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Hadal Laboratories
adds new interior a game. The interior is still in the WIP
Last updated | a month ago |
Total downloads | 156048 |
Total rating | 5 |
Categories | Moons Interiors |
Dependency string | Tolian-Hadal_Laboratories-0.0.6 |
Dependants | 45 other packages depend on this package |
This mod requires the following mods to function
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IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v65 Compatible)
Preferred version: 1.4.6
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100
README
Adds a new game interior: Hadal Laboratories
Overview
This mod introduces a new dungeon set in an abandoned underwater research facility on a water-covered moon. Once a hub for The Company's experiments on alien aquatic environments and Earth species, the facility now lies abandoned, shrouded in mystery.
Key Features
- Adds new moon exterior landing pad moon exterior and an underwater dungeon interior.
How to Launch "HadalLaboratories" on Custom Moons
Tutorial
-
Start the Lobby
- "Custom Dungeon: Hadal" will appear in the
LethalLevelLoader
config.
- "Custom Dungeon: Hadal" will appear in the
-
Enable the Dungeon
- Set the configuration to
true
as shown below:
- Set the configuration to
-
Customize Moon Settings
- Use the "Manual Level Names List" to specify the moons where the dungeon appears.
- Adjust the "Dynamic Level Tag List" to include any special tags as needed.
Screenshots
Developers
- Buck - [Programmer] First Developer
- Rhen - [Environment Artist / Main Interior Designer] Main interior design creator
- IAmBatby - [Programmer] Helped with coding for the interior
- Badhamknibbs - [Programmer] Major contribution to interior creation
- Tolian - [Programmer / Project Lead] Second Developer
- Zaggy - [Shader Developer / Programmer] Created the water shader and assisted with coding
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Many features have been disabled at the moment, this was done to reduce the percentage of bugs and to concentrate on what is currently available