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CHANGELOG
- 0.6.8 Fixed missing texture
- 0.6.7 DunGen fixed
- 0.6.6 LethalLevelLoader 1.4.6, JLL, Optimization
- 0.6.5 the problem of enemy getting stuck in the interior should be fixed
- 0.6.4 Sky and fog redesign
- 0.6.3 Reworked light, LethalToolbox
- 0.6.2 V64 compatibility, NavMesh updated, Rebalance
- 0.6.1 AudioReverbTrigger fixed
- 0.6.0 fixed flying objects, Sky?
- 0.5.3 Indoor lighting fixed
- 0.5.2 Icon redesign
- 0.5.1 ScanNode fixed
- 0.5.0 Is the desynchronisation problem fixed?(restart), added another fire entrance
- 0.4.0 Fixed LevelTag for compatibility with Celestial Tint(sfDesat) mod
- 0.3.5 NavMesh updated, triggers fixed, minor optimization
- 0.3.3 Optimization, Compatibility with the Hypick-BetterShotgun mod added (thanks for Starlancer's help)
- 0.3.0 Desynchronization issue fixed
- 0.2.0 hotfix patch
- 0.1.9 fixed fog, rebalance, LethalLevelLoader 1.1.6 >>> 1.2.0
- 0.1.8 DungeonFlow changed - 300/20
- 0.1.7 Titles corrected, Layer corected
- 0.1.6 Upon takeoff, extraneous objects no longer collide.
- 0.1.5 Holes fixed, fixed flying objects, NavMesh Updated, Water fixed
- 0.1.0 Release