SkelaahsWildMoons
Adds 8 Vanilla+ moons of various sizes, biomes and difficulty. (v73 compatible)
| Date uploaded | a week ago |
| Version | 2.10.3 |
| Download link | TheWildSkelaah-SkelaahsWildMoons-2.10.3.zip |
| Downloads | 3109 |
| Dependency string | TheWildSkelaah-SkelaahsWildMoons-2.10.3 |
This mod requires the following mods to function
WhiteSpike-Moon_Day_Speed_Multiplier_Patcher
Patches the time passing mechanism to solve problems whenever day speed multiplier value has been changed. This is meant for people who wish to use these values and are able to configure them to their desire.
Preferred version: 1.0.1AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Preferred version: 3.11.1pacoito-LethalLevelLoaderUpdated
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v73 Compatible)
Preferred version: 1.5.0README
This mod compiles every single moon made by me. At this moment, it has 8 (somewhat) vanilla-friendly moons with different biomes and sizes. Moons are presented in no specific order:

A dangerous moon, where rivers of lava flow through the obsidian surface.
POPULATION: None
CONDITIONS: Desolate wasteland with rich underground rescources
FAUNA: Mostly underground specimen
| Hazard Level | B- |
|---|---|
| Biome | Obsidian |
| Route Price | 0 |
| Map Size | Small |
| Cruiser-Friendly | No |
| Fire Exits | 1 |
| Dungeon Size | 1.55 |


A lush, green moon, previously known for its cultivating properties of Cannabis sativa.
POPULATION: Abandoned
CONDITIONS: Harsh Climate, Heavy Breathable Air
FAUNA: Several Species Detected, Mostly Hostile
| Hazard Level | A- |
|---|---|
| Biome | Lush Forest |
| Route Price | 300 |
| Map Size | Large |
| Cruiser-Friendly | Yes / Recommended |
| Fire Exits | 1 |
| Dungeon Size | 1.69 |


An unknown moon orbiting a black hole, Chronos gained its nickname thanks to its time altercating properties, which occur on its surface.
POPULATION: Unknown
CONDITIONS: Glacier-like surface, narrow paths. Time flows at an unpredictable rate. Extreme caution is adviced.
FAUNA: Artificial. Do. Not. Move.
| Hazard Level | S+ |
|---|---|
| Biome | Snowy Forest |
| Route Price | 850 |
| Map Size | Average / Large |
| Cruiser-Friendly | No |
| Fire Exits | 1 |
| Dungeon Size | 1.85 |


An oceanic moon, where high tides wash away any remains of life
POPULATION: Abandoned
CONDITIONS: A flooded moon, where high tides wash away any signs of life
FAUNA: Few aggressive specimen remain, hiding from water
| Hazard Level | A+ |
|---|---|
| Biome | Industial / Oceanic |
| Route Price | 500 |
| Map Size | Large |
| Cruiser-Friendly | Somewhat |
| Fire Exits | 2 |
| Dungeon Size | 1.85 |


A mysterious moon, enshrouded in perpetual darkness...
POPULATION - Lost contact several weeks ago
CONDITIONS - Pitch black perpetual night covers the celestials' grey surface
FAUNA - Aggresive creatures roaming in the darkness
| Hazard Level | C- |
|---|---|
| Biome | Dead Forest / Asteroid |
| Route Price | 0 |
| Map Size | Small |
| Cruiser-Friendly | Yes |
| Fire Exits | 1 |
| Dungeon Size | 1.40 |


A jagged moon, with its massive stone forests as its most recognizable landscape.
POPULATION: Never settled by humans
CONDITIONS: Rocky, jagged terrain with massive stone structures
FAUNA: Climate supports wide variety of creatures of various danger
28-Terra Details
| Hazard Level | S |
|---|---|
| Biome | Stone Forest / Valley |
| Route Price | 750 |
| Map Size | Large |
| Cruiser-Friendly | Yes |
| Fire Exits | 1 |
| Dungeon Size | 1.70 |


A gas giant, with a massive factory built on top of it.
POPULATION: Replaced
CONDITIONS: Industrial structures built by machines
FAUNA: None
81-Deadlock Details
| Hazard Level | B++ |
|---|---|
| Biome | Industrial |
| Route Price | 225 |
| Map Size | Large |
| Cruiser-Friendly | No |
| Fire Exits | 2 |
| Dungeon Size | 1.95 |


A safehaven for hardworking folks of The Company!
POPULATION: ~10,000 retired / resting employees
CONDITIONS: Clean, filtered air; artifitial weather system
FAUNA: Aggressive species kept outside of the glass domes
874-Obscura Details
| Hazard Level | Safe |
|---|---|
| Accommodation Cost | 800 |
| Map Size | Large |
| Cruiser-Friendly | Not Recommended |
| Fire Exits | 3 |
| Dungeon Size | 2.50 |
| Content Tags | Modded |

Special Thanks:
- IAmBatby for creating LLL, making all of this possible!
- Sniper1.1 for helping me get started with moons in general, I wouldn't have done much if not for him!
- MissPurchawka for creating amazing icons for all of my moons and this pack!
- s1ckboy for a lot of insight into multiple library mods!
- bio-monty for helping my moons be compatible with his mod, Biodiversity and an overall really cool dude ;3
- Zigzag for massive help with Chronos' Anomaly code and for LegendWeathers compatibility, be sure to check out their work!
- Everyone in my discord thread, for supporting my work! <3
If you'd like to support me further, you can do so here. It's purely optional but it is greatly appreciated <3
CHANGELOG
Version 2.10.5
- Updated readme, now every moon is sorted from the cheapest -> most expensive
- Each one of the moons now has a set of recommended modded interiors (authors of said interiors are credited near the Special Thanks part)
Version 2.10.4
Deadlock
- Added volume shaders for slightly better presentation
- Added Eclipsed weather compatibility
- Blacklisted all other weathers including **most **custom weathers
- During Eclipsed, the train will show up way more frequently
Version 2.10.3
Obscura
- Fixed an issue where the entrance teleports would not work
Version 2.10.2
Terra
- Reduced level size by almost 60%
- Reduced price to 400 credits
- Reduced hazard level to A+
- Changed the position of the Fire Exit
Obscura
- Changed the Fire Exit leading towards the EMP'y
- The person pulling the EMP'y out will be able to see the Unstable Core exploding
- Changed the battery drain that the EMP'y causes from 75% to 100%
- Increased the scrap value of EMP'y from ~50 to 175 credits
- Changed the Fire Exit position to be closer to the pond area
- Added a new terrain path to lead the players back to the ship from said Fire Exit
- Fixed the issue where the player could softlock by going into a specific building near the Main Entrance
Noctis
- (Hopefully...?) fixed an issue with the interior lighting being too bright
Version 2.10.1
Bilge
- Smoothed out the animations of the water after changing tide (removed it's "snap" to the position)
- Fixed the issue where the HUD warning would play multiple sounds after announcing a specific tide
Noctis
- Noctis' ambience no longer plays in the interior
- Reduced the flash beacon's light intensity to reduce the eye strain
Chronos
- Fixed an issue with bundling a duplicate of the Spike trap
Version 2.10.0
All Moons
- Increased the amount of min. / max. scrap available
Chronos
- Added the reworked version to the moonpack
- Removed the Bird Watchers for now, they are way too unbalanced and too complex to simply tweak them
- Added compatibilty with Zigzag's Blood Moon (not a major one but it'll still be noticed I hope)
- Changed the postition of the prefab orbit so it doesn't clip into the ship sometimes
Deadlock
- Reduced the size down from 1.95 to 1.60
Bilge
- Tweaked with the spawn graphs, now there shouldn't be any creatures spawning at like 9am
- Increased the amount of inside hazards from 0-1 (both turrets and landmines) to 2-9 (landmines) and 1-4 (turrets)
- Decreased the interior size from 2.15 to 1.85
Version 2.9.3
- Deleted the extra kanie.lethalbundle which I must have put there by accident (my bad)
Version 2.9.2
Kanie
- The lamps will turn on instantly (instead of 6PM) during the following weathers: Eclipsed, Blood Moon, Forsaken, Hallowed
- The gate can now be opened manually, it will close itself after a while though, so use it wisely
Acheron
- Fixed the issue where the player's model would offset after jumping in and out of the moving rocks
- Fixed the issue where placed items would become comically large
- Made the interior fog slightly more purple
- Fixed the dropship dropping items a bit too low below the ground
Version 2.9.1
- Small readme update (you can now support me on Ko-fi)
Version 2.9.0
Acheron
- Overhauled the entire map layout
- Increased the difficulty of the moon from C to B-
- Decreased the interior multiplier from 1.80 to 1.55
- Added StarlancerAIFix as a dependancy
- Added itolib as a dependancy
- Added JLL as a dependancy
- Added new available weather types: Stormy, Rainy, Foggy.
- Reduced the file size from >36MB to 17.5MB
- Added a new moon Gimmick - Blazing Heat: Acheron is now flooded by a magma river. Players in close proximity to the magma will lose their HP every 25 seconds. Entering the range of Blazing Heat can be recognized by the screen becoming red-ish. Entering the lava is near instant death. To navigate around the moon, use the floating obsidian rocks.
- Blazing Heat does not affect players whenever the weather is Rainy, Stormy or Hurricane (from Wesley's Weathers).
- Removed the outside enemies, had to due to issues with the lava :/
- Added a certain outside entity to the interior spawns
Obscura
- Reduced the film grain to avoid video bitrate issues.
Version 2.8.8
Noctis
- Fixed the Old Birds' rockets clipping through the terrain
- Removed the Butler from the enemy pool due to bugs
Version 2.8.7
Chronos
- Finally updated to v73 (massive shoutout to Zigzag)
- Upped the numbers on the time anomalies: Strong Anomalies will appear slighly faster (120s > 100s) and if forward, will skip up to 3 hours.
Version 2.8.6
Kanie / Bilge
- Fixed the position of the moon prefabs when routing to them, now you'll be able to see them more clearly
Kanie
- Added colliders and navmesh obstacle components to the lamp posts as they were previously missing
- Removed OoB nodes which allowed the Giant Sapsucker to spawn behind the fence gates in the landing area
Version 2.8.5
- Readded Acheron back to the pack (Chronos still broken :c)
Version 2.8.4
Deadlock
- Updated moon images in the readme since they weren't showing up (thank you norman6700)
Version 2.8.3
Bilge
- Nerfed the time it takes for the High Tide to spawn from the initial warning to 45 seconds (was 25 seconds)
- Readded the pilot warnings for both High and Low Tides and made them more descriptive
Obscura
- Added a pilot warning message whenever the EMP'y is pulled out (will expand on it in future update)
- Terramesh'ed the terrain
Version 2.8.2
Obscura
-
Added proper images to the readme
-
Changed the Reverb Zone when near the Unstable Core; hopefully fixing the audio distortion glitch
-
Removed the (unforseen) motion blur effect when spectating dead players
-
Nerfed the interior multiplier from 2.75 to 2.50
-
Swapped around the daylight entities' weights (too many locust bees)
-
Added new effect to the Unstable Core, now you might expect what happens whenever you pull the appy out
-
Other Moons
-
Updated standalones to v73 (except Chronos and Acheron)
-
Added images to Deadlock's readme
-
Added fish to Kanie (because fish)
Version 2.8.1
- Readme update (I forgor)
- Fixed Obscura crashing the game upon landing
Version 2.8.0
Added new moon: 874-Obscura
All Moons
- Updated to v73
Chronos / Acheron
- Currently disabled due to lost files / script issues
- Removed / changed the dependancies of these moons above to reduce unnessecary bloat
Deadlock
- Fixed the main entrance not aligning to the wall
Version 2.7.4
Kanie
- Switched guidance poles for actual lamps
Deadlock
- Fixed an issue where the massive building in the background would clip into some modded interiors
Version 2.7.3
- Removed something you were NOT supposed to see yet
Version 2.7.2
- Added new moon prefabs when routing to certain moons: Kanie, Deadlock, Noctis, Bilge. Chronos doesn't really need one atm, and Acheron and Terra will be getting their ones when I eventually finish them.
Version 2.7.1
Kanie
- Fixed an issue where the Botanic Apparatus would re-insert in the air after starting the game
- Changed the Botanic Apparatus so now it will no longer: increase spawns, wake up Old Birds, turn the interior lights off, give off a radiation warning and no longer trigger Facility Meltdown if you have that mod.
- Added itolib as a dependancy
- Added more tracking for the players to find the fence gate hole
Version 2.7.0
Kanie
- Overhauled the entire map
Version 2.6.9
Deadlock
- Temporarely fixed an issue with the train desyncing on other clients
Version 2.6.8
Deadlock
- Buffed up the scrap spawns
Version 2.6.7
- Readded content tags to multiple moons
- Fixed a volumetric fox on Deadlock
Version 2.6.6
Deadlock
- Fixed a skybox issue (would change into the vanilla one after 6PM)
Kanie
- Fixed the stupid fucking issue with voiding players on lobby launch
- Changed some indoor / outdoor enemy spawns
- Added TZP as a possible scrap spawn (gonna be a bit before I learn how to properly add custom items)
- FUCK YOU STORY LOG VOID ISSUE
Version 2.6.5
- Reverted Kanie to its previous iteration which will now suffice as a fix to the void issue
Version 2.6.4
All Moons
- Updated content tags
Version 2.6.3
Deadlock
- Fixed an issue with CodeRebirth softlocking the level
Version 2.6.2
Deadlock
- Added colliders towards the back wall near the Main Entrance
Version 2.6.1
- Readme Update
Version 2.6.0
- ADDED A NEW MOON: 81-Deadlock
Version 2.5.5
- Updated some readme files
Noctis
- Added lights near the dropship to make the dropped items more visible
Version 2.5.4
Bilge
- Reduced the price down to 500
Terra
- Fixed the dropship's items spawning under the terrain
- Fixed multiple grass meshes floating above the terrain
- Updated the water to have custom Ogopogo spawn zones
Version 2.5.3
Kanie
- Removed the rest of unbreakable trees
Version 2.5.2
Kanie
- Added a new mechanic - automatic door gate (be sure not the be near them when they are closing)
- Added an alternative exit from the landing zone
- Added JLL as a dependency
Bilge
- Readded the VFX on a breakable pipe
- Added extra lights near the bottom platform to make it more visible during the midday
- Increased the route price from 450 to 625
Version 2.5.1
Terra
- Made the pillar jump near the fire exit a bit easier
- Increased the quality of the grass patches near the main entrance
Version 2.5.0
- ADDED A NEW MOON: 28-Terra.
Version 2.4.10
Chronos
- Fixed an issue where the anomalies would appear on other modded moons after going to Chronos
- Changed the colour of the fog and increased it's visibility slightly
- Added a new Fire Exit
- Removed the weird parkour thing next to the bridge (I will make it better in the next updates)
Version 2.4.9
- Reverted Kanie back to the previous version
Version 2.4.8
Noctis
- Changed the way the flash beacon works (proximity instead of stable cooldown)
- Added a new flash animation whenever an enemy is nearby
Kanie, Bilge
- Further decreased the file sizes
Version 2.4.7
Kanie
- Fixed the issue where some trees had a wrong breakable vfx
Noctis
- (Potentially) fixed an issue with the light not synchronising between clients
Version 2.4.6 (Bilge is working so I've finally sat down and optimized the moons)
- Changed the icon so it includes 's at the end
- Changed the README (had a mismatching number of moons on its page)
Noctis, Kanie, Bilge
- Reduced the lethalbundle file sizes by nearly a half
Version 2.4.5 (EXPERIMENTAL VERSION, ROLL BACK TO 2.4.4 IF SOMETHINGS NOT WORKING)
Bilge
- Optimized the file
- Readded Tides, now triggering on specific hours instead of randomly
Version 2.4.4
Noctis
- Slightly lowered down moon's ambiance
- The flash beacon can now be activated manually
- Removed the ability for the flash beacon to activate automatically
Version 2.4.3
- Added Noctis into the official README
- Sligtly optimized some moons
Version 2.4.2
Noctis
- The flash beacon now has a longer uptime (from 5 > 8 seconds)
- Fixed the off-mesh links on the ship
- Changed the spawn curves for outside enemies
- Increased the outdoor enemy power count from 4 to 5 Kanie
- Potentially fixed an issue where the masked would become unkillable upon entering the ship
Version 2.4.1
- Changed the manifest to say 5 moons (so Moroxide doesnt snap at me again)
Version 2.4.0
- ADDED A NEW MOON: 615-Noctis.
Version 2.3.4
- Fixed an issue where some of the trees would become unbreakable by the Cruiser
- Replaced Masked spawns to prevent from a potential ship navmesh issue
Version 2.3.3(ITS SO OVER)
- REMOVED TIDES FROM BILGE (for the time being, to make the maps playable)
Version 2.3.1
Bilge
- Changed some stuff around the platform
- Added colliders to the main building roof
- Removed peak from the elevator back to a vanilla jingle
Version 2.3.0 (WE ARE SO BACK)
All Moons
- Updated to v70
Bilge
- Reworked the entire layout of the map
- Added a new pathway towards Main Entrance, which includes an elevator
- Possibly fixed an issue where the Tides were not synchronized between clients
Kanie
- Added the new vanilla outdoor enemy to its outside enemy list
Version 2.2.7
Bilge
- Possibly fixed an issue of a preview video not showing up in standalone version
- Fixed an issue where the interior fog would mess with laser pointers
Version 2.2.6
Bilge
- Added new, immersive ambience
Version 2.2.5
Bilge
- Reduced the error log spam when in orbit after selecting Bilge
Version 2.2.4
Bilge
- Reduced the chance of the starting tide to be a high tide from 75% to 15%
Version 2.2.3
Bilge
- NEW MECHANIC: Tides
Version 2.2.2
All moons:
- Fixed an issue with the preview videos not appearing when in orbit
Kanie and Bilge:
- Reduced the video's file size
Acheron:
- Overhauled the entire east side of the moon (west side coming soon)
Version 2.2.1
- Experimental update, changed file from MP4 to M4V
Version 2.2.0
All Moons
- Added preview videos on the terminal monitor when in orbit
Version 2.1.7
- Readme Update!
Version 2.1.6
Bilge:
- Changed the space under the catwalk stairs under the platform to be less jarring to look at
Version 2.1.5
Acheron:
- Fixed the ladder
- Added masked as default indoor enemies
Version 2.1.4
- Prevoius patch didnt change anything because I'm fucking STUPID
Version 2.1.3
- Removed BMX.LobbyCompatbility depedency
Version 2.1.2
- Reduced the chance of a reverse anomaly to appear from 35% to 30%
- Changed the Pilot Computer notification text so it doesn't differenciate which anomaly has occured
Version 2.1.1
- Added BMX.LobbyCompatbility as a depedency
Version 2.1.0
Kanie:
- Fixed ship offmesh links
- Changed the density of the water on the lake
Chronos:
- NEW MECHANIC: Time Anomalies
- Removed one of the Fire Exits
- Fixed ship offmesh links
- Added JLL as dependancy
Version 2.0.3
Bilge:
- Updated NavMesh around the entire map
Version 2.0.2
All moons:
- Updated README files (sorry Sniper)
Kanie: - Reverted the skybox to default
- Changed the fog colour inside the interiors to light-green from navy-blue
Version 2.0.0
Kanie:
- Fixed an issue where the Butler spawning would case a shit-ton of errors in the console
- Fixed a collider issue on the hangar zone
- Removed AI nodes on the hangar zone Acheron:
- Added NavMesh Modifiers to bridges, making the enemies on them an actual threat
NEW MOON ADDED: 3-Bilge
Version 1.0.6
Kanie:
- Attempting to fix an console spamming Navmesh issues
Version 1.0.5
Chronos:
- Added a lore-accurate skybox
Version 1.0.4
Kanie:
- Massive weather overhaul
- Reduced outside enemy spawns
- Increased inside enemy spawns
Version 1.0.3
Kanie:
- Ambience overhauled
- Added better looking shader to the water pond area
- Fixed the Ogopogo spawning (Biodiversity mod)
Version 1.0.2
All Moons:
- Fixed reverb triggers
Acheron: - Added reverb triggers
- Fixed a ladder clipping issue
Version 1.0.2
Acheron:
- Added an additional way to enter the Fire Exit path
- Updated several tags / layers around the map
Version 1.0.0
Initial Release