Please disclose if your mod was created primarily using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Hadal Laboratories
adds new interior a game. The interior is still in the WIP
| Last updated | 4 months ago |
| Total downloads | 348972 |
| Total rating | 8 |
| Categories | Moons Interiors |
| Dependency string | Tolian-Hadal_Laboratories-0.1.1 |
| Dependants | 81 other packages depend on this package |
This mod requires the following mods to function
IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v73 Compatible)
Preferred version: 1.6.2BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Adds a new game interior: Hadal Laboratories
Overview
This mod introduces a new dungeon set in an abandoned underwater research facility on a water-covered moon. Once a hub for The Company's experiments on alien aquatic environments and Earth species, the facility now lies abandoned, shrouded in mystery.
Key Features
- Adds new moon exterior landing pad moon exterior and an underwater dungeon interior.
How to Launch "HadalLaboratories" on Custom Moons
Tutorial
-
Start the Lobby
- "Custom Dungeon: Hadal" will appear in the
LethalLevelLoaderconfig.

- "Custom Dungeon: Hadal" will appear in the
-
Enable the Dungeon
- Set the configuration to
trueas shown below:
- Set the configuration to
-
Customize Moon Settings
- Use the "Manual Level Names List" to specify the moons where the dungeon appears.
- Adjust the "Dynamic Level Tag List" to include any special tags as needed.

Screenshots

Developers
- Buck - [Programmer] First Developer
- Rhen - [Environment Artist / Main Interior Designer] Main interior design creator
- IAmBatby - [Programmer] Helped with coding for the interior
- Badhamknibbs - [Programmer] Major contribution to interior creation
- Tolian - [Programmer / Project Lead] Second Developer
- Zaggy - [Shader Developer / Programmer] Created the water shader and assisted with coding
|---------------------------------------------------------------------------|
Many features have been disabled at the moment, this was done to reduce the percentage of bugs and to concentrate on what is currently available
