You are viewing a potentially older version of this package. View all versions.
ToastIsToasty-ToastsMoons-1.1.0 icon

ToastsMoons

A vanilla styled moonpack of many different themes.

Date uploaded a week ago
Version 1.1.0
Download link ToastIsToasty-ToastsMoons-1.1.0.zip
Downloads 722
Dependency string ToastIsToasty-ToastsMoons-1.1.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
IAmBatby-LethalLevelLoader-1.6.5 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v73 Compatible)

Preferred version: 1.6.5
ScienceBird-Universal_Radar-1.2.2 icon
ScienceBird-Universal_Radar

Improved, dynamic, and configurable contour maps (and more) for every moon.

Preferred version: 1.2.2
AudioKnight-StarlancerAIFix-3.11.1 icon
AudioKnight-StarlancerAIFix

Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!

Preferred version: 3.11.1
SylviBlossom-TerminalConflictFix-1.2.2 icon
SylviBlossom-TerminalConflictFix

Narrows down terminal conflicts if more letters match one word than another

Preferred version: 1.2.2
JacobG5-JLL-1.9.9 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.9.9
Scoops-LethalSponge-1.3.6 icon
Scoops-LethalSponge

A performance and diagnosis suite focused on rendering and memory.

Preferred version: 1.3.6

README

ToastsMoons

All of ToastsMoons in one pack. All of them are vanilla styled and have many different themes and environments for you to explore.

If you encounter any issues or have any other feedback, I have a mod thread on the official lethal company modding discord.

Consolidation

A free forest moon equivalent in difficulty and scrap to Adamance. It's forests have waned throughout the decades due to disease, leaving it's many abandoned storage complexes in the middle of dying forests.

Recommended Mods Biodiversity, which contains a monster that fits well on Consolidation. StorageComplex or Generic Interiors.

Consolidation1 Consolidation3 Consolidation2

Torridity

A free "desert" moon between Adamance and Rend. Lush fields of grass and red bushes are called home by many insects and small mammals. Once it was a moon popular to the upper class, with upwards of 20 million citizens housed in the citiesa and estates. Due to controversy surrounding.

Recommended Mods Any "mansion" interior mod such as CabIn, LiminalHouse or WesleysInteriors.

Torridity1 Torridity2 Torridity3

Credits:

  • Wesley - Provided a texture for support for his interior.
  • Many people on the LCMD discord - Helped me out when I was srupid and made mistakes.

CHANGELOG

1.1.0

General:

  • Added a new moon, "Torridity".
  • Changed the changelog format, which you're reading now.

1.0.6

  • Fixed some holes found in the backrooms on Consolidation. (wha- it was fine moments before release? What the actual hell??)

1.0.5

Please let me know if you find any issues with Consolidation.

  • Removed all the oil from the water on Consolidation. (v73 black water bug)
  • "Fixed" a hole you could fall through on Consolidation. Might have to check yourself. ;>
  • Fixed the sky not being touched by fog on Consolidation which looked.. really jarring.
  • Fixed main entrance pipe cheese and radio tower ladder cheese
  • A few other niche changes to Consolidation that I think look pretty.
  • JLL is now a dependancy.

1.0.4

  • Changed the fog on Consolidation once more. It has very nice autumn vibes I think.
  • Fixed moderately sized gap in the navmesh on Consolidation
  • Fixed old birds, baboon hawk nests and beehives being able to spawn in the small path back to the ship and the path down to the fire exit on Consolidation.

1.0.3

  • Added crossfade to LOD on both moons.
  • Fixed the audio triggers on Consolidation being so comically bad that it wasn't even funny.
  • Revamped the other fire exit on Dilution, quite a fair bit. The side of the map right of main entrance should be more interesting now :>
  • Fixed quite a bit more cheeses.
  • Added more rocks and trees around Dilution since it felt a little more barebones than the vanilla snow moons.
  • Fixed ogopogo sometimes being unavoidable when entering one of the fire exits on Dilution. Still not recommended to allow ogo to spawn there though.
  • A bunch of misc optimisations for Dilution
  • Fixed strange audio artifacts on Dilution.
  • The tree watches.

1.0.2

  • Made Consolidation's fog less of a flashbang and better in general.
  • Revamped one of the fire exits on the hidden moon.
  • Removed A LOT of cheeses on both moons.
  • Fixed large enemies being able to fit in places they shouldn't on both moons.
  • Moved the radio on Consolidation further in the cabin so players cant just avoid using a key by standing next to the window.
  • Added TerminalConflictFix as a dependancy since otherwise routing to Consolidation is a pain in the butt.

1.0.1

  • Fixed Consolidation's button being slighlty wonky.
  • Added text to the radio on Consolidation for those that are hard of hearing or dyslexic.
  • Fixed wind becoming silent when going inside the ship on Consolidation
  • Added a lot more detail to the hidden moon.
  • Added a preview video for the hidden moon when in orbit.
  • Fixed old birds and giants being able to ascend the stairs on the hidden moon.
  • Reduced the min and max amount of scrap on the hidden moon.
  • Made it so the wind audio on the hidden moon becomes louder when taking off.

1.0.0

  • Initial release.