Date uploaded | 10 months ago |
Version | 1.0.1 |
Download link | Theronguard-Emergency_Dice-1.0.1.zip |
Downloads | 2261 |
Dependency string | Theronguard-Emergency_Dice-1.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5README
Emergency Dice
This mod adds two new items (and more coming soon):
- Emergency Die
- The Gambler
Emergency Die
This is an item you can buy from the store. It is a one time use only die, which teleports you to the ship with all your items. There's one catch though. It has a 50/50 chance of working.
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Rolling 4,5 or 6 will return you to the ship.
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Rolling 1,2 or 3 will have bad consequences.
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Rolling 3 has a mixed effect. It can be bad, it can be good.
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Rolling 2 will cause something bad to happen.
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You don't want to roll a 1.
The Gambler
A new scrap item. Similar to the Emergency Die, but it has more positive effects. Rolling outcomes are similar to the Emergency die, but with a slightly higher chances for a worse effect.
Basically, a lower number means a worse effect, a higher number means a better effect.
You can either sell it, or use it.
Effects
Positive
- Heals all alive players and restores their batteries in every item
- Teleports you to the ship with your items
- Spawns about 3-9 (random) scrap items beneath you with a lower weight.
- Revives every dead player
- More to come
Negative
- Spawns a jester in a popped state, and pops all already existing jesters.
- Creates a lot of fake fire exits
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- More to come
All players need this mod
CHANGELOG
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1.0.0
- Released
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1.1.0
- Added new effects
- Added new functionality to the Emergency Die (rolling 6 now teleports you and your crewmates)
- Bug Fixes
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1.1.2
- New effects
- Bug fixes
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1.1.3
- New negative effects
- Bug fixes
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1.1.4
- New effect
- Restored an
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1.1.5
- New negative effects
- New positive effect (spawns a shotgun)
- bugfixes?
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1.1.6
- Forgot to turn off the debug mode again
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1.1.7
- God help me. Made new effect in 1.1.5 and forgot to add it to the die pool, so it was essentialy useless.
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1.1.8
- As of this update, check out my github for any version changes: https://github.com/Theronguard/Emergency-Dice/
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1.1.24
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Recompiling to make it compatible with v55