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TisRyno-LethalCompanyProgressionPatchFix-2.0.0 icon

LethalCompanyProgressionPatchFix

Leveling and skillpoints through a managed GUI! Patched and bugfixed until official copy updated.

Date uploaded 3 weeks ago
Version 2.0.0
Download link TisRyno-LethalCompanyProgressionPatchFix-2.0.0.zip
Downloads 3078
Dependency string TisRyno-LethalCompanyProgressionPatchFix-2.0.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
xilophor-LethalNetworkAPI-2.1.6 icon
xilophor-LethalNetworkAPI

A library/API to allow developers to easily add networking to their mods.

Preferred version: 2.1.6

README

Lethal Progression

This mod adds a XP based GUI levelling system with a range of upgrade types to spend your points on.

The original mod was created by Stoneman2 but had compatibility issues leading to this version existing.

!!! Everyone needs this mod for it to work

How does it work?

After installing the mod, just hit the Esc key and you should see the Skills menu option on your Pause menu.

image

Current Available Upgrades:

  • Health Regeneration
  • Stamina
  • Battery Life
  • Hand Slots (Disabled if you have ReservedItemCore)
  • Loot Value (Shared by whole team)
  • Strength
  • Jump Height
  • Sprint speed

image

Level up yourself and the crew:

  • Assigning points is as simple as 2 clicks!
  • Build your character's stats and coordinate with your team on what role you should be.

General Configuration:

  • Levels can be configured within the config editor from Thunderstore or r2modman.
  • You can configure:
    • Minimum XP to level up
    • Maximum XP to level up
    • Level requirement increase per player (balances larger lobbies)
    • Level requirement increase per new quota.
    • Change when players can remove points from skills
    • Keep progress after being fired

Skill-based Configuration

Each skill is built up of 3 settings:

Skill Enabled

If the skill is enabled and available to players.

Skill Max Level

The max level is the total allowed levels to be put into a skill.

Skill Multiplier

The multiplier applied per level put into a skill. As an example, if the Battery Life skill has a multiplier of 5, then for each skill point put into Battery Life the battery will extend by 5% and 4 points in Battery Life will increase the battery by 20%.

XP gain:

  • Depositing loot on the ship adds the Loot value as the XP amount.
    • The multiplier from the Loot Value skill is ignored.
  • Killing enemies give everyone XP.
    • This is currently a hard-coded list of enemies and their relative value, eventually this will be a configurable setting.

Compatibility:

  • Any mod which affects Hand Slots is likely to be incompatible

Credits:

  • Dat1Mew for the updated logo
  • daisuu.__ for bug-testing
  • Stoneman2 for original mod
  • CatsArmy for critical bug fix

Installation

  • Install BepInEx
  • Unzip the zip to your Lethal Company/BepInEx folder.
  • Thunderstore Manager / r2modman will also work.

!!! Everyone needs this mod for it to work

CHANGELOG

Changelog

2.0.0 (2025-03-19)

⚠ BREAKING CHANGES

  • v2.0.0

Features

Bug Fixes

  • cannot go below 0 points in a skill (5612576)
  • config system now works! (9a1420c)
  • debug spam on scrap multiplier (5f8d276)
  • extra comma (8544221)
  • hp regen allowing instant death (whoops) (12dbb78)
  • jump height back to local-only (59d0f63)
  • jump height moved to transpiler (8081874)
  • missing patch (80ca27c)
  • remove jump update (0787e3e)
  • stuff I forgot to commit 8 months ago (dff04c5)

Performance Improvements

1.7.4 (2024-04-11)

Bug Fixes

  • actual default jump height (sorry) (659bc0f)
  • jump height no longer resets on death or returning to lobby (e57095a)

1.7.3 (2024-04-11)

Bug Fixes

  • default jump height was incorrect (1cbc7b8)

1.7.2 (2024-04-11)

Bug Fixes

  • HP HUD updating for everyone when one player takes damage (0ea240e)
  • jump height not syncing for all players (a035893)

1.7.1 (2024-04-08)

Bug Fixes

  • dummy commit to be able to release (4d60b73)

1.7.0 (2024-04-08)

Features

  • new networking and lots of bug fixes (214de7e)

Bug Fixes

  • ensure skill point addition is pre-setting for syncing reasons (3f9665e)
  • save file issues (42d1a89)

1.6.0 (2024-04-05)

Features

1.5.2 (2024-04-04)

Bug Fixes

1.5.1 (2024-04-04)

Bug Fixes

1.5.0 (2024-04-04)

Features

1.0.0

  • Initial release

1.0.1

  • Fixed XP resetting, quota scaling and upgrade buttons not appearing.

1.1.0

  • Added configs for every skill.
  • Disables handslot upgrade if ReservedSlots is installed.
  • Fixed scaling issues with multiple skills.
  • Fixed XP being given multiple times per scrap.
  • Fixed disconnect syncing.
  • Fixed getting fired not resetting your skills.
  • Fixed typos.

1.1.1

  • Updated readme.

1.2.0

  • Added oxygen as a skill. - You can stay in water for longer, with custom oxygen bar.
  • Configs now fully sync with the host when you're a client.
  • You can now only unspec on the ship. This can be disabled in the config.
  • Added a tooltip to the upgrades menu, put your cursor over the Upgrades panel for some info on leveling.
  • Changed the skill menu into a scrollbar for more future skills.
  • Fixed hand icons being unsynced when upgrading when hand is full.
  • Made hand slots centered when there are more than 4.
  • Fixed getting fired not resetting upgrades again.. (Hopefully it will work this time.)
  • Nerfed the default value of Team Loot Value down to 0.5% per level.

1.3.0

  • Rework 1.2.0
  • Reduce loot value multiplier to 0.25 per level
  • Fix hand slots wiping items

1.4.0

  • Started using publicised assemblies
  • Reworked saving system
  • Added skill saving, requires Online mode
  • Fix loot values being re-added on level change

New Skills

  • Jump height (still affected by fall damage)
  • Sprint (increase sprint speed, low impact)
  • Strength (decrease total weight by percentage)

1.4.1

  • Include the GUI fix by @CatsArmy
  • Include saving refactor by @CatsArmy
  • Include fix for interaction bug on dropping item by @douglas-srs