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Theronguard-Emergency_Dice-1.1.10 icon

Emergency Dice

Last ray of hope in a hopeless situation?

Date uploaded 9 months ago
Version 1.1.10
Download link Theronguard-Emergency_Dice-1.1.10.zip
Downloads 4771
Dependency string Theronguard-Emergency_Dice-1.1.10

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
Evaisa-HookGenPatcher-0.0.5 icon
Evaisa-HookGenPatcher

Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.

Preferred version: 0.0.5
Evaisa-LethalLib-0.15.1 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 0.15.1

README

Emergency Dice

This mod adds five new items (and more coming soon):

  • Emergency Die
  • The Gambler
  • Chronos
  • The Sacrificer
  • Pathfinding blobs (not a dice item)

Emergency Die

This is an item you can buy from the store. It is a one time use only die, which teleports you to the ship with all your items. There's one catch though. It has a 50/50 chance of working.

  • Rolling 6 will return you to the ship with all the crewmates standing near you (they need to be very close).
  • Rolling 4 or 5 will return you to the ship.
  • Rolling 3 has a mixed effect. It can be bad, it can be good.
  • Rolling 2 will cause something bad to happen.
  • You don't want to roll a 1.

The Gambler

A new scrap item with rolling outcomes similar to the Emergency die, but with a larger pool of effects and a bigger chance for a bad outcome.

  • Rolling 6 will cause a Great effect.
  • Rolling 5 will cause a Good effect.
  • Rolling 4 will cause either a Good or a Mixed effect.
  • Rolling 3 will cause a Bad effect.
  • Rolling 2 will cause either a Bad or an Awful effect.
  • Rolling 1 will cause an Awful effect.

You can either sell it, or use it.

Chronos

Similar to The Gambler. Has a higher chance of getting a great effect, but the outcomes change when the time passes. As the night comes, the chances to roll a bad/awful effect increase.

  • Rolling 6 will cause a Great effect.
  • Rolling 5 will cause a Good or a Great effect.
  • Rolling 4 will cause either a Bad, Good or a Great effect.
  • Rolling 3 will cause a Bad effect.
  • Rolling 2 will cause either a Bad or an Awful effect.
  • Rolling 1 will cause an Awful effect.

You can either sell it, or use it.

The Sacrificer

Guarantees a return to the ship, and a bad effect.

  • Rolling 6 will cause a Bad effect.
  • Rolling 5 will cause a Bad effect.
  • Rolling 4 will cause a Bad effect.
  • Rolling 3 will cause a Bad or an Awful effect.
  • Rolling 2 will cause an Awful effect.
  • Rolling 1 will cause two Awful effects.

Effects

Positive

  • Gives you Pathfinding Blobs - a new item which shows everyone the way to the main entrance when used
  • Gives you a shotgun with ammo
  • Heals all alive players and restores their batteries in every item
  • Teleports you to the ship with your items
  • Spawns about 3-9 (random) scrap items beneath you with a lower weight.
  • Revives every dead player
  • Gives you infinite stamina
  • Gives everyone infinite stamina
  • More to come

Negative

  • Spawns a jester in a popped state, and pops all already existing jesters.
  • Creates a lot of fake fire exits
  • Armageddon
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  • I stopped counting them
  • More to come

Github

I'm too lazy to keep updating the changelog, so check out my github:

https://github.com/Theronguard/Emergency-Dice/

You can report bugs here or see all the effects for yourself.

Special thanks

  • Thanks Simmmmms for contributing some code and finding bugs!
  • Thank you Kayden21 for finding bugs

All players need this mod

CHANGELOG

  • 1.0.0

    • Released
  • 1.1.0

    • Added new effects
    • Added new functionality to the Emergency Die (rolling 6 now teleports you and your crewmates)
    • Bug Fixes
  • 1.1.2

    • New effects
    • Bug fixes
  • 1.1.3

    • New negative effects
    • Bug fixes
  • 1.1.4

    • New effect
    • Restored an
  • 1.1.5

    • New negative effects
    • New positive effect (spawns a shotgun)
    • bugfixes?
  • 1.1.6

    • Forgot to turn off the debug mode again
  • 1.1.7

    • God help me. Made new effect in 1.1.5 and forgot to add it to the die pool, so it was essentialy useless.
  • 1.1.8

  • 1.1.24

  • Recompiling to make it compatible with v55