
Date uploaded | 3 months ago |
Version | 2.5.5 |
Download link | TheWildSkelaah-SkelaahsWildMoons-2.5.5.zip |
Downloads | 4639 |
Dependency string | TheWildSkelaah-SkelaahsWildMoons-2.5.5 |
This mod requires the following mods to function

pacoito-LethalLevelLoaderUpdated
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v73 Compatible)
Preferred version: 1.5.0

AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Preferred version: 3.11.1


README
This mod compiles every single moon made by me. At this moment, it has 6 vanilla-friendly moons with different biomes and sizes. Moons are presented in no specific order:
Located on the far edge of the Thistle Nebula, 303-Acheron was primarily used for research and mining operations due to its rich underground resources, hidden beneath its Obsidian surface.
POPULATION: None
CONDITIONS: Desolate, Frozen moon
FAUNA: Mostly underground specimen
Hazard Level | B |
---|---|
Biome | Obsidian |
Route Price | 0 |
Map Size | Small |
Cruiser-Friendly | Yes |
Fire Exits | 1 |
Dungeon Size | 1.85 |
A lush, green moon, previously known for its cultivating properties of Cannabis sativa.
POPULATION: Abandoned
CONDITIONS: Harsh Climate, Heavy Breathable Air
FAUNA: Several Species Detected, Mostly Hostile
Hazard Level | A- |
---|---|
Biome | Forest |
Route Price | 300 |
Map Size | Large |
Cruiser-Friendly | Yes / Recommended |
Fire Exits | 1 |
Dungeon Size | 1.69 |
As a mostly unknown moon, Chronos gained its nickname thanks to its time altercating properties, which occur on its surface.
POPULATION: Dead
CONDITIONS: Dense fog, obscuring the snowy peremiter
FAUNA: Unknown
Hazard Level | Unknown |
---|---|
Biome | Snowy Forest |
Route Price | 800 |
Map Size | Average / Large |
Cruiser-Friendly | No |
Fire Exits | 1 |
Dungeon Size | 1.45 |
An oceanic moon, where high tides wash away any remains of life
POPULATION: Abandoned
CONDITIONS: A flooded moon, where high tides wash away any signs of life
FAUNA: Few aggressive specimen remain, hiding from water
Hazard Level | A+ |
---|---|
Biome | Industial / Oceanic |
Route Price | 500 |
Map Size | Large |
Cruiser-Friendly | Somewhat |
Fire Exits | 2 |
Dungeon Size | 2.15 |
A mysterious moon, enshrouded in perpetual darkness...
POPULATION - Lost contact several weeks ago
CONDITIONS - Pitch black perpetual night covers the celestials' grey surface
FAUNA - Aggresive creatures roaming in the darkness
Hazard Level | C- |
---|---|
Biome | Dead Forest / Asteroid |
Route Price | 0 |
Map Size | Small |
Cruiser-Friendly | Yes |
Fire Exits | 1 |
Dungeon Size | 1.40 |
A jagged moon, with its massive stone forests as its most recognizable landscape.
POPULATION: Never settled by humans
CONDITIONS: Rocky, jagged terrain with massive stone structures
FAUNA: Climate supports wide variety of creatures of various danger
28-Terra Details
Hazard Level | S |
---|---|
Biome | Stone Forest / Valley |
Route Price | 750 |
Map Size | Large |
Cruiser-Friendly | Yes |
Fire Exits | 1 |
Dungeon Size | 1.70 |
Special Thanks:
- IAmBatby for creating LLL, making all of this possible!
- Sniper1.1 for helping me get started with moons in general and with a lot of work such as skyboxes, meshes and compiling moons!
- MissPurchawka for creating amazing icons for all of my moons and this pack!
- s1ckboy for a lot of insight into multiple library mods!
- ScienceBird for a lot of help with repatching my mods to V70, be sure to check out their mods!
- bio-monty for helping my moons be compatible with his mod, Biodiversity and an overall really cool dude ;3
- Zigzag for massive help with Chronos' Anomaly code and for LegendWeathers compatibility, be sure to check out their work!
- Everyone in my discord thread, for supporting my work! <3
CHANGELOG
Version 2.8.2
Obscura
-
Added proper images to the readme
-
Changed the Reverb Zone when near the Unstable Core; hopefully fixing the audio distortion glitch
-
Removed the (unforseen) motion blur effect when spectating dead players
-
Nerfed the interior multiplier from 2.75 to 2.50
-
Swapped around the daylight entities' weights (too many locust bees)
-
Added new effect to the Unstable Core, now you might expect what happens whenever you pull the appy out
-
Other Moons
-
Updated standalones to v73 (except Chronos and Acheron)
-
Added images to Deadlock's readme
-
Added fish to Kanie (because fish)
Version 2.8.1
- Readme update (I forgor)
- Fixed Obscura crashing the game upon landing
Version 2.8.0
Added new moon: 874-Obscura
All Moons
- Updated to v73
Chronos / Acheron
- Currently disabled due to lost files / script issues
- Removed / changed the dependancies of these moons above to reduce unnessecary bloat
Deadlock
- Fixed the main entrance not aligning to the wall
Version 2.7.4
Kanie
- Switched guidance poles for actual lamps
Deadlock
- Fixed an issue where the massive building in the background would clip into some modded interiors
Version 2.7.3
- Removed something you were NOT supposed to see yet
Version 2.7.2
- Added new moon prefabs when routing to certain moons: Kanie, Deadlock, Noctis, Bilge. Chronos doesn't really need one atm, and Acheron and Terra will be getting their ones when I eventually finish them.
Version 2.7.1
Kanie
- Fixed an issue where the Botanic Apparatus would re-insert in the air after starting the game
- Changed the Botanic Apparatus so now it will no longer: increase spawns, wake up Old Birds, turn the interior lights off, give off a radiation warning and no longer trigger Facility Meltdown if you have that mod.
- Added itolib as a dependancy
- Added more tracking for the players to find the fence gate hole
Version 2.7.0
Kanie
- Overhauled the entire map
Version 2.6.9
Deadlock
- Temporarely fixed an issue with the train desyncing on other clients
Version 2.6.8
Deadlock
- Buffed up the scrap spawns
Version 2.6.7
- Readded content tags to multiple moons
- Fixed a volumetric fox on Deadlock
Version 2.6.6
Deadlock
- Fixed a skybox issue (would change into the vanilla one after 6PM)
Kanie
- Fixed the stupid fucking issue with voiding players on lobby launch
- Changed some indoor / outdoor enemy spawns
- Added TZP as a possible scrap spawn (gonna be a bit before I learn how to properly add custom items)
- FUCK YOU STORY LOG VOID ISSUE
Version 2.6.5
- Reverted Kanie to its previous iteration which will now suffice as a fix to the void issue
Version 2.6.4
All Moons
- Updated content tags
Version 2.6.3
Deadlock
- Fixed an issue with CodeRebirth softlocking the level
Version 2.6.2
Deadlock
- Added colliders towards the back wall near the Main Entrance
Version 2.6.1
- Readme Update
Version 2.6.0
- ADDED A NEW MOON: 81-Deadlock
Version 2.5.5
- Updated some readme files
Noctis
- Added lights near the dropship to make the dropped items more visible
Version 2.5.4
Bilge
- Reduced the price down to 500
Terra
- Fixed the dropship's items spawning under the terrain
- Fixed multiple grass meshes floating above the terrain
- Updated the water to have custom Ogopogo spawn zones
Version 2.5.3
Kanie
- Removed the rest of unbreakable trees
Version 2.5.2
Kanie
- Added a new mechanic - automatic door gate (be sure not the be near them when they are closing)
- Added an alternative exit from the landing zone
- Added JLL as a dependency
Bilge
- Readded the VFX on a breakable pipe
- Added extra lights near the bottom platform to make it more visible during the midday
- Increased the route price from 450 to 625
Version 2.5.1
Terra
- Made the pillar jump near the fire exit a bit easier
- Increased the quality of the grass patches near the main entrance
Version 2.5.0
- ADDED A NEW MOON: 28-Terra.
Version 2.4.10
Chronos
- Fixed an issue where the anomalies would appear on other modded moons after going to Chronos
- Changed the colour of the fog and increased it's visibility slightly
- Added a new Fire Exit
- Removed the weird parkour thing next to the bridge (I will make it better in the next updates)
Version 2.4.9
- Reverted Kanie back to the previous version
Version 2.4.8
Noctis
- Changed the way the flash beacon works (proximity instead of stable cooldown)
- Added a new flash animation whenever an enemy is nearby
Kanie, Bilge
- Further decreased the file sizes
Version 2.4.7
Kanie
- Fixed the issue where some trees had a wrong breakable vfx
Noctis
- (Potentially) fixed an issue with the light not synchronising between clients
Version 2.4.6 (Bilge is working so I've finally sat down and optimized the moons)
- Changed the icon so it includes 's at the end
- Changed the README (had a mismatching number of moons on its page)
Noctis, Kanie, Bilge
- Reduced the lethalbundle file sizes by nearly a half
Version 2.4.5 (EXPERIMENTAL VERSION, ROLL BACK TO 2.4.4 IF SOMETHINGS NOT WORKING)
Bilge
- Optimized the file
- Readded Tides, now triggering on specific hours instead of randomly
Version 2.4.4
Noctis
- Slightly lowered down moon's ambiance
- The flash beacon can now be activated manually
- Removed the ability for the flash beacon to activate automatically
Version 2.4.3
- Added Noctis into the official README
- Sligtly optimized some moons
Version 2.4.2
Noctis
- The flash beacon now has a longer uptime (from 5 > 8 seconds)
- Fixed the off-mesh links on the ship
- Changed the spawn curves for outside enemies
- Increased the outdoor enemy power count from 4 to 5 Kanie
- Potentially fixed an issue where the masked would become unkillable upon entering the ship
Version 2.4.1
- Changed the manifest to say 5 moons (so Moroxide doesnt snap at me again)
Version 2.4.0
- ADDED A NEW MOON: 615-Noctis.
Version 2.3.4
- Fixed an issue where some of the trees would become unbreakable by the Cruiser
- Replaced Masked spawns to prevent from a potential ship navmesh issue
Version 2.3.3(ITS SO OVER)
- REMOVED TIDES FROM BILGE (for the time being, to make the maps playable)
Version 2.3.1
Bilge
- Changed some stuff around the platform
- Added colliders to the main building roof
- Removed peak from the elevator back to a vanilla jingle
Version 2.3.0 (WE ARE SO BACK)
All Moons
- Updated to v70
Bilge
- Reworked the entire layout of the map
- Added a new pathway towards Main Entrance, which includes an elevator
- Possibly fixed an issue where the Tides were not synchronized between clients
Kanie
- Added the new vanilla outdoor enemy to its outside enemy list
Version 2.2.7
Bilge
- Possibly fixed an issue of a preview video not showing up in standalone version
- Fixed an issue where the interior fog would mess with laser pointers
Version 2.2.6
Bilge
- Added new, immersive ambience
Version 2.2.5
Bilge
- Reduced the error log spam when in orbit after selecting Bilge
Version 2.2.4
Bilge
- Reduced the chance of the starting tide to be a high tide from 75% to 15%
Version 2.2.3
Bilge
- NEW MECHANIC: Tides
Version 2.2.2
All moons:
- Fixed an issue with the preview videos not appearing when in orbit
Kanie and Bilge:
- Reduced the video's file size
Acheron:
- Overhauled the entire east side of the moon (west side coming soon)
Version 2.2.1
- Experimental update, changed file from MP4 to M4V
Version 2.2.0
All Moons
- Added preview videos on the terminal monitor when in orbit
Version 2.1.7
- Readme Update!
Version 2.1.6
Bilge:
- Changed the space under the catwalk stairs under the platform to be less jarring to look at
Version 2.1.5
Acheron:
- Fixed the ladder
- Added masked as default indoor enemies
Version 2.1.4
- Prevoius patch didnt change anything because I'm fucking STUPID
Version 2.1.3
- Removed BMX.LobbyCompatbility depedency
Version 2.1.2
- Reduced the chance of a reverse anomaly to appear from 35% to 30%
- Changed the Pilot Computer notification text so it doesn't differenciate which anomaly has occured
Version 2.1.1
- Added BMX.LobbyCompatbility as a depedency
Version 2.1.0
Kanie:
- Fixed ship offmesh links
- Changed the density of the water on the lake
Chronos:
- NEW MECHANIC: Time Anomalies
- Removed one of the Fire Exits
- Fixed ship offmesh links
- Added JLL as dependancy
Version 2.0.3
Bilge:
- Updated NavMesh around the entire map
Version 2.0.2
All moons:
- Updated README files (sorry Sniper)
Kanie: - Reverted the skybox to default
- Changed the fog colour inside the interiors to light-green from navy-blue
Version 2.0.0
Kanie:
- Fixed an issue where the Butler spawning would case a shit-ton of errors in the console
- Fixed a collider issue on the hangar zone
- Removed AI nodes on the hangar zone Acheron:
- Added NavMesh Modifiers to bridges, making the enemies on them an actual threat
NEW MOON ADDED: 3-Bilge
Version 1.0.6
Kanie:
- Attempting to fix an console spamming Navmesh issues
Version 1.0.5
Chronos:
- Added a lore-accurate skybox
Version 1.0.4
Kanie:
- Massive weather overhaul
- Reduced outside enemy spawns
- Increased inside enemy spawns
Version 1.0.3
Kanie:
- Ambience overhauled
- Added better looking shader to the water pond area
- Fixed the Ogopogo spawning (Biodiversity mod)
Version 1.0.2
All Moons:
- Fixed reverb triggers
Acheron: - Added reverb triggers
- Fixed a ladder clipping issue
Version 1.0.2
Acheron:
- Added an additional way to enter the Fire Exit path
- Updated several tags / layers around the map
Version 1.0.0
Initial Release