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| Date uploaded | 2 months ago |
| Version | 1.0.6 |
| Download link | Tolian-EchoReach-1.0.6.zip |
| Downloads | 4145 |
| Dependency string | Tolian-EchoReach-1.0.6 |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v73 Compatible)
Preferred version: 1.6.5BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Tolian Moons (LLL)
1 New In-Game Moon
New Moon: EchoReach
DESIGNATION: 33-EchoReach
RISK LEVEL: B
POPULATION: Desolate, with occasional sightings of wandering scavengers seeking forgotten treasures.
CONDITIONS: Harsh and unforgiving, with relentless winds scouring the landscape and temperatures fluctuating wildly between extremes.
FAUNA: Sparse and resilient, adapted to survive in the hostile environment, with sightings of hardy desert-dwelling creatures.
HISTORY: Once a vital communications outpost, EchoReach fell into disuse after a catastrophic system failure. Now it stands as a silent monument to technological ambition and subsequent abandonment.
POSSIBLE WEATHER: Blistering sandstorms, bone-chilling nights, and the occasional electrical storm crackling across the sky.
ROUTING COST: 200
Screenshot

Added LevelTag for compatibility with the Celestial Tint(sfDesat) mod
LethalLevelLoader (0.1.5 and higher) LethalExpansion (0.1.2 and lower)
Special thanks
- Special thanks to DarkiNet for the icon for the mod
My discord - tolian
- My discord server - Tolian Serv
CHANGELOG
- 1.0.6 Fixed missing texture
- 1.0.5 DunGen fixed
- 1.0.4 LethalLevelLoader 1.4.6, JLL, Optimization
- 1.0.3 the problem of enemy getting stuck in the interior should be fixed
- 1.0.2 NavMesh updated, sky and fog redesign, LethalToolBox, increased the amount of scrap
- 1.0.1 V64 compatibility
- 1.0.0 Fixed DropShip, NavMesh updated
- 0.9.9 redesign(v2)
- 0.8.5 restart#2
- 0.8.3 Is the desynchronisation problem fixed?(restart), fog change and ‘DustyCloud’ removed
- 0.7.7 ScanNode fixed
- 0.7.6 Fixed LevelTag for compatibility with Celestial Tint(sfDesat) mod
- 0.6.8 Distance to the main entrance changed
- 0.6.5 minor optimization, fixed problem with Backrooms
- 0.6.0 Optimization, Compatibility with the Hypick-BetterShotgun mod added (thanks for Starlancer's help)
- 0.5.6 Desynchronization issue fixed
- 0.5.5 Optimization, sun bug fixed,
- 0.5.0 rebalance, LethalLevelLoader 1.1.6 >>> 1.2.0
- 0.4.0 DungeonFlow changed - 300/20
- 0.3.9 Generation reduced for better performance, Dungeon flow types changed
- 0.3.8 Updated NavMesh for AI, sound issue fixed.
- 0.3.7 Sun animation fixed, Fog in dungeons fixed
- 0.3.6 Added LevelTag for compatibility with the Celestial Tint(sfDesat) mod, Updated moon cost lowered from 250 to 200, ScanNode fixed
- 0.3.4 Fog in dungeons fixed, bloom effect added, minor adjustments to the balance system.
- 0.3.2 Items from the DropShip now fall to the ground
- 0.3.1 Fixed map on the terminal, conducted minor optimization
- 0.3.0 AI NavMesh has been updated, new mob spawn points added, optimizations.
- 0.2.3 Moon description corrected in terminal, update Dungeon Flow types
- 0.2.2 Wind is no longer audible in dungeons, °°Test°° and similar names adjusted for better compatibility, balance changes to items and monsters
- 0.2.0 Added and fixed sounds, AI NavMesh updated, Added wind sounds, fixed console spam bug, improved compatibility
- 0.1.5 Transfer to LethalLevelLoader, Fixed DropShip bug
- 0.1.2 Fixed "dropship" bug
- 0.1.1 Footstep sounds for various surfaces have been added, update LethalExpansion(1.3.41)
- 0.1.0 AI NavMesh updated, minor difficulty adjustments, and new objects added
- 0.0.7 Fire exit fixed
- 0.0.5 Release