Lethal Company Hide n Seek
Hide and seek gamemode in Lethal Company without having to download modpacks. Configurable to some extent.
By Tibnan
CHANGELOG
Lethal Company Hide n Seek 1.1.0
- Reworked seeker choosing. New logic is chance based and is aimed at making the gameplay more fair for everyone.
This new method has not been tested thoroughly, if issues are encountered the system can be reverted to the old one in the configuration.
- Added teleport mine spawning in the facility. (Can be turned off via the config)
These mines do not explode and don't harm the player, instead after a few seconds the closest player gets teleported to a random inside location.
- Potential fix for an edge case where the ship lever can be softlocked requiring a lobby restart.
- Round number now correctly resets to 1 when leaving the lobby.
- Every suit is now unlocked in the ship by default.
- Added an option to enable custom default suit for both the seeker and hiders.
- Added a config setting where the default seeker and hider suit can be selected.
- Prevented the seeker from switching the cameras in the ship.
- Initial interaction code for keys to be able to lock doors, and for shotguns to be able to break doors added.
Release of this feature is intended for a later version.
- The ship now early leaves after roughly 3.5 hours instead of a bit more than 1.
- Download size is drastically reduced.
Lethal Company Hide n Seek 1.0.1
- Fixed a critical issue involving player death.
Lethal Company Hide n Seek 1.0.0
Initial release.
Features:
- Random seeker choosing
- Automatic game flow
- Shotgun distribution to the seeker
- Round tracking
- Gameplay configuration