using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("New folder (5)")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("New folder (5)")]
[assembly: AssemblyTitle("New folder (5)")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace Companylution
{
public class MRJOLTEON : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Jolteon";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRSYLVEON : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Sylveon";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRUMBREON : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Umbreon";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRVAPOREON : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Vaporeon";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRGLACEON : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Glaceon";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRFLAREON : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Flareon";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRESPEON : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Espeon";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MREEVEE : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Eevee";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
public class MRLEAFEON : BodyReplacementBase
{
protected override GameObject LoadAssetsAndReturnModel()
{
string text = "Leafeon";
return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
}
}
[BepInPlugin("com.thechaseway.Companylution", "Companylution", "0.1.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
public class Plugin : BaseUnityPlugin
{
private void Awake()
{
//IL_00c9: Unknown result type (might be due to invalid IL or missing references)
//IL_00cf: Expected O, but got Unknown
Assets.PopulateAssets();
ModelReplacementAPI.RegisterSuitModelReplacement("Jolteon", typeof(MRJOLTEON));
ModelReplacementAPI.RegisterSuitModelReplacement("Sylveon", typeof(MRSYLVEON));
ModelReplacementAPI.RegisterSuitModelReplacement("Umbreon", typeof(MRUMBREON));
ModelReplacementAPI.RegisterSuitModelReplacement("Vaporeon", typeof(MRVAPOREON));
ModelReplacementAPI.RegisterSuitModelReplacement("Glaceon", typeof(MRGLACEON));
ModelReplacementAPI.RegisterSuitModelReplacement("Flareon", typeof(MRFLAREON));
ModelReplacementAPI.RegisterSuitModelReplacement("Espeon", typeof(MRESPEON));
ModelReplacementAPI.RegisterSuitModelReplacement("Eevee", typeof(MREEVEE));
ModelReplacementAPI.RegisterSuitModelReplacement("Leafeon", typeof(MRLEAFEON));
Harmony val = new Harmony("com.thechaseway.Companylution");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.thechaseway.Companylution is loaded!");
}
}
public static class Assets
{
public static string mainAssetBundleName = "Companylution";
public static AssetBundle MainAssetBundle = null;
private static string GetAssemblyName()
{
return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
}
public static void PopulateAssets()
{
if ((Object)(object)MainAssetBundle == (Object)null)
{
Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
MainAssetBundle = AssetBundle.LoadFromStream(stream);
}
}
}
}
namespace System.Runtime.CompilerServices
{
[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
internal sealed class IgnoresAccessChecksToAttribute : Attribute
{
public IgnoresAccessChecksToAttribute(string assemblyName)
{
}
}
}