CHANGELOG

  • 0.5.6 NavMesh updated, green filter removed, fixed light, LethalToolbox

  • 0.5.5 fixed?

  • 0.5.4 V64 compatibility, textures fixed, NavMesh updated

  • 0.5.3 AudioReverbTrigger fixed

  • 0.5.2 brightness increased

  • 0.5.1 ScanNode fixed

  • 0.5.0 Is the desynchronisation problem fixed?(restart), optimization

  • 0.4.0 Fixed LevelTag for compatibility with Celestial Tint(sfDesat) mod

  • 0.3.7 Distance to the main entrance changed.

  • 0.3.4 DropShip fixed

  • 0.3.3 Optimization, Compatibility with the Hypick-BetterShotgun mod added (thanks for Starlancer's help)

  • 0.3.2 Ship height corrected

  • 0.3.1 killtriger fixed

  • 0.2.6 Desynchronization issue fixed

  • 0.2.5 fire entrances fixed

  • 0.2.4 hotfix

  • 0.2.3 Rebalance, LethalLevelLoader 1.1.6 >>> 1.2.0, StarlancerAIFix 3.3.0 >>> 3.6.0

  • 0.2.2 DungeonFlow changed - 300/20

  • 0.2.1 Dungeon Flow changed from Facility 30, Mansion 5; minor optimization, Generation reduced for better performance

  • 0.2.0 Hygrodere is no longer invisible, item spawn balance adjusted, Generation slightly reduced for better performance

  • 0.1.9 Fixed power level value for Blobharloth, Spawn issue with Hygrodere fixed.

  • 0.1.8 Balance adjustments, optimization, collider corrections.

  • 0.1.6 Spore Lizard now spawns outside, balance system adjusted, AIMesh updated, AudioReverb error fixed,

  • 0.1.4 Added colliders to items, death upon ship takeoff fixed.

  • 0.1.1 added StarlancerAiFix

  • 0.1.0 Release