Theronguard-Emergency_Dice icon

Emergency Dice

Last ray of hope in a hopeless situation?

Last updated 3 months ago
Total downloads 719484
Total rating 33 
Categories Mods Misc Client-side Server-side Equipment Items Monsters Tweaks & Quality Of Life
Dependency string Theronguard-Emergency_Dice-1.1.26
Dependants 626 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
Evaisa-LethalLib-0.15.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.15.1

README

Emergency Dice

for V62

This mod adds new items (equipment and scrap)

Emergency Die

This is an item you can buy from the store. It is a one time use only die, which teleports you to the ship with all your items. But, not always.

  • Rolling 6 will return you to the ship with all the crewmates standing near you (they need to be very close).
  • Rolling 4 or 5 will return you to the ship.
  • Rolling 3 will cause a mixed effect.
  • Rolling 2 will cause something bad to happen.
  • You don't want to roll a 1.

The Gambler

A new scrap item with rolling outcomes similar to the Emergency die, but with a larger pool of postivie effects and a bigger chance for a bad outcome.

  • Rolling 6 will cause a Great effect.
  • Rolling 5 will cause a Good effect.
  • Rolling 4 will cause either a Good or a Mixed effect.
  • Rolling 3 will cause a Bad effect.
  • Rolling 2 will cause either a Bad or an Awful effect.
  • Rolling 1 will cause an Awful effect.

You can either sell it, or use it.

Chronos

Similar to The Gambler. Has a higher chance of getting a great effect, but the outcomes change when the time passes. As the night comes, the chances to roll a bad/awful effect increase.

It's probably better to use it earlier in the day, but this can make your whole day troublesome.

  • Rolling 6 will cause a Great effect.
  • Rolling 5 will cause a Good or a Great effect.
  • Rolling 4 will cause either a Bad, Good or a Great effect.
  • Rolling 3 will cause a Bad effect.
  • Rolling 2 will cause either a Bad or an Awful effect.
  • Rolling 1 will cause an Awful effect.

You can either sell it, or use it.

The Sacrificer

Guarantees a return to the ship, and a bad/awful effect.

  • Rolling 6 will cause a Bad effect.
  • Rolling 5 will cause a Bad effect.
  • Rolling 4 will cause a Bad effect.
  • Rolling 3 will cause a Bad or an Awful effect.
  • Rolling 2 will cause an Awful effect.
  • Rolling 1 will cause two Awful effects.

The Saint

This one will never roll a bad or an awful effect. It's the rarest die in this mod, so don't expect to see it a lot.

  • Rolling 6 will show you a menu from which you can select any Effect.
  • Rolling 5 will cause a Great effect.
  • Rolling 4 will cause a Good effect.
  • Rolling 3 will cause a Good effect.
  • Rolling 2 will cause a Good effect.
  • Rolling 1 will waste the die.

Rusty

Spawns scrap. Only scrap. Higher rolls mean more scrap. Has negative outcomes.

  • Rolling 6 will spawn 7-8 scrap.
  • Rolling 5 will spawn 5-6 scrap
  • Rolling 4 will spawn 3-4 scrap.
  • Rolling 3 will spawn 1-2 scrap.
  • Rolling 2 will cause a Bad effect.
  • Rolling 1 will cause an Awful effect

Effects

Great

  • Gives you Pathfinding Blobs - a new item which shows everyone the way to the main entrance when used
  • Increases company's item selling rate for the current quota
  • Gives everyone infinite stamina
  • Makes all the living enemies explode and die
  • Teleports you and anyone near you to the ship with items
  • Revives every dead player
  • Spawns about 3-9 (random) scrap items beneath you with a lower weight.
  • Gives you a shotgun with ammo
  • Gives you the ability to fly with your sprint key
  • Allows you to pick any effect (both good and bad ones)

Good

  • Makes all flashlights brighter
  • Heals all alive players and restores their batteries in every item
  • Gives you infinite stamina
  • Teleports you to the ship with your items

Mixed

  • Swaps places with another player

Bad

  • Makes you emit an annoying sound periodically
  • Spawns spiders and makes them faster
  • Spawns an armageddon outside
  • Spawns a lot of bugs inside
  • Makes the ship door malfunction
  • Creates a lot of fake fire exits
  • Blocks all fire exits
  • Closes all open doors and locks them
  • Jumpscares you (can be changed in the settings to be mild)
  • Spawns a lot of mines inside
  • Changes your speech, and makes it harder to communicate
  • Teleports you inside
  • Turns off all lights permanently
  • Makes you periodcally shake a lot
  • Makes the ship lever moving

Awful

  • Spawns a lot of bee hives outside
  • Detonates a random player
  • Spawns a jester in a popped state, and pops all already existing jesters.
  • Spawns landmines and makes them move
  • Spawns a coilhead outside
  • Causes coilheads to sometimes ignore your stare, which allows them to move while being watched.
  • Creates turrets near the ship
  • Spawns invisible mines inside
  • Creates a lot of turrets inside which shoot instantly
  • Spawns a lot of worms outside
  • Spawns a lot of zombies inside
  • Teleports you to the ship, but leaves a zombie in your place
  • Spawns a lot of mines outside
  • Breaks a neck of a random player

More to come!

Config

Be sure to check out the plugin's config file. It is called Emergency Dice.cfg and it should be generated when you run the game with the mod for the first time.

You can modify which effects you want or not, or change some other settings.

The [Allowed Effects] tab in the config syncs with all the clients, meaning that only server needs to disable/enable effects.

Spawn rates are also serverside only, so no need to worry about having everyone syncing up their values with the host.

Emergency die shop alias

Some mods (like Lethal Things mod) might use conflicting item names in the shop. To solve this I added few aliases for the emergency die in the shop.

Try these aliases in the shop:

  • emergencydie
  • dice
  • die
  • edie

Chat commands

I included some chat commands in the mod, mainly for myself to ease debugging. If you want to use them you have to set

"Allow chat commands = true"

in the config.

To spawn dice use:

  • ~edice dice num

where num is an id of the die. ID's start from 1.

If you want to force an effect, use

  • ~edice effect effectName or
  • ~edice menu

Special thanks

Thanks to everyone who participates on github - for the suggestions, and bug reporting!

All players need this mod