SkelaahsWildMoons
Adds 9 Vanilla+ moons of various sizes, biomes and difficulty. (v73 compatible)
CHANGELOG
Version 2.13.0
- Changed / Added new Content Tags for every moon:
- Every moon will now have 3 content tags - Skelaah | Modded | Custom - as well as additional ones which change / add specific modded interiors to the vibe of the moon:
- Acheron: Volcanic | Dry | GIDR150 | Redlight
- Noctis: Dry | Dark | HasCabin100 | GIBR150
- Terra: Temple | Jade | Rocky
- Deadlock: Factory | Argon | GIDR50 | Redlight
- Kanie: Fun | Temple | GIBR50 | GISH150 | HasCabin50
- Bilge: Ocean | Factory | GISH50 | GIBR50 | GIDR300
- Obscura: Urban | Atomic | Murica | GIBR50 | GISH50 | HasCabin50
- Chronos: Anomaly | Tundra | Ice | Glacier | Bloody | GIDR50 | GISH50
- PhobosDeimos: Deimos | Flesh | Organic | Bloody
Kanie
- Fixed an issue where the Botanic Apparatus would not spawn
- Added a funny new effect that players will experience when holding the Botanic Apparatus
- Same effect is added to Cannabis Plants, albeit only upon "Consuming" the plant
Version 2.12.2
Obscura
- Fixed an issue where the item dropship would not open its doors, making players lose their bought items
Kanie
- Replaced the dropship christmas jingle with the vanilla one
- Added more athmospheric volume shaders during the end of the day
- Map objects, such as rocks, trees or the Sapsucker Nest should not be spawning on the landing area anymore
Version 2.12.1
Chronos
- Readded Bird Watchers, now with a reworked behaviour
- Replaced the stop sign with a much more diagetic one (design made by Kenji)
Version 2.12.0
All Moons
- Significantly reduced file sizes (shoutout to pacoito)
Terra
- Reduced the route price to 0
- Reduced interior size multiplier to 1.3
- Reduced scrap spawn for balance reasons
- Added Tulip Snakes to daytime enemy pool
- Added Baboon Hawks to outside enemy pool
- Added Foggy and Rainy weather
- Removed some enemies from the inside enemy pool
- Optimized the terrain
Bilge
- Readded terrameshed terrain as it was missing for quite some time
- Reworked the scrap pool
Deadlock
- Forced the weather to override to Clear (intended behavior, most weathers dont work really well on that moon)
Version 2.11.3
- Updated dependencies
Version 2.11.2
Pho/Dei
- Removed the "Phobos" tag as it made some terminal mods unable to route properly
- Removed the landing platform as I didn't like how it looked on the moon
Kanie
- Fixed an issue where the cruiser would take damage as it's too close to an opening gate
- Fixed an issue where the gate would sometimes take an extra second to begin its opening animation
- Slightly optimized the terrain
- Added new gameplay clutter to the landing area
- Added more visual and sound elements to main entrance
- Reduced the chance of Forest Giants and Old Birds spawning
- Added Tulip Snakes and Baboon Hawks to the spawn list
- Removed some out of bounds AI nodes, which caused a spam of NavMesh errors
Version 2.11.1
Pho/Dei
- Added content tags "Phobos" and "Deimos"
- Increased scrap amount from 5-12 to 33-39
Version 2.11.0
- Added a new entry to the pack: 02-Phobos / Deimos
Version 2.10.7
Kanie
- Fixed the Botanic Apparatus not displaying its value when bringing it to the ship
Version 2.10.6
- Added a wiki page where I will be talking about all of my moons Noctis
- Removed the issue where the lantern sound effect would sometimes play multiple times
Acheron
- Fixed an issue where the floating rock would rotate to its side near the end of its animation
- Fixed an issue where staying on the rock until it sinks would fling you out of the map bounds
Version 2.10.5
- Updated readme, now every moon is sorted from the cheapest -> most expensive
- Each one of the moons now has a set of recommended modded interiors (authors of said interiors are credited near the Special Thanks part)
Version 2.10.4
Deadlock
- Added volume shaders for slightly better presentation
- Added Eclipsed weather compatibility
- Blacklisted all other weathers including **most **custom weathers
- During Eclipsed, the train will show up way more frequently
Version 2.10.3
Obscura
- Fixed an issue where the entrance teleports would not work
Version 2.10.2
Terra
- Reduced level size by almost 60%
- Reduced price to 400 credits
- Reduced hazard level to A+
- Changed the position of the Fire Exit
Obscura
- Changed the Fire Exit leading towards the EMP'y
- The person pulling the EMP'y out will be able to see the Unstable Core exploding
- Changed the battery drain that the EMP'y causes from 75% to 100%
- Increased the scrap value of EMP'y from ~50 to 175 credits
- Changed the Fire Exit position to be closer to the pond area
- Added a new terrain path to lead the players back to the ship from said Fire Exit
- Fixed the issue where the player could softlock by going into a specific building near the Main Entrance
Noctis
- (Hopefully...?) fixed an issue with the interior lighting being too bright
Version 2.10.1
Bilge
- Smoothed out the animations of the water after changing tide (removed it's "snap" to the position)
- Fixed the issue where the HUD warning would play multiple sounds after announcing a specific tide
Noctis
- Noctis' ambience no longer plays in the interior
- Reduced the flash beacon's light intensity to reduce the eye strain
Chronos
- Fixed an issue with bundling a duplicate of the Spike trap
Version 2.10.0
All Moons
- Increased the amount of min. / max. scrap available
Chronos
- Added the reworked version to the moonpack
- Removed the Bird Watchers for now, they are way too unbalanced and too complex to simply tweak them
- Added compatibilty with Zigzag's Blood Moon (not a major one but it'll still be noticed I hope)
- Changed the postition of the prefab orbit so it doesn't clip into the ship sometimes
Deadlock
- Reduced the size down from 1.95 to 1.60
Bilge
- Tweaked with the spawn graphs, now there shouldn't be any creatures spawning at like 9am
- Increased the amount of inside hazards from 0-1 (both turrets and landmines) to 2-9 (landmines) and 1-4 (turrets)
- Decreased the interior size from 2.15 to 1.85
Version 2.9.3
- Deleted the extra kanie.lethalbundle which I must have put there by accident (my bad)
Version 2.9.2
Kanie
- The lamps will turn on instantly (instead of 6PM) during the following weathers: Eclipsed, Blood Moon, Forsaken, Hallowed
- The gate can now be opened manually, it will close itself after a while though, so use it wisely
Acheron
- Fixed the issue where the player's model would offset after jumping in and out of the moving rocks
- Fixed the issue where placed items would become comically large
- Made the interior fog slightly more purple
- Fixed the dropship dropping items a bit too low below the ground
Version 2.9.1
- Small readme update (you can now support me on Ko-fi)
Version 2.9.0
Acheron
- Overhauled the entire map layout
- Increased the difficulty of the moon from C to B-
- Decreased the interior multiplier from 1.80 to 1.55
- Added StarlancerAIFix as a dependancy
- Added itolib as a dependancy
- Added JLL as a dependancy
- Added new available weather types: Stormy, Rainy, Foggy.
- Reduced the file size from >36MB to 17.5MB
- Added a new moon Gimmick - Blazing Heat: Acheron is now flooded by a magma river. Players in close proximity to the magma will lose their HP every 25 seconds. Entering the range of Blazing Heat can be recognized by the screen becoming red-ish. Entering the lava is near instant death. To navigate around the moon, use the floating obsidian rocks.
- Blazing Heat does not affect players whenever the weather is Rainy, Stormy or Hurricane (from Wesley's Weathers).
- Removed the outside enemies, had to due to issues with the lava :/
- Added a certain outside entity to the interior spawns
Obscura
- Reduced the film grain to avoid video bitrate issues.
Version 2.8.8
Noctis
- Fixed the Old Birds' rockets clipping through the terrain
- Removed the Butler from the enemy pool due to bugs
Version 2.8.7
Chronos
- Finally updated to v73 (massive shoutout to Zigzag)
- Upped the numbers on the time anomalies: Strong Anomalies will appear slighly faster (120s > 100s) and if forward, will skip up to 3 hours.
Version 2.8.6
Kanie / Bilge
- Fixed the position of the moon prefabs when routing to them, now you'll be able to see them more clearly
Kanie
- Added colliders and navmesh obstacle components to the lamp posts as they were previously missing
- Removed OoB nodes which allowed the Giant Sapsucker to spawn behind the fence gates in the landing area
Version 2.8.5
- Readded Acheron back to the pack (Chronos still broken :c)
Version 2.8.4
Deadlock
- Updated moon images in the readme since they weren't showing up (thank you norman6700)
Version 2.8.3
Bilge
- Nerfed the time it takes for the High Tide to spawn from the initial warning to 45 seconds (was 25 seconds)
- Readded the pilot warnings for both High and Low Tides and made them more descriptive
Obscura
- Added a pilot warning message whenever the EMP'y is pulled out (will expand on it in future update)
- Terramesh'ed the terrain
Version 2.8.2
Obscura
-
Added proper images to the readme
-
Changed the Reverb Zone when near the Unstable Core; hopefully fixing the audio distortion glitch
-
Removed the (unforseen) motion blur effect when spectating dead players
-
Nerfed the interior multiplier from 2.75 to 2.50
-
Swapped around the daylight entities' weights (too many locust bees)
-
Added new effect to the Unstable Core, now you might expect what happens whenever you pull the appy out
-
Other Moons
-
Updated standalones to v73 (except Chronos and Acheron)
-
Added images to Deadlock's readme
-
Added fish to Kanie (because fish)
Version 2.8.1
- Readme update (I forgor)
- Fixed Obscura crashing the game upon landing
Version 2.8.0
Added new moon: 874-Obscura
All Moons
- Updated to v73
Chronos / Acheron
- Currently disabled due to lost files / script issues
- Removed / changed the dependancies of these moons above to reduce unnessecary bloat
Deadlock
- Fixed the main entrance not aligning to the wall
Version 2.7.4
Kanie
- Switched guidance poles for actual lamps
Deadlock
- Fixed an issue where the massive building in the background would clip into some modded interiors
Version 2.7.3
- Removed something you were NOT supposed to see yet
Version 2.7.2
- Added new moon prefabs when routing to certain moons: Kanie, Deadlock, Noctis, Bilge. Chronos doesn't really need one atm, and Acheron and Terra will be getting their ones when I eventually finish them.
Version 2.7.1
Kanie
- Fixed an issue where the Botanic Apparatus would re-insert in the air after starting the game
- Changed the Botanic Apparatus so now it will no longer: increase spawns, wake up Old Birds, turn the interior lights off, give off a radiation warning and no longer trigger Facility Meltdown if you have that mod.
- Added itolib as a dependancy
- Added more tracking for the players to find the fence gate hole
Version 2.7.0
Kanie
- Overhauled the entire map
Version 2.6.9
Deadlock
- Temporarely fixed an issue with the train desyncing on other clients
Version 2.6.8
Deadlock
- Buffed up the scrap spawns
Version 2.6.7
- Readded content tags to multiple moons
- Fixed a volumetric fox on Deadlock
Version 2.6.6
Deadlock
- Fixed a skybox issue (would change into the vanilla one after 6PM)
Kanie
- Fixed the stupid fucking issue with voiding players on lobby launch
- Changed some indoor / outdoor enemy spawns
- Added TZP as a possible scrap spawn (gonna be a bit before I learn how to properly add custom items)
- FUCK YOU STORY LOG VOID ISSUE
Version 2.6.5
- Reverted Kanie to its previous iteration which will now suffice as a fix to the void issue
Version 2.6.4
All Moons
- Updated content tags
Version 2.6.3
Deadlock
- Fixed an issue with CodeRebirth softlocking the level
Version 2.6.2
Deadlock
- Added colliders towards the back wall near the Main Entrance
Version 2.6.1
- Readme Update
Version 2.6.0
- ADDED A NEW MOON: 81-Deadlock
Version 2.5.5
- Updated some readme files
Noctis
- Added lights near the dropship to make the dropped items more visible
Version 2.5.4
Bilge
- Reduced the price down to 500
Terra
- Fixed the dropship's items spawning under the terrain
- Fixed multiple grass meshes floating above the terrain
- Updated the water to have custom Ogopogo spawn zones
Version 2.5.3
Kanie
- Removed the rest of unbreakable trees
Version 2.5.2
Kanie
- Added a new mechanic - automatic door gate (be sure not the be near them when they are closing)
- Added an alternative exit from the landing zone
- Added JLL as a dependency
Bilge
- Readded the VFX on a breakable pipe
- Added extra lights near the bottom platform to make it more visible during the midday
- Increased the route price from 450 to 625
Version 2.5.1
Terra
- Made the pillar jump near the fire exit a bit easier
- Increased the quality of the grass patches near the main entrance
Version 2.5.0
- ADDED A NEW MOON: 28-Terra.
Version 2.4.10
Chronos
- Fixed an issue where the anomalies would appear on other modded moons after going to Chronos
- Changed the colour of the fog and increased it's visibility slightly
- Added a new Fire Exit
- Removed the weird parkour thing next to the bridge (I will make it better in the next updates)
Version 2.4.9
- Reverted Kanie back to the previous version
Version 2.4.8
Noctis
- Changed the way the flash beacon works (proximity instead of stable cooldown)
- Added a new flash animation whenever an enemy is nearby
Kanie, Bilge
- Further decreased the file sizes
Version 2.4.7
Kanie
- Fixed the issue where some trees had a wrong breakable vfx
Noctis
- (Potentially) fixed an issue with the light not synchronising between clients
Version 2.4.6 (Bilge is working so I've finally sat down and optimized the moons)
- Changed the icon so it includes 's at the end
- Changed the README (had a mismatching number of moons on its page)
Noctis, Kanie, Bilge
- Reduced the lethalbundle file sizes by nearly a half
Version 2.4.5 (EXPERIMENTAL VERSION, ROLL BACK TO 2.4.4 IF SOMETHINGS NOT WORKING)
Bilge
- Optimized the file
- Readded Tides, now triggering on specific hours instead of randomly
Version 2.4.4
Noctis
- Slightly lowered down moon's ambiance
- The flash beacon can now be activated manually
- Removed the ability for the flash beacon to activate automatically
Version 2.4.3
- Added Noctis into the official README
- Sligtly optimized some moons
Version 2.4.2
Noctis
- The flash beacon now has a longer uptime (from 5 > 8 seconds)
- Fixed the off-mesh links on the ship
- Changed the spawn curves for outside enemies
- Increased the outdoor enemy power count from 4 to 5 Kanie
- Potentially fixed an issue where the masked would become unkillable upon entering the ship
Version 2.4.1
- Changed the manifest to say 5 moons (so Moroxide doesnt snap at me again)
Version 2.4.0
- ADDED A NEW MOON: 615-Noctis.
Version 2.3.4
- Fixed an issue where some of the trees would become unbreakable by the Cruiser
- Replaced Masked spawns to prevent from a potential ship navmesh issue
Version 2.3.3(ITS SO OVER)
- REMOVED TIDES FROM BILGE (for the time being, to make the maps playable)
Version 2.3.1
Bilge
- Changed some stuff around the platform
- Added colliders to the main building roof
- Removed peak from the elevator back to a vanilla jingle
Version 2.3.0 (WE ARE SO BACK)
All Moons
- Updated to v70
Bilge
- Reworked the entire layout of the map
- Added a new pathway towards Main Entrance, which includes an elevator
- Possibly fixed an issue where the Tides were not synchronized between clients
Kanie
- Added the new vanilla outdoor enemy to its outside enemy list
Version 2.2.7
Bilge
- Possibly fixed an issue of a preview video not showing up in standalone version
- Fixed an issue where the interior fog would mess with laser pointers
Version 2.2.6
Bilge
- Added new, immersive ambience
Version 2.2.5
Bilge
- Reduced the error log spam when in orbit after selecting Bilge
Version 2.2.4
Bilge
- Reduced the chance of the starting tide to be a high tide from 75% to 15%
Version 2.2.3
Bilge
- NEW MECHANIC: Tides
Version 2.2.2
All moons:
- Fixed an issue with the preview videos not appearing when in orbit
Kanie and Bilge:
- Reduced the video's file size
Acheron:
- Overhauled the entire east side of the moon (west side coming soon)
Version 2.2.1
- Experimental update, changed file from MP4 to M4V
Version 2.2.0
All Moons
- Added preview videos on the terminal monitor when in orbit
Version 2.1.7
- Readme Update!
Version 2.1.6
Bilge:
- Changed the space under the catwalk stairs under the platform to be less jarring to look at
Version 2.1.5
Acheron:
- Fixed the ladder
- Added masked as default indoor enemies
Version 2.1.4
- Prevoius patch didnt change anything because I'm fucking STUPID
Version 2.1.3
- Removed BMX.LobbyCompatbility depedency
Version 2.1.2
- Reduced the chance of a reverse anomaly to appear from 35% to 30%
- Changed the Pilot Computer notification text so it doesn't differenciate which anomaly has occured
Version 2.1.1
- Added BMX.LobbyCompatbility as a depedency
Version 2.1.0
Kanie:
- Fixed ship offmesh links
- Changed the density of the water on the lake
Chronos:
- NEW MECHANIC: Time Anomalies
- Removed one of the Fire Exits
- Fixed ship offmesh links
- Added JLL as dependancy
Version 2.0.3
Bilge:
- Updated NavMesh around the entire map
Version 2.0.2
All moons:
- Updated README files (sorry Sniper)
Kanie: - Reverted the skybox to default
- Changed the fog colour inside the interiors to light-green from navy-blue
Version 2.0.0
Kanie:
- Fixed an issue where the Butler spawning would case a shit-ton of errors in the console
- Fixed a collider issue on the hangar zone
- Removed AI nodes on the hangar zone Acheron:
- Added NavMesh Modifiers to bridges, making the enemies on them an actual threat
NEW MOON ADDED: 3-Bilge
Version 1.0.6
Kanie:
- Attempting to fix an console spamming Navmesh issues
Version 1.0.5
Chronos:
- Added a lore-accurate skybox
Version 1.0.4
Kanie:
- Massive weather overhaul
- Reduced outside enemy spawns
- Increased inside enemy spawns
Version 1.0.3
Kanie:
- Ambience overhauled
- Added better looking shader to the water pond area
- Fixed the Ogopogo spawning (Biodiversity mod)
Version 1.0.2
All Moons:
- Fixed reverb triggers
Acheron: - Added reverb triggers
- Fixed a ladder clipping issue
Version 1.0.2
Acheron:
- Added an additional way to enter the Fire Exit path
- Updated several tags / layers around the map
Version 1.0.0
Initial Release