Decompiled source of CowboySwaps v1.1.0

BepInEx/plugins/CowboySwaps.dll

Decompiled 6 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;
using UnityEngine.Networking;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("CowboySwaps")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CowboySwaps")]
[assembly: AssemblyCopyright("Copyright ©  2023")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("6e41ceaf-3ee8-46c0-8b82-d5c35b9fe849")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace CowboySwaps;

public static class AudioPatcher
{
	public static AudioClip BepInLoadClip(string itemName)
	{
		List<string> list = Directory.GetDirectories(Paths.PluginPath, "CowboySwapsSFX", SearchOption.AllDirectories).ToList();
		foreach (string item in list)
		{
			string path = item + "\\" + itemName;
			if (File.Exists(path))
			{
				return LoadClip(path);
			}
		}
		return null;
	}

	public static AudioClip LoadClip(string path)
	{
		//IL_002d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Invalid comparison between Unknown and I4
		UnityWebRequest audioClip = UnityWebRequestMultimedia.GetAudioClip("file://" + path, (AudioType)20);
		try
		{
			audioClip.SendWebRequest();
			while (!audioClip.isDone)
			{
			}
			if ((int)audioClip.result == 1)
			{
				return DownloadHandlerAudioClip.GetContent(audioClip);
			}
			CowboySwaps.CustomLogger.LogError((object)("Failed to load WAV audio clip from " + path + ". Error: " + audioClip.error));
		}
		finally
		{
			((IDisposable)audioClip)?.Dispose();
		}
		return null;
	}
}
[HarmonyPatch(typeof(JesterAI))]
public class JesterSFXPatch : BaseUnityPlugin
{
	[HarmonyPatch("Start")]
	[HarmonyPostfix]
	private static void PatchJesterSFX(JesterAI __instance)
	{
		__instance.popGoesTheWeaselTheme = AudioPatcher.BepInLoadClip(CowboySwaps.files["JesterWindup"]);
		CowboySwaps.CustomLogger.LogWarning((object)"Daniel Jester Patched!");
	}
}
[HarmonyPatch(typeof(ShipAlarmCord))]
public class HornSourcePatch : BaseUnityPlugin
{
	[HarmonyPatch("Start")]
	[HarmonyPostfix]
	private static void PatchHorn(ShipAlarmCord __instance)
	{
		__instance.hornClose.clip = AudioPatcher.BepInLoadClip(CowboySwaps.files["HornClose"]);
		__instance.hornFar.clip = AudioPatcher.BepInLoadClip(CowboySwaps.files["HornFar"]);
		CowboySwaps.CustomLogger.LogWarning((object)"Horn Patched!");
	}
}
[BepInPlugin("Theronguard.CowboySwaps", "CowboySwaps", "1.0.0")]
public class CowboySwaps : BaseUnityPlugin
{
	private const string modGUID = "Theronguard.CowboySwaps";

	private const string modName = "CowboySwaps";

	private const string modVersion = "1.0.0";

	private readonly Harmony harmony = new Harmony("Theronguard.CowboySwaps");

	public static ManualLogSource CustomLogger;

	public static Dictionary<string, string> files = new Dictionary<string, string>();

	private void Awake()
	{
		files.Add("HornClose", "ggn1.wav");
		files.Add("HornFar", "ggn2.wav");
		files.Add("JesterWindup", "jst.wav");
		CustomLogger = Logger.CreateLogSource("Theronguard.CowboySwaps");
		CustomLogger.LogInfo((object)"Daniel works!");
		harmony.PatchAll(typeof(CowboySwaps));
		harmony.PatchAll(typeof(HornSourcePatch));
		harmony.PatchAll(typeof(JesterSFXPatch));
	}
}