Emergency Dice
Last ray of hope in a hopeless situation?
Date uploaded | 7 months ago |
Version | 1.1.20 |
Download link | Theronguard-Emergency_Dice-1.1.20.zip |
Downloads | 28240 |
Dependency string | Theronguard-Emergency_Dice-1.1.20 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5README
Emergency Dice
This mod adds new items (equipment and scrap)
Emergency Die
This is an item you can buy from the store. It is a one time use only die, which teleports you to the ship with all your items. But, not always.
- Rolling 6 will return you to the ship with all the crewmates standing near you (they need to be very close).
- Rolling 4 or 5 will return you to the ship.
- Rolling 3 will cause a mixed effect.
- Rolling 2 will cause something bad to happen.
- You don't want to roll a 1.
The Gambler
A new scrap item with rolling outcomes similar to the Emergency die, but with a larger pool of postivie effects and a bigger chance for a bad outcome.
- Rolling 6 will cause a Great effect.
- Rolling 5 will cause a Good effect.
- Rolling 4 will cause either a Good or a Mixed effect.
- Rolling 3 will cause a Bad effect.
- Rolling 2 will cause either a Bad or an Awful effect.
- Rolling 1 will cause an Awful effect.
You can either sell it, or use it.
Chronos
Similar to The Gambler. Has a higher chance of getting a great effect, but the outcomes change when the time passes. As the night comes, the chances to roll a bad/awful effect increase.
It's probably better to use it earlier in the day, but this can make your whole day troublesome.
- Rolling 6 will cause a Great effect.
- Rolling 5 will cause a Good or a Great effect.
- Rolling 4 will cause either a Bad, Good or a Great effect.
- Rolling 3 will cause a Bad effect.
- Rolling 2 will cause either a Bad or an Awful effect.
- Rolling 1 will cause an Awful effect.
You can either sell it, or use it.
The Sacrificer
Guarantees a return to the ship, and a bad/awful effect.
- Rolling 6 will cause a Bad effect.
- Rolling 5 will cause a Bad effect.
- Rolling 4 will cause a Bad effect.
- Rolling 3 will cause a Bad or an Awful effect.
- Rolling 2 will cause an Awful effect.
- Rolling 1 will cause two Awful effects.
The Saint
This one will never roll a bad or an awful effect. It's the rarest die in this mod, so don't expect to see it a lot.
- Rolling 6 will cause a Great effect.
- Rolling 5 will cause a Great effect.
- Rolling 4 will cause a Good effect.
- Rolling 3 will cause a Good effect.
- Rolling 2 will cause a Good effect.
- Rolling 1 will waste the die.
Rusty
Spawns scrap. Only scrap. Higher rolls mean more scrap. Has negative outcomes.
- Rolling 6 will spawn 7-8 scrap.
- Rolling 5 will spawn 5-6 scrap
- Rolling 4 will spawn 3-4 scrap.
- Rolling 3 will spawn 1-2 scrap.
- Rolling 2 will cause a Bad effect.
- Rolling 1 will cause an Awful effect
Effects
Great
- Gives you Pathfinding Blobs - a new item which shows everyone the way to the main entrance when used
- Increases company's item selling rate for the current quota
- Gives everyone infinite stamina
- Makes all the living enemies explode and die
- Teleports you and anyone near you to the ship with items
- Revives every dead player
- Spawns about 3-9 (random) scrap items beneath you with a lower weight.
- Gives you a shotgun with ammo
Good
- Makes all flashlights brighter
- Heals all alive players and restores their batteries in every item
- Gives you infinite stamina
- Teleports you to the ship with your items
Mixed
- Swaps places with another player
Bad
- Makes you emit an annoying sound periodically
- Spawns spiders and makes them faster
- Spawns an armageddon outside
- Spawns a lot of bugs inside
- Makes the ship door malfunction
- Creates a lot of fake fire exits
- Blocks all fire exits
- Closes all open doors and locks them
- Jumpscares you (can be changed in the settings to be mild)
- Spawns a lot of mines inside
- Changes your speech, and makes it harder to communicate
- Teleports you inside
- Turns off all lights permanently
Awful
- Spawns a lot of bee hives outside
- Detonates a random player
- Spawns a jester in a popped state, and pops all already existing jesters.
- Spawns landmines and makes them move
- Spawns a coilhead outside
- Causes coilheads to sometimes ignore your stare, which allows them to move while being watched.
- Creates turrets near the ship
- Spawns invisible mines inside
- Creates a lot of turrets inside which shoot instantly
- Spawns a lot of worms outside
- Spawns a lot of zombies inside
- Teleports you to the ship, but leaves a zombie in your place
- Spawns a lot of mines outside
More to come!
Config
Be sure to check out the plugin's config file. It is called Emergency Dice.cfg and it should be generated when you run the game with the mod for the first time.
You can modify which effects you want or not, or change some other settings.
The [Allowed Effects] tab in the config syncs with all the clients, meaning that only server needs to disable/enable effects.
Spawn rates are also serverside only, so no need to worry about having everyone syncing up their values with the host.
Emergency die shop alias
Some mods (like Lethal Things mod) might use conflicting item names in the shop. To solve this I added few aliases for the emergency die in the shop.
Try these aliases in the shop:
- emergencydie
- dice
- die
- edie
Chat commands
I included some chat commands in the mod, mainly for myself to ease debugging. If you want to use them you have to set
"Allow chat commands = true"
in the config.
To spawn dice use:
- ~edice dice num
where num is an id of the die. ID's start from 1.
If you want to force an effect, use
- ~edice effect effectName
You can find effectNames on github in the source code. Look for the folder named Effects, and inside you will find all of them. Pick the one you want, and get the name from the line
public string Name => ""
Special thanks
- Thanks Simmmmms for contributing some code and finding bugs!
- Thank you Kayden21 for reporting bugs
All players need this mod
CHANGELOG
-
1.0.0
- Released
-
1.1.0
- Added new effects
- Added new functionality to the Emergency Die (rolling 6 now teleports you and your crewmates)
- Bug Fixes
-
1.1.2
- New effects
- Bug fixes
-
1.1.3
- New negative effects
- Bug fixes
-
1.1.4
- New effect
- Restored an
-
1.1.5
- New negative effects
- New positive effect (spawns a shotgun)
- bugfixes?
-
1.1.6
- Forgot to turn off the debug mode again
-
1.1.7
- God help me. Made new effect in 1.1.5 and forgot to add it to the die pool, so it was essentialy useless.
-
1.1.8
- As of this update, check out my github for any version changes: https://github.com/Theronguard/Emergency-Dice/
-
1.1.24
-
Recompiling to make it compatible with v55