Kanie: Fun | Temple | GIBR50 | GISH150 | HasCabin50
  • Bilge: Ocean | Factory | GISH50 | GIBR50 | GIDR300
  • Obscura: Urban | Atomic | Murica | GIBR50 | GISH50 | HasCabin50
  • Chronos: Anomaly | Tundra | Ice | Glacier | Bloody | GIDR50 | GISH50
  • PhobosDeimos: Deimos | Flesh | Organic | Bloody

Kanie

  • Fixed an issue where the Botanic Apparatus would not spawn
  • Added a funny new effect that players will experience when holding the Botanic Apparatus
  • Same effect is added to Cannabis Plants, albeit only upon "Consuming" the plant

Version 2.12.2

Obscura

  • Fixed an issue where the item dropship would not open its doors, making players lose their bought items

Kanie

  • Replaced the dropship christmas jingle with the vanilla one
  • Added more athmospheric volume shaders during the end of the day
  • Map objects, such as rocks, trees or the Sapsucker Nest should not be spawning on the landing area anymore

Version 2.12.1

Chronos

  • Readded Bird Watchers, now with a reworked behaviour
  • Replaced the stop sign with a much more diagetic one (design made by Kenji)

Version 2.12.0

All Moons

  • Significantly reduced file sizes (shoutout to pacoito)

Terra

  • Reduced the route price to 0
  • Reduced interior size multiplier to 1.3
  • Reduced scrap spawn for balance reasons
  • Added Tulip Snakes to daytime enemy pool
  • Added Baboon Hawks to outside enemy pool
  • Added Foggy and Rainy weather
  • Removed some enemies from the inside enemy pool
  • Optimized the terrain

Bilge

  • Readded terrameshed terrain as it was missing for quite some time
  • Reworked the scrap pool

Deadlock

  • Forced the weather to override to Clear (intended behavior, most weathers dont work really well on that moon)

Version 2.11.3

  • Updated dependencies

Version 2.11.2

Pho/Dei

  • Removed the "Phobos" tag as it made some terminal mods unable to route properly
  • Removed the landing platform as I didn't like how it looked on the moon

Kanie

  • Fixed an issue where the cruiser would take damage as it's too close to an opening gate
  • Fixed an issue where the gate would sometimes take an extra second to begin its opening animation
  • Slightly optimized the terrain
  • Added new gameplay clutter to the landing area
  • Added more visual and sound elements to main entrance
  • Reduced the chance of Forest Giants and Old Birds spawning
  • Added Tulip Snakes and Baboon Hawks to the spawn list
  • Removed some out of bounds AI nodes, which caused a spam of NavMesh errors

Version 2.11.1

Pho/Dei

  • Added content tags "Phobos" and "Deimos"
  • Increased scrap amount from 5-12 to 33-39

Version 2.11.0

  • Added a new entry to the pack: 02-Phobos / Deimos

Version 2.10.7

Kanie

  • Fixed the Botanic Apparatus not displaying its value when bringing it to the ship

Version 2.10.6

  • Added a wiki page where I will be talking about all of my moons Noctis
  • Removed the issue where the lantern sound effect would sometimes play multiple times

Acheron

  • Fixed an issue where the floating rock would rotate to its side near the end of its animation
  • Fixed an issue where staying on the rock until it sinks would fling you out of the map bounds

Version 2.10.5

  • Updated readme, now every moon is sorted from the cheapest -> most expensive
  • Each one of the moons now has a set of recommended modded interiors (authors of said interiors are credited near the Special Thanks part)

Version 2.10.4

Deadlock

  • Added volume shaders for slightly better presentation
  • Added Eclipsed weather compatibility
  • Blacklisted all other weathers including **most **custom weathers
  • During Eclipsed, the train will show up way more frequently

Version 2.10.3

Obscura

  • Fixed an issue where the entrance teleports would not work

Version 2.10.2

Terra

  • Reduced level size by almost 60%
  • Reduced price to 400 credits
  • Reduced hazard level to A+
  • Changed the position of the Fire Exit

Obscura

  • Changed the Fire Exit leading towards the EMP'y
  • The person pulling the EMP'y out will be able to see the Unstable Core exploding
  • Changed the battery drain that the EMP'y causes from 75% to 100%
  • Increased the scrap value of EMP'y from ~50 to 175 credits
  • Changed the Fire Exit position to be closer to the pond area
  • Added a new terrain path to lead the players back to the ship from said Fire Exit
  • Fixed the issue where the player could softlock by going into a specific building near the Main Entrance

Noctis

  • (Hopefully...?) fixed an issue with the interior lighting being too bright

Version 2.10.1

Bilge

  • Smoothed out the animations of the water after changing tide (removed it's "snap" to the position)
  • Fixed the issue where the HUD warning would play multiple sounds after announcing a specific tide

Noctis

  • Noctis' ambience no longer plays in the interior
  • Reduced the flash beacon's light intensity to reduce the eye strain

Chronos

  • Fixed an issue with bundling a duplicate of the Spike trap

Version 2.10.0

All Moons

  • Increased the amount of min. / max. scrap available

Chronos

  • Added the reworked version to the moonpack
  • Removed the Bird Watchers for now, they are way too unbalanced and too complex to simply tweak them
  • Added compatibilty with Zigzag's Blood Moon (not a major one but it'll still be noticed I hope)
  • Changed the postition of the prefab orbit so it doesn't clip into the ship sometimes

Deadlock

  • Reduced the size down from 1.95 to 1.60

Bilge

  • Tweaked with the spawn graphs, now there shouldn't be any creatures spawning at like 9am
  • Increased the amount of inside hazards from 0-1 (both turrets and landmines) to 2-9 (landmines) and 1-4 (turrets)
  • Decreased the interior size from 2.15 to 1.85

Version 2.9.3

  • Deleted the extra kanie.lethalbundle which I must have put there by accident (my bad)

Version 2.9.2

Kanie

  • The lamps will turn on instantly (instead of 6PM) during the following weathers: Eclipsed, Blood Moon, Forsaken, Hallowed
  • The gate can now be opened manually, it will close itself after a while though, so use it wisely

Acheron

  • Fixed the issue where the player's model would offset after jumping in and out of the moving rocks
  • Fixed the issue where placed items would become comically large
  • Made the interior fog slightly more purple
  • Fixed the dropship dropping items a bit too low below the ground

Version 2.9.1

  • Small readme update (you can now support me on Ko-fi)

Version 2.9.0

Acheron

  • Overhauled the entire map layout
  • Increased the difficulty of the moon from C to B-
  • Decreased the interior multiplier from 1.80 to 1.55
  • Added StarlancerAIFix as a dependancy
  • Added itolib as a dependancy
  • Added JLL as a dependancy
  • Added new available weather types: Stormy, Rainy, Foggy.
  • Reduced the file size from >36MB to 17.5MB
  • Added a new moon Gimmick - Blazing Heat: Acheron is now flooded by a magma river. Players in close proximity to the magma will lose their HP every 25 seconds. Entering the range of Blazing Heat can be recognized by the screen becoming red-ish. Entering the lava is near instant death. To navigate around the moon, use the floating obsidian rocks.
  • Blazing Heat does not affect players whenever the weather is Rainy, Stormy or Hurricane (from Wesley's Weathers).
  • Removed the outside enemies, had to due to issues with the lava :/
  • Added a certain outside entity to the interior spawns

Obscura

  • Reduced the film grain to avoid video bitrate issues.

Version 2.8.8

Noctis

  • Fixed the Old Birds' rockets clipping through the terrain
  • Removed the Butler from the enemy pool due to bugs

Version 2.8.7

Chronos

  • Finally updated to v73 (massive shoutout to Zigzag)
  • Upped the numbers on the time anomalies: Strong Anomalies will appear slighly faster (120s > 100s) and if forward, will skip up to 3 hours.

Version 2.8.6

Kanie / Bilge

  • Fixed the position of the moon prefabs when routing to them, now you'll be able to see them more clearly

Kanie

  • Added colliders and navmesh obstacle components to the lamp posts as they were previously missing
  • Removed OoB nodes which allowed the Giant Sapsucker to spawn behind the fence gates in the landing area

Version 2.8.5

  • Readded Acheron back to the pack (Chronos still broken :c)

Version 2.8.4

Deadlock

  • Updated moon images in the readme since they weren't showing up (thank you norman6700)

Version 2.8.3

Bilge

  • Nerfed the time it takes for the High Tide to spawn from the initial warning to 45 seconds (was 25 seconds)
  • Readded the pilot warnings for both High and Low Tides and made them more descriptive

Obscura

  • Added a pilot warning message whenever the EMP'y is pulled out (will expand on it in future update)
  • Terramesh'ed the terrain

Version 2.8.2

Obscura

  • Added proper images to the readme

  • Changed the Reverb Zone when near the Unstable Core; hopefully fixing the audio distortion glitch

  • Removed the (unforseen) motion blur effect when spectating dead players

  • Nerfed the interior multiplier from 2.75 to 2.50

  • Swapped around the daylight entities' weights (too many locust bees)

  • Added new effect to the Unstable Core, now you might expect what happens whenever you pull the appy out

  • Other Moons

  • Updated standalones to v73 (except Chronos and Acheron)

  • Added images to Deadlock's readme

  • Added fish to Kanie (because fish)

Version 2.8.1

  • Readme update (I forgor)
  • Fixed Obscura crashing the game upon landing

Version 2.8.0

Added new moon: 874-Obscura

All Moons

  • Updated to v73

Chronos / Acheron

  • Currently disabled due to lost files / script issues
  • Removed / changed the dependancies of these moons above to reduce unnessecary bloat

Deadlock

  • Fixed the main entrance not aligning to the wall

Version 2.7.4

Kanie

  • Switched guidance poles for actual lamps

Deadlock

  • Fixed an issue where the massive building in the background would clip into some modded interiors

Version 2.7.3

  • Removed something you were NOT supposed to see yet

Version 2.7.2

  • Added new moon prefabs when routing to certain moons: Kanie, Deadlock, Noctis, Bilge. Chronos doesn't really need one atm, and Acheron and Terra will be getting their ones when I eventually finish them.

Version 2.7.1

Kanie

  • Fixed an issue where the Botanic Apparatus would re-insert in the air after starting the game
  • Changed the Botanic Apparatus so now it will no longer: increase spawns, wake up Old Birds, turn the interior lights off, give off a radiation warning and no longer trigger Facility Meltdown if you have that mod.
  • Added itolib as a dependancy
  • Added more tracking for the players to find the fence gate hole

Version 2.7.0

Kanie

  • Overhauled the entire map

Version 2.6.9

Deadlock

  • Temporarely fixed an issue with the train desyncing on other clients

Version 2.6.8

Deadlock

  • Buffed up the scrap spawns

Version 2.6.7

  • Readded content tags to multiple moons
  • Fixed a volumetric fox on Deadlock

Version 2.6.6

Deadlock

  • Fixed a skybox issue (would change into the vanilla one after 6PM)

Kanie

  • Fixed the stupid fucking issue with voiding players on lobby launch
  • Changed some indoor / outdoor enemy spawns
  • Added TZP as a possible scrap spawn (gonna be a bit before I learn how to properly add custom items)
  • FUCK YOU STORY LOG VOID ISSUE

Version 2.6.5

  • Reverted Kanie to its previous iteration which will now suffice as a fix to the void issue

Version 2.6.4

All Moons

  • Updated content tags

Version 2.6.3

Deadlock

  • Fixed an issue with CodeRebirth softlocking the level

Version 2.6.2

Deadlock

  • Added colliders towards the back wall near the Main Entrance

Version 2.6.1

  • Readme Update

Version 2.6.0

  • ADDED A NEW MOON: 81-Deadlock

Version 2.5.5

  • Updated some readme files

Noctis

  • Added lights near the dropship to make the dropped items more visible

Version 2.5.4

Bilge

  • Reduced the price down to 500

Terra

  • Fixed the dropship's items spawning under the terrain
  • Fixed multiple grass meshes floating above the terrain
  • Updated the water to have custom Ogopogo spawn zones

Version 2.5.3

Kanie

  • Removed the rest of unbreakable trees

Version 2.5.2

Kanie

  • Added a new mechanic - automatic door gate (be sure not the be near them when they are closing)
  • Added an alternative exit from the landing zone
  • Added JLL as a dependency

Bilge

  • Readded the VFX on a breakable pipe
  • Added extra lights near the bottom platform to make it more visible during the midday
  • Increased the route price from 450 to 625

Version 2.5.1

Terra

  • Made the pillar jump near the fire exit a bit easier
  • Increased the quality of the grass patches near the main entrance

Version 2.5.0

  • ADDED A NEW MOON: 28-Terra.

Version 2.4.10

Chronos

  • Fixed an issue where the anomalies would appear on other modded moons after going to Chronos
  • Changed the colour of the fog and increased it's visibility slightly
  • Added a new Fire Exit
  • Removed the weird parkour thing next to the bridge (I will make it better in the next updates)

Version 2.4.9

  • Reverted Kanie back to the previous version

Version 2.4.8

Noctis

  • Changed the way the flash beacon works (proximity instead of stable cooldown)
  • Added a new flash animation whenever an enemy is nearby

Kanie, Bilge

  • Further decreased the file sizes

Version 2.4.7

Kanie

  • Fixed the issue where some trees had a wrong breakable vfx

Noctis

  • (Potentially) fixed an issue with the light not synchronising between clients

Version 2.4.6 (Bilge is working so I've finally sat down and optimized the moons)

  • Changed the icon so it includes 's at the end
  • Changed the README (had a mismatching number of moons on its page)

Noctis, Kanie, Bilge

  • Reduced the lethalbundle file sizes by nearly a half

Version 2.4.5 (EXPERIMENTAL VERSION, ROLL BACK TO 2.4.4 IF SOMETHINGS NOT WORKING)

Bilge

  • Optimized the file
  • Readded Tides, now triggering on specific hours instead of randomly

Version 2.4.4

Noctis

  • Slightly lowered down moon's ambiance
  • The flash beacon can now be activated manually
  • Removed the ability for the flash beacon to activate automatically

Version 2.4.3

  • Added Noctis into the official README
  • Sligtly optimized some moons

Version 2.4.2

Noctis

  • The flash beacon now has a longer uptime (from 5 > 8 seconds)
  • Fixed the off-mesh links on the ship
  • Changed the spawn curves for outside enemies
  • Increased the outdoor enemy power count from 4 to 5 Kanie
  • Potentially fixed an issue where the masked would become unkillable upon entering the ship

Version 2.4.1

  • Changed the manifest to say 5 moons (so Moroxide doesnt snap at me again)

Version 2.4.0

  • ADDED A NEW MOON: 615-Noctis.

Version 2.3.4

  • Fixed an issue where some of the trees would become unbreakable by the Cruiser
  • Replaced Masked spawns to prevent from a potential ship navmesh issue

Version 2.3.3(ITS SO OVER)

  • REMOVED TIDES FROM BILGE (for the time being, to make the maps playable)

Version 2.3.1

Bilge

  • Changed some stuff around the platform
  • Added colliders to the main building roof
  • Removed peak from the elevator back to a vanilla jingle

Version 2.3.0 (WE ARE SO BACK)

All Moons

  • Updated to v70

Bilge

  • Reworked the entire layout of the map
  • Added a new pathway towards Main Entrance, which includes an elevator
  • Possibly fixed an issue where the Tides were not synchronized between clients

Kanie

  • Added the new vanilla outdoor enemy to its outside enemy list

Version 2.2.7

Bilge

  • Possibly fixed an issue of a preview video not showing up in standalone version
  • Fixed an issue where the interior fog would mess with laser pointers

Version 2.2.6

Bilge

  • Added new, immersive ambience

Version 2.2.5

Bilge

  • Reduced the error log spam when in orbit after selecting Bilge

Version 2.2.4

Bilge

  • Reduced the chance of the starting tide to be a high tide from 75% to 15%

Version 2.2.3

Bilge

  • NEW MECHANIC: Tides

Version 2.2.2

All moons:

  • Fixed an issue with the preview videos not appearing when in orbit

Kanie and Bilge:

  • Reduced the video's file size

Acheron:

  • Overhauled the entire east side of the moon (west side coming soon)

Version 2.2.1

  • Experimental update, changed file from MP4 to M4V

Version 2.2.0

All Moons

  • Added preview videos on the terminal monitor when in orbit

Version 2.1.7

  • Readme Update!

Version 2.1.6

Bilge:

  • Changed the space under the catwalk stairs under the platform to be less jarring to look at

Version 2.1.5

Acheron:

  • Fixed the ladder
  • Added masked as default indoor enemies

Version 2.1.4

  • Prevoius patch didnt change anything because I'm fucking STUPID

Version 2.1.3

  • Removed BMX.LobbyCompatbility depedency

Version 2.1.2

  • Reduced the chance of a reverse anomaly to appear from 35% to 30%
  • Changed the Pilot Computer notification text so it doesn't differenciate which anomaly has occured

Version 2.1.1

  • Added BMX.LobbyCompatbility as a depedency

Version 2.1.0

Kanie:

  • Fixed ship offmesh links
  • Changed the density of the water on the lake

Chronos:

  • NEW MECHANIC: Time Anomalies
  • Removed one of the Fire Exits
  • Fixed ship offmesh links
  • Added JLL as dependancy

Version 2.0.3

Bilge:

  • Updated NavMesh around the entire map

Version 2.0.2

All moons:

  • Updated README files (sorry Sniper)
    Kanie:
  • Reverted the skybox to default
  • Changed the fog colour inside the interiors to light-green from navy-blue

Version 2.0.0

Kanie:

  • Fixed an issue where the Butler spawning would case a shit-ton of errors in the console
  • Fixed a collider issue on the hangar zone
  • Removed AI nodes on the hangar zone Acheron:
  • Added NavMesh Modifiers to bridges, making the enemies on them an actual threat

NEW MOON ADDED: 3-Bilge

Version 1.0.6

Kanie:

  • Attempting to fix an console spamming Navmesh issues

Version 1.0.5

Chronos:

  • Added a lore-accurate skybox

Version 1.0.4

Kanie:

  • Massive weather overhaul
  • Reduced outside enemy spawns
  • Increased inside enemy spawns

Version 1.0.3

Kanie:

  • Ambience overhauled
  • Added better looking shader to the water pond area
  • Fixed the Ogopogo spawning (Biodiversity mod)

Version 1.0.2

All Moons:

  • Fixed reverb triggers
    Acheron:
  • Added reverb triggers
  • Fixed a ladder clipping issue

Version 1.0.2

Acheron:

  • Added an additional way to enter the Fire Exit path
  • Updated several tags / layers around the map

Version 1.0.0

Initial Release