Date uploaded | 5 days ago |
Version | 1.0.2 |
Download link | Tolian-EchoReach-1.0.2.zip |
Downloads | 2520 |
Dependency string | Tolian-EchoReach-1.0.2 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v50 Compatible)
Preferred version: 1.3.10IAmBatby-LethalToolbox
A Lethal Company Mod & Editor Tool to provide custom content creators with easily accessible ways to implement features and mechanics without then need for custom code.
Preferred version: 1.0.4BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Tolian Moons (LLL)
1 new game moon
New Moon: EchoReach
DESIGNATION: 33-EchoReach
RISK LEVEL: B
POPULATION: Desolate, with occasional sightings of wandering scavengers seeking forgotten treasures.
CONDITIONS: Harsh and unforgiving, with relentless winds scouring the landscape and temperatures fluctuating wildly between extremes.
FAUNA: Sparse and resilient, adapted to survive in the hostile environment, with sightings of hardy desert-dwelling creatures.
HISTORY: Once a vital communications outpost, EchoReach fell into disuse after a catastrophic system failure. Now it stands as a silent monument to technological ambition and subsequent abandonment.
POSSIBLE WEATHER: Blistering sandstorms, bone-chilling nights, and the occasional electrical storm crackling across the sky.
ROUTING COST: 200
Screenshot
Added LevelTag for compatibility with the Celestial Tint(sfDesat) mod
LethalLevelLoader (0.1.5 and higher) LethalExpansion (0.1.2 and lower)
Special thanks
- Special thanks to DarkiNet for the icon for the mod
My discord - tolian
- My discord server - Tolian Serv
CHANGELOG
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1.0.2 NavMesh updated, sky and fog redesign, LethalToolBox, increased the amount of scrap
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1.0.1 V64 compatibility
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1.0.0 Fixed DropShip, NavMesh updated
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0.9.9 redesign(v2)
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0.8.5 restart#2
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0.8.3 Is the desynchronisation problem fixed?(restart), fog change and ‘DustyCloud’ removed
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0.7.7 ScanNode fixed
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0.7.6 Fixed LevelTag for compatibility with Celestial Tint(sfDesat) mod
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0.6.8 Distance to the main entrance changed
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0.6.5 minor optimization, fixed problem with Backrooms
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0.6.0 Optimization, Compatibility with the Hypick-BetterShotgun mod added (thanks for Starlancer's help)
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0.5.6 Desynchronization issue fixed
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0.5.5 Optimization, sun bug fixed,
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0.5.0 rebalance, LethalLevelLoader 1.1.6 >>> 1.2.0
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0.4.0 DungeonFlow changed - 300/20
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0.3.9 Generation reduced for better performance, Dungeon flow types changed
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0.3.8 Updated NavMesh for AI, sound issue fixed.
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0.3.7 Sun animation fixed, Fog in dungeons fixed
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0.3.6 Added LevelTag for compatibility with the Celestial Tint(sfDesat) mod, Updated moon cost lowered from 250 to 200, ScanNode fixed
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0.3.4 Fog in dungeons fixed, bloom effect added, minor adjustments to the balance system.
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0.3.2 Items from the DropShip now fall to the ground
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0.3.1 Fixed map on the terminal, conducted minor optimization
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0.3.0 AI NavMesh has been updated, new mob spawn points added, optimizations.
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0.2.3 Moon description corrected in terminal, update Dungeon Flow types
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0.2.2 Wind is no longer audible in dungeons, °°Test°° and similar names adjusted for better compatibility, balance changes to items and monsters
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0.2.0 Added and fixed sounds, AI NavMesh updated, Added wind sounds, fixed console spam bug, improved compatibility
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0.1.5 Transfer to LethalLevelLoader, Fixed DropShip bug
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0.1.2 Fixed "dropship" bug
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0.1.1 Footstep sounds for various surfaces have been added, update LethalExpansion(1.3.41)
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0.1.0 AI NavMesh updated, minor difficulty adjustments, and new objects added
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0.0.7 Fire exit fixed
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0.0.5 Release