| Date uploaded | a month ago |
| Version | 1.0.4 |
| Download link | ToastIsToasty-ToastsMoons-1.0.4.zip |
| Downloads | 782 |
| Dependency string | ToastIsToasty-ToastsMoons-1.0.4 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v69 Compatible)
Preferred version: 1.4.11ScienceBird-Universal_Radar
Improved, dynamic, and configurable contour maps (and more) for every moon.
Preferred version: 1.2.2AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Preferred version: 3.11.1SylviBlossom-TerminalConflictFix
Narrows down terminal conflicts if more letters match one word than another
Preferred version: 1.2.2README
ToastsMoons
Currently adds two new vanilla styled moons. Consolidation, a forest moon equivalent to adamance, and a secret moon equivalent to artifice.
If you encounter any issues or have any other feedback, I have a mod thread on the official lethal company modding discord.
SPOILERS - Secret Moon Screenshots
Dilution screenshots. The fog makes the images difficult to see, I recommend checking for yourself in game.
Credits:
CHANGELOG
1.0.4
- Changed the fog on Consolidation once more. It has very nice autumn vibes I think.
- Fixed moderately sized gap in the navmesh on Consolidation
- Fixed old birds, baboon hawk nests and beehives being able to spawn in the small path back to the ship and the path down to the fire exit on Consolidation.
1.0.3
- Added crossfade to LOD on both moons.
- Fixed the audio triggers on Consolidation being so comically bad that it wasn't even funny.
- Revamped the other fire exit on Dilution, quite a fair bit. The side of the map right of main entrance should be more interesting now :>
- Fixed quite a bit more cheeses.
- Added more rocks and trees around Dilution since it felt a little more barebones than the vanilla snow moons.
- Fixed ogopogo sometimes being unavoidable when entering one of the fire exits on Dilution. Still not recommended to allow ogo to spawn there though.
- A bunch of misc optimisations for Dilution
- Fixed strange audio artifacts on Dilution.
- The tree watches.
1.0.2
- Made Consolidation's fog less of a flashbang and better in general.
- Revamped one of the fire exits on the hidden moon.
- Removed A LOT of cheeses on both moons.
- Fixed large enemies being able to fit in places they shouldn't on both moons.
- Moved the radio on Consolidation further in the cabin so players cant just avoid using a key by standing next to the window.
- Added TerminalConflictFix as a dependancy since otherwise routing to Consolidation is a pain in the butt.
1.0.1
- Fixed Consolidation's button being slighlty wonky.
- Added text to the radio on Consolidation for those that are hard of hearing or dyslexic.
- Fixed wind becoming silent when going inside the ship on Consolidation
- Added a lot more detail to the hidden moon.
- Added a preview video for the hidden moon when in orbit.
- Fixed old birds and giants being able to ascend the stairs on the hidden moon.
- Reduced the min and max amount of scrap on the hidden moon.
- Made it so the wind audio on the hidden moon becomes louder when taking off.
1.0.0
- Initial release.


