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TheWildSkelaah-SkelaahsWildMoons-2.5.0 icon

SkelaahsWildMoons

Adds 6 Vanilla+ moons of various sizes, biomes and difficulty.

Date uploaded 6 days ago
Version 2.5.0
Download link TheWildSkelaah-SkelaahsWildMoons-2.5.0.zip
Downloads 1363
Dependency string TheWildSkelaah-SkelaahsWildMoons-2.5.0

This mod requires the following mods to function

IAmBatby-LethalLevelLoader-1.4.11 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)

Preferred version: 1.4.11
Evaisa-LethalLib-1.1.0 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 1.1.0
WhiteSpike-Moon_Day_Speed_Multiplier_Patcher-1.0.1 icon
WhiteSpike-Moon_Day_Speed_Multiplier_Patcher

Patches the time passing mechanism to solve problems whenever day speed multiplier value has been changed. This is meant for people who wish to use these values and are able to configure them to their desire.

Preferred version: 1.0.1
AudioKnight-StarlancerAIFix-3.8.4 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location. Also fixes a null reference exception regarding EnableEnemyMesh(). Part of my Starlancer Series!

Preferred version: 3.8.4
JacobG5-JLL-1.9.8 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.9.8
DarthLilo-LevelMusicLib-1.0.2 icon
DarthLilo-LevelMusicLib

Allows custom moons to load their own music

Preferred version: 1.0.2

README

This mod compiles every single moon made by me. At this moment, it has 6 vanilla-friendly moons with different biomes and sizes. Moons are presented in no specific order:

AcheronTitle

Located on the far edge of the Thistle Nebula, 303-Acheron was primarily used for research and mining operations due to its rich underground resources, hidden beneath its Obsidian surface.

POPULATION: None

CONDITIONS: Desolate, Frozen moon

FAUNA: Mostly underground specimen

Hazard Level B
Biome Obsidian
Route Price 0
Map Size Small
Cruiser-Friendly Yes
Fire Exits 1
Dungeon Size 1.85

Acheron Preview

KanieTitle

A lush, green moon, previously known for its cultivating properties of Cannabis sativa.

POPULATION: Abandoned

CONDITIONS: Harsh Climate, Heavy Breathable Air

FAUNA: Several Species Detected, Mostly Hostile

Hazard Level A+
Biome Forest
Route Price 300
Map Size Large
Cruiser-Friendly Yes / Recommended
Fire Exits 1
Dungeon Size 1.69

Kanie Preview

ChronosTitle

As a mostly unknown moon, Chronos gained its nickname thanks to its time altercating properties, which occur on its surface.

POPULATION: Dead

CONDITIONS: Dense fog, obscuring the snowy peremiter

FAUNA: Unknown

Hazard Level Unknown
Biome Snowy Forest
Route Price 800
Map Size Average / Large
Cruiser-Friendly No
Fire Exits 1
Dungeon Size 1.45

Chronos Preview

BilgeTitle

An oceanic moon, where high tides wash away any remains of life

POPULATION: Abandoned

CONDITIONS: A flooded moon, where high tides wash away any signs of life

FAUNA: Few aggressive specimen remain, hiding from water

Hazard Level A++
Biome Industial / Oceanic
Route Price 450
Map Size Large
Cruiser-Friendly Somewhat
Fire Exits 2
Dungeon Size 2.15

Bilge Preview

Noctis Title

A mysterious moon, enshrouded in perpetual darkness...

POPULATION - Lost contact several weeks ago

CONDITIONS - Pitch black perpetual night covers the celestials' grey surface

FAUNA - Aggresive creatures roaming in the darkness

Hazard Level C-
Biome Dead Forest / Asteroid
Route Price 0
Map Size Small
Cruiser-Friendly Yes
Fire Exits 1
Dungeon Size 1.11

Noctis Preview

TerraTitle

A jagged moon, with its massive stone forests as its most recognizable landscape.

POPULATION: Never settled by humans

CONDITIONS: Rocky, jagged terrain with massive stone structures

FAUNA: Climate supports wide variety of creatures of various danger

28-Terra Details

Hazard Level S
Biome Stone Forest / Valley
Route Price 750
Map Size Large
Cruiser-Friendly Yes
Fire Exits 1
Dungeon Size 1.70

TerraMoonPreview

Special Thanks:

  • IAmBatby for creating LLL, making all of this possible!
  • Sniper1.1 for helping me get started with moons in general and with a lot of work such as skyboxes, meshes and compiling moons!
  • MissPurchawka for creating amazing icons for all of my moons and this pack!
  • ScienceBird for a lot of help with repatching my mods to V70, be sure to check out their mods!
  • bio-monty for helping my moons be compatible with his mod, Biodiversity and an overall really cool dude ;3
  • Zigzag for massive help with Chronos' Anomaly code and for LegendWeathers compatibility, be sure to check out their work!
  • Everyone in my discord thread, for supporting my work! <3

CHANGELOG

Version 2.5.3

Kanie

  • Removed the rest of unbreakable trees

Version 2.5.2

Kanie

  • Added a new mechanic - automatic door gate (be sure not the be near them when they are closing)
  • Added an alternative exit from the landing zone
  • Added JLL as a dependency

Bilge

  • Readded the VFX on a breakable pipe
  • Added extra lights near the bottom platform to make it more visible during the midday
  • Increased the route price from 450 to 625

Version 2.5.1

Terra

  • Made the pillar jump near the fire exit a bit easier
  • Increased the quality of the grass patches near the main entrance

Version 2.5.0

  • ADDED A NEW MOON: 28-Terra.

Version 2.4.10

Chronos

  • Fixed an issue where the anomalies would appear on other modded moons after going to Chronos
  • Changed the colour of the fog and increased it's visibility slightly
  • Added a new Fire Exit
  • Removed the weird parkour thing next to the bridge (I will make it better in the next updates)

Version 2.4.9

  • Reverted Kanie back to the previous version

Version 2.4.8

Noctis

  • Changed the way the flash beacon works (proximity instead of stable cooldown)
  • Added a new flash animation whenever an enemy is nearby

Kanie, Bilge

  • Further decreased the file sizes

Version 2.4.7

Kanie

  • Fixed the issue where some trees had a wrong breakable vfx

Noctis

  • (Potentially) fixed an issue with the light not synchronising between clients

Version 2.4.6 (Bilge is working so I've finally sat down and optimized the moons)

  • Changed the icon so it includes 's at the end
  • Changed the README (had a mismatching number of moons on its page)

Noctis, Kanie, Bilge

  • Reduced the lethalbundle file sizes by nearly a half

Version 2.4.5 (EXPERIMENTAL VERSION, ROLL BACK TO 2.4.4 IF SOMETHINGS NOT WORKING)

Bilge

  • Optimized the file
  • Readded Tides, now triggering on specific hours instead of randomly

Version 2.4.4

Noctis

  • Slightly lowered down moon's ambiance
  • The flash beacon can now be activated manually
  • Removed the ability for the flash beacon to activate automatically

Version 2.4.3

  • Added Noctis into the official README
  • Sligtly optimized some moons

Version 2.4.2

Noctis

  • The flash beacon now has a longer uptime (from 5 > 8 seconds)
  • Fixed the off-mesh links on the ship
  • Changed the spawn curves for outside enemies
  • Increased the outdoor enemy power count from 4 to 5 Kanie
  • Potentially fixed an issue where the masked would become unkillable upon entering the ship

Version 2.4.1

  • Changed the manifest to say 5 moons (so Moroxide doesnt snap at me again)

Version 2.4.0

  • ADDED A NEW MOON: 615-Noctis.

Version 2.3.4

  • Fixed an issue where some of the trees would become unbreakable by the Cruiser
  • Replaced Masked spawns to prevent from a potential ship navmesh issue

Version 2.3.3(ITS SO OVER)

  • REMOVED TIDES FROM BILGE (for the time being, to make the maps playable)

Version 2.3.1

Bilge

  • Changed some stuff around the platform
  • Added colliders to the main building roof
  • Removed peak from the elevator back to a vanilla jingle

Version 2.3.0 (WE ARE SO BACK)

All Moons

  • Updated to v70

Bilge

  • Reworked the entire layout of the map
  • Added a new pathway towards Main Entrance, which includes an elevator
  • Possibly fixed an issue where the Tides were not synchronized between clients

Kanie

  • Added the new vanilla outdoor enemy to its outside enemy list

Version 2.2.7

Bilge

  • Possibly fixed an issue of a preview video not showing up in standalone version
  • Fixed an issue where the interior fog would mess with laser pointers

Version 2.2.6

Bilge

  • Added new, immersive ambience

Version 2.2.5

Bilge

  • Reduced the error log spam when in orbit after selecting Bilge

Version 2.2.4

Bilge

  • Reduced the chance of the starting tide to be a high tide from 75% to 15%

Version 2.2.3

Bilge

  • NEW MECHANIC: Tides

Version 2.2.2

All moons:

  • Fixed an issue with the preview videos not appearing when in orbit

Kanie and Bilge:

  • Reduced the video's file size

Acheron:

  • Overhauled the entire east side of the moon (west side coming soon)

Version 2.2.1

  • Experimental update, changed file from MP4 to M4V

Version 2.2.0

All Moons

  • Added preview videos on the terminal monitor when in orbit

Version 2.1.7

  • Readme Update!

Version 2.1.6

Bilge:

  • Changed the space under the catwalk stairs under the platform to be less jarring to look at

Version 2.1.5

Acheron:

  • Fixed the ladder
  • Added masked as default indoor enemies

Version 2.1.4

  • Prevoius patch didnt change anything because I'm fucking STUPID

Version 2.1.3

  • Removed BMX.LobbyCompatbility depedency

Version 2.1.2

  • Reduced the chance of a reverse anomaly to appear from 35% to 30%
  • Changed the Pilot Computer notification text so it doesn't differenciate which anomaly has occured

Version 2.1.1

  • Added BMX.LobbyCompatbility as a depedency

Version 2.1.0

Kanie:

  • Fixed ship offmesh links
  • Changed the density of the water on the lake

Chronos:

  • NEW MECHANIC: Time Anomalies
  • Removed one of the Fire Exits
  • Fixed ship offmesh links
  • Added JLL as dependancy

Version 2.0.3

Bilge:

  • Updated NavMesh around the entire map

Version 2.0.2

All moons:

  • Updated README files (sorry Sniper)
    Kanie:
  • Reverted the skybox to default
  • Changed the fog colour inside the interiors to light-green from navy-blue

Version 2.0.0

Kanie:

  • Fixed an issue where the Butler spawning would case a shit-ton of errors in the console
  • Fixed a collider issue on the hangar zone
  • Removed AI nodes on the hangar zone Acheron:
  • Added NavMesh Modifiers to bridges, making the enemies on them an actual threat

NEW MOON ADDED: 3-Bilge

Version 1.0.6

Kanie:

  • Attempting to fix an console spamming Navmesh issues

Version 1.0.5

Chronos:

  • Added a lore-accurate skybox

Version 1.0.4

Kanie:

  • Massive weather overhaul
  • Reduced outside enemy spawns
  • Increased inside enemy spawns

Version 1.0.3

Kanie:

  • Ambience overhauled
  • Added better looking shader to the water pond area
  • Fixed the Ogopogo spawning (Biodiversity mod)

Version 1.0.2

All Moons:

  • Fixed reverb triggers
    Acheron:
  • Added reverb triggers
  • Fixed a ladder clipping issue

Version 1.0.2

Acheron:

  • Added an additional way to enter the Fire Exit path
  • Updated several tags / layers around the map

Version 1.0.0

Initial Release