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TheWildSkelaah-SkelaahsWildMoons-2.5.5 icon

SkelaahsWildMoons

Adds 6 Vanilla+ moons of various sizes, biomes and difficulty.

Date uploaded 3 months ago
Version 2.5.5
Download link TheWildSkelaah-SkelaahsWildMoons-2.5.5.zip
Downloads 4639
Dependency string TheWildSkelaah-SkelaahsWildMoons-2.5.5

This mod requires the following mods to function

pacoito-LethalLevelLoaderUpdated-1.5.0 icon
pacoito-LethalLevelLoaderUpdated

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v73 Compatible)

Preferred version: 1.5.0
Evaisa-LethalLib-1.1.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 1.1.1
AudioKnight-StarlancerAIFix-3.11.1 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!

Preferred version: 3.11.1
JacobG5-JLL-1.9.9 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.9.9
DarthLilo-LevelMusicLib-1.0.2 icon
DarthLilo-LevelMusicLib

Allows custom moons to load their own music

Preferred version: 1.0.2
pacoito-itolib-0.5.0 icon
pacoito-itolib

[v72] Wondrous gizmos and gadgets for the restless mind.

Preferred version: 0.5.0

README

This mod compiles every single moon made by me. At this moment, it has 6 vanilla-friendly moons with different biomes and sizes. Moons are presented in no specific order:

AcheronTitle

Located on the far edge of the Thistle Nebula, 303-Acheron was primarily used for research and mining operations due to its rich underground resources, hidden beneath its Obsidian surface.

POPULATION: None

CONDITIONS: Desolate, Frozen moon

FAUNA: Mostly underground specimen

Hazard Level B
Biome Obsidian
Route Price 0
Map Size Small
Cruiser-Friendly Yes
Fire Exits 1
Dungeon Size 1.85

Acheron Preview

KanieTitle

A lush, green moon, previously known for its cultivating properties of Cannabis sativa.

POPULATION: Abandoned

CONDITIONS: Harsh Climate, Heavy Breathable Air

FAUNA: Several Species Detected, Mostly Hostile

Hazard Level A-
Biome Forest
Route Price 300
Map Size Large
Cruiser-Friendly Yes / Recommended
Fire Exits 1
Dungeon Size 1.69

Kanie Preview

ChronosTitle

As a mostly unknown moon, Chronos gained its nickname thanks to its time altercating properties, which occur on its surface.

POPULATION: Dead

CONDITIONS: Dense fog, obscuring the snowy peremiter

FAUNA: Unknown

Hazard Level Unknown
Biome Snowy Forest
Route Price 800
Map Size Average / Large
Cruiser-Friendly No
Fire Exits 1
Dungeon Size 1.45

Chronos Preview

BilgeTitle

An oceanic moon, where high tides wash away any remains of life

POPULATION: Abandoned

CONDITIONS: A flooded moon, where high tides wash away any signs of life

FAUNA: Few aggressive specimen remain, hiding from water

Hazard Level A+
Biome Industial / Oceanic
Route Price 500
Map Size Large
Cruiser-Friendly Somewhat
Fire Exits 2
Dungeon Size 2.15

Bilge Preview

Noctis Title

A mysterious moon, enshrouded in perpetual darkness...

POPULATION - Lost contact several weeks ago

CONDITIONS - Pitch black perpetual night covers the celestials' grey surface

FAUNA - Aggresive creatures roaming in the darkness

Hazard Level C-
Biome Dead Forest / Asteroid
Route Price 0
Map Size Small
Cruiser-Friendly Yes
Fire Exits 1
Dungeon Size 1.40

Noctis Preview

TerraTitle

A jagged moon, with its massive stone forests as its most recognizable landscape.

POPULATION: Never settled by humans

CONDITIONS: Rocky, jagged terrain with massive stone structures

FAUNA: Climate supports wide variety of creatures of various danger

28-Terra Details

Hazard Level S
Biome Stone Forest / Valley
Route Price 750
Map Size Large
Cruiser-Friendly Yes
Fire Exits 1
Dungeon Size 1.70

TerraMoonPreview

Special Thanks:

  • IAmBatby for creating LLL, making all of this possible!
  • Sniper1.1 for helping me get started with moons in general and with a lot of work such as skyboxes, meshes and compiling moons!
  • MissPurchawka for creating amazing icons for all of my moons and this pack!
  • s1ckboy for a lot of insight into multiple library mods!
  • ScienceBird for a lot of help with repatching my mods to V70, be sure to check out their mods!
  • bio-monty for helping my moons be compatible with his mod, Biodiversity and an overall really cool dude ;3
  • Zigzag for massive help with Chronos' Anomaly code and for LegendWeathers compatibility, be sure to check out their work!
  • Everyone in my discord thread, for supporting my work! <3

CHANGELOG

Version 2.8.2

Obscura

  • Added proper images to the readme

  • Changed the Reverb Zone when near the Unstable Core; hopefully fixing the audio distortion glitch

  • Removed the (unforseen) motion blur effect when spectating dead players

  • Nerfed the interior multiplier from 2.75 to 2.50

  • Swapped around the daylight entities' weights (too many locust bees)

  • Added new effect to the Unstable Core, now you might expect what happens whenever you pull the appy out

  • Other Moons

  • Updated standalones to v73 (except Chronos and Acheron)

  • Added images to Deadlock's readme

  • Added fish to Kanie (because fish)

Version 2.8.1

  • Readme update (I forgor)
  • Fixed Obscura crashing the game upon landing

Version 2.8.0

Added new moon: 874-Obscura

All Moons

  • Updated to v73

Chronos / Acheron

  • Currently disabled due to lost files / script issues
  • Removed / changed the dependancies of these moons above to reduce unnessecary bloat

Deadlock

  • Fixed the main entrance not aligning to the wall

Version 2.7.4

Kanie

  • Switched guidance poles for actual lamps

Deadlock

  • Fixed an issue where the massive building in the background would clip into some modded interiors

Version 2.7.3

  • Removed something you were NOT supposed to see yet

Version 2.7.2

  • Added new moon prefabs when routing to certain moons: Kanie, Deadlock, Noctis, Bilge. Chronos doesn't really need one atm, and Acheron and Terra will be getting their ones when I eventually finish them.

Version 2.7.1

Kanie

  • Fixed an issue where the Botanic Apparatus would re-insert in the air after starting the game
  • Changed the Botanic Apparatus so now it will no longer: increase spawns, wake up Old Birds, turn the interior lights off, give off a radiation warning and no longer trigger Facility Meltdown if you have that mod.
  • Added itolib as a dependancy
  • Added more tracking for the players to find the fence gate hole

Version 2.7.0

Kanie

  • Overhauled the entire map

Version 2.6.9

Deadlock

  • Temporarely fixed an issue with the train desyncing on other clients

Version 2.6.8

Deadlock

  • Buffed up the scrap spawns

Version 2.6.7

  • Readded content tags to multiple moons
  • Fixed a volumetric fox on Deadlock

Version 2.6.6

Deadlock

  • Fixed a skybox issue (would change into the vanilla one after 6PM)

Kanie

  • Fixed the stupid fucking issue with voiding players on lobby launch
  • Changed some indoor / outdoor enemy spawns
  • Added TZP as a possible scrap spawn (gonna be a bit before I learn how to properly add custom items)
  • FUCK YOU STORY LOG VOID ISSUE

Version 2.6.5

  • Reverted Kanie to its previous iteration which will now suffice as a fix to the void issue

Version 2.6.4

All Moons

  • Updated content tags

Version 2.6.3

Deadlock

  • Fixed an issue with CodeRebirth softlocking the level

Version 2.6.2

Deadlock

  • Added colliders towards the back wall near the Main Entrance

Version 2.6.1

  • Readme Update

Version 2.6.0

  • ADDED A NEW MOON: 81-Deadlock

Version 2.5.5

  • Updated some readme files

Noctis

  • Added lights near the dropship to make the dropped items more visible

Version 2.5.4

Bilge

  • Reduced the price down to 500

Terra

  • Fixed the dropship's items spawning under the terrain
  • Fixed multiple grass meshes floating above the terrain
  • Updated the water to have custom Ogopogo spawn zones

Version 2.5.3

Kanie

  • Removed the rest of unbreakable trees

Version 2.5.2

Kanie

  • Added a new mechanic - automatic door gate (be sure not the be near them when they are closing)
  • Added an alternative exit from the landing zone
  • Added JLL as a dependency

Bilge

  • Readded the VFX on a breakable pipe
  • Added extra lights near the bottom platform to make it more visible during the midday
  • Increased the route price from 450 to 625

Version 2.5.1

Terra

  • Made the pillar jump near the fire exit a bit easier
  • Increased the quality of the grass patches near the main entrance

Version 2.5.0

  • ADDED A NEW MOON: 28-Terra.

Version 2.4.10

Chronos

  • Fixed an issue where the anomalies would appear on other modded moons after going to Chronos
  • Changed the colour of the fog and increased it's visibility slightly
  • Added a new Fire Exit
  • Removed the weird parkour thing next to the bridge (I will make it better in the next updates)

Version 2.4.9

  • Reverted Kanie back to the previous version

Version 2.4.8

Noctis

  • Changed the way the flash beacon works (proximity instead of stable cooldown)
  • Added a new flash animation whenever an enemy is nearby

Kanie, Bilge

  • Further decreased the file sizes

Version 2.4.7

Kanie

  • Fixed the issue where some trees had a wrong breakable vfx

Noctis

  • (Potentially) fixed an issue with the light not synchronising between clients

Version 2.4.6 (Bilge is working so I've finally sat down and optimized the moons)

  • Changed the icon so it includes 's at the end
  • Changed the README (had a mismatching number of moons on its page)

Noctis, Kanie, Bilge

  • Reduced the lethalbundle file sizes by nearly a half

Version 2.4.5 (EXPERIMENTAL VERSION, ROLL BACK TO 2.4.4 IF SOMETHINGS NOT WORKING)

Bilge

  • Optimized the file
  • Readded Tides, now triggering on specific hours instead of randomly

Version 2.4.4

Noctis

  • Slightly lowered down moon's ambiance
  • The flash beacon can now be activated manually
  • Removed the ability for the flash beacon to activate automatically

Version 2.4.3

  • Added Noctis into the official README
  • Sligtly optimized some moons

Version 2.4.2

Noctis

  • The flash beacon now has a longer uptime (from 5 > 8 seconds)
  • Fixed the off-mesh links on the ship
  • Changed the spawn curves for outside enemies
  • Increased the outdoor enemy power count from 4 to 5 Kanie
  • Potentially fixed an issue where the masked would become unkillable upon entering the ship

Version 2.4.1

  • Changed the manifest to say 5 moons (so Moroxide doesnt snap at me again)

Version 2.4.0

  • ADDED A NEW MOON: 615-Noctis.

Version 2.3.4

  • Fixed an issue where some of the trees would become unbreakable by the Cruiser
  • Replaced Masked spawns to prevent from a potential ship navmesh issue

Version 2.3.3(ITS SO OVER)

  • REMOVED TIDES FROM BILGE (for the time being, to make the maps playable)

Version 2.3.1

Bilge

  • Changed some stuff around the platform
  • Added colliders to the main building roof
  • Removed peak from the elevator back to a vanilla jingle

Version 2.3.0 (WE ARE SO BACK)

All Moons

  • Updated to v70

Bilge

  • Reworked the entire layout of the map
  • Added a new pathway towards Main Entrance, which includes an elevator
  • Possibly fixed an issue where the Tides were not synchronized between clients

Kanie

  • Added the new vanilla outdoor enemy to its outside enemy list

Version 2.2.7

Bilge

  • Possibly fixed an issue of a preview video not showing up in standalone version
  • Fixed an issue where the interior fog would mess with laser pointers

Version 2.2.6

Bilge

  • Added new, immersive ambience

Version 2.2.5

Bilge

  • Reduced the error log spam when in orbit after selecting Bilge

Version 2.2.4

Bilge

  • Reduced the chance of the starting tide to be a high tide from 75% to 15%

Version 2.2.3

Bilge

  • NEW MECHANIC: Tides

Version 2.2.2

All moons:

  • Fixed an issue with the preview videos not appearing when in orbit

Kanie and Bilge:

  • Reduced the video's file size

Acheron:

  • Overhauled the entire east side of the moon (west side coming soon)

Version 2.2.1

  • Experimental update, changed file from MP4 to M4V

Version 2.2.0

All Moons

  • Added preview videos on the terminal monitor when in orbit

Version 2.1.7

  • Readme Update!

Version 2.1.6

Bilge:

  • Changed the space under the catwalk stairs under the platform to be less jarring to look at

Version 2.1.5

Acheron:

  • Fixed the ladder
  • Added masked as default indoor enemies

Version 2.1.4

  • Prevoius patch didnt change anything because I'm fucking STUPID

Version 2.1.3

  • Removed BMX.LobbyCompatbility depedency

Version 2.1.2

  • Reduced the chance of a reverse anomaly to appear from 35% to 30%
  • Changed the Pilot Computer notification text so it doesn't differenciate which anomaly has occured

Version 2.1.1

  • Added BMX.LobbyCompatbility as a depedency

Version 2.1.0

Kanie:

  • Fixed ship offmesh links
  • Changed the density of the water on the lake

Chronos:

  • NEW MECHANIC: Time Anomalies
  • Removed one of the Fire Exits
  • Fixed ship offmesh links
  • Added JLL as dependancy

Version 2.0.3

Bilge:

  • Updated NavMesh around the entire map

Version 2.0.2

All moons:

  • Updated README files (sorry Sniper)
    Kanie:
  • Reverted the skybox to default
  • Changed the fog colour inside the interiors to light-green from navy-blue

Version 2.0.0

Kanie:

  • Fixed an issue where the Butler spawning would case a shit-ton of errors in the console
  • Fixed a collider issue on the hangar zone
  • Removed AI nodes on the hangar zone Acheron:
  • Added NavMesh Modifiers to bridges, making the enemies on them an actual threat

NEW MOON ADDED: 3-Bilge

Version 1.0.6

Kanie:

  • Attempting to fix an console spamming Navmesh issues

Version 1.0.5

Chronos:

  • Added a lore-accurate skybox

Version 1.0.4

Kanie:

  • Massive weather overhaul
  • Reduced outside enemy spawns
  • Increased inside enemy spawns

Version 1.0.3

Kanie:

  • Ambience overhauled
  • Added better looking shader to the water pond area
  • Fixed the Ogopogo spawning (Biodiversity mod)

Version 1.0.2

All Moons:

  • Fixed reverb triggers
    Acheron:
  • Added reverb triggers
  • Fixed a ladder clipping issue

Version 1.0.2

Acheron:

  • Added an additional way to enter the Fire Exit path
  • Updated several tags / layers around the map

Version 1.0.0

Initial Release