Fishtest2.dll

Decompiled 5 hours ago
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using Fish;
using Fish_of_truth;
using Fishtest2;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Fishtest2")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Fishtest2")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("932d4fcc-6c19-4191-a2e0-0a7cdfd11530")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Fish_of_truth
{
	[BepInPlugin("TieDev.FishOfTruth", "FishOfTruth", "1.0.0")]
	public class FishOfTruth : BaseUnityPlugin
	{
		private const string GUID = "TieDev.FishOfTruth";

		private const string Name = "FishOfTruth";

		private const string version = "1.0.0";

		public static FishOfTruth instance;

		public static AssetBundle Fishsound;

		public static List<AudioClip> Fishsound2;

		private void Awake()
		{
			instance = this;
			((BaseUnityPlugin)this).Logger.LogInfo((object)"FishStarting");
			Harmony.CreateAndPatchAll(typeof(FishPatch), (string)null);
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			Fishsound = AssetBundle.LoadFromFile(Path.Combine(directoryName, "sounds"));
			if ((Object)(object)Fishsound == (Object)null)
			{
				Logger.CreateLogSource("fish").LogInfo((object)"Assets could not load");
				return;
			}
			Logger.CreateLogSource("fish").LogInfo((object)"yay they loaded");
			Fishsound2 = Fishsound.LoadAllAssets<AudioClip>().ToList();
		}
	}
}
namespace Fishtest2
{
	[HarmonyPatch(typeof(GrabbableObject))]
	public class FishPatch : MonoBehaviour
	{
		public static AssetBundle Fishsound;

		public static List<AudioClip> Fishsound2 = FishOfTruth.Fishsound2;

		public static FishPatch instance;

		private void Awake()
		{
			instance = this;
			Logger.CreateLogSource("fsih").LogInfo((object)"FishStarting");
			Harmony.CreateAndPatchAll(typeof(FishyPatch), (string)null);
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			Fishsound = AssetBundle.LoadFromFile(Path.Combine(directoryName, "sounds"));
			if ((Object)(object)Fishsound == (Object)null)
			{
				Logger.CreateLogSource("fish").LogInfo((object)"Assets could not load");
				return;
			}
			Logger.CreateLogSource("fish").LogInfo((object)"yay they loaded");
			Fishsound2 = Fishsound.LoadAllAssets<AudioClip>().ToList();
			AudioClip val = Fishsound2[0];
		}

		[HarmonyPatch("UseItemOnClient")]
		[HarmonyPostfix]
		private static void StartPatch(GrabbableObject __instance)
		{
			AudioClip val = Fishsound2[Random.Range(0, 42)];
			AudioSource component = ((Component)__instance).gameObject.GetComponent<AudioSource>();
			if (((Object)__instance.itemProperties).name == "FishTestProp")
			{
				Logger.CreateLogSource("Fishy").LogInfo((object)"fish");
				if (!component.isPlaying)
				{
					component.PlayOneShot(val);
				}
			}
		}
	}
}
namespace Fish
{
	[HarmonyPatch(typeof(GrabbableObject))]
	public class FishyPatch
	{
		public static AssetBundle Bundle;

		public static List<AudioClip> Fishsound2;

		public static FishyPatch instance;

		private void Awake()
		{
			instance = this;
			Logger.CreateLogSource("fsih").LogInfo((object)"FishStarting");
			Harmony.CreateAndPatchAll(typeof(FishyPatch), (string)null);
			string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
			Bundle = AssetBundle.LoadFromFile(Path.Combine(directoryName, "aww shit"));
			if ((Object)(object)Bundle == (Object)null)
			{
				Logger.CreateLogSource("fish").LogInfo((object)"Assets could not load");
				return;
			}
			Logger.CreateLogSource("fish").LogInfo((object)"yay they loaded");
			Fishsound2 = Bundle.LoadAllAssets<AudioClip>().ToList();
			AudioClip val = Fishsound2[0];
		}

		private static void playNoise(AudioSource __audioSource, AudioClip sounds)
		{
			AudioSource component = ((Component)__audioSource).gameObject.GetComponent<AudioSource>();
			component.PlayOneShot(sounds);
		}

		[HarmonyPatch("UseItemOnClient")]
		[HarmonyPostfix]
		private static void StartPatch(GrabbableObject __instance)
		{
			if (((Object)__instance.itemProperties).name == "FishTestProp")
			{
				Logger.CreateLogSource("Fishy").LogInfo((object)"fish");
			}
			AudioClip val = Fishsound2.ElementAt(0);
			AudioSource component = ((Component)__instance).gameObject.GetComponent<AudioSource>();
			component.PlayOneShot(val);
		}
	}
}