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Tolian-Azure-0.6.7 icon

Azure

(LLL) adds new moons a game. by tolian!

Date uploaded a week ago
Version 0.6.7
Download link Tolian-Azure-0.6.7.zip
Downloads 1842
Dependency string Tolian-Azure-0.6.7

This mod requires the following mods to function

IAmBatby-LethalLevelLoader-1.6.5 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v73 Compatible)

Preferred version: 1.6.5
JacobG5-JLL-1.9.1 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.9.1
BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

Tolian Moons (LLL)

1 New In-Game Moon

New Moon: Azure

DESIGNATION: 39-Azure

RISK LEVEL: A

POPULATION: None, ancient ruins.

Conditions: Azure resembles an ancient Aztec civilization, with weathered temples and intricate carvings.

Fauna: Exotic wildlife roams among the ruins.

HISTORY: Azure holds the secrets of a lost civilization.

ROUTING COST: 0

Screenshot

Screenshot_1 Screenshot_1

My discord - tolian

CHANGELOG

  • 0.6.7 DunGen fixed
  • 0.6.6 LethalLevelLoader 1.4.6, JLL, Optimization
  • 0.6.5 the problem of enemy getting stuck in the interior should be fixed
  • 0.6.4 Sky and fog redesign
  • 0.6.3 Reworked light, LethalToolbox
  • 0.6.2 V64 compatibility, NavMesh updated, Rebalance
  • 0.6.1 AudioReverbTrigger fixed
  • 0.6.0 fixed flying objects, Sky?
  • 0.5.3 Indoor lighting fixed
  • 0.5.2 Icon redesign
  • 0.5.1 ScanNode fixed
  • 0.5.0 Is the desynchronisation problem fixed?(restart), added another fire entrance
  • 0.4.0 Fixed LevelTag for compatibility with Celestial Tint(sfDesat) mod
  • 0.3.5 NavMesh updated, triggers fixed, minor optimization
  • 0.3.3 Optimization, Compatibility with the Hypick-BetterShotgun mod added (thanks for Starlancer's help)
  • 0.3.0 Desynchronization issue fixed
  • 0.2.0 hotfix patch
  • 0.1.9 fixed fog, rebalance, LethalLevelLoader 1.1.6 >>> 1.2.0
  • 0.1.8 DungeonFlow changed - 300/20
  • 0.1.7 Titles corrected, Layer corected
  • 0.1.6 Upon takeoff, extraneous objects no longer collide.
  • 0.1.5 Holes fixed, fixed flying objects, NavMesh Updated, Water fixed
  • 0.1.0 Release