Decompiled source of SkelaahsWildMoons v2.2.7

TheWildSkelaah.BilgeTideSystem.dll

Decompiled a week ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TheWildSkelaah.BilgeTideSystem.NetcodePatcher;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("TheWildSkelaah.BilgeTideSystem")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("0.0.0.0")]
[assembly: AssemblyInformationalVersion("0.0.0-dev")]
[assembly: AssemblyProduct("BilgeTideSystem")]
[assembly: AssemblyTitle("TheWildSkelaah.BilgeTideSystem")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("0.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
[HarmonyPatch(typeof(StartOfRound), "Awake")]
public static class BilgeTidePatch
{
	[HarmonyPostfix]
	public static void Postfix()
	{
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Expected O, but got Unknown
		if ((Object)(object)GameObject.Find("BilgeTideSystem") == (Object)null)
		{
			GameObject val = new GameObject("BilgeTideSystem");
			Object.DontDestroyOnLoad((Object)(object)val);
			val.AddComponent<BilgeTide>();
		}
	}
}
public class BilgeTide : MonoBehaviour
{
	private bool isActive = false;

	private bool isHighTide;

	private Transform waterTransform;

	private Coroutine tideCoroutine;

	public float lowTideY = -30.1f;

	public float highTideY = -18.4f;

	private void Start()
	{
		((MonoBehaviour)this).StartCoroutine(BilgeCheck());
	}

	private IEnumerator BilgeCheck()
	{
		while (true)
		{
			if ((Object)(object)StartOfRound.Instance == (Object)null || (Object)(object)StartOfRound.Instance.currentLevel == (Object)null)
			{
				yield return (object)new WaitForSeconds(1f);
				continue;
			}
			if (StartOfRound.Instance.currentLevel.PlanetName == "3 Bilge")
			{
				GameObject bilgeWater = null;
				float timeout = 10f;
				float elapsed = 0f;
				while ((Object)(object)bilgeWater == (Object)null && elapsed < timeout)
				{
					bilgeWater = GameObject.Find("BilgeWater");
					if ((Object)(object)bilgeWater == (Object)null)
					{
						yield return (object)new WaitForSeconds(1f);
						elapsed += 1f;
					}
				}
				if ((Object)(object)bilgeWater == (Object)null)
				{
					Debug.LogWarning((object)"[BilgeTide] 'BilgeWater' not found. Retrying...");
					yield return (object)new WaitForSeconds(5f);
					continue;
				}
				waterTransform = bilgeWater.transform;
				isHighTide = Random.value > 0.75f;
				float startY = (isHighTide ? highTideY : lowTideY);
				waterTransform.position = new Vector3(waterTransform.position.x, startY, waterTransform.position.z);
				Debug.Log((object)"[BilgeTide] Bilge detected. Starting tide system...");
				isActive = true;
				tideCoroutine = ((MonoBehaviour)this).StartCoroutine(TideCycle());
				while ((Object)(object)StartOfRound.Instance != (Object)null && StartOfRound.Instance.currentLevel?.PlanetName == "3 Bilge" && (Object)(object)GameObject.Find("BilgeWater") != (Object)null)
				{
					yield return (object)new WaitForSeconds(2f);
				}
				Debug.Log((object)"[BilgeTide] Left Bilge or BilgeWater missing. Resetting...");
				DisableTides();
			}
			yield return (object)new WaitForSeconds(5f);
		}
	}

	private IEnumerator TideCycle()
	{
		while (true)
		{
			float waitTime = Random.Range(160f, 330f);
			for (float timeLeft = waitTime; timeLeft > 0f; timeLeft -= 1f)
			{
				if (timeLeft <= 16f && timeLeft > 15f && (Object)(object)HUDManager.Instance != (Object)null)
				{
					HUDManager.Instance.ReadDialogue((DialogueSegment[])(object)new DialogueSegment[1]
					{
						new DialogueSegment
						{
							speakerText = "PILOT COMPUTER",
							bodyText = (isHighTide ? "WARNING! A significant environmental shift has been detected. A LOW TIDE is about to take place. Caution is advised." : "WARNING! A significant environmental shift has been detected. All personnel below platform level are advised to evacuate immediately. A HIGH TIDE is coming."),
							waitTime = 7f
						}
					});
				}
				yield return (object)new WaitForSeconds(1f);
			}
			float switchDuration = Random.Range(24f, 36f);
			float startY = waterTransform.position.y;
			float endY = (isHighTide ? lowTideY : highTideY);
			Debug.Log((object)"[BilgeTide] Shifting tide...");
			float elapsed = 0f;
			while (elapsed < switchDuration)
			{
				float t = elapsed / switchDuration;
				float newY = Mathf.Lerp(startY, endY, t);
				waterTransform.position = new Vector3(waterTransform.position.x, newY, waterTransform.position.z);
				elapsed += Time.deltaTime;
				yield return null;
			}
			waterTransform.position = new Vector3(waterTransform.position.x, endY, waterTransform.position.z);
			isHighTide = !isHighTide;
		}
	}

	public void DisableTides()
	{
		isActive = false;
		if (tideCoroutine != null)
		{
			((MonoBehaviour)this).StopCoroutine(tideCoroutine);
			tideCoroutine = null;
		}
		Debug.Log((object)"[BilgeTide] Tides have been disabled.");
	}

	private void OnDisable()
	{
		DisableTides();
	}
}
namespace BilgeTideSystem
{
	[BepInPlugin("TheWildSkelaah.BilgeTideSystem", "BilgeTideSystem", "1.0.0")]
	public class BilgeTideSystem : BaseUnityPlugin
	{
		public static BilgeTideSystem Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			NetcodePatcher();
			Patch();
			Logger.LogInfo((object)"TheWildSkelaah.BilgeTideSystem v1.0.0 has loaded!");
		}

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("TheWildSkelaah.BilgeTideSystem");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}

		private void NetcodePatcher()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "TheWildSkelaah.BilgeTideSystem";

		public const string PLUGIN_NAME = "BilgeTideSystem";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}
namespace TheWildSkelaah.BilgeTideSystem.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}

TheWildSkelaah.ChronosAnomaly.dll

Decompiled a week ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TheWildSkelaah.ChronosAnomaly.NetcodePatcher;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: AssemblyCompany("TheWildSkelaah.ChronosAnomaly")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.2.0")]
[assembly: AssemblyInformationalVersion("1.0.2")]
[assembly: AssemblyProduct("Chronos_Anomaly")]
[assembly: AssemblyTitle("TheWildSkelaah.ChronosAnomaly")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
[module: NetcodePatchedAssembly]
internal class <Module>
{
	static <Module>()
	{
	}
}
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
[HarmonyPatch(typeof(PlayerControllerB), "Awake")]
public static class PlayerControllerBPatch
{
	[HarmonyPostfix]
	public static void Postfix()
	{
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Expected O, but got Unknown
		if ((Object)(object)GameObject.Find("TimeAnomaly") == (Object)null)
		{
			GameObject val = new GameObject("TimeAnomaly");
			Object.DontDestroyOnLoad((Object)(object)val);
			TimeAnomaly timeAnomaly = val.AddComponent<TimeAnomaly>();
			timeAnomaly.Initialize();
		}
	}
}
public class TimeAnomaly : MonoBehaviour
{
	private bool isActive = false;

	private Coroutine? anomalycheck;

	public void Initialize()
	{
		((MonoBehaviour)this).StartCoroutine(ChronosCheck());
	}

	private float GetMeaningfulTimeChange(bool isStrong, bool reverse)
	{
		return (!isStrong) ? (reverse ? Random.Range(-60f, -15f) : Random.Range(30f, 45f)) : (reverse ? Random.Range(-145f, -75f) : Random.Range(65f, 145f));
	}

	private IEnumerator ChronosCheck()
	{
		while (true)
		{
			if ((Object)(object)StartOfRound.Instance != (Object)null && (Object)(object)StartOfRound.Instance.currentLevel != (Object)null && StartOfRound.Instance.shipHasLanded)
			{
				string planetName = StartOfRound.Instance.currentLevel.PlanetName;
				if (planetName == "47 Chronos" && !isActive && StartOfRound.Instance.shipHasLanded)
				{
					Debug.Log((object)"Moon detected as 47 Chronos. Starting anomaly countdown.");
					isActive = true;
					if (anomalycheck != null)
					{
						((MonoBehaviour)this).StopCoroutine(anomalycheck);
						anomalycheck = null;
					}
					anomalycheck = ((MonoBehaviour)this).StartCoroutine(CountdownToAnomaly());
				}
				else if (!StartOfRound.Instance.shipHasLanded)
				{
					break;
				}
			}
			yield return (object)new WaitForSeconds(5f);
		}
		Debug.Log((object)"Round ended or ship departed early. Disabling anomalies.");
		isActive = false;
		anomalycheck = null;
	}

	private IEnumerator CountdownToAnomaly()
	{
		while (isActive)
		{
			float currentTime = TimeOfDay.Instance.currentDayTime;
			if (currentTime >= 900f)
			{
				Debug.Log((object)"Reached 9PM. Disabling anomalies.");
				isActive = false;
				anomalycheck = null;
				break;
			}
			if (!StartOfRound.Instance.shipHasLanded)
			{
				Debug.Log((object)"Ship leaving. Disabling anomalies.");
				isActive = false;
				anomalycheck = null;
				break;
			}
			bool isStrong = currentTime < 480f;
			for (float cooldown = (isStrong ? Random.Range(90f, 120f) : Random.Range(45f, 60f)); cooldown > 0f; cooldown -= 1f)
			{
				if (!isActive || TimeOfDay.Instance.currentDayTime >= 900f)
				{
					Debug.Log((object)"Anomaly aborted due to time cutoff.");
					anomalycheck = null;
					yield break;
				}
				if (cooldown <= 10f)
				{
					Debug.Log((object)"10 seconds until next time anomaly!");
				}
				yield return (object)new WaitForSeconds(1f);
			}
			TriggerAnomaly(isStrong);
		}
	}

	private void TriggerAnomaly(bool isStrong)
	{
		//IL_005a: Unknown result type (might be due to invalid IL or missing references)
		//IL_005f: Unknown result type (might be due to invalid IL or missing references)
		//IL_006a: Unknown result type (might be due to invalid IL or missing references)
		//IL_0075: Unknown result type (might be due to invalid IL or missing references)
		//IL_0081: Expected O, but got Unknown
		bool reverse = Random.value < 0.3f;
		float meaningfulTimeChange = GetMeaningfulTimeChange(isStrong, reverse);
		TimeOfDay instance = TimeOfDay.Instance;
		instance.globalTime += meaningfulTimeChange;
		TimeOfDay instance2 = TimeOfDay.Instance;
		instance2.currentDayTime += meaningfulTimeChange;
		TimeOfDay instance3 = TimeOfDay.Instance;
		instance3.timeUntilDeadline -= meaningfulTimeChange;
		HUDManager.Instance.ReadDialogue((DialogueSegment[])(object)new DialogueSegment[1]
		{
			new DialogueSegment
			{
				speakerText = "PILOT COMPUTER",
				bodyText = "WARNING! A Time Anomaly has been detected by the Autopilot Clock. Please head outside to synchronize the clock.",
				waitTime = 9f
			}
		});
	}
}
namespace Chronos_Anomaly
{
	[BepInPlugin("TheWildSkelaah.ChronosAnomaly", "Chronos_Anomaly", "1.0.2")]
	public class Chronos_Anomaly : BaseUnityPlugin
	{
		public static Chronos_Anomaly Instance { get; private set; }

		public static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			NetcodePatcher();
			Patch();
			Logger.LogInfo((object)"TheWildSkelaah.ChronosAnomaly v1.0.2 has loaded! Better hop on Chronos, or else...");
		}

		internal static void Patch()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("TheWildSkelaah.ChronosAnomaly");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}

		private void NetcodePatcher()
		{
			Type[] types = Assembly.GetExecutingAssembly().GetTypes();
			Type[] array = types;
			foreach (Type type in array)
			{
				MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic);
				MethodInfo[] array2 = methods;
				foreach (MethodInfo methodInfo in array2)
				{
					object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false);
					if (customAttributes.Length != 0)
					{
						methodInfo.Invoke(null, null);
					}
				}
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "TheWildSkelaah.ChronosAnomaly";

		public const string PLUGIN_NAME = "Chronos_Anomaly";

		public const string PLUGIN_VERSION = "1.0.2";
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}
namespace TheWildSkelaah.ChronosAnomaly.NetcodePatcher
{
	[AttributeUsage(AttributeTargets.Module)]
	internal class NetcodePatchedAssemblyAttribute : Attribute
	{
	}
}