Date uploaded | 9 months ago |
Version | 1.1.10 |
Download link | Theronguard-Emergency_Dice-1.1.10.zip |
Downloads | 4771 |
Dependency string | Theronguard-Emergency_Dice-1.1.10 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5README
Emergency Dice
This mod adds five new items (and more coming soon):
- Emergency Die
- The Gambler
- Chronos
- The Sacrificer
- Pathfinding blobs (not a dice item)
Emergency Die
This is an item you can buy from the store. It is a one time use only die, which teleports you to the ship with all your items. There's one catch though. It has a 50/50 chance of working.
- Rolling 6 will return you to the ship with all the crewmates standing near you (they need to be very close).
- Rolling 4 or 5 will return you to the ship.
- Rolling 3 has a mixed effect. It can be bad, it can be good.
- Rolling 2 will cause something bad to happen.
- You don't want to roll a 1.
The Gambler
A new scrap item with rolling outcomes similar to the Emergency die, but with a larger pool of effects and a bigger chance for a bad outcome.
- Rolling 6 will cause a Great effect.
- Rolling 5 will cause a Good effect.
- Rolling 4 will cause either a Good or a Mixed effect.
- Rolling 3 will cause a Bad effect.
- Rolling 2 will cause either a Bad or an Awful effect.
- Rolling 1 will cause an Awful effect.
You can either sell it, or use it.
Chronos
Similar to The Gambler. Has a higher chance of getting a great effect, but the outcomes change when the time passes. As the night comes, the chances to roll a bad/awful effect increase.
- Rolling 6 will cause a Great effect.
- Rolling 5 will cause a Good or a Great effect.
- Rolling 4 will cause either a Bad, Good or a Great effect.
- Rolling 3 will cause a Bad effect.
- Rolling 2 will cause either a Bad or an Awful effect.
- Rolling 1 will cause an Awful effect.
You can either sell it, or use it.
The Sacrificer
Guarantees a return to the ship, and a bad effect.
- Rolling 6 will cause a Bad effect.
- Rolling 5 will cause a Bad effect.
- Rolling 4 will cause a Bad effect.
- Rolling 3 will cause a Bad or an Awful effect.
- Rolling 2 will cause an Awful effect.
- Rolling 1 will cause two Awful effects.
Effects
Positive
- Gives you Pathfinding Blobs - a new item which shows everyone the way to the main entrance when used
- Gives you a shotgun with ammo
- Heals all alive players and restores their batteries in every item
- Teleports you to the ship with your items
- Spawns about 3-9 (random) scrap items beneath you with a lower weight.
- Revives every dead player
- Gives you infinite stamina
- Gives everyone infinite stamina
- More to come
Negative
- Spawns a jester in a popped state, and pops all already existing jesters.
- Creates a lot of fake fire exits
- Armageddon
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- I stopped counting them
- More to come
Github
I'm too lazy to keep updating the changelog, so check out my github:
https://github.com/Theronguard/Emergency-Dice/
You can report bugs here or see all the effects for yourself.
Special thanks
- Thanks Simmmmms for contributing some code and finding bugs!
- Thank you Kayden21 for finding bugs
All players need this mod
CHANGELOG
-
1.0.0
- Released
-
1.1.0
- Added new effects
- Added new functionality to the Emergency Die (rolling 6 now teleports you and your crewmates)
- Bug Fixes
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1.1.2
- New effects
- Bug fixes
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1.1.3
- New negative effects
- Bug fixes
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1.1.4
- New effect
- Restored an
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1.1.5
- New negative effects
- New positive effect (spawns a shotgun)
- bugfixes?
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1.1.6
- Forgot to turn off the debug mode again
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1.1.7
- God help me. Made new effect in 1.1.5 and forgot to add it to the die pool, so it was essentialy useless.
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1.1.8
- As of this update, check out my github for any version changes: https://github.com/Theronguard/Emergency-Dice/
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1.1.24
-
Recompiling to make it compatible with v55