Decompiled source of LethalCompanyProgressionPatchFix v1.7.4

LethalProgression.dll

Decompiled 7 months ago
using System;
using System.CodeDom.Compiler;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Configuration;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalNetworkAPI;
using LethalProgression.Config;
using LethalProgression.GUI;
using LethalProgression.Network;
using LethalProgression.Patches;
using LethalProgression.Properties;
using LethalProgression.Saving;
using LethalProgression.Skills;
using Microsoft.CodeAnalysis;
using Newtonsoft.Json;
using Steamworks;
using TMPro;
using Unity.Netcode;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("")]
[assembly: AssemblyCompany("LethalProgression")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Leveling and skillpoints through a managed GUI! Patched and bugfixed until official copy updated.")]
[assembly: AssemblyFileVersion("1.7.4.0")]
[assembly: AssemblyInformationalVersion("1.7.4+3d28f3ca2c1d275816917312e8d6667f14060d79")]
[assembly: AssemblyProduct("LethalProgression")]
[assembly: AssemblyTitle("LethalProgression")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LethalProgression
{
	[HarmonyPatch]
	internal class LP_NetworkManager
	{
		public static LC_XP xpInstance;

		public static GameObject xpNetworkObject;

		[HarmonyPostfix]
		[HarmonyPatch(typeof(GameNetworkManager), "Start")]
		public static void Init()
		{
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			//IL_002b: Expected O, but got Unknown
			if (!((Object)(object)xpNetworkObject != (Object)null))
			{
				xpNetworkObject = (GameObject)LethalPlugin.skillBundle.LoadAsset("LP_XPHandler");
				xpNetworkObject.AddComponent<LC_XP>();
				NetworkManager.Singleton.AddNetworkPrefab(xpNetworkObject);
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(StartOfRound), "Awake")]
		private static void SpawnNetworkHandler()
		{
			//IL_0024: Unknown result type (might be due to invalid IL or missing references)
			//IL_0029: Unknown result type (might be due to invalid IL or missing references)
			if (NetworkManager.Singleton.IsHost || NetworkManager.Singleton.IsServer)
			{
				GameObject val = Object.Instantiate<GameObject>(xpNetworkObject, Vector3.zero, Quaternion.identity);
				val.GetComponent<NetworkObject>().Spawn(false);
				xpInstance = val.GetComponent<LC_XP>();
				LethalPlugin.Log.LogInfo((object)"XPHandler Initialized.");
			}
		}
	}
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInPlugin("Stoneman.LethalProgression", "Lethal Progression", "1.7.1")]
	internal class LethalPlugin : BaseUnityPlugin
	{
		private const string modGUID = "Stoneman.LethalProgression";

		private const string modName = "Lethal Progression";

		private const string modVersion = "1.7.1";

		private const string modAuthor = "Stoneman";

		public static AssetBundle skillBundle;

		internal static ManualLogSource Log;

		internal static bool ReservedSlots;

		internal static bool MikesTweaks;

		public static LethalPlugin Instance { get; private set; }

		private void Awake()
		{
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Expected O, but got Unknown
			Instance = this;
			Harmony val = new Harmony("Stoneman.LethalProgression");
			val.PatchAll();
			skillBundle = AssetBundle.LoadFromMemory(Resources.skillmenu);
			Log = ((BaseUnityPlugin)this).Logger;
			Log.LogInfo((object)"Lethal Progression loaded.");
			foreach (KeyValuePair<string, PluginInfo> pluginInfo in Chainloader.PluginInfos)
			{
				if (pluginInfo.Value.Metadata.GUID.IndexOf("ReservedItem") >= 0)
				{
					ReservedSlots = true;
				}
				if (pluginInfo.Value.Metadata.GUID.IndexOf("mikestweaks") < 0)
				{
					continue;
				}
				ConfigEntryBase[] configEntries = pluginInfo.Value.Instance.Config.GetConfigEntries();
				MikesTweaks = true;
				ConfigEntryBase[] array = configEntries;
				foreach (ConfigEntryBase val2 in array)
				{
					if (val2.Definition.Key == "ExtraItemSlots" && int.Parse(val2.GetSerializedValue()) > 0)
					{
						ReservedSlots = true;
					}
				}
			}
			SkillConfig.InitConfig();
		}

		public void BindConfig<T>(string section, string key, T defaultValue, string description = "")
		{
			((BaseUnityPlugin)this).Config.Bind<T>(section, key, defaultValue, description);
		}

		public IDictionary<string, string> GetAllConfigEntries()
		{
			return ((BaseUnityPlugin)this).Config.GetConfigEntries().ToDictionary((ConfigEntryBase entry) => entry.Definition.Key, (ConfigEntryBase entry) => entry.GetSerializedValue());
		}
	}
	internal class LC_XP : NetworkBehaviour
	{
		public LethalNetworkVariable<int> teamLevel = new LethalNetworkVariable<int>("teamLevel")
		{
			Value = 0
		};

		public LethalNetworkVariable<int> teamXP = new LethalNetworkVariable<int>("teamXP")
		{
			Value = 0
		};

		public LethalNetworkVariable<int> teamTotalValue = new LethalNetworkVariable<int>("teamTotalValue")
		{
			Value = 0
		};

		public LethalNetworkVariable<int> teamXPRequired = new LethalNetworkVariable<int>("teamXPRequired")
		{
			Value = 0
		};

		public LethalNetworkVariable<int> teamLootLevel = new LethalNetworkVariable<int>("teamLootLevel")
		{
			Value = 0
		};

		public LethalClientEvent playerConnectClientEvent = new LethalClientEvent("playerConnectEvent", (Action)null, (Action<ulong>)null);

		public LethalServerEvent playerConnectServerEvent = new LethalServerEvent("playerConnectEvent", (Action<ulong>)null);

		public LethalClientEvent evaluateXPRequirementClientEvent = new LethalClientEvent("evaluateXPRequirementEvent", (Action)null, (Action<ulong>)null);

		public LethalServerEvent evaluateXPRequirementServerEvent = new LethalServerEvent("evaluateXPRequirementEvent", (Action<ulong>)null);

		public LethalClientEvent calculateAllPlayersHandSlotsClientEvent = new LethalClientEvent("calculateAllPlayersHandSlotsEvent", (Action)null, (Action<ulong>)null);

		public LethalServerEvent calculateAllPlayersHandSlotsServerEvent = new LethalServerEvent("calculateAllPlayersHandSlotsEvent", (Action<ulong>)null);

		public LethalServerMessage<string> sendConfigServerMessage = new LethalServerMessage<string>("sendConfigMessage", (Action<string, ulong>)null);

		public LethalClientMessage<string> sendConfigClientMessage = new LethalClientMessage<string>("sendConfigMessage", (Action<string>)null, (Action<string, ulong>)null);

		public LethalServerMessage<ulong> requestProfileDataServerMessage = new LethalServerMessage<ulong>("requestProfileDataMessage", (Action<ulong, ulong>)null);

		public LethalClientMessage<ulong> requestProfileDataClientMessage = new LethalClientMessage<ulong>("requestProfileDataMessage", (Action<ulong>)null, (Action<ulong, ulong>)null);

		public LethalServerMessage<string> sendProfileDataServerMessage = new LethalServerMessage<string>("sendProfileDataMessage", (Action<string, ulong>)null);

		public LethalClientMessage<string> receiveProfileDataClientMessage = new LethalClientMessage<string>("sendProfileDataMessage", (Action<string>)null, (Action<string, ulong>)null);

		public LethalServerMessage<string> saveProfileDataServerMessage = new LethalServerMessage<string>("saveProfileDataMessage", (Action<string, ulong>)null);

		public LethalClientMessage<string> saveProfileDataClientMessage = new LethalClientMessage<string>("saveProfileDataMessage", (Action<string>)null, (Action<string, ulong>)null);

		public LethalServerMessage<int> updateTeamLootLevelServerMessage = new LethalServerMessage<int>("updateTeamLootLevelMessage", (Action<int, ulong>)null);

		public LethalClientMessage<int> updateTeamLootLevelClientMessage = new LethalClientMessage<int>("updateTeamLootLevelMessage", (Action<int>)null, (Action<int, ulong>)null);

		public LethalServerMessage<int> updateTeamXPServerMessage = new LethalServerMessage<int>("updateTeamXPMessage", (Action<int, ulong>)null);

		public LethalClientMessage<int> updateTeamXPClientMessage = new LethalClientMessage<int>("updateTeamXPMessage", (Action<int>)null, (Action<int, ulong>)null);

		public LethalServerMessage<int> updatePlayerSkillpointsServerMessage = new LethalServerMessage<int>("updatePlayerSkillPointsMessage", (Action<int, ulong>)null);

		public LethalClientMessage<int> updatePlayerSkillpointsClientMessage = new LethalClientMessage<int>("updatePlayerSkillPointsMessage", (Action<int>)null, (Action<int, ulong>)null);

		public LethalServerMessage<int> updateSPHandSlotsServerMessage = new LethalServerMessage<int>("updateSPHandSlotsMessage", (Action<int, ulong>)null);

		public LethalClientMessage<int> updateSPHandSlotsClientMessage = new LethalClientMessage<int>("updateSPHandSlotsMessage", (Action<int>)null, (Action<int, ulong>)null);

		public LethalServerMessage<PlayerHandSlotData> updatePlayerHandSlotsServerMessage = new LethalServerMessage<PlayerHandSlotData>("updatePlayerHandSlotsMessage", (Action<PlayerHandSlotData, ulong>)null);

		public LethalClientMessage<PlayerHandSlotData> updatePlayerHandSlotsClientMessage = new LethalClientMessage<PlayerHandSlotData>("updatePlayerHandSlotsMessage", (Action<PlayerHandSlotData>)null, (Action<PlayerHandSlotData, ulong>)null);

		public LethalServerMessage<PlayerJumpHeightData> updatePlayerJumpForceServerMessage = new LethalServerMessage<PlayerJumpHeightData>("updatePlayerJumpForceMessage", (Action<PlayerJumpHeightData, ulong>)null);

		public LethalClientMessage<PlayerJumpHeightData> updatePlayerJumpForceClientMessage = new LethalClientMessage<PlayerJumpHeightData>("updatePlayerJumpForceMessage", (Action<PlayerJumpHeightData>)null, (Action<PlayerJumpHeightData, ulong>)null);

		public int skillPoints;

		public SkillList skillList;

		public SkillsGUI guiObj;

		public bool Initialized = false;

		public bool loadedSave = false;

		public void Start()
		{
			LethalPlugin.Log.LogInfo((object)"XP Network Behavior Made!");
			teamLevel.OnValueChanged += OnTeamLevelChange;
			teamXP.OnValueChanged += OnTeamXPChange;
			playerConnectServerEvent.OnReceived += PlayerConnect_C2SEvent;
			evaluateXPRequirementServerEvent.OnReceived += EvaluateXPRequirements_C2SEvent;
			calculateAllPlayersHandSlotsServerEvent.OnReceived += RefreshAllPlayerHandSlots_C2SEvent;
			sendConfigClientMessage.OnReceived += SendHostConfig_S2CMessage;
			receiveProfileDataClientMessage.OnReceived += LoadProfileData_S2CMessage;
			updatePlayerSkillpointsClientMessage.OnReceived += UpdateSkillPoints_S2CMessage;
			updatePlayerHandSlotsClientMessage.OnReceived += UpdatePlayerHandSlots_S2CMessage;
			updatePlayerJumpForceClientMessage.OnReceived += UpdatePlayerJumpHeight_S2CMessage;
			requestProfileDataServerMessage.OnReceived += RequestSavedData_C2SMessage;
			saveProfileDataServerMessage.OnReceived += SaveProfileData_C2SMessage;
			updateTeamLootLevelServerMessage.OnReceived += UpdateTeamLootLevel_C2SMessage;
			updateTeamXPServerMessage.OnReceived += UpdateTeamXP_C2SMessage;
			updateSPHandSlotsServerMessage.OnReceived += UpdateSPHandSlots_C2SMessage;
			updatePlayerJumpForceServerMessage.OnReceived += UpdatePlayerJumpHeight_C2SMessage;
			playerConnectClientEvent.InvokeServer();
		}

		public override void OnDestroy()
		{
			teamLevel.OnValueChanged -= OnTeamLevelChange;
			teamXP.OnValueChanged -= OnTeamXPChange;
			teamLootLevel.OnValueChanged -= guiObj.TeamLootHudUpdate;
			playerConnectServerEvent.OnReceived -= PlayerConnect_C2SEvent;
			evaluateXPRequirementServerEvent.OnReceived -= EvaluateXPRequirements_C2SEvent;
			calculateAllPlayersHandSlotsServerEvent.OnReceived -= RefreshAllPlayerHandSlots_C2SEvent;
			sendConfigClientMessage.OnReceived -= SendHostConfig_S2CMessage;
			receiveProfileDataClientMessage.OnReceived -= LoadProfileData_S2CMessage;
			updatePlayerSkillpointsClientMessage.OnReceived -= UpdateSkillPoints_S2CMessage;
			updatePlayerHandSlotsClientMessage.OnReceived -= UpdatePlayerHandSlots_S2CMessage;
			requestProfileDataServerMessage.OnReceived -= RequestSavedData_C2SMessage;
			saveProfileDataServerMessage.OnReceived -= SaveProfileData_C2SMessage;
			updateTeamLootLevelServerMessage.OnReceived -= UpdateTeamLootLevel_C2SMessage;
			updateTeamXPServerMessage.OnReceived -= UpdateTeamXP_C2SMessage;
			updateSPHandSlotsServerMessage.OnReceived -= UpdateSPHandSlots_C2SMessage;
			((NetworkBehaviour)this).OnDestroy();
		}

		private void OnTeamLevelChange(int newLevel)
		{
			((MonoBehaviour)this).StartCoroutine(WaitUntilInitialisedThenAction(HUDManagerPatch.ShowLevelUp));
		}

		private void OnTeamXPChange(int newXP)
		{
			((MonoBehaviour)this).StartCoroutine(WaitUntilInitialisedThenAction(HUDManagerPatch.ShowXPUpdate));
		}

		public IEnumerator WaitUntilInitialisedThenAction(Action callback)
		{
			yield return (object)new WaitUntil((Func<bool>)(() => Initialized));
			callback();
		}

		public void PlayerConnect_C2SEvent(ulong clientId)
		{
			LethalPlugin.Log.LogInfo((object)$"Received PlayerConnect message from {clientId}");
			IDictionary<string, string> allConfigEntries = LethalPlugin.Instance.GetAllConfigEntries();
			string text = JsonConvert.SerializeObject((object)allConfigEntries);
			LethalPlugin.Log.LogInfo((object)("Sending config -> " + text));
			sendConfigServerMessage.SendAllClients(text, true);
		}

		public void LoadSharedData()
		{
			SaveSharedData saveSharedData = SaveManager.LoadSharedFile();
			if (saveSharedData == null)
			{
				LethalPlugin.Log.LogInfo((object)"Shared data is null!");
				return;
			}
			LethalPlugin.Log.LogInfo((object)"Loading Lobby shared data.");
			teamXP.Value = saveSharedData.xp;
			teamLevel.Value = saveSharedData.level;
			teamTotalValue.Value = saveSharedData.quota;
			teamXPRequired.Value = CalculateXPRequirement();
			LethalPlugin.Log.LogInfo((object)$"{saveSharedData.level} current lvl, {saveSharedData.xp} XP, {saveSharedData.quota} Profit, {teamXPRequired.Value} teamXPRequired");
		}

		public IEnumerator LoadProfileData(string data)
		{
			LethalPlugin.Log.LogInfo((object)("Received player data from host -> " + data));
			yield return (object)new WaitUntil((Func<bool>)(() => Initialized));
			if (loadedSave)
			{
				LethalPlugin.Log.LogWarning((object)"Already loaded player data from host.");
				yield return null;
			}
			loadedSave = true;
			SaveData saveData = JsonConvert.DeserializeObject<SaveData>(data);
			skillPoints = saveData.skillPoints;
			LethalPlugin.Log.LogDebug((object)$"skillPoints -> {skillPoints}");
			int skillCheck = 0;
			foreach (KeyValuePair<UpgradeType, int> skill in saveData.skillAllocation)
			{
				LethalPlugin.Log.LogDebug((object)$"{skill.Key} -> {skill.Value}");
				skillList.skills[skill.Key].SetLevel(skill.Value, triggerHostProfileSave: false);
				skillCheck += skill.Value;
				LethalPlugin.Log.LogDebug((object)$"skillCheck -> {skillCheck}");
			}
			if (skillCheck + skillPoints < teamLevel.Value + 5)
			{
				LethalPlugin.Log.LogInfo((object)$"Skill check is less than current level, adding {teamLevel.Value + 5 - (skillCheck + skillPoints)} skill points.");
				skillPoints += teamLevel.Value + 5 - (skillCheck + skillPoints);
			}
			LP_NetworkManager.xpInstance.guiObj.UpdateAllStats();
		}

		public int CalculateXPRequirement()
		{
			int connectedPlayersAmount = StartOfRound.Instance.connectedPlayersAmount;
			int timesFulfilledQuota = TimeOfDay.Instance.timesFulfilledQuota;
			int num = int.Parse(SkillConfig.hostConfig["XP Minimum"]);
			int num2 = int.Parse(SkillConfig.hostConfig["XP Maximum"]);
			int num3 = int.Parse(SkillConfig.hostConfig["Person Multiplier"]);
			int num4 = connectedPlayersAmount * num3;
			int num5 = num + num4;
			int num6 = int.Parse(SkillConfig.hostConfig["Quota Multiplier"]);
			int num7 = timesFulfilledQuota * num6;
			num5 += (int)((float)num5 * ((float)num7 / 100f));
			if (num5 > num2)
			{
				num5 = num2;
			}
			LethalPlugin.Log.LogInfo((object)$"{connectedPlayersAmount} players, {timesFulfilledQuota} quotas, {num} initial cost, {num4} person value, {num7} quota value, {num5} total cost.");
			return num5;
		}

		public int GetXP()
		{
			return teamXP.Value;
		}

		public int GetLevel()
		{
			return teamLevel.Value;
		}

		public int GetProfit()
		{
			return teamTotalValue.Value;
		}

		public int GetSkillPoints()
		{
			return skillPoints;
		}

		public void SetSkillPoints(int num)
		{
			skillPoints = num;
		}

		public void EvaluateXPRequirements_C2SEvent(ulong clientId)
		{
			((MonoBehaviour)this).StartCoroutine(XPRequirementCoroutine());
		}

		public IEnumerator XPRequirementCoroutine()
		{
			yield return (object)new WaitForSeconds(0.5f);
			teamXPRequired.Value = CalculateXPRequirement();
		}

		public void UpdateTeamXP_C2SMessage(int xpToAdd, ulong clientId)
		{
			LethalNetworkVariable<int> obj = teamXP;
			obj.Value += xpToAdd;
			LethalNetworkVariable<int> obj2 = teamTotalValue;
			obj2.Value += xpToAdd;
			int num = GetXP();
			if (num >= teamXPRequired.Value)
			{
				int num2 = 0;
				while (num >= teamXPRequired.Value)
				{
					num2++;
					num -= teamXPRequired.Value;
				}
				teamXP.Value = num;
				LethalNetworkVariable<int> obj3 = teamLevel;
				obj3.Value += num2;
				updatePlayerSkillpointsServerMessage.SendAllClients(num2, true);
			}
		}

		public void UpdateSkillPoints_S2CMessage(int pointsToAdd)
		{
			skillPoints += pointsToAdd;
		}

		public void UpdateTeamLootLevel_C2SMessage(int change, ulong clientId)
		{
			int value = teamLootLevel.Value;
			if (value + change < 0)
			{
				teamLootLevel.Value = 0;
			}
			else
			{
				LethalNetworkVariable<int> obj = teamLootLevel;
				obj.Value += change;
			}
			LethalPlugin.Log.LogInfo((object)$"Changed team loot value by {change} turning into {teamLootLevel.Value}.");
		}

		public void UpdateSPHandSlots_C2SMessage(int slotChange, ulong clientId)
		{
			if (!LethalPlugin.ReservedSlots)
			{
				LethalPlugin.Log.LogInfo((object)$"C2S Received update for Player {clientId} to add {slotChange} slots");
				updatePlayerHandSlotsServerMessage.SendAllClients(new PlayerHandSlotData(clientId, slotChange), true);
			}
		}

		public void UpdatePlayerHandSlots_S2CMessage(PlayerHandSlotData data)
		{
			LethalPlugin.Log.LogInfo((object)$"S2C Received update for Player {data.clientId} to add {data.additionalSlots} slots");
			SetHandSlot(data.clientId, data.additionalSlots);
		}

		public void SetHandSlot(ulong playerID, int additionalSlots)
		{
			//IL_0094: Unknown result type (might be due to invalid IL or missing references)
			//IL_009a: Unknown result type (might be due to invalid IL or missing references)
			PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
			foreach (PlayerControllerB val in allPlayerScripts)
			{
				if (val.playerClientId != playerID)
				{
					continue;
				}
				int num = 4 + additionalSlots;
				List<GrabbableObject> list = val.ItemSlots.ToList();
				if (val.currentItemSlot > num - 1)
				{
					HandSlots.SwitchItemSlots(val, num - 1);
				}
				for (int j = 0; j < list.Count; j++)
				{
					if (j > num - 1 && (Object)(object)list[j] != (Object)null)
					{
						HandSlots.SwitchItemSlots(val, j);
						val.DiscardHeldObject(false, (NetworkObject)null, default(Vector3), true);
					}
				}
				val.ItemSlots = (GrabbableObject[])(object)new GrabbableObject[num];
				for (int k = 0; k < list.Count; k++)
				{
					if (!((Object)(object)list[k] == (Object)null))
					{
						val.ItemSlots[k] = list[k];
					}
				}
				LethalPlugin.Log.LogDebug((object)$"Player {playerID} has {val.ItemSlots.Length} slots after setting.");
				if ((Object)(object)val == (Object)(object)GameNetworkManager.Instance.localPlayerController)
				{
					LethalPlugin.Log.LogDebug((object)"Updating HUD slots.");
					HandSlots.UpdateHudSlots();
				}
				break;
			}
		}

		public void RefreshAllPlayerHandSlots_C2SEvent(ulong clientId)
		{
			if (LethalPlugin.ReservedSlots || !LP_NetworkManager.xpInstance.skillList.IsSkillValid(UpgradeType.HandSlot))
			{
				return;
			}
			PlayerControllerB[] allPlayerScripts = StartOfRound.Instance.allPlayerScripts;
			foreach (PlayerControllerB val in allPlayerScripts)
			{
				if (((Component)val).gameObject.activeSelf)
				{
					ulong playerClientId = val.playerClientId;
					int additionalSlots = val.ItemSlots.Length - 4;
					updatePlayerHandSlotsServerMessage.SendAllClients(new PlayerHandSlotData(playerClientId, additionalSlots), true);
				}
			}
		}

		public void SendHostConfig_S2CMessage(string serializedConfig)
		{
			IDictionary<string, string> dictionary = JsonConvert.DeserializeObject<IDictionary<string, string>>(serializedConfig);
			foreach (KeyValuePair<string, string> item in dictionary)
			{
				SkillConfig.hostConfig[item.Key] = item.Value;
				LethalPlugin.Log.LogInfo((object)("Loaded host config: " + item.Key + " = " + item.Value));
			}
			if (!Initialized)
			{
				Initialized = true;
				LP_NetworkManager.xpInstance = this;
				skillList = new SkillList();
				skillList.InitializeSkills();
				if (GameNetworkManager.Instance.isHostingGame)
				{
					LoadSharedData();
				}
				guiObj = new SkillsGUI();
				teamLootLevel.OnValueChanged += guiObj.TeamLootHudUpdate;
				skillPoints = teamLevel.Value + 5;
				calculateAllPlayersHandSlotsClientEvent.InvokeServer();
				evaluateXPRequirementClientEvent.InvokeServer();
			}
		}

		public void RequestSavedData_C2SMessage(ulong steamID, ulong clientId)
		{
			string text = SaveManager.LoadPlayerFile(steamID);
			PlayerControllerB playerController = LethalNetworkExtensions.GetPlayerController(clientId);
			sendProfileDataServerMessage.SendClient(text, playerController.actualClientId);
		}

		public void LoadProfileData_S2CMessage(string saveData)
		{
			LethalPlugin.Log.LogInfo((object)("Received LoadProfileData_S2CMessage -> " + saveData));
			if (saveData != null)
			{
				((MonoBehaviour)this).StartCoroutine(LoadProfileData(saveData));
			}
		}

		public void SaveProfileData_C2SMessage(string data, ulong clientId)
		{
			SaveProfileData saveProfileData = JsonConvert.DeserializeObject<SaveProfileData>(data);
			LethalPlugin.Log.LogInfo((object)$"Received SaveData request for {saveProfileData.steamId} with data -> {JsonConvert.SerializeObject((object)saveProfileData.saveData)}");
			SaveManager.Save(saveProfileData.steamId, saveProfileData.saveData);
			SaveManager.SaveShared(teamXP.Value, teamLevel.Value, teamTotalValue.Value);
		}

		public void UpdatePlayerJumpHeight_C2SMessage(PlayerJumpHeightData playerData, ulong clientId)
		{
			LethalPlugin.Log.LogInfo((object)$"Received request for {clientId} [{playerData.clientId}] to set jump skill to {playerData.jumpSkillValue}");
			updatePlayerJumpForceServerMessage.SendAllClients(playerData, true);
		}

		public void UpdatePlayerJumpHeight_S2CMessage(PlayerJumpHeightData playerData)
		{
			PlayerControllerB playerController = LethalNetworkExtensions.GetPlayerController(playerData.clientId);
			Skill skill = LP_NetworkManager.xpInstance.skillList.skills[UpgradeType.JumpHeight];
			float num = (float)playerData.jumpSkillValue * skill.GetMultiplier() / 100f * 13f;
			playerController.jumpForce = 13f + num;
			LethalPlugin.Log.LogInfo((object)$"Updating client {playerData.clientId} jump height. Adding {num} resulting in {playerController.jumpForce} jump force");
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "LethalProgression";

		public const string PLUGIN_NAME = "LethalProgression";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace LethalProgression.GUI
{
	[HarmonyPatch]
	internal class GUIUpdate
	{
		public static bool isMenuOpen;

		public static SkillsGUI guiInstance;

		[HarmonyPostfix]
		[HarmonyPatch(typeof(QuickMenuManager), "Update")]
		private static void SkillMenuUpdate(QuickMenuManager __instance)
		{
			if (guiInstance == null || !Object.op_Implicit((Object)(object)guiInstance.mainPanel))
			{
				return;
			}
			if (!isMenuOpen)
			{
				guiInstance.mainPanel.SetActive(false);
				return;
			}
			if (bool.Parse(SkillConfig.hostConfig["Unspec in Ship Only"]) && !bool.Parse(SkillConfig.hostConfig["Disable Unspec"]))
			{
				if (GameNetworkManager.Instance.localPlayerController.isInHangarShipRoom)
				{
					guiInstance.SetUnspec(show: true);
				}
				else
				{
					guiInstance.SetUnspec(show: false);
				}
			}
			if (bool.Parse(SkillConfig.hostConfig["Unspec in Orbit Only"]))
			{
				if (StartOfRound.Instance.inShipPhase)
				{
					guiInstance.SetUnspec(show: true);
				}
				else
				{
					guiInstance.SetUnspec(show: false);
				}
			}
			if (bool.Parse(SkillConfig.hostConfig["Disable Unspec"]))
			{
				guiInstance.SetUnspec(show: false);
			}
			guiInstance.mainPanel.SetActive(true);
			GameObject val = GameObject.Find("Systems/UI/Canvas/QuickMenu/MainButtons");
			val.SetActive(false);
			GameObject val2 = GameObject.Find("Systems/UI/Canvas/QuickMenu/PlayerList");
			val2.SetActive(false);
			RealTimeUpdateInfo();
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(QuickMenuManager), "CloseQuickMenu")]
		private static void SkillMenuClose(QuickMenuManager __instance)
		{
			isMenuOpen = false;
		}

		private static void RealTimeUpdateInfo()
		{
			GameObject gameObject = ((Component)guiInstance.mainPanel.transform.GetChild(2)).gameObject;
			gameObject = ((Component)gameObject.transform.GetChild(1)).gameObject;
			TextMeshProUGUI component = gameObject.GetComponent<TextMeshProUGUI>();
			((TMP_Text)component).text = LP_NetworkManager.xpInstance.GetSkillPoints().ToString();
		}
	}
	internal class SkillsGUI
	{
		public GameObject mainPanel;

		public GameObject infoPanel;

		public Skill activeSkill;

		public GameObject templateSlot;

		public List<GameObject> skillButtonsList = new List<GameObject>();

		public int shownSkills = 0;

		public SkillsGUI()
		{
			CreateSkillMenu();
			GUIUpdate.guiInstance = this;
		}

		public void OpenSkillMenu()
		{
			GUIUpdate.isMenuOpen = true;
			mainPanel.SetActive(true);
		}

		public void CreateSkillMenu()
		{
			//IL_00b2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00bc: Expected O, but got Unknown
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d9: Expected O, but got Unknown
			mainPanel = Object.Instantiate<GameObject>(LethalPlugin.skillBundle.LoadAsset<GameObject>("SkillMenu"));
			((Object)mainPanel).name = "SkillMenu";
			mainPanel.SetActive(false);
			templateSlot = Object.Instantiate<GameObject>(GameObject.Find("Systems/UI/Canvas/IngamePlayerHUD/Inventory/Slot3"));
			((Object)templateSlot).name = "TemplateSlot";
			templateSlot.SetActive(false);
			infoPanel = ((Component)mainPanel.transform.GetChild(1)).gameObject;
			infoPanel.SetActive(false);
			GameObject gameObject = ((Component)mainPanel.transform.GetChild(4)).gameObject;
			gameObject.GetComponent<Button>().onClick = new ButtonClickedEvent();
			((UnityEvent)gameObject.GetComponent<Button>().onClick).AddListener(new UnityAction(BackButton));
			shownSkills = 0;
			if (LP_NetworkManager.xpInstance.skillList.skills == null)
			{
				return;
			}
			foreach (KeyValuePair<UpgradeType, Skill> skill in LP_NetworkManager.xpInstance.skillList.skills)
			{
				LethalPlugin.Log.LogInfo((object)("Creating button for " + skill.Value.GetShortName()));
				GameObject val = SetupUpgradeButton(skill.Value);
				LethalPlugin.Log.LogInfo((object)"Setup passed!");
				skillButtonsList.Add(val);
				LethalPlugin.Log.LogInfo((object)"Added to skill list..");
				LoadSkillData(skill.Value, val);
			}
			TeamLootHudUpdate(0);
		}

		public void BackButton()
		{
			GUIUpdate.isMenuOpen = false;
			GameObject val = GameObject.Find("Systems/UI/Canvas/QuickMenu/MainButtons");
			val.SetActive(true);
			GameObject val2 = GameObject.Find("Systems/UI/Canvas/QuickMenu/PlayerList");
			val2.SetActive(true);
		}

		public void SetUnspec(bool show)
		{
			GameObject gameObject = ((Component)infoPanel.transform.GetChild(6)).gameObject;
			GameObject gameObject2 = ((Component)infoPanel.transform.GetChild(7)).gameObject;
			GameObject gameObject3 = ((Component)infoPanel.transform.GetChild(8)).gameObject;
			gameObject.SetActive(show);
			gameObject2.SetActive(show);
			gameObject3.SetActive(show);
			if (!bool.Parse(SkillConfig.hostConfig["Disable Unspec"]))
			{
				GameObject gameObject4 = ((Component)infoPanel.transform.GetChild(9)).gameObject;
				gameObject4.SetActive(!show);
			}
			if (bool.Parse(SkillConfig.hostConfig["Unspec in Orbit Only"]))
			{
				GameObject gameObject5 = ((Component)infoPanel.transform.GetChild(9)).gameObject;
				((TMP_Text)((Component)gameObject5.transform).GetComponent<TextMeshProUGUI>()).SetText("Return to orbit to unspec.", true);
			}
		}

		public GameObject SetupUpgradeButton(Skill skill)
		{
			//IL_01b3: Unknown result type (might be due to invalid IL or missing references)
			//IL_01bd: Expected O, but got Unknown
			//IL_01d0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01da: Expected O, but got Unknown
			GameObject gameObject = ((Component)mainPanel.transform.GetChild(0)).gameObject;
			GameObject val = Object.Instantiate<GameObject>(gameObject);
			if (!Object.op_Implicit((Object)(object)gameObject))
			{
				LethalPlugin.Log.LogError((object)"Couldn't find template button!");
				return null;
			}
			((Object)val).name = skill.GetShortName();
			GameObject gameObject2 = ((Component)mainPanel.transform.GetChild(3)).gameObject;
			GameObject gameObject3 = ((Component)gameObject2.transform.GetChild(1)).gameObject;
			val.transform.SetParent(gameObject3.transform, false);
			shownSkills++;
			GameObject gameObject4 = ((Component)val.transform.GetChild(0)).gameObject;
			((TMP_Text)gameObject4.GetComponent<TextMeshProUGUI>()).SetText(skill.GetShortName(), true);
			GameObject gameObject5 = ((Component)val.transform.GetChild(1)).gameObject;
			((TMP_Text)gameObject5.GetComponent<TextMeshProUGUI>()).SetText(skill.GetLevel().ToString(), true);
			GameObject gameObject6 = ((Component)val.transform.GetChild(2)).gameObject;
			((TMP_Text)gameObject6.GetComponent<TextMeshProUGUI>()).SetText("(" + skill.GetLevel() + " " + skill.GetAttribute() + ")", true);
			((TMP_Text)val.GetComponentInChildren<TextMeshProUGUI>()).SetText(skill.GetShortName() + ":", true);
			val.SetActive(true);
			val.GetComponent<Button>().onClick = new ButtonClickedEvent();
			((UnityEvent)val.GetComponent<Button>().onClick).AddListener((UnityAction)delegate
			{
				UpdateStatInfo(skill);
			});
			return val;
		}

		public void LoadSkillData(Skill skill, GameObject skillButton)
		{
			if (!skill._teamShared)
			{
				GameObject gameObject = ((Component)skillButton.transform.GetChild(1)).gameObject;
				((TMP_Text)gameObject.GetComponent<TextMeshProUGUI>()).SetText(skill.GetLevel().ToString(), true);
				GameObject gameObject2 = ((Component)skillButton.transform.GetChild(2)).gameObject;
				((TMP_Text)gameObject2.GetComponent<TextMeshProUGUI>()).SetText($"(+{(float)skill.GetLevel() * skill.GetMultiplier()}% {skill.GetAttribute()})", true);
				((TMP_Text)skillButton.GetComponentInChildren<TextMeshProUGUI>()).SetText(skill.GetShortName() + ":", true);
			}
		}

		public void UpdateAllStats()
		{
			foreach (KeyValuePair<UpgradeType, Skill> skill in LP_NetworkManager.xpInstance.skillList.skills)
			{
				if (!skill.Value._teamShared)
				{
					GameObject skillButton = skillButtonsList.Find((GameObject x) => ((Object)x).name == skill.Value.GetShortName());
					LoadSkillData(skill.Value, skillButton);
				}
			}
		}

		public void UpdateStatInfo(Skill skill)
		{
			//IL_017d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0187: Expected O, but got Unknown
			//IL_019b: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a5: Expected O, but got Unknown
			//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b7: Expected O, but got Unknown
			//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d5: Expected O, but got Unknown
			//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e7: Expected O, but got Unknown
			//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_0205: Expected O, but got Unknown
			//IL_0255: Unknown result type (might be due to invalid IL or missing references)
			//IL_025f: Expected O, but got Unknown
			//IL_0273: Unknown result type (might be due to invalid IL or missing references)
			//IL_027d: Expected O, but got Unknown
			//IL_0285: Unknown result type (might be due to invalid IL or missing references)
			//IL_028f: Expected O, but got Unknown
			//IL_02a3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ad: Expected O, but got Unknown
			//IL_02b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_02bf: Expected O, but got Unknown
			//IL_02d3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02dd: Expected O, but got Unknown
			if (!infoPanel.activeSelf)
			{
				infoPanel.SetActive(true);
			}
			TextMeshProUGUI component = ((Component)infoPanel.transform.GetChild(0)).gameObject.GetComponent<TextMeshProUGUI>();
			TextMeshProUGUI component2 = ((Component)infoPanel.transform.GetChild(1)).gameObject.GetComponent<TextMeshProUGUI>();
			TextMeshProUGUI component3 = ((Component)infoPanel.transform.GetChild(2)).gameObject.GetComponent<TextMeshProUGUI>();
			activeSkill = skill;
			((TMP_Text)component).SetText(skill.GetName(), true);
			if (skill.GetMaxLevel() == 99999)
			{
				((TMP_Text)component2).SetText($"{skill.GetLevel()}", true);
			}
			else
			{
				((TMP_Text)component2).SetText($"{skill.GetLevel()} / {skill.GetMaxLevel()}", true);
			}
			((TMP_Text)component3).SetText(skill.GetDescription(), true);
			GameObject gameObject = ((Component)infoPanel.transform.GetChild(3)).gameObject;
			GameObject gameObject2 = ((Component)infoPanel.transform.GetChild(4)).gameObject;
			GameObject gameObject3 = ((Component)infoPanel.transform.GetChild(5)).gameObject;
			gameObject.GetComponent<Button>().onClick = new ButtonClickedEvent();
			((UnityEvent)gameObject.GetComponent<Button>().onClick).AddListener((UnityAction)delegate
			{
				AddSkillPoint(skill, 5);
			});
			gameObject2.GetComponent<Button>().onClick = new ButtonClickedEvent();
			((UnityEvent)gameObject2.GetComponent<Button>().onClick).AddListener((UnityAction)delegate
			{
				AddSkillPoint(skill, 2);
			});
			gameObject3.GetComponent<Button>().onClick = new ButtonClickedEvent();
			((UnityEvent)gameObject3.GetComponent<Button>().onClick).AddListener((UnityAction)delegate
			{
				AddSkillPoint(skill, 1);
			});
			GameObject gameObject4 = ((Component)infoPanel.transform.GetChild(6)).gameObject;
			GameObject gameObject5 = ((Component)infoPanel.transform.GetChild(7)).gameObject;
			GameObject gameObject6 = ((Component)infoPanel.transform.GetChild(8)).gameObject;
			gameObject4.GetComponent<Button>().onClick = new ButtonClickedEvent();
			((UnityEvent)gameObject4.GetComponent<Button>().onClick).AddListener((UnityAction)delegate
			{
				RemoveSkillPoint(skill, 5);
			});
			gameObject5.GetComponent<Button>().onClick = new ButtonClickedEvent();
			((UnityEvent)gameObject5.GetComponent<Button>().onClick).AddListener((UnityAction)delegate
			{
				RemoveSkillPoint(skill, 2);
			});
			gameObject6.GetComponent<Button>().onClick = new ButtonClickedEvent();
			((UnityEvent)gameObject6.GetComponent<Button>().onClick).AddListener((UnityAction)delegate
			{
				RemoveSkillPoint(skill, 1);
			});
		}

		public void AddSkillPoint(Skill skill, int amt)
		{
			if (LP_NetworkManager.xpInstance.GetSkillPoints() <= 0)
			{
				return;
			}
			int skillPoints = LP_NetworkManager.xpInstance.GetSkillPoints();
			if (skillPoints < amt)
			{
				amt = skillPoints;
			}
			if (skill.GetLevel() + amt > skill.GetMaxLevel())
			{
				amt = skill.GetMaxLevel() - skill.GetLevel();
			}
			LP_NetworkManager.xpInstance.SetSkillPoints(LP_NetworkManager.xpInstance.GetSkillPoints() - amt);
			skill.AddLevel(amt);
			UpdateStatInfo(skill);
			foreach (GameObject skillButtons in skillButtonsList)
			{
				if (((Object)skillButtons).name == skill.GetShortName())
				{
					LoadSkillData(skill, skillButtons);
				}
			}
		}

		public void RemoveSkillPoint(Skill skill, int amt)
		{
			if (skill.GetLevel() == 0)
			{
				return;
			}
			int level = skill.GetLevel();
			if (level < amt)
			{
				amt = level;
			}
			LP_NetworkManager.xpInstance.SetSkillPoints(LP_NetworkManager.xpInstance.GetSkillPoints() + amt);
			skill.AddLevel(-amt);
			UpdateStatInfo(skill);
			foreach (GameObject skillButtons in skillButtonsList)
			{
				if (((Object)skillButtons).name == skill.GetShortName())
				{
					LoadSkillData(skill, skillButtons);
				}
			}
		}

		public void TeamLootHudUpdate(int newValue)
		{
			foreach (GameObject skillButtons in skillButtonsList)
			{
				if (((Object)skillButtons).name == "VAL")
				{
					Skill skill = LP_NetworkManager.xpInstance.skillList.skills[UpgradeType.Value];
					LoadSkillData(skill, skillButtons);
					GameObject gameObject = ((Component)skillButtons.transform.GetChild(0)).gameObject;
					((TMP_Text)gameObject.GetComponent<TextMeshProUGUI>()).SetText(skill.GetShortName(), true);
					GameObject gameObject2 = ((Component)skillButtons.transform.GetChild(1)).gameObject;
					((TMP_Text)gameObject2.GetComponent<TextMeshProUGUI>()).SetText($"{skill.GetLevel()}", true);
					((TMP_Text)skillButtons.GetComponentInChildren<TextMeshProUGUI>()).SetText(skill.GetShortName() + ":", true);
					float multiplier = LP_NetworkManager.xpInstance.skillList.skills[UpgradeType.Value].GetMultiplier();
					float num = (float)newValue * multiplier;
					GameObject gameObject3 = ((Component)skillButtons.transform.GetChild(2)).gameObject;
					((TMP_Text)gameObject3.GetComponent<TextMeshProUGUI>()).SetText($"(+{num}% {skill.GetAttribute()})", true);
					LethalPlugin.Log.LogInfo((object)$"Setting team value hud to {num}");
				}
			}
		}
	}
}
namespace LethalProgression.Skills
{
	public enum UpgradeType
	{
		HPRegen,
		Stamina,
		Battery,
		HandSlot,
		Value,
		Oxygen,
		JumpHeight,
		SprintSpeed,
		Strength
	}
	internal class SkillList
	{
		public Dictionary<UpgradeType, Skill> skills = new Dictionary<UpgradeType, Skill>();

		public void CreateSkill(UpgradeType upgrade, string name, string description, string shortname, string attribute, int cost, int maxLevel, float multiplier, Action<int> callback = null, bool teamShared = false)
		{
			Skill value = new Skill(name, description, shortname, attribute, upgrade, cost, maxLevel, multiplier, callback, teamShared);
			skills.Add(upgrade, value);
		}

		public bool IsSkillListValid()
		{
			if (skills.Count == 0)
			{
				return false;
			}
			return true;
		}

		public bool IsSkillValid(UpgradeType upgrade)
		{
			if (!skills.ContainsKey(upgrade))
			{
				LethalPlugin.Log.LogInfo((object)("Skill " + upgrade.ToString() + " is not in the skill list!"));
				return false;
			}
			return true;
		}

		public Skill GetSkill(UpgradeType upgrade)
		{
			if (!IsSkillValid(upgrade))
			{
				return null;
			}
			return skills[upgrade];
		}

		public Dictionary<UpgradeType, Skill> GetSkills()
		{
			return skills;
		}

		public void InitializeSkills()
		{
			if (bool.Parse(SkillConfig.hostConfig["Health Regen Enabled"]))
			{
				CreateSkill(UpgradeType.HPRegen, "Health Regen", "The company installs a basic healer into your suit, letting you regenerate health slowly. Only regenerate up to 100 HP.", "HPR", "Health Regeneration", 1, int.Parse(SkillConfig.hostConfig["Health Regen Max Level"]), float.Parse(SkillConfig.hostConfig["Health Regen Multiplier"], CultureInfo.InvariantCulture));
			}
			if (bool.Parse(SkillConfig.hostConfig["Stamina Enabled"]))
			{
				CreateSkill(UpgradeType.Stamina, "Stamina", "Hours on that company gym finally coming into play. Allows you to run for longer, but has to regenerate it slower.", "STM", "Stamina", 1, int.Parse(SkillConfig.hostConfig["Stamina Max Level"]), float.Parse(SkillConfig.hostConfig["Stamina Multiplier"], CultureInfo.InvariantCulture), Stamina.StaminaUpdate);
			}
			if (bool.Parse(SkillConfig.hostConfig["Battery Life Enabled"]))
			{
				CreateSkill(UpgradeType.Battery, "Battery Life", "The company provides you with better batteries. Replace your batteries AT THE SHIP'S CHARGER to see an effect.", "BAT", "Battery Life", 1, int.Parse(SkillConfig.hostConfig["Battery Life Max Level"]), float.Parse(SkillConfig.hostConfig["Battery Life Multiplier"], CultureInfo.InvariantCulture));
			}
			if (bool.Parse(SkillConfig.hostConfig["Hand Slots Enabled"]) && !LethalPlugin.ReservedSlots)
			{
				CreateSkill(UpgradeType.HandSlot, "Hand Slot", "The company finally gives you a better belt! Fit more stuff! (One slot every 100%.)", "HND", "Hand Slots", 1, int.Parse(SkillConfig.hostConfig["Hand Slots Max Level"]), float.Parse(SkillConfig.hostConfig["Hand Slots Multiplier"], CultureInfo.InvariantCulture), HandSlots.HandSlotsUpdate);
			}
			if (bool.Parse(SkillConfig.hostConfig["Loot Value Enabled"]))
			{
				CreateSkill(UpgradeType.Value, "Loot Value", "The company gives you a better pair of eyes, allowing you to see the value in things.", "VAL", "Loot Value", 1, int.Parse(SkillConfig.hostConfig["Loot Value Max Level"]), float.Parse(SkillConfig.hostConfig["Loot Value Multiplier"], CultureInfo.InvariantCulture), LootValue.LootValueUpdate, teamShared: true);
			}
			if (bool.Parse(SkillConfig.hostConfig["Oxygen Enabled"]))
			{
				CreateSkill(UpgradeType.Oxygen, "Oxygen", "The company installs you with oxygen tanks. You gain extra time in the water. (Start drowning when the bar is empty.)", "OXY", "Extra Oxygen", 1, int.Parse(SkillConfig.hostConfig["Oxygen Max Level"]), float.Parse(SkillConfig.hostConfig["Oxygen Multiplier"], CultureInfo.InvariantCulture));
			}
			if (bool.Parse(SkillConfig.hostConfig["Strength Enabled"]))
			{
				CreateSkill(UpgradeType.Strength, "Strength", "More work at the Company's gym gives you pure muscles! You can carry better. (Reduces weight by a percentage.)", "STR", "Weight Reduction", 1, int.Parse(SkillConfig.hostConfig["Strength Max Level"]), float.Parse(SkillConfig.hostConfig["Strength Multiplier"], CultureInfo.InvariantCulture), Strength.StrengthUpdate);
			}
			if (bool.Parse(SkillConfig.hostConfig["Jump Height Enabled"]))
			{
				CreateSkill(UpgradeType.JumpHeight, "Jump Height", "The company installs you with jumping boots! (The company is not responsible for any broken knees.)", "JMP", "Jump Height", 1, int.Parse(SkillConfig.hostConfig["Jump Height Max Level"]), float.Parse(SkillConfig.hostConfig["Jump Height Multiplier"], CultureInfo.InvariantCulture), JumpHeight.JumpHeightUpdate);
			}
			if (!LethalPlugin.MikesTweaks && bool.Parse(SkillConfig.hostConfig["Sprint Speed Enabled"]))
			{
				CreateSkill(UpgradeType.SprintSpeed, "Sprint Speed", "The company empowers you with pure steroids, run, spaceman.", "SPD", "Sprint Speed", 1, int.Parse(SkillConfig.hostConfig["Sprint Speed Max Level"]), float.Parse(SkillConfig.hostConfig["Sprint Speed Multiplier"], CultureInfo.InvariantCulture), SprintSpeed.SprintSpeedUpdate);
			}
		}
	}
	internal class Skill
	{
		private readonly string _shortName;

		private readonly string _name;

		private readonly string _attribute;

		private readonly string _description;

		private readonly UpgradeType _upgradeType;

		private readonly int _cost;

		private readonly int _maxLevel;

		private readonly float _multiplier;

		private readonly Action<int> _callback;

		public bool _teamShared;

		private int _level;

		public Skill(string name, string description, string shortname, string attribute, UpgradeType upgradeType, int cost, int maxLevel, float multiplier, Action<int> callback = null, bool teamShared = false)
		{
			_name = name;
			_shortName = shortname;
			_attribute = attribute;
			_description = description;
			_upgradeType = upgradeType;
			_cost = cost;
			_maxLevel = maxLevel;
			_multiplier = multiplier;
			_level = 0;
			_callback = callback;
			_teamShared = teamShared;
		}

		public string GetName()
		{
			return _name;
		}

		public string GetShortName()
		{
			return _shortName;
		}

		public string GetAttribute()
		{
			return _attribute;
		}

		public string GetDescription()
		{
			return _description;
		}

		public UpgradeType GetUpgradeType()
		{
			return _upgradeType;
		}

		public int GetCost()
		{
			return _cost;
		}

		public int GetMaxLevel()
		{
			return _maxLevel;
		}

		public int GetLevel()
		{
			return _level;
		}

		public float GetMultiplier()
		{
			return _multiplier;
		}

		public float GetTrueValue()
		{
			return _multiplier * (float)_level;
		}

		public void SetLevel(int newLevel, bool triggerHostProfileSave = true)
		{
			int level = _level;
			_level = newLevel;
			_callback?.Invoke(newLevel - level);
			if (triggerHostProfileSave)
			{
				SaveManager.TriggerHostProfileSave();
			}
		}

		public void AddLevel(int change)
		{
			_level += change;
			_callback?.Invoke(change);
			SaveManager.TriggerHostProfileSave();
		}
	}
	[HarmonyPatch]
	internal class BatteryLife
	{
		[HarmonyPrefix]
		[HarmonyPatch(typeof(GrabbableObject), "SyncBatteryServerRpc")]
		public static void BatteryUpdate(ref int charge)
		{
			if (LP_NetworkManager.xpInstance.skillList.IsSkillListValid() && LP_NetworkManager.xpInstance.skillList.IsSkillValid(UpgradeType.Battery) && charge == 100)
			{
				charge += (int)LP_NetworkManager.xpInstance.skillList.skills[UpgradeType.Battery].GetTrueValue();
			}
		}
	}
	internal class HandSlots
	{
		public static int currentSlotCount = 4;

		public static void HandSlotsUpdate(int updateValue)
		{
			if (!LethalPlugin.ReservedSlots && LP_NetworkManager.xpInstance.skillList.IsSkillListValid() && LP_NetworkManager.xpInstance.skillList.IsSkillValid(UpgradeType.HandSlot))
			{
				LC_XP xpInstance = LP_NetworkManager.xpInstance;
				int num = (int)xpInstance.skillList.skills[UpgradeType.HandSlot].GetTrueValue();
				int num2 = (int)Math.Floor((double)(num / 100));
				ulong playerClientId = GameNetworkManager.Instance.localPlayerController.playerClientId;
				LethalPlugin.Log.LogInfo((object)$"Updating Player HandSlot {playerClientId}");
				xpInstance.updateSPHandSlotsClientMessage.SendServer(num2);
			}
		}

		public static void UpdateHudSlots()
		{
			//IL_01f9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fe: Unknown result type (might be due to invalid IL or missing references)
			//IL_0207: Unknown result type (might be due to invalid IL or missing references)
			//IL_0214: Unknown result type (might be due to invalid IL or missing references)
			//IL_021b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0222: Unknown result type (might be due to invalid IL or missing references)
			//IL_022e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0297: Unknown result type (might be due to invalid IL or missing references)
			//IL_029c: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_02bc: Unknown result type (might be due to invalid IL or missing references)
			//IL_02c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_02d2: Unknown result type (might be due to invalid IL or missing references)
			LC_XP xpInstance = LP_NetworkManager.xpInstance;
			float num = xpInstance.skillList.skills[UpgradeType.HandSlot].GetTrueValue() / 100f;
			int num2 = 4 + (int)Math.Floor(num);
			int num3 = num2 - currentSlotCount;
			GameObject val = GameObject.Find("Systems/UI/Canvas/IngamePlayerHUD/Inventory");
			List<string> list = new List<string> { "Slot0", "Slot1", "Slot2", "Slot3" };
			for (int i = 0; i < val.transform.childCount; i++)
			{
				Transform child = val.transform.GetChild(i);
				if (!list.Contains(((Object)((Component)child).gameObject).name))
				{
					Object.Destroy((Object)(object)((Component)child).gameObject);
				}
			}
			int num4 = (int)xpInstance.skillList.skills[UpgradeType.HandSlot].GetTrueValue();
			int num5 = (int)Math.Floor((double)(num4 / 100));
			Image[] array = (Image[])(object)new Image[num2];
			array[0] = HUDManager.Instance.itemSlotIconFrames[0];
			array[1] = HUDManager.Instance.itemSlotIconFrames[1];
			array[2] = HUDManager.Instance.itemSlotIconFrames[2];
			array[3] = HUDManager.Instance.itemSlotIconFrames[3];
			Image[] array2 = (Image[])(object)new Image[num2];
			array2[0] = HUDManager.Instance.itemSlotIcons[0];
			array2[1] = HUDManager.Instance.itemSlotIcons[1];
			array2[2] = HUDManager.Instance.itemSlotIcons[2];
			array2[3] = HUDManager.Instance.itemSlotIcons[3];
			GameObject val2 = GameObject.Find("Systems/UI/Canvas/IngamePlayerHUD/Inventory/Slot3");
			GameObject templateSlot = xpInstance.guiObj.templateSlot;
			GameObject val3 = val2;
			currentSlotCount = num2;
			for (int j = 0; j < (int)num; j++)
			{
				GameObject val4 = Object.Instantiate<GameObject>(templateSlot);
				((Object)val4).name = $"Slot{3 + (j + 1)}";
				val4.transform.SetParent(val.transform);
				Vector3 localPosition = val3.transform.localPosition;
				val4.transform.SetLocalPositionAndRotation(new Vector3(localPosition.x + 50f, localPosition.y, localPosition.z), val3.transform.localRotation);
				val3 = val4;
				array[3 + (j + 1)] = val4.GetComponent<Image>();
				array2[3 + (j + 1)] = ((Component)val4.transform.GetChild(0)).GetComponent<Image>();
				val4.SetActive(true);
			}
			for (int k = 0; k < array.Length; k++)
			{
				Vector3 localPosition2 = ((Component)array[k]).transform.localPosition;
				((Component)array[k]).transform.SetLocalPositionAndRotation(new Vector3(localPosition2.x - (float)(num3 * 25), localPosition2.y, localPosition2.z), ((Component)array[k]).transform.localRotation);
			}
			HUDManager.Instance.itemSlotIconFrames = array;
			HUDManager.Instance.itemSlotIcons = array2;
		}

		public static bool IsItemSwitchPossible(PlayerControllerB player)
		{
			return (double)player.timeSinceSwitchingSlots >= 0.01 && !player.inTerminalMenu && !player.isGrabbingObjectAnimation && !player.inSpecialInteractAnimation && !player.throwingObject && !player.isTypingChat && !player.twoHanded && !player.activatingItem && !player.jetpackControls && !player.disablingJetpackControls;
		}

		public static bool SwitchItemSlots(PlayerControllerB player, int requestedSlot)
		{
			if (!IsItemSwitchPossible(player) || player.currentItemSlot == requestedSlot)
			{
				return false;
			}
			LethalPlugin.Log.LogDebug((object)$"Trying to switch to slot {requestedSlot}");
			int num = player.currentItemSlot - requestedSlot;
			bool flag = num > 0;
			if (Math.Abs(num) == player.ItemSlots.Length - 1)
			{
				player.SwitchItemSlotsServerRpc(flag);
			}
			else
			{
				do
				{
					player.SwitchItemSlotsServerRpc(flag);
					num += ((!flag) ? 1 : (-1));
				}
				while (num != 0);
			}
			ShipBuildModeManager.Instance.CancelBuildMode(true);
			player.playerBodyAnimator.SetBool("GrabValidated", false);
			LethalPlugin.Log.LogDebug((object)$"Switched to slot {requestedSlot}");
			player.SwitchToItemSlot(requestedSlot, (GrabbableObject)null);
			if ((Object)(object)player.currentlyHeldObjectServer != (Object)null)
			{
				((Component)player.currentlyHeldObjectServer).gameObject.GetComponent<AudioSource>().PlayOneShot(player.currentlyHeldObjectServer.itemProperties.grabSFX, 0.6f);
			}
			return true;
		}
	}
	[HarmonyPatch]
	internal class HPRegen
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(PlayerControllerB), "LateUpdate")]
		private static void HPRegenUpdate(PlayerControllerB __instance)
		{
			if (!((NetworkBehaviour)__instance).IsOwner || (((NetworkBehaviour)__instance).IsServer && !__instance.isHostPlayerObject) || !__instance.isPlayerControlled || __instance.health >= 100 || __instance.isPlayerDead || !LP_NetworkManager.xpInstance.skillList.IsSkillListValid() || !LP_NetworkManager.xpInstance.skillList.IsSkillValid(UpgradeType.HPRegen) || LP_NetworkManager.xpInstance.skillList.skills[UpgradeType.HPRegen].GetLevel() == 0)
			{
				return;
			}
			if (__instance.healthRegenerateTimer <= 0f)
			{
				Skill skill = LP_NetworkManager.xpInstance.skillList.skills[UpgradeType.HPRegen];
				float trueValue = skill.GetTrueValue();
				__instance.healthRegenerateTimer = 1f / trueValue;
				__instance.health++;
				if (__instance.health >= 20)
				{
					__instance.MakeCriticallyInjured(false);
				}
				HUDManager.Instance.UpdateHealthUI(__instance.health, false);
			}
			else
			{
				__instance.healthRegenerateTimer -= Time.deltaTime;
			}
		}
	}
	internal class JumpHeight
	{
		public static void JumpHeightUpdate(int updatedValue)
		{
			if (LP_NetworkManager.xpInstance.skillList.IsSkillListValid() && LP_NetworkManager.xpInstance.skillList.IsSkillValid(UpgradeType.JumpHeight))
			{
				PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
				Skill skill = LP_NetworkManager.xpInstance.skillList.skills[UpgradeType.JumpHeight];
				PlayerJumpHeightData playerJumpHeightData = new PlayerJumpHeightData
				{
					clientId = localPlayerController.playerClientId,
					jumpSkillValue = skill.GetLevel()
				};
				LethalPlugin.Log.LogInfo((object)$"Jump skill now {skill.GetLevel()}, sending to Server");
				LP_NetworkManager.xpInstance.updatePlayerJumpForceClientMessage.SendServer(playerJumpHeightData);
			}
		}
	}
	[HarmonyPatch]
	internal class LootValue
	{
		[HarmonyPrefix]
		[HarmonyPatch(typeof(RoundManager), "SpawnScrapInLevel")]
		private static void AddLootValue()
		{
			if (LP_NetworkManager.xpInstance.skillList.IsSkillListValid() && LP_NetworkManager.xpInstance.skillList.IsSkillValid(UpgradeType.Value))
			{
				float multiplier = LP_NetworkManager.xpInstance.skillList.skills[UpgradeType.Value].GetMultiplier();
				float num = (float)LP_NetworkManager.xpInstance.teamLootLevel.Value * multiplier;
				float num2 = num / 100f;
				try
				{
					RoundManager instance = RoundManager.Instance;
					instance.scrapValueMultiplier += num2;
				}
				catch
				{
				}
				LethalPlugin.Log.LogDebug((object)$"Added {num2} to scrap value multiplier, resulting in {RoundManager.Instance.scrapValueMultiplier}");
			}
		}

		public static void LootValueUpdate(int change)
		{
			if (LP_NetworkManager.xpInstance.skillList.IsSkillListValid() && LP_NetworkManager.xpInstance.skillList.IsSkillValid(UpgradeType.Value))
			{
				LP_NetworkManager.xpInstance.updateTeamLootLevelClientMessage.SendServer(change);
			}
		}
	}
	[HarmonyPatch]
	internal class Oxygen
	{
		private static GameObject oxygenBar;

		private static float oxygen = 0f;

		private static float oxygenTimer = 0f;

		private static bool inWater = false;

		private static bool canDrown = true;

		[HarmonyPostfix]
		[HarmonyPatch(typeof(PlayerControllerB), "SetFaceUnderwaterClientRpc")]
		private static void EnteredWater(PlayerControllerB __instance)
		{
			inWater = true;
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(PlayerControllerB), "SetFaceOutOfWaterClientRpc")]
		private static void LeftWater(PlayerControllerB __instance)
		{
			inWater = false;
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(PlayerControllerB), "SetFaceUnderwaterFilters")]
		private static void ShouldDrown(PlayerControllerB __instance)
		{
			if (!canDrown)
			{
				StartOfRound.Instance.drowningTimer = 99f;
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(PlayerControllerB), "LateUpdate")]
		private static void OxygenUpdate(PlayerControllerB __instance)
		{
			if (!Object.op_Implicit((Object)(object)LP_NetworkManager.xpInstance) || !LP_NetworkManager.xpInstance.skillList.IsSkillListValid() || !LP_NetworkManager.xpInstance.skillList.IsSkillValid(UpgradeType.Oxygen))
			{
				return;
			}
			if (__instance.isPlayerDead)
			{
				if (Object.op_Implicit((Object)(object)oxygenBar))
				{
					oxygenBar.SetActive(false);
				}
				return;
			}
			if (LP_NetworkManager.xpInstance.skillList.skills[UpgradeType.Oxygen].GetLevel() == 0)
			{
				if (Object.op_Implicit((Object)(object)oxygenBar))
				{
					oxygenBar.SetActive(false);
				}
				if (!canDrown)
				{
					canDrown = true;
					StartOfRound.Instance.drowningTimer = 1f;
				}
				return;
			}
			if (!Object.op_Implicit((Object)(object)oxygenBar))
			{
				CreateOxygenBar();
			}
			Skill skill = LP_NetworkManager.xpInstance.skillList.skills[UpgradeType.Oxygen];
			float trueValue = skill.GetTrueValue();
			if (inWater)
			{
				oxygenBar.SetActive(true);
				if (oxygenTimer <= 0f)
				{
					oxygenTimer = 0.1f;
					if (oxygen > 0f)
					{
						oxygen -= 0.1f;
					}
					else if (!canDrown)
					{
						canDrown = true;
						StartOfRound.Instance.drowningTimer = 1f;
					}
				}
				else
				{
					oxygenTimer -= Time.deltaTime;
				}
			}
			if (!inWater)
			{
				if (oxygenTimer <= 0f)
				{
					oxygenTimer = 0.1f;
					if (oxygen < trueValue)
					{
						oxygenBar.SetActive(true);
						oxygen += 0.1f;
						canDrown = false;
					}
					else
					{
						oxygenBar.SetActive(false);
					}
				}
				else
				{
					oxygenTimer -= Time.deltaTime;
				}
			}
			if (oxygen > trueValue)
			{
				oxygenBar.SetActive(false);
				oxygen = trueValue;
			}
			if (oxygenBar.activeSelf)
			{
				float fillAmount = oxygen / trueValue;
				((Component)oxygenBar.transform.GetChild(0).GetChild(0)).GetComponent<Image>().fillAmount = fillAmount;
			}
		}

		public static void CreateOxygenBar()
		{
			oxygenBar = Object.Instantiate<GameObject>(LethalPlugin.skillBundle.LoadAsset<GameObject>("OxygenBar"));
			oxygenBar.SetActive(false);
		}
	}
	[HarmonyPatch]
	public static class SprintSpeed
	{
		public static float sprintSpeed = 2.25f;

		public static void SprintSpeedUpdate(int updatedValue)
		{
			if (LP_NetworkManager.xpInstance.skillList.IsSkillListValid() && LP_NetworkManager.xpInstance.skillList.IsSkillValid(UpgradeType.SprintSpeed))
			{
				Skill skill = LP_NetworkManager.xpInstance.skillList.skills[UpgradeType.SprintSpeed];
				PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
				float num = (float)updatedValue * skill.GetMultiplier() / 100f * 2.25f;
				sprintSpeed += num;
				LethalPlugin.Log.LogInfo((object)$"{updatedValue} change, Adding {num} resulting in {sprintSpeed} run speed");
			}
		}

		public static float GetSprintSpeed()
		{
			return sprintSpeed;
		}

		[HarmonyPatch(typeof(PlayerControllerB), "Update")]
		[HarmonyTranspiler]
		private static IEnumerable<CodeInstruction> Update_Transpiler(IEnumerable<CodeInstruction> instructions)
		{
			//IL_0072: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Expected O, but got Unknown
			if (LethalPlugin.MikesTweaks)
			{
				return instructions;
			}
			List<CodeInstruction> list = new List<CodeInstruction>(instructions);
			for (int i = 0; i < list.Count; i++)
			{
				if (list[i].opcode == OpCodes.Ldc_R4 && (float)list[i].operand == 2.25f)
				{
					list[i] = new CodeInstruction(OpCodes.Call, (object)typeof(SprintSpeed).GetMethod("GetSprintSpeed"));
				}
			}
			return list.AsEnumerable();
		}
	}
	internal class Stamina
	{
		public static void StaminaUpdate(int updatedValue)
		{
			if (LP_NetworkManager.xpInstance.skillList.IsSkillListValid() && LP_NetworkManager.xpInstance.skillList.IsSkillValid(UpgradeType.Stamina))
			{
				Skill skill = LP_NetworkManager.xpInstance.skillList.skills[UpgradeType.Stamina];
				PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
				float num = (float)updatedValue * skill.GetMultiplier() / 100f * 11f;
				localPlayerController.sprintTime += num;
				LethalPlugin.Log.LogInfo((object)$"{updatedValue} change, Adding {num} resulting in {localPlayerController.sprintTime} stamina");
			}
		}
	}
	[HarmonyPatch]
	internal class Strength
	{
		public static void StrengthUpdate(int change = 0)
		{
			if (!LP_NetworkManager.xpInstance.skillList.IsSkillListValid() || !LP_NetworkManager.xpInstance.skillList.IsSkillValid(UpgradeType.Strength) || LP_NetworkManager.xpInstance.skillList.skills[UpgradeType.Strength].GetLevel() == 0)
			{
				return;
			}
			PlayerControllerB localPlayerController = GameNetworkManager.Instance.localPlayerController;
			List<GrabbableObject> list = localPlayerController.ItemSlots.ToList();
			LethalPlugin.Log.LogDebug((object)$"Carry weight was {localPlayerController.carryWeight}");
			float trueValue = LP_NetworkManager.xpInstance.skillList.skills[UpgradeType.Strength].GetTrueValue();
			float num = trueValue / 100f;
			float num2 = 0f;
			foreach (GrabbableObject item in list)
			{
				if (!((Object)(object)item == (Object)null))
				{
					float num3 = item.itemProperties.weight - 1f;
					num3 *= 1f - num;
					num2 += num3;
					LethalPlugin.Log.LogDebug((object)$"Item weight was {item.itemProperties.weight - 1f} and is now {num3}");
					LethalPlugin.Log.LogDebug((object)$"Adding carryweight.. now up to {num2}");
				}
			}
			localPlayerController.carryWeight = Math.Clamp(1f + num2, 0f, 10f);
			LethalPlugin.Log.LogDebug((object)$"Player carry weight is now {localPlayerController.carryWeight}");
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(PlayerControllerB), "GrabObjectClientRpc")]
		private static void UpdateObjects()
		{
			StrengthUpdate();
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(GrabbableObject), "DiscardItem")]
		private static void UpdateByDiscard(GrabbableObject __instance)
		{
			if (((NetworkBehaviour)__instance).IsOwner)
			{
				StrengthUpdate();
			}
		}
	}
}
namespace LethalProgression.Saving
{
	internal class SaveData
	{
		public ulong steamId;

		public Dictionary<UpgradeType, int> skillAllocation = new Dictionary<UpgradeType, int>();

		public int skillPoints { get; set; }
	}
	internal class SaveSharedData
	{
		public int xp { get; set; }

		public int level { get; set; }

		public int quota { get; set; }

		public SaveSharedData(int xp, int level, int quota)
		{
			this.xp = xp;
			this.level = level;
			this.quota = quota;
		}
	}
	internal static class SaveManager
	{
		public static int saveFileSlot;

		public static void TriggerHostProfileSave()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			ulong num = SteamId.op_Implicit(SteamClient.SteamId);
			SaveData saveData = new SaveData
			{
				steamId = num,
				skillPoints = LP_NetworkManager.xpInstance.skillPoints
			};
			foreach (KeyValuePair<UpgradeType, Skill> skill in LP_NetworkManager.xpInstance.skillList.skills)
			{
				LethalPlugin.Log.LogInfo((object)$"Skill is {skill.Key} and value is {skill.Value.GetLevel()}");
				saveData.skillAllocation.Add(skill.Key, skill.Value.GetLevel());
			}
			LethalPlugin.Log.LogInfo((object)$"Invoke saveProfileDataClientMessage({num}, {JsonConvert.SerializeObject((object)saveData)})");
			LP_NetworkManager.xpInstance.saveProfileDataClientMessage.SendServer(JsonConvert.SerializeObject((object)new SaveProfileData(num, saveData)));
		}

		public static void Save(ulong steamid, SaveData data)
		{
			saveFileSlot = GameNetworkManager.Instance.saveFileNum;
			LethalPlugin.Log.LogInfo((object)$"Saving to slot {saveFileSlot + 1} in {GetSavePath()}");
			if (!Directory.Exists(GetSavePath()))
			{
				Directory.CreateDirectory(GetSavePath());
			}
			File.WriteAllText(GetSavePath() + steamid + ".json", JsonConvert.SerializeObject((object)data));
		}

		public static void SaveShared(int xp, int level, int quota)
		{
			saveFileSlot = GameNetworkManager.Instance.saveFileNum;
			LethalPlugin.Log.LogInfo((object)("Saving to slot " + saveFileSlot + 1));
			if (!Directory.Exists(GetSavePath()))
			{
				Directory.CreateDirectory(GetSavePath());
			}
			File.WriteAllText(GetSavePath() + "shared.json", JsonConvert.SerializeObject((object)new SaveSharedData(xp, level, quota)));
		}

		public static void DeleteSave(int _saveFileSlot)
		{
			saveFileSlot = _saveFileSlot;
			if (Directory.Exists(GetSavePath()))
			{
				Directory.Delete(Application.persistentDataPath + "/lethalprogression/save" + (saveFileSlot + 1), recursive: true);
			}
		}

		public static string GetSavePath()
		{
			return Application.persistentDataPath + "/lethalprogression/save" + (saveFileSlot + 1) + "/";
		}

		public static string LoadPlayerFile(ulong steamId)
		{
			saveFileSlot = GameNetworkManager.Instance.saveFileNum;
			if (!File.Exists(GetSavePath() + steamId + ".json"))
			{
				LethalPlugin.Log.LogInfo((object)$"Player file for {steamId} doesn't exist");
				return null;
			}
			LethalPlugin.Log.LogInfo((object)$"Player file for {steamId} found");
			return File.ReadAllText(GetSavePath() + steamId + ".json");
		}

		public static SaveSharedData LoadSharedFile()
		{
			saveFileSlot = GameNetworkManager.Instance.saveFileNum;
			if (!File.Exists(GetSavePath() + "shared.json"))
			{
				LethalPlugin.Log.LogInfo((object)"Shared file doesn't exist");
				return null;
			}
			LethalPlugin.Log.LogInfo((object)"Shared file exists");
			string text = File.ReadAllText(GetSavePath() + "shared.json");
			return JsonConvert.DeserializeObject<SaveSharedData>(text);
		}
	}
	[HarmonyPatch]
	internal class SavePatches : NetworkBehaviour
	{
		[HarmonyPrefix]
		[HarmonyPatch(typeof(GameNetworkManager), "SaveGame")]
		[HarmonyPriority(800)]
		private static void SaveGamePrefix()
		{
			LethalPlugin.Log.LogDebug((object)"Invoked DoSave via SaveGame");
			SaveManager.TriggerHostProfileSave();
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(DeleteFileButton), "DeleteFile")]
		private static void DeleteSaveFile(DeleteFileButton __instance)
		{
			SaveManager.DeleteSave(__instance.fileToDelete);
		}
	}
}
namespace LethalProgression.Properties
{
	[GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
	[DebuggerNonUserCode]
	[CompilerGenerated]
	internal class Resources
	{
		private static ResourceManager resourceMan;

		private static CultureInfo resourceCulture;

		[EditorBrowsable(EditorBrowsableState.Advanced)]
		internal static ResourceManager ResourceManager
		{
			get
			{
				if (resourceMan == null)
				{
					ResourceManager resourceManager = new ResourceManager("LethalProgression.Properties.Resources", typeof(Resources).Assembly);
					resourceMan = resourceManager;
				}
				return resourceMan;
			}
		}

		[EditorBrowsable(EditorBrowsableState.Advanced)]
		internal static CultureInfo Culture
		{
			get
			{
				return resourceCulture;
			}
			set
			{
				resourceCulture = value;
			}
		}

		internal static byte[] skillmenu
		{
			get
			{
				object @object = ResourceManager.GetObject("skillmenu", resourceCulture);
				return (byte[])@object;
			}
		}

		internal Resources()
		{
		}
	}
}
namespace LethalProgression.Patches
{
	[HarmonyPatch]
	internal class EnemyAIPatch
	{
		private static Dictionary<string, int> _enemyReward = new Dictionary<string, int>
		{
			{ "HoarderBug (EnemyType)", 30 },
			{ "BaboonBird (EnemyType)", 15 },
			{ "MouthDog (EnemyType)", 200 },
			{ "Centipede (EnemyType)", 30 },
			{ "Flowerman (EnemyType)", 200 },
			{ "SandSpider (EnemyType)", 50 },
			{ "Crawler (EnemyType)", 50 },
			{ "Puffer (EnemyType)", 15 }
		};

		[HarmonyPostfix]
		[HarmonyPatch(typeof(EnemyAI), "KillEnemy")]
		private static void CalculateXPForEnemyDeath(EnemyAI __instance)
		{
			if (GameNetworkManager.Instance.isHostingGame)
			{
				string text = ((object)__instance.enemyType).ToString();
				LethalPlugin.Log.LogInfo((object)("Enemy type: " + text));
				int num = 30;
				if (_enemyReward.ContainsKey(text))
				{
					num = _enemyReward[text];
				}
				LP_NetworkManager.xpInstance.updateTeamXPClientMessage.SendServer(num);
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(EnemyAI), "HitEnemyServerRpc")]
		private static void HitEnemyTrigger(EnemyAI __instance, int force, int playerWhoHit)
		{
			LethalPlugin.Log.LogInfo((object)$"Player {playerWhoHit} hit enemy {((object)__instance).GetType()} with force {force}");
		}
	}
	[HarmonyPatch]
	internal class HUDManagerPatch
	{
		private static GameObject _tempBar;

		private static TextMeshProUGUI _tempText;

		private static float _tempBarTime;

		private static GameObject levelText;

		private static float levelTextTime;

		[HarmonyPrefix]
		[HarmonyPatch(typeof(HUDManager), "AddNewScrapFoundToDisplay")]
		private static void GiveXPForScrap(GrabbableObject GObject)
		{
			if (GameNetworkManager.Instance.isHostingGame)
			{
				int scrapValue = GObject.scrapValue;
				LP_NetworkManager.xpInstance.updateTeamXPClientMessage.SendServer(scrapValue);
			}
		}

		public static void ShowXPUpdate()
		{
			if (!Object.op_Implicit((Object)(object)_tempBar))
			{
				MakeBar();
			}
			LC_XP xpInstance = LP_NetworkManager.xpInstance;
			GameObject val = GameObject.Find("/Systems/UI/Canvas/IngamePlayerHUD/BottomMiddle/XPUpdate/XPBarProgress");
			val.GetComponent<Image>().fillAmount = (float)xpInstance.teamXP.Value / (float)xpInstance.CalculateXPRequirement();
			((TMP_Text)_tempText).text = xpInstance.teamXP.Value + " / " + (float)xpInstance.CalculateXPRequirement();
			_tempBarTime = 2f;
			if (!_tempBar.activeSelf)
			{
				((MonoBehaviour)GameNetworkManager.Instance).StartCoroutine(XPBarCoroutine());
			}
		}

		private static IEnumerator XPBarCoroutine()
		{
			_tempBar.SetActive(true);
			while (_tempBarTime > 0f)
			{
				float time = _tempBarTime;
				_tempBarTime = 0f;
				yield return (object)new WaitForSeconds(time);
			}
			_tempBar.SetActive(false);
		}

		public static void ShowLevelUp()
		{
			if (!Object.op_Implicit((Object)(object)levelText))
			{
				MakeLevelUp();
			}
			levelTextTime = 5f;
			if (!levelText.gameObject.activeSelf)
			{
				((MonoBehaviour)GameNetworkManager.Instance).StartCoroutine(LevelUpCoroutine());
			}
		}

		public static void MakeLevelUp()
		{
			levelText = Object.Instantiate<GameObject>(LethalPlugin.skillBundle.LoadAsset<GameObject>("LevelUp"));
			((TMP_Text)((Component)levelText.transform.GetChild(0)).GetComponent<TextMeshProUGUI>()).text = "Level Up! Spend your skill points.";
			levelText.gameObject.SetActive(false);
		}

		private static IEnumerator LevelUpCoroutine()
		{
			levelText.gameObject.SetActive(true);
			while (levelTextTime > 0f)
			{
				float time = levelTextTime;
				levelTextTime = 0f;
				yield return (object)new WaitForSeconds(time);
			}
			levelText.gameObject.SetActive(false);
		}

		private static void MakeBar()
		{
			//IL_0077: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
			QuickMenuManagerPatch.MakeNewXPBar();
			GameObject val = GameObject.Find("/Systems/UI/Canvas/QuickMenu/XpInfoContainer/XPBar");
			_tempBar = Object.Instantiate<GameObject>(val);
			((Object)_tempBar).name = "XPUpdate";
			_tempText = _tempBar.GetComponentInChildren<TextMeshProUGUI>();
			GameObject val2 = GameObject.Find("/Systems/UI/Canvas/IngamePlayerHUD/BottomMiddle");
			_tempBar.transform.SetParent(val2.transform, false);
			_tempBar.transform.localScale = new Vector3(0.4f, 0.4f, 0.4f);
			GameObject val3 = GameObject.Find("/Systems/UI/Canvas/IngamePlayerHUD/BottomMiddle/XPUpdate/XPLevel");
			Object.Destroy((Object)(object)val3);
			GameObject val4 = GameObject.Find("/Systems/UI/Canvas/IngamePlayerHUD/BottomMiddle/XPUpdate/XPProfit");
			Object.Destroy((Object)(object)val4);
			_tempBar.transform.Translate(3.1f, -2.1f, 0f);
			Vector3 localPosition = _tempBar.transform.localPosition;
			_tempBar.transform.localPosition = new Vector3(localPosition.x, localPosition.y + 5f, localPosition.z);
			_tempBar.SetActive(false);
		}
	}
	[HarmonyPatch]
	internal class QuickMenuManagerPatch
	{
		[CompilerGenerated]
		private static class <>O
		{
			public static UnityAction <0>__OpenSkillTree;
		}

		private static GameObject _xpBar;

		private static GameObject _xpInfoContainer;

		private static GameObject _xpBarProgress;

		private static TextMeshProUGUI _xpText;

		private static TextMeshProUGUI _xpLevel;

		private static TextMeshProUGUI _profit;

		private static GameObject skillTreeButton;

		[HarmonyPostfix]
		[HarmonyPatch(typeof(QuickMenuManager), "OpenQuickMenu")]
		private static void QuickMenuXPBar(QuickMenuManager __instance)
		{
			if (__instance.isMenuOpen)
			{
				if (!Object.op_Implicit((Object)(object)_xpBar) || !Object.op_Implicit((Object)(object)_xpBarProgress))
				{
					MakeNewXPBar();
				}
				_xpBar.SetActive(true);
				_xpBarProgress.SetActive(true);
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(QuickMenuManager), "Update")]
		private static void XPMenuUpdate(QuickMenuManager __instance)
		{
			if (Object.op_Implicit((Object)(object)_xpInfoContainer) && Object.op_Implicit((Object)(object)_xpBar) && Object.op_Implicit((Object)(object)_xpBarProgress))
			{
				LC_XP xpInstance = LP_NetworkManager.xpInstance;
				bool activeSelf = __instance.mainButtonsPanel.activeSelf;
				_xpInfoContainer.SetActive(activeSelf);
				((TMP_Text)_xpText).text = xpInstance.GetXP() + " / " + xpInstance.teamXPRequired.Value;
				((TMP_Text)_xpLevel).text = "Level: " + xpInstance.GetLevel();
				((TMP_Text)_profit).text = "You've made.. " + xpInstance.GetProfit() + "$";
				_xpBarProgress.GetComponent<Image>().fillAmount = (float)xpInstance.GetXP() / (float)xpInstance.teamXPRequired.Value;
			}
		}

		public static void MakeNewXPBar()
		{
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Expected O, but got Unknown
			//IL_0068: Unknown result type (might be due to invalid IL or missing references)
			//IL_017f: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c9: Unknown result type (might be due to invalid IL or missing references)
			//IL_01dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01fb: Unknown result type (might be due to invalid IL or missing references)
			//IL_026f: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b9: Unknown result type (might be due to invalid IL or missing references)
			//IL_02cd: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_02eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_035f: Unknown result type (might be due to invalid IL or missing references)
			//IL_03de: Unknown result type (might be due to invalid IL or missing references)
			//IL_0421: Unknown result type (might be due to invalid IL or missing references)
			GameObject val = GameObject.Find("/Systems/UI/Canvas/QuickMenu");
			GameObject val2 = GameObject.Find("/Systems/UI/Canvas/EndgameStats/LevelUp/Total");
			if (!Object.op_Implicit((Object)(object)_xpInfoContainer))
			{
				_xpInfoContainer = new GameObject("XpInfoContainer");
				_xpInfoContainer.transform.SetParent(val.transform, false);
				_xpInfoContainer.transform.localScale = new Vector3(0.75f, 0.75f, 0.75f);
				_xpInfoContainer.transform.Translate(-1.7f, 0.9f, 0f);
			}
			if (!Object.op_Implicit((Object)(object)_xpBar))
			{
				GameObject val3 = GameObject.Find("/Systems/UI/Canvas/EndgameStats/LevelUp/LevelUpBox");
				_xpBar = Object.Instantiate<GameObject>(val3);
				_xpBar.transform.SetParent(_xpInfoContainer.transform, false);
				((Object)_xpBar).name = "XPBar";
				_xpText = Object.Instantiate<GameObject>(val2).GetComponent<TextMeshProUGUI>();
				((TMP_Text)_xpText).transform.SetParent(_xpBar.transform, false);
				((TMP_Text)_xpText).transform.Translate(-0.75f, 0.21f, 0f);
				((Object)_xpText).name = "XPText";
				((TMP_Text)_xpText).alignment = (TextAlignmentOptions)514;
				((TMP_Text)_xpText).SetText("0/1000", true);
				((Graphic)_xpText).color = new Color(1f, 0.6f, 0f, 1f);
				_xpLevel = Object.Instantiate<GameObject>(val2).GetComponent<TextMeshProUGUI>();
				((TMP_Text)_xpLevel).transform.SetParent(_xpInfoContainer.transform, false);
				((TMP_Text)_xpLevel).transform.position = new Vector3(_xpBar.transform.position.x, _xpBar.transform.position.y, _xpBar.transform.position.z);
				((TMP_Text)_xpLevel).transform.Translate(-0.3f, 0.2f, 0f);
				((Object)_xpLevel).name = "XPLevel";
				((TMP_Text)_xpLevel).alignment = (TextAlignmentOptions)514;
				((TMP_Text)_xpLevel).SetText("Level: 0", true);
				((Graphic)_xpLevel).color = new Color(1f, 0.6f, 0f, 1f);
				_profit = Object.Instantiate<GameObject>(val2).GetComponent<TextMeshProUGUI>();
				((TMP_Text)_profit).transform.SetParent(_xpInfoContainer.transform, false);
				((TMP_Text)_profit).transform.position = new Vector3(_xpBar.transform.position.x, _xpBar.transform.position.y, _xpBar.transform.position.z);
				((TMP_Text)_profit).transform.Translate(-0.1f, -0.2f, 0f);
				((Object)_profit).name = "XPProfit";
				((TMP_Text)_profit).alignment = (TextAlignmentOptions)514;
				((TMP_Text)_profit).SetText("You've made.. 0$.", true);
				((Graphic)_profit).color = new Color(1f, 0.6f, 0f, 1f);
			}
			if (!Object.op_Implicit((Object)(object)_xpBarProgress))
			{
				GameObject val4 = GameObject.Find("/Systems/UI/Canvas/EndgameStats/LevelUp/LevelUpMeter");
				_xpBarProgress = Object.Instantiate<GameObject>(val4);
				_xpBarProgress.transform.SetParent(_xpBar.transform, false);
				_xpBarProgress.transform.SetAsFirstSibling();
				_xpBarProgress.transform.localScale = new Vector3(0.597f, 5.21f, 1f);
				_xpBarProgress.transform.Translate(-0.8f, 0.2f, 0f);
				_xpBarProgress.transform.localPosition = new Vector3(0f, 0f, 0f);
				((Object)_xpBarProgress).name = "XPBarProgress";
				_xpBarProgress.GetComponent<Image>().fillAmount = 0f;
			}
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(QuickMenuManager), "OpenQuickMenu")]
		private static void SkillTreeAwake(QuickMenuManager __instance)
		{
			if (__instance.isMenuOpen && !Object.op_Implicit((Object)(object)skillTreeButton))
			{
				MakeSkillTreeButton();
			}
		}

		private static void MakeSkillTreeButton()
		{
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_0107: Unknown result type (might be due to invalid IL or missing references)
			//IL_0116: Unknown result type (might be due to invalid IL or missing references)
			//IL_011b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0126: Unknown result type (might be due to invalid IL or missing references)
			//IL_012c: Expected O, but got Unknown
			//IL_013d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0142: Unknown result type (might be due to invalid IL or missing references)
			//IL_0148: Expected O, but got Unknown
			GameObject val = GameObject.Find("Systems/UI/Canvas/QuickMenu/MainButtons/Resume");
			skillTreeButton = Object.Instantiate<GameObject>(val);
			GameObject val2 = GameObject.Find("Systems/UI/Canvas/QuickMenu/MainButtons");
			skillTreeButton.transform.SetParent(val2.transform, false);
			skillTreeButton.transform.position = new Vector3(0.55f + _xpBar.transform.position.x, 1.09f + _xpBar.transform.position.y, _xpBar.transform.position.z);
			((Object)skillTreeButton).name = "Skills";
			((TMP_Text)skillTreeButton.GetComponentInChildren<TextMeshProUGUI>()).text = "> Skills";
			Transform transform = ((TMP_Text)_xpText).transform;
			skillTreeButton.transform.localPosition = new Vector3(transform.position.x, transform.position.y, transform.position.z);
			Transform transform2 = skillTreeButton.transform;
			transform2.position += new Vector3(-0.15f, 1.056f);
			ButtonClickedEvent val3 = new ButtonClickedEvent();
			object obj = <>O.<0>__OpenSkillTree;
			if (obj == null)
			{
				UnityAction val4 = OpenSkillTree;
				<>O.<0>__OpenSkillTree = val4;
				obj = (object)val4;
			}
			((UnityEvent)val3).AddListener((UnityAction)obj);
			skillTreeButton.GetComponent<Button>().onClick = val3;
			Button component = _xpBar.GetComponent<Button>();
			if (component == null)
			{
				component = _xpBar.AddComponent<Button>();
				component.onClick = val3;
			}
			component = _xpBarProgress.GetComponent<Button>();
			if (component == null)
			{
				component = _xpBarProgress.AddComponent<Button>();
				component.onClick = val3;
			}
		}

		private static void OpenSkillTree()
		{
			LP_NetworkManager.xpInstance.guiObj.OpenSkillMenu();
		}
	}
	[HarmonyPatch]
	internal class StartOfRoundPatch
	{
		[HarmonyPrefix]
		[HarmonyPatch(typeof(StartOfRound), "ResetMiscValues")]
		private static void ResetMiscValues_PrePatch()
		{
			JumpHeight.JumpHeightUpdate(0);
		}

		[HarmonyPrefix]
		[HarmonyPatch(typeof(StartOfRound), "OnShipLandedMiscEvents")]
		private static void OnShipLandedMiscEvents_PrePatch()
		{
			JumpHeight.JumpHeightUpdate(0);
		}
	}
	[HarmonyPatch]
	internal class XPPatches : NetworkBehaviour
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(StartOfRound), "FirePlayersAfterDeadlineClientRpc")]
		private static void ResetXPValues(StartOfRound __instance)
		{
			LC_XP xpInstance = LP_NetworkManager.xpInstance;
			int saveFileSlot = GameNetworkManager.Instance.saveFileNum + 1;
			SaveManager.DeleteSave(saveFileSlot);
			xpInstance.teamXPRequired.Value = xpInstance.CalculateXPRequirement();
			foreach (Skill value in xpInstance.skillList.skills.Values)
			{
				value.SetLevel(0);
			}
			xpInstance.SetSkillPoints(5);
			xpInstance.teamXP.Value = 0;
			xpInstance.teamTotalValue.Value = 0;
			xpInstance.teamLevel.Value = 0;
			xpInstance.teamLootLevel.Value = 0;
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(GameNetworkManager), "Disconnect")]
		private static void DisconnectXPHandler()
		{
			if (LP_NetworkManager.xpInstance.skillList.GetSkill(UpgradeType.Value).GetLevel() != 0)
			{
				int level = LP_NetworkManager.xpInstance.skillList.skills[UpgradeType.Value].GetLevel();
				LP_NetworkManager.xpInstance.updateTeamLootLevelClientMessage.SendServer(-level);
			}
			SprintSpeed.sprintSpeed = 2.25f;
			HandSlots.currentSlotCount = 4;
			GUIUpdate.isMenuOpen = false;
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(PlayerControllerB), "ConnectClientToPlayerObject")]
		private static void ConnectClientToPlayerObjectHandler()
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			ulong num = SteamId.op_Implicit(SteamClient.SteamId);
			LethalPlugin.Log.LogInfo((object)$"Player {num} has joined the game.");
			LP_NetworkManager.xpInstance.requestProfileDataClientMessage.SendServer(num);
		}

		[HarmonyPostfix]
		[HarmonyPatch(typeof(TimeOfDay), "SetNewProfitQuota")]
		private static void ProfitQuotaUpdate(TimeOfDay __instance)
		{
			if (GameNetworkManager.Instance.isHostingGame)
			{
				LP_NetworkManager.xpInstance.teamXPRequired.Value = LP_NetworkManager.xpInstance.CalculateXPRequirement();
			}
		}
	}
}
namespace LethalProgression.Config
{
	internal class SkillConfig
	{
		public static IDictionary<string, string> hostConfig = new Dictionary<string, string>();

		public static void InitConfig()
		{
			LethalPlugin.Instance.BindConfig("General", "Person Multiplier", 35, "How much does XP cost to level up go up per person?");
			LethalPlugin.Instance.BindConfig("General", "Quota Multiplier", 30, "How much more XP does it cost to level up go up per quota? (Percent)");
			LethalPlugin.Instance.BindConfig("General", "XP Minimum", 40, "Minimum XP to level up.");
			LethalPlugin.Instance.BindConfig("General", "XP Maximum", 750, "Maximum XP to level up.");
			LethalPlugin.Instance.BindConfig("General", "Unspec in Ship Only", defaultValue: false, "Disallows unspecing stats if you're not currently on the ship.");
			LethalPlugin.Instance.BindConfig("General", "Unspec in Orbit Only", defaultValue: true, "Disallows unspecing stats if you're not currently in orbit.");
			LethalPlugin.Instance.BindConfig("General", "Disable Unspec", defaultValue: false, "Disallows unspecing altogether.");
			LethalPlugin.Instance.BindConfig("Health", "Health Regen Enabled", defaultValue: true, "Enable the Health Regen skill?");
			LethalPlugin.Instance.BindConfig("Health", "Health Regen Max Level", 20, "Maximum level for the health regen.");
			LethalPlugin.Instance.BindConfig("Health", "Health Regen Multiplier", 0.05f, "How much does the health regen skill increase per level?");
			LethalPlugin.Instance.BindConfig("Stamina", "Stamina Enabled", defaultValue: true, "Enable the Stamina skill?");
			LethalPlugin.Instance.BindConfig("Stamina", "Stamina Max Level", 99999, "Maximum level for the stamina.");
			LethalPlugin.Instance.BindConfig("Stamina", "Stamina Multiplier", 2f, "How much does the stamina skill increase per level?");
			LethalPlugin.Instance.BindConfig("Battery", "Battery Life Enabled", defaultValue: true, "Enable the Battery Life skill?");
			LethalPlugin.Instance.BindConfig("Battery", "Battery Life Max Level", 99999, "Maximum level for the battery life.");
			LethalPlugin.Instance.BindConfig("Battery", "Battery Life Multiplier", 5f, "How much does the battery life skill increase per level?");
			LethalPlugin.Instance.BindConfig("Hand Slots", "Hand Slots Enabled", defaultValue: true, "Enable the Hand Slots skill?");
			LethalPlugin.Instance.BindConfig("Hand Slots", "Hand Slots Max Level", 30, "Maximum level for the hand slots.");
			LethalPlugin.Instance.BindConfig("Hand Slots", "Hand Slots Multiplier", 10f, "How much does the hand slots skill increase per level?");
			LethalPlugin.Instance.BindConfig("Loot Value", "Loot Value Enabled", defaultValue: true, "Enable the Loot Value skill?");
			LethalPlugin.Instance.BindConfig("Loot Value", "Loot Value Max Level", 250, "Maximum level for the loot value.");
			LethalPlugin.Instance.BindConfig("Loot Value", "Loot Value Multiplier", 0.1f, "How much does the loot value skill increase per level?");
			LethalPlugin.Instance.BindConfig("Oxygen", "Oxygen Enabled", defaultValue: true, "Enable the Oxygen skill?");
			LethalPlugin.Instance.BindConfig("Oxygen", "Oxygen Max Level", 99999, "Maximum level for Oxygen.");
			LethalPlugin.Instance.BindConfig("Oxygen", "Oxygen Multiplier", 1f, "How much does the Oxygen skill increase per level?");
			LethalPlugin.Instance.BindConfig("Jump Height", "Jump Height Enabled", defaultValue: true, "Enable the Jump Height skill?");
			LethalPlugin.Instance.BindConfig("Jump Height", "Jump Height Max Level", 99999, "Maximum level for Jump Height.");
			LethalPlugin.Instance.BindConfig("Jump Height", "Jump Height Multiplier", 3f, "How much does the Jump Height skill increase per level?");
			LethalPlugin.Instance.BindConfig("Sprint Speed", "Sprint Speed Enabled", defaultValue: true, "Enable the Sprint Speed skill?");
			LethalPlugin.Instance.BindConfig("Sprint Speed", "Sprint Speed Max Level", 99999, "Maximum level for Sprint Speed.");
			LethalPlugin.Instance.BindConfig("Sprint Speed", "Sprint Speed Multiplier", 0.75f, "How much does the Sprint Speed skill increase per level?");
			LethalPlugin.Instance.BindConfig("Strength", "Strength Enabled", defaultValue: true, "Enable the strength skill?");
			LethalPlugin.Instance.BindConfig("Strength", "Strength Max Level", 75, "Maximum level for Strength.");
			LethalPlugin.Instance.BindConfig("Strength", "Strength Multiplier", 1f, "How much does the Strength skill increase per level?");
		}
	}
}
namespace LethalProgression.Network
{
	internal class PlayerHandSlotData
	{
		public ulong clientId { get; set; }

		public int additionalSlots { get; set; }

		public PlayerHandSlotData(ulong clientId, int additionalSlots)
		{
			this.clientId = clientId;
			this.additionalSlots = additionalSlots;
		}
	}
	internal class PlayerJumpHeightData
	{
		public ulong clientId;

		public int jumpSkillValue;
	}
	internal class SaveProfileData
	{
		public ulong steamId { get; set; }

		public SaveData saveData { get; set; }

		public SaveProfileData(ulong steamId, SaveData saveData)
		{
			this.steamId = steamId;
			this.saveData = saveData;
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}