Decompiled source of EthicalCompany v1.0.1

EthicalCompany.dll

Decompiled 11 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")]
[assembly: AssemblyCompany("EthicalCompany")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Making the Company more ethical.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("EthicalCompany")]
[assembly: AssemblyTitle("EthicalCompany")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace EthicalCompany;

[BepInPlugin("TofuTofuMe.EthicalCompany", "EthicalCompany", "1.0.1")]
[BepInProcess("Lethal Company.exe")]
public class Plugin : BaseUnityPlugin
{
	public const string ModGUID = "TofuTofuMe.EthicalCompany";

	public const string ModName = "EthicalCompany";

	public const string ModVersion = "1.0.1";

	private readonly Harmony harmony = new Harmony("TofuTofuMe.EthicalCompany");

	public static ManualLogSource mls;

	public static ConfigEntry<bool> isCompanyEthical;

	public static ConfigEntry<bool> supplyOnCompany;

	public static ConfigEntry<int> freeWeaponChance;

	public static ConfigEntry<int> freeCredits;

	public static ConfigEntry<string> supplyEquipment;

	public static ConfigEntry<string> supplyWeapons;

	public static bool isPlayerHost;

	public static bool freeSupplyClaimed;

	private void Awake()
	{
		mls = Logger.CreateLogSource("TofuTofuMe.EthicalCompany");
		mls.LogInfo((object)"Loading TofuTofuMe.EthicalCompany...");
		SetConfig();
		harmony.PatchAll(typeof(Plugin));
		mls.LogInfo((object)"TofuTofuMe.EthicalCompany loaded.");
		mls.LogInfo((object)"The company just became ethical!");
	}

	private void SetConfig()
	{
		isCompanyEthical = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "isCompanyEthical", true, "Is the company ethical? This toggles the mod.");
		supplyOnCompany = ((BaseUnityPlugin)this).Config.Bind<bool>("Settings", "supplyOnCompany", true, "Should free goods only be given on the Company moon.");
		freeWeaponChance = ((BaseUnityPlugin)this).Config.Bind<int>("Settings", "freeWeaponChance", 10, "Percent chance for the Company to give out arms. Set to 0 to disable.");
		freeCredits = ((BaseUnityPlugin)this).Config.Bind<int>("Settings", "freeCreditsAmount", 60, "Free credits given when arriving at the Company. Set to 0 to disable.");
		supplyEquipment = ((BaseUnityPlugin)this).Config.Bind<string>("Supplies", "supplyEquipment", "0, 1", "IDs of equipment supplied by the Company.");
		supplyWeapons = ((BaseUnityPlugin)this).Config.Bind<string>("Supplies", "supplyWeapons", "2", "IDs of weapons supplied by the Company.");
	}

	[HarmonyPatch(typeof(RoundManager), "Start")]
	[HarmonyPostfix]
	private static void CheckIfHost()
	{
		isPlayerHost = ((NetworkBehaviour)RoundManager.Instance).NetworkManager.IsHost;
		mls.LogInfo((object)("Is the player host? " + (isPlayerHost ? "Yes" : "No")));
	}

	[HarmonyPatch(typeof(StartOfRound), "openingDoorsSequence")]
	[HarmonyPostfix]
	private static void SupplyGoods()
	{
		if (!isPlayerHost || !isCompanyEthical.Value)
		{
			return;
		}
		Terminal val = Object.FindObjectOfType<Terminal>();
		ItemDropship val2 = Object.FindObjectOfType<ItemDropship>();
		List<int> list = new List<int>();
		List<string> list2 = new List<string>();
		mls.LogInfo((object)"Ship is landing!");
		if ((supplyOnCompany.Value && StartOfRound.Instance.currentLevelID == 3 && !freeSupplyClaimed) || !supplyOnCompany.Value)
		{
			list2.AddRange(supplyEquipment.Value.Split(','));
			if (freeWeaponChance.Value > 0 && Random.Range(0, 100) < freeWeaponChance.Value)
			{
				list2.AddRange(supplyWeapons.Value.Split(','));
				HUDManager.Instance.AddTextToChatOnServer("<color=white>The Company thanks your service with lights and firepower.</color>", -1);
			}
			else
			{
				HUDManager.Instance.AddTextToChatOnServer("<color=white>The Company thanks your service with equipment.</color>", -1);
			}
			for (int i = 0; i < StartOfRound.Instance.livingPlayers; i++)
			{
				list.Clear();
				foreach (string item in list2)
				{
					list.Add(int.Parse(item.Trim()));
				}
				val.BuyItemsServerRpc(list.ToArray(), val.groupCredits, 0);
			}
			if (freeCredits.Value > 0)
			{
				val.groupCredits += freeCredits.Value;
				val.SyncGroupCreditsServerRpc(val.groupCredits, val.numberOfItemsInDropship);
				HUDManager.Instance.AddTextToChatOnServer($"<color=white>The Company deposited {freeCredits.Value} to your bank account.</color>", -1);
			}
			Traverse.Create((object)val2).Method("LandShipOnServer", Array.Empty<object>()).GetValue();
			if (supplyOnCompany.Value)
			{
				freeSupplyClaimed = true;
			}
		}
		else if (supplyOnCompany.Value && StartOfRound.Instance.currentLevelID != 3)
		{
			mls.LogInfo((object)"No free supplies on moons.");
			freeSupplyClaimed = false;
		}
	}
}